The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making.
- Creator
- João Vitor Andrioli de Souza
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making.
This game includes limited content generated using artificial intelligence. Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools. The entire game design, structure, and all 3D models were fully created by human. No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner.
Embedded LLM for generating lore friendly Daily Journal based on event happening in the Outpost. Might contains placeholder assets created during prototype to be replaced later during development.
Help with translations and copywriting.
AI was used to translate the Steam page
AI is used for translation, some SE,Texture.
Using AI to translate Chinese into other languages. A small amount of background music is generated by AI. Minor visual elements in promotional materials are produced using AI.
AI is used to generate questions. Some animations were done using AI.
Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity.
The store page texts and some promotional visuals for this game were created with the help of AI tools.
Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines.
This game was developed entirely by a solo developer. To make such an ambitious project possible, select elements were assisted by AI tools. These include AI-generated artwork for icons (like weapon skills, perks, and achievements) and machine-assisted translations for all supported languages except English, which was fully written by hand. All gameplay systems, story, level design, and character behavior were handcrafted without AI involvement.
Some in-game sprites are made by hand, some used AI generation in the process. AI was used to assist in localization.
The text and voice for conversations with characters in the game are both generated in real-time by AI.
Artificial Intelligence was generated in the creation of certain in-game graphics and marketing banners, and there may also be some AI-generated dialogue in the game.
We used AI tools for translations, capsules, library assets, and limited in-game audio and textures.
Some visual assets such as enemy designs and background art were created using AI-generated content, and all sound effects were sourced from royalty-free libraries such as Freesound.org. Localization was assisted using machine translation tools, with manual review and adjustments. No AI was used in the game's code or core gameplay design.
This game uses AI-generated content for pre-rendered assets only. Some 3D models and dialogs were assisted by generative AI tools. No AI is used during gameplay or for live content generation.
Help received for store content
AI is used for a lot of the dialogue, as well as the opening cutscene where Fresh Cut Slim chases Charmx. All use of AI is meant for entertainment only and isn't meant to defame Fresh Cut Slim or his previous alias (Charmx) or portray him in a negative light.
This game using AI for English translation.
A few audio effects are generated by AI. Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI.
AI was used to create some in-game images as well as certain translations.
Created the initial text for the store page. Helped me while coding the game.
入力したテキストからバトルやシナリオの作劇を行います。 また、その様子を画像生成で描写します。
AI is used for suggestion finding and checking text assets. All assets are finalized by humans.
If there are not enough players to start a game, AI bots will temporarily join the game until more players join. AI will generate bot phrases and vote on user-created phrases.
All of the images in this game and its store page are AI generated. The story and narrative design are my own.
This game uses AI-generated content. AI tools were utilized to create certain visual assets such as promotional capsule images, as well as to assist with translations into other languages. All AI-generated content was carefully reviewed and edited to ensure quality and relevance to the game.
ChatGPT was used only to assist with the translation of originally written Japanese text into English. All translated text was reviewed and edited by the developer.
We use AI for proofreading in game dialogs and marketing texts
You’ll speak directly to in-game individuals using your voice, and they’ll respond dynamically through AI-generated dialogue and speech. Every conversation is unique, shaped by your words, tone, and approach. The AI does not follow pre-written scripts or dialogue trees, allowing for natural, unscripted interactions that drive the story forward.
This game utilizes machine translation for localization.
It has been used for text translations.
Steam page content text correction
设计道具和鱼类的时候参考了AI生成的简介和形象。部分场景有AI提供的创意灵感。
Developed various atmospheric descriptions. Wrote achievement names and descriptions. Localized into 7 languages.
The game's background, music, and character illustrations are generated with AI assistance, while the story dialogue is dynamically produced by AI in real-time, and NPC voices are also synthesized by AI in real-time.
Due to limited development resources, some assets, including images, icons, models, sounds, and text, were created using generative AI.
Some content in this game was created with the assistance of AI tools. This includes: Library Hero image (partially generated using AI-based image generation tools) Certain background music and sound effects (created or enhanced using AI composition tools) A portion of character voice lines (generated using AI voice synthesis for non-playable characters)
AI is at the core of our game’s experience. It’s what brings our characters to life. The AI is responsible for generating personalized responses to the player's messages, allowing for dynamic, engaging conversations that adapt to the player's choices and tone. It also generates images that represent the characters’ reactions, moods, outfits, and environments — making interactions feel vivid and visually expressive. Beyond that, the AI plays an active role in shaping the narrative. It decides which events are remembered, how they impact each character, and how relationships evolve over time. Thanks to this system, each player’s journey feels unique, with characters that grow and change based on meaningful interactions. Our goal is to create the feeling of truly living, emotionally responsive characters — and AI is the engine that makes that possible.
This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay.
In this game, an AI (LLM) evaluates the recipes you create and gives you its feedback.
Generation of texts and translations for in-game texts and store page.
Artificial intelligence has been used to support the development of this game. Primarily for refining in-game texts and generating UI elements. However, all core design, gameplay mechanics, and artistic direction have been crafted by hand. Everstead: Origins is the result of human creativity, supported by modern tools.
In order to speed up the production process of our game, artificial intelligence support was used in the coding department and to create more creative scenario themes regarding the scenario.
Some of the text on this game's store page, promotional descriptions, and metadata was created with the help of artificial intelligence tools during the development process. In addition, all of the music in the game (the lyrics for the main menu music were written by the developer) and some of the wall decorations were also created using AI. All content created by AI has been manually reviewed and edited by the developer for accuracy and style.
The game uses AI to help generate expressive character illustrations and detailed background art in a consistent visual style. This allows for a rich, immersive atmosphere and a wide variety of emotional expressions. The narrative and dialogue were carefully crafted and enhanced with AI assistance to ensure tone and personality stay intact throughout the story.
We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals.
Some item icons have been generated and for better sentence structure.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Boundless AI Fantasy Live AI text | The game leverages AI to produce in-game text on the fly (character inner monologues, dialogue, and scene descriptions) while also powering gameplay decision-making. | João Vitor Andrioli de Souza | - | Mar 18, 2026 | |
Who's beast In-game content arttext | This game includes limited content generated using artificial intelligence.
Only certain image assets (such as logos and interface elements) and some text translations were created with AI tools.
The entire game design, structure, and all 3D models were fully created by human.
No AI-generated content includes real people or synthetic voices. All AI-generated elements have been reviewed and integrated in an ethical and transparent manner. | Progrediens Studio | 21 | Mar 18, 2026 | |
Wanderers' Outpost Live AI text | Embedded LLM for generating lore friendly Daily Journal based on event happening in the Outpost.
Might contains placeholder assets created during prototype to be replaced later during development. | Wind Arthouse | - | Mar 18, 2026 | |
Mitos.is: The Game OG Unclear text | Help with translations and copywriting. | Freakinware Studios | 109 | Mar 18, 2026 | |
Strigoi Town In-game content text | AI was used to translate the Steam page | seto_itchy | - | Mar 18, 2026 | |
TheDowsing / ダウジング In-game content textart | AI is used for translation, some SE,Texture. | StirSystem Inc. | - | Mar 18, 2026 | |
Akuro & Bahaku 2 : The Ultimate Treasure In-game content textaudioart | Using AI to translate Chinese into other languages.
A small amount of background music is generated by AI.
Minor visual elements in promotional materials are produced using AI. | 狐狸博士 Dr.Fox | 25 | Mar 18, 2026 | |
Magic Quiz In-game content textart | AI is used to generate questions. Some animations were done using AI. | Studija 3 | - | Mar 18, 2026 | |
Sparkfront: Online In-game content arttext | Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity. | Selçuk Oruç | - | Mar 18, 2026 | |
Puzzle Company Store/marketing textart | The store page texts and some promotional visuals for this game were created with the help of AI tools. | Runner Turtle Games | - | Mar 18, 2026 | |
World 23 Store/marketing textart | Some of the store page text and marketing assets were created with the assistance of generative AI tools. All content has been reviewed and edited by the development team to ensure accuracy and compliance with Steam’s guidelines. | Spectrum Games | - | Mar 18, 2026 | |
Digital Eclipse: Cyberpunk Survivor In-game content arttext | This game was developed entirely by a solo developer.
To make such an ambitious project possible, select elements were assisted by AI tools. These include AI-generated artwork for icons (like weapon skills, perks, and achievements) and machine-assisted translations for all supported languages except English, which was fully written by hand.
All gameplay systems, story, level design, and character behavior were handcrafted without AI involvement. | Hibernyx | - | Mar 18, 2026 | |
Super Cabbage Kabumi In-game content arttext | Some in-game sprites are made by hand, some used AI generation in the process.
AI was used to assist in localization. | Vividesca Games | 103 | Mar 18, 2026 | |
AIly's Daydream : AI Roomie Live AI textaudio | The text and voice for conversations with characters in the game are both generated in real-time by AI. | LingzhouAI | - | Mar 18, 2026 | |
Horror Night with Tung Tung Tung Sahur In-game content arttext | Artificial Intelligence was generated in the creation of certain in-game graphics and marketing banners, and there may also be some AI-generated dialogue in the game. | Source Byte | 10 | Mar 18, 2026 | |
Rest Area Simulator In-game content textartaudio | We used AI tools for translations, capsules, library assets, and limited in-game audio and textures. | Oriseus Studios | 580 | Mar 18, 2026 | |
Slime Match Adventure In-game content arttext | Some visual assets such as enemy designs and background art were created using AI-generated content, and all sound effects were sourced from royalty-free libraries such as Freesound.org. Localization was assisted using machine translation tools, with manual review and adjustments. No AI was used in the game's code or core gameplay design. | SlothSoft Games | - | Mar 18, 2026 | |
APT. 407 In-game content arttext | This game uses AI-generated content for pre-rendered assets only. Some 3D models and dialogs were assisted by generative AI tools. No AI is used during gameplay or for live content generation. | Jayhyeon Studio | 86 | Mar 18, 2026 | |
The Last Dictator Store/marketing arttext | Help received for store content | Fizikso | - | Mar 18, 2026 | |
FCS: The Bean Heist In-game content text | AI is used for a lot of the dialogue, as well as the opening cutscene where Fresh Cut Slim chases Charmx. All use of AI is meant for entertainment only and isn't meant to defame Fresh Cut Slim or his previous alias (Charmx) or portray him in a negative light. | HaloJury | - | Mar 18, 2026 | |
Mountain's Secret In-game content text | This game using AI for English translation. | Waterfall Studio | 18 | Mar 18, 2026 | |
Square Colosseum: Cell B201 In-game content audiotext | A few audio effects are generated by AI.
Japanese, Korean, Spanish, French, German, Portuguese, and Russian are translated by AI. | Selfward Games | - | Mar 18, 2026 | |
Void Raider In-game content arttext | AI was used to create some in-game images as well as certain translations. | BlackCrow | - | Mar 18, 2026 | |
Grind Mindset Dev only textcode | Created the initial text for the store page.
Helped me while coding the game. | Semih Yilmaz | - | Mar 18, 2026 | |
エターナルハンド Unclear textart | 入力したテキストからバトルやシナリオの作劇を行います。
また、その様子を画像生成で描写します。 | Sumeragi | - | Mar 18, 2026 | |
WHAT NOW? - The Social Experiment Game Dev only text | AI is used for suggestion finding and checking text assets. All assets are finalized by humans. | Evil Grog Games GmbH | - | Mar 18, 2026 | |
AcroChallenge Live AI text | If there are not enough players to start a game, AI bots will temporarily join the game until more players join. AI will generate bot phrases and vote on user-created phrases. | Bingers, Inc. | - | Mar 18, 2026 | |
Thank You for Your Time In-game content arttext | All of the images in this game and its store page are AI generated. The story and narrative design are my own. | Rogue Writer Indie | 11 | Mar 18, 2026 | |
Scare: Fatal Picture - The Other Side In-game content arttext | This game uses AI-generated content. AI tools were utilized to create certain visual assets such as promotional capsule images, as well as to assist with translations into other languages. All AI-generated content was carefully reviewed and edited to ensure quality and relevance to the game. | Daniel Henriques | - | Mar 18, 2026 | |
TOGATSUNAGI Chapter 1 In-game content text | ChatGPT was used only to assist with the translation of originally written Japanese text into English.
All translated text was reviewed and edited by the developer. | ちき | - | Mar 18, 2026 | |
Spellarium 12 Store/marketing text | We use AI for proofreading in game dialogs and marketing texts | LGT SIA | - | Mar 18, 2026 | |
Detective Bureau Live AI text | You’ll speak directly to in-game individuals using your voice, and they’ll respond dynamically through AI-generated dialogue and speech. Every conversation is unique, shaped by your words, tone, and approach. The AI does not follow pre-written scripts or dialogue trees, allowing for natural, unscripted interactions that drive the story forward. | Endless Thyme | - | Mar 18, 2026 | |
Type Her to Sleep In-game content text | This game utilizes machine translation for localization. | SkilZent | - | Mar 18, 2026 | |
Storage Finder In-game content text | It has been used for text translations. | Chronicles ekA | - | Mar 18, 2026 | |
Neo Tokyo Rush Store/marketing text | Steam page content text correction | Ouroboro Soft Inc. | - | Mar 18, 2026 | |
渔乐圈 In-game content arttext | 设计道具和鱼类的时候参考了AI生成的简介和形象。部分场景有AI提供的创意灵感。 | new bee | - | Mar 18, 2026 | |
Delirium: Echoes of the Domino In-game content text | Developed various atmospheric descriptions. Wrote achievement names and descriptions. Localized into 7 languages. | Rialuz Games | - | Mar 18, 2026 | |
昭阳传 Live AI artaudiotext | The game's background, music, and character illustrations are generated with AI assistance, while the story dialogue is dynamically produced by AI in real-time, and NPC voices are also synthesized by AI in real-time. | A I. X-factor Play | - | Mar 18, 2026 | |
Internal Incident In-game content artaudiotext | Due to limited development resources, some assets, including images, icons, models, sounds, and text, were created using generative AI. | Deadly Donut | - | Mar 18, 2026 | |
Sanitism In-game content artaudiotext | Some content in this game was created with the assistance of AI tools. This includes:
Library Hero image (partially generated using AI-based image generation tools)
Certain background music and sound effects (created or enhanced using AI composition tools)
A portion of character voice lines (generated using AI voice synthesis for non-playable characters) | Hachimi Studio | - | Mar 18, 2026 | |
Persona Shard Live AI textart | AI is at the core of our game’s experience. It’s what brings our characters to life.
The AI is responsible for generating personalized responses to the player's messages, allowing for dynamic, engaging conversations that adapt to the player's choices and tone. It also generates images that represent the characters’ reactions, moods, outfits, and environments — making interactions feel vivid and visually expressive.
Beyond that, the AI plays an active role in shaping the narrative. It decides which events are remembered, how they impact each character, and how relationships evolve over time. Thanks to this system, each player’s journey feels unique, with characters that grow and change based on meaningful interactions.
Our goal is to create the feeling of truly living, emotionally responsive characters — and AI is the engine that makes that possible. | DR Studio Coding | - | Mar 18, 2026 | |
도형세계에서 렙업하자! In-game content audiotext | This game uses generative AI tools for pre-rendered content only. Music was generated using Suno, and some system text and dialogues were created with assistance from GPT-based models. No live generation or AI content creation occurs during gameplay. | 사각잉 | - | Mar 18, 2026 | |
Cook for Me Grandpa! Live AI text | In this game, an AI (LLM) evaluates the recipes you create and gives you its feedback. | Kamekichi Games | 12 | Mar 18, 2026 | |
Mycofall In-game content text | Generation of texts and translations for in-game texts and store page. | Lazy KodKod Games | 38 | Mar 18, 2026 | |
Everstead: Origins In-game content textart | Artificial intelligence has been used to support the development of this game. Primarily for refining in-game texts and generating UI elements. However, all core design, gameplay mechanics, and artistic direction have been crafted by hand. Everstead: Origins is the result of human creativity, supported by modern tools. | Beaver Fever Games | - | Mar 18, 2026 | |
Case Sealed Dev only codetext | In order to speed up the production process of our game, artificial intelligence support was used in the coding department and to create more creative scenario themes regarding the scenario. | Mergen Games | - | Mar 18, 2026 | |
Master of Cigkofte In-game content textaudioart | Some of the text on this game's store page, promotional descriptions, and metadata was created with the help of artificial intelligence tools during the development process. In addition, all of the music in the game (the lyrics for the main menu music were written by the developer) and some of the wall decorations were also created using AI. All content created by AI has been manually reviewed and edited by the developer for accuracy and style. | Skunkworks Studios | 21 | Mar 18, 2026 | |
Brainrot: Story of GlorboFrutodrillo & Ballerino Cappuccino In-game content arttext | The game uses AI to help generate expressive character illustrations and detailed background art in a consistent visual style. This allows for a rich, immersive atmosphere and a wide variety of emotional expressions. The narrative and dialogue were carefully crafted and enhanced with AI assistance to ensure tone and personality stay intact throughout the story. | DeveloperEva | - | Mar 18, 2026 | |
Chasing Her Light In-game content textart | We used AI for the game’s language translation descriptions, the Steam capsule image, and some in-game visuals. | DodoModo | 19 | Mar 18, 2026 | |
As I Survive In-game content arttext | Some item icons have been generated and for better sentence structure. | Pinnacle Gaming Studios | - | Mar 18, 2026 |