Most of the art, backgrounds, characters, and dialogues were generated using different AI technologies and tools.
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- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Most of the art, backgrounds, characters, and dialogues were generated using different AI technologies and tools.
ChatWaifu does not include any large language models by default but supports importing custom large language model files by user. When interacting with the 3D character on the desktop via voice or keyboard input, ChatWaifu utilizes these models to generate and vocalize the conversation text.
The game is a research project into how the use of AI would affect game production, so AI has been used for images, voiceovers, code, dialogue and other areas as much as possible. Just to see what sort of results it provides.
In the localization of multi-language translation of the game, the developer uses translation software to translate the languages of different countries. The translation software describes the use of neural networks for translation, which I think may be related to AI translation; Since the developer does not understand the language of other countries, the developer does not have the funds to hire a professional translator, so the multi-language support is handled by translation software. Please forgive me if this automated translation causes any language offense, and please let me know. I will correct it in time. Sometimes you'll see me write words in English in parentheses, so that the translation software can correctly identify what I'm trying to say; In addition, the developers did not use AI to generate images, audio and other content;
To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors.
It has translations to the english that I got from I.A. and some of the animations during the gameplay as well.
Some of the text displayed by this app may use AI translation or machine translation by LLM response.
Some of the story texts are AI-translated from Japanese.
DeepL has been used as a tool for aiding the translations, AI has been used for image generation (a complete list can be found in-game), a single song is AI-generated song (can you spot it? ;) It has been exclusively added for the Steam release. In a recent update, we also added optional AI-background music for a part of the game.
AI helped with store page text, and players may upload mods with AI content.
In the development of this title, generative AI has been used in the following areas: - Reference images for background graphics - Programming assistance - Translation assistance
The English version was originally translated by a human translator (Gray), and was retranslated using ChatGPT in 2026.
We generated drafts for the game's and company logos, part of the capsules art, the voice in the trailer and the store texts. Then we adapted them to our liking.
The AI integrated into Mental creates a dynamic experience by automatically generating text, textures, sound, lighting, and gameplay mechanics. Each session offers unique stories, customized visual environments, and challenges adapted in real-time to your actions, ensuring a consistently fresh and immersive adventure.
Some Assets Were Modified with the Help of AI.
Two profile pictures (one of these designs is also used as a decal on a tool), all of the "records" in the main characters room, designs on the vape packaging, and a background image for a vending machine were created with Adobe Generative Fill. The Security Robots and The Coffee Time video use audio generated by TTS Maker. The TOS was templated with AI as a generic TOS and meaningful elements were edited in. The Coffee Drink descriptions are pure, unfiltered, AI corpo-garbage-text. I used AI for these purposes because the uncanny-valley, soulless, style was exactly what I wanted as an art direction. I wanted to depict a future in which the soul of the world has been killed by AI. Making humans create art in the style of AI sounds completely dehumanizing, but you're entitled to your opinion.
This game includes dialogues generated with the help of a conversational AI and may not be appropriate for all audiences.
Some images use AI-generated pictures as a source of inspiration. Some highly abstract images was created by AI. And this sentence was translated by AI.
I have not used AI to generate any graphics, however, I have used ready art assets, which might, or might not have been made using AI. At least Main Menu shows strong signs of having been created with AI. I have used AI to come up with story ideas, and also used it for text. Text used in game is not directly from AI, except for one exception, spell-checking. Process is that I either ask AI some funny ideas, or give him the ideas myself. Then I see what AI comes with, tell it to do again and again and again to come up with better/different versions of some things. In the end I myself write the stuff based upon what AI have given me. As a final step, I put the whole text to AI and tell it to do the spell-check. When AI gives the Spell-checked version of the text, that is only time I am actually copy-pasting AIs whole answer directly. Otherwise the text is a combination of me and AI.
AI will be used to create more languages as I am only fluent in two languages.
AI-generated story invention AI generated audios AI-generated translation AI generated videos AI generated images This game use AI Art. Special Thanks to the following Creators of... KLING AI (Videos) Wonder AI (2D Graphics) Runway AI (Trailer Voice) Chat-GPT / OpenAI (Translation) DALL-E (2D Graphics) Replica AI (Voice) Meshy.ai (3D Models)
We do not use generative AI for models, textures, animations, audio, etc. All visuals are handmade with love! To allow quickly updating the game during Early Access, we use a combination of machine translation, human review, and entirely human authored localization. The current state of languages is: Chinese, Japanese, Korean, and Russian are mostly human authored; French and Spanish are machine translated with human authored revisions; German is machine translated. Our goal is to increase the amount of human authored localization over time.
AI usage for Coding, Voiceacting, Localization and Graphical Assets made this solo project possible.
Project Electric Sheep uses generative AI to create character conversations inspired by your dream prompts, as well as to tailor dream worlds to your chosen topics. Below is some more information about which generative AI services we're using in PES, and how: 1. We use ChatGPT to generate NPC dialogue when dream worlds are created and when you reply to an NPC. We use AWS to generate voices for our NPCs. 2. We also use ChatGPT to write in-game world building details, such as graffiti and advertisements, as well as to create the dream description that displays on the dream loading screen. 3. We use DALL·E 2 to paint in-game murals inspired by your dream prompt. 4. Lastly, during the dream generation phase, we use ChatGPT to make creative decisions about world design based on the given dream prompt.
We use AI-generated content in various aspects of Coin Pusher Casino to help deliver high-quality results within our capabilities. All AI-generated assets are created during the development process and are implemented as static (pre-generated) content. Currently, the following AI-generated assets are used in the game: • Text • Voice (new) AI-generated text is used for: • In-game text and translations (localization) • Steam Store descriptions, updates, and announcements • Social media communications • Customer support responses (to assist in providing clear, precise troubleshooting, including multilingual support) AI-generated voice is used for: • Arcade announcer voice We are committed to transparency and will communicate any future changes to our use of AI-generated content.
The game uses AI-generated images. Some character's voices and sounds are AI-generated. Some texts are assisted by artificial intelligence.
Players can create and modify games using text prompts. The game uses AI (LLM) to understand the player's request and then uses LLM to construct the game using a pre-defined asset library.
As an indie developer, we use AI tools for translating the game, generating some textures, and for audio-related tasks, such as creating sound files and voice recordings.
Generative AI is used in this game to assist with localization, helping to translate in-game text into multiple languages efficiently
The game itself is completely 100% free of AI-generated content. I only used AI to help myself with store page. Examples: grammar corrections or generating character poses for artworks (composition and character designs are still handcrafted)
Time Shock is hand-built by a solo developer. The design, gameplay, levels, writing, and world are all made by hand. AI tools play a limited supporting role only — used to tweak character voices, assist and refine artwork, and add lip-sync to dialogue. Everything is reviewed and finished by hand before it ships.
AI was used to assist with game localization, and create certain user interface elements.
Some minor polish such as wording refinement and UI icons were assisted using AI tools. All 3D models, animations, gameplay systems, UI implementation, sound and visual effects, and narrative were created entirely in-house.
The AI generates answers to your text inputs in real time.
AI was partially used for the creation of the Steam page cover, as well as to assist with the translation of UI and texts in the Early Access version.
If your ingame choices are inconsistent or raise moral questions, you’ll have to justify them in writing. An AI will read your defense and decide whether it counts as a solution. Convince it — because its verdict carries real consequences in the game.
The poetry in Verses of Enchantment is generated using a custom AI model trained on curated public domain texts. All other content (art, sound, dialogues, animation, ...) is created by humans and is attributed to them.
In-game text has been translated into multiple languages using AI-generated translations. The character representing AI in the game features a voice generated through text-to-speech technology.
the player can get ideas for the RPG story using AI text completion
Uses AI engine to generate dialog with your Sock Pets, based off pre-scripted prompts, such as family-friendly and age-appropriate fun facts or jokes. No user-end prompting is allowed.
(Newcomer uses AI in a variety of contexts. If you have moral conundrums about AI usage or you do not want to use a resource with AI translations, I recommend finding learner/teacher curated non-AI resources. Thankyou!) Text to speech (TTS): Newcomer uses text to speech to generate voices for anything the user or NPC might say. Translations: Newcomer uses Google's Gemini to generate translations across all content (dialogue, stories, etc.) for all language pair combinations. Grammar Explanations: Newcomer uses Google's Gemini to allow users to click on any word to receive a localized grammar explanation. NPC Response Generation: Beginner mode dialogue is handcrafted and planned. However, the majority of NPC responses in intermediate mode are generated using Google Gemini. This allows Newcomer to handle any type of response the player might communicate. Developer response: I am using AI primarily to help me provide the best RPG experience I can for as many language learners as possible while I continue to build the game. Thankyou! - Jason
Airtaxi Coach is an AI trained game character called Diana that is trained on the latest flight manuals, as well as the latest industry knowledge on airtaxis, flying cars and the future of mobility. You can ask her any question about the game Metapilot or flight in general, and she will help you navigate the game as well as help you to earn tokens in the game and earn cool perks! Metapilot perks include invited to events, tokens you can spend on our website, and even the chance to get training to become a real airtaxi pilot!
Generative Artificial Intelligence (AI) Disclosure for NecroNomNomNom: Eldritch Horror Dating From the very outset, "NecroNomNomNom: Eldritch Horror Dating" was conceived as a cosmic horror experiment in itself. Instead of passively wondering how generative AI might impact creative professions, we decided to confront that existential dread head-on. Our core design philosophy was to push the boundaries of AI's capabilities, attempting to completely replace human creative input and, in essence, make ourselves obsolete in the game development process. Our findings, however, have been profoundly ironic and surprisingly reassuring. While generative AI played a significant role in various aspects of the game's development (including concept generation, preliminary asset creation, dialogue outlines, and certain code snippets), we discovered that achieving a cohesive, engaging, and polished experience still required substantial human oversight and manual intervention. AI, in its current form, proved to be an invaluable tool for iteration and initial ideation, but it could not replicate the nuanced artistic direction, problem-solving, and quality assurance that only human creativity and discernment can provide. Ultimately, this experiment demonstrated that the path to creative obsolescence is far from straightforward. In a twist we didn't anticipate, the very act of attempting to replace ourselves with AI actually created new roles and opportunities for human collaborators in areas where AI fell short. This project, born from a fear of replacement, has, against all odds, generated more work for creative professionals rather than eliminating it. The human touch remains indispensable in bringing a truly unique and compelling vision to life.
We use AI to proof read and sometimes write or edit the Lore texts in our game
Translations are AI generated. NOTHING else is AI generated!
Translation, sentence proofreading
Edwaldo creates a fake restaurant review early in the game. Said review was made by ChatGPT In addition, Grendel's motivational speech before the bank robbery (because she's lazy)
You engage in direct dialogue with artificial intelligence via a radio, which becomes a key element of the gameplay. Your conversations with the AI can directly influence the course of the story and the outcome of missions. The artificial intelligence, implemented using the advanced ChatGPT technology from OpenAI, is capable not only of conducting natural dialogues but also of exhibiting emotional reactions that alter its behavior and attitude towards the player.
Various text lines in the game's "News Ticker" were pre-generated with generative AI. All generated text lines have been manually reviewed prior to being published to ensure they are free of any inappropriate or trademarked material. You can disable the game's news ticker in the in-game settings, which will prevent the display of any AI generated content.
Currently most translations are done using mix of Google translation and LLMs.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Wealth Project In-game content arttext | Most of the art, backgrounds, characters, and dialogues were generated using different AI technologies and tools. | Kickstart Now | - | Mar 18, 2026 | |
ChatWaifu Live AI text | ChatWaifu does not include any large language models by default but supports importing custom large language model files by user. When interacting with the 3D character on the desktop via voice or keyboard input, ChatWaifu utilizes these models to generate and vocalize the conversation text. | XDesktopSoft | 59 | Mar 18, 2026 | |
Echoes of Somewhere Series 1 In-game content artaudiotextcode | The game is a research project into how the use of AI would affect game production, so AI has been used for images, voiceovers, code, dialogue and other areas as much as possible. Just to see what sort of results it provides. | Dinosaurs Are Better | - | Mar 18, 2026 | |
吸血鬼的回忆 - Vampire Memories In-game content text | In the localization of multi-language translation of the game, the developer uses translation software to translate the languages of different countries.
The translation software describes the use of neural networks for translation, which I think may be related to AI translation;
Since the developer does not understand the language of other countries, the developer does not have the funds to hire a professional translator, so the multi-language support is handled by translation software.
Please forgive me if this automated translation causes any language offense, and please let me know. I will correct it in time.
Sometimes you'll see me write words in English in parentheses, so that the translation software can correctly identify what I'm trying to say;
In addition, the developers did not use AI to generate images, audio and other content; | Queen Vampire | - | Mar 18, 2026 | |
SCP Operations In-game content arttext | To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors. | LUXO Interactive | 83 | Mar 18, 2026 | |
Ettrian - The Elf Prince In-game content textart | It has translations to the english that I got from I.A. and some of the animations during the gameplay as well. | Metthink | - | Mar 18, 2026 | |
VRHandsFrame In-game content text | Some of the text displayed by this app may use AI translation or machine translation by LLM response. | Eureka Works | 93 | Mar 18, 2026 | |
L/Right Reflection In-game content text | Some of the story texts are AI-translated from Japanese. | Atelier Never | 38 | Mar 18, 2026 | |
Sweet Science – The Girls of Silversee Castle In-game content artaudiotext | DeepL has been used as a tool for aiding the translations, AI has been used for image generation (a complete list can be found in-game), a single song is AI-generated song (can you spot it? ;) It has been exclusively added for the Steam release. In a recent update, we also added optional AI-background music for a part of the game. | TBF | 43 | Mar 18, 2026 | |
Cardeneer Store/marketing text | AI helped with store page text, and players may upload mods with AI content. | Nordic Softworks | 93 | Mar 18, 2026 | |
Tokyo Waning Moon In-game content artcodetext | In the development of this title, generative AI has been used in the following areas:
- Reference images for background graphics
- Programming assistance
- Translation assistance | Midnight Cupcakes | 21 | Mar 18, 2026 | |
Chest 寶箱 In-game content text | The English version was originally translated by a human translator (Gray), and was retranslated using ChatGPT in 2026. | 12atan | 23 | Mar 18, 2026 | |
Sneaky Pirates In-game content artaudiotext | We generated drafts for the game's and company logos, part of the capsules art, the voice in the trailer and the store texts. Then we adapted them to our liking. | Knights of the Gray Matter | 14 | Mar 18, 2026 | |
Mental: The Dark Night Live AI textartaudio | The AI integrated into Mental creates a dynamic experience by automatically generating text, textures, sound, lighting, and gameplay mechanics. Each session offers unique stories, customized visual environments, and challenges adapted in real-time to your actions, ensuring a consistently fresh and immersive adventure. | Merlon | - | Mar 18, 2026 | |
BoxLoop 2 In-game content artaudiocodetext | Some Assets Were Modified with the Help of AI. | Abdullah Al Bajjali | - | Mar 18, 2026 | |
DRINK HUMAN BEANS In-game content artaudiotext | Two profile pictures (one of these designs is also used as a decal on a tool), all of the "records" in the main characters room, designs on the vape packaging, and a background image for a vending machine were created with Adobe Generative Fill.
The Security Robots and The Coffee Time video use audio generated by TTS Maker.
The TOS was templated with AI as a generic TOS and meaningful elements were edited in. The Coffee Drink descriptions are pure, unfiltered, AI corpo-garbage-text.
I used AI for these purposes because the uncanny-valley, soulless, style was exactly what I wanted as an art direction. I wanted to depict a future in which the soul of the world has been killed by AI. Making humans create art in the style of AI sounds completely dehumanizing, but you're entitled to your opinion. | Last Dissent | 11 | Mar 18, 2026 | |
Vaudeville In-game content text | This game includes dialogues generated with the help of a conversational AI and may not be appropriate for all audiences. | Bumblebee Studios | 271 | Mar 18, 2026 | |
Fortune Cookie In-game content arttext | Some images use AI-generated pictures as a source of inspiration. Some highly abstract images was created by AI. And this sentence was translated by AI. | HaoHao Games | 51 | Mar 18, 2026 | |
AI Kills All Humans In-game content text | I have not used AI to generate any graphics, however, I have used ready art assets, which might, or might not have been made using AI. At least Main Menu shows strong signs of having been created with AI.
I have used AI to come up with story ideas, and also used it for text.
Text used in game is not directly from AI, except for one exception, spell-checking.
Process is that I either ask AI some funny ideas, or give him the ideas myself. Then I see what AI comes with, tell it to do again and again and again to come up with better/different versions of some things.
In the end I myself write the stuff based upon what AI have given me.
As a final step, I put the whole text to AI and tell it to do the spell-check. When AI gives the Spell-checked version of the text, that is only time I am actually copy-pasting AIs whole answer directly.
Otherwise the text is a combination of me and AI. | One Joyful Day | - | Mar 18, 2026 | |
Legends of Mythology In-game content text | AI will be used to create more languages as I am only fluent in two languages. | swalk studios | - | Mar 18, 2026 | |
Amazing Space In-game content artaudiotext | AI-generated story invention
AI generated audios
AI-generated translation
AI generated videos
AI generated images
This game use AI Art. Special Thanks to the following Creators of...
KLING AI (Videos)
Wonder AI (2D Graphics)
Runway AI (Trailer Voice)
Chat-GPT / OpenAI (Translation)
DALL-E (2D Graphics)
Replica AI (Voice)
Meshy.ai (3D Models) | Playbosh Games Entertainment UG (haftungsbeschränkt) | - | Mar 18, 2026 | |
Brickadia In-game content text | We do not use generative AI for models, textures, animations, audio, etc. All visuals are handmade with love!
To allow quickly updating the game during Early Access, we use a combination of machine translation, human review, and entirely human authored localization. The current state of languages is: Chinese, Japanese, Korean, and Russian are mostly human authored; French and Spanish are machine translated with human authored revisions; German is machine translated. Our goal is to increase the amount of human authored localization over time. | Brickadia, LLC | 1.3k | Mar 18, 2026 | |
Death Scourges In-game content artaudiotextcode | AI usage for Coding, Voiceacting, Localization and Graphical Assets made this solo project possible. | Phase Vault | 34 | Mar 18, 2026 | |
Project Electric Sheep Live AI textaudioart | Project Electric Sheep uses generative AI to create character conversations inspired by your dream prompts, as well as to tailor dream worlds to your chosen topics. Below is some more information about which generative AI services we're using in PES, and how:
1. We use ChatGPT to generate NPC dialogue when dream worlds are created and when you reply to an NPC. We use AWS to generate voices for our NPCs.
2. We also use ChatGPT to write in-game world building details, such as graffiti and advertisements, as well as to create the dream description that displays on the dream loading screen.
3. We use DALL·E 2 to paint in-game murals inspired by your dream prompt.
4. Lastly, during the dream generation phase, we use ChatGPT to make creative decisions about world design based on the given dream prompt. | Charisma Entertainment Limited | 25 | Mar 18, 2026 | |
Coin Pusher Casino In-game content textaudio | We use AI-generated content in various aspects of Coin Pusher Casino to help deliver high-quality results within our capabilities. All AI-generated assets are created during the development process and are implemented as static (pre-generated) content.
Currently, the following AI-generated assets are used in the game:
• Text
• Voice (new)
AI-generated text is used for:
• In-game text and translations (localization)
• Steam Store descriptions, updates, and announcements
• Social media communications
• Customer support responses (to assist in providing clear, precise troubleshooting, including multilingual support)
AI-generated voice is used for:
• Arcade announcer voice
We are committed to transparency and will communicate any future changes to our use of AI-generated content. | TreeNutsGames | 932 | Mar 18, 2026 | |
Conflux In-game content artaudiotext | The game uses AI-generated images. Some character's voices and sounds are AI-generated. Some texts are assisted by artificial intelligence. | BERRY games | - | Mar 18, 2026 | |
Bitmagic Live AI text | Players can create and modify games using text prompts. The game uses AI (LLM) to understand the player's request and then uses LLM to construct the game using a pre-defined asset library. | Bitmagic | - | Mar 18, 2026 | |
Battle of Decay: Survival In-game content artaudiotext | As an indie developer, we use AI tools for translating the game, generating some textures, and for audio-related tasks, such as creating sound files and voice recordings. | DefconNet.work | - | Mar 18, 2026 | |
INJECTION In-game content text | Generative AI is used in this game to assist with localization, helping to translate in-game text into multiple languages efficiently | ButterCorp | - | Mar 18, 2026 | |
Caveshifter Store/marketing textart | The game itself is completely 100% free of AI-generated content. I only used AI to help myself with store page. Examples: grammar corrections or generating character poses for artworks (composition and character designs are still handcrafted) | Ganiroo | - | Mar 18, 2026 | |
Time Shock In-game content artaudiotext | Time Shock is hand-built by a solo developer. The design, gameplay, levels, writing, and world are all made by hand. AI tools play a limited supporting role only — used to tweak character voices, assist and refine artwork, and add lip-sync to dialogue. Everything is reviewed and finished by hand before it ships. | Alien Science | - | Mar 18, 2026 | |
Assembly RTS - Unleash Your Forces In-game content textart | AI was used to assist with game localization, and create certain user interface elements. | Sean Nowotny | - | Mar 18, 2026 | |
Dinosaurs Dominion In-game content arttext | Some minor polish such as wording refinement and UI icons were assisted using AI tools.
All 3D models, animations, gameplay systems, UI implementation, sound and visual effects, and narrative were created entirely in-house. | Arcupion Art | 31 | Mar 18, 2026 | |
AIdventure Live AI text | The AI generates answers to your text inputs in real time. | Lyaaaaa Games | 38 | Mar 18, 2026 | |
Eleven Sunrises In-game content textart | AI was partially used for the creation of the Steam page cover, as well as to assist with the translation of UI and texts in the Early Access version. | Full Ideas Games | - | Mar 18, 2026 | |
Elementary Trolleyology Live AI text | If your ingame choices are inconsistent or raise moral questions, you’ll have to justify them in writing. An AI will read your defense and decide whether it counts as a solution. Convince it — because its verdict carries real consequences in the game. | Twin Earth | - | Mar 18, 2026 | |
Verses of Enchantment In-game content text | The poetry in Verses of Enchantment is generated using a custom AI model trained on curated public domain texts.
All other content (art, sound, dialogues, animation, ...) is created by humans and is attributed to them. | Nachtvlam | 30 | Mar 18, 2026 | |
Chernobylite 2: Exclusion Zone In-game content textaudio | In-game text has been translated into multiple languages using AI-generated translations. The character representing AI in the game features a voice generated through text-to-speech technology. | The Farm 51 | 518 | Mar 18, 2026 | |
RPG Plus - Virtual Tabletop Live AI text | the player can get ideas for the RPG story using AI text completion | AppMinded | - | Mar 18, 2026 | |
Sock Pets Live AI text | Uses AI engine to generate dialog with your Sock Pets, based off pre-scripted prompts, such as family-friendly and age-appropriate fun facts or jokes. No user-end prompting is allowed. | Gavin Rector | - | Mar 18, 2026 | |
Newcomer Live AI audiotext | (Newcomer uses AI in a variety of contexts. If you have moral conundrums about AI usage or you do not want to use a resource with AI translations, I recommend finding learner/teacher curated non-AI resources. Thankyou!)
Text to speech (TTS): Newcomer uses text to speech to generate voices for anything the user or NPC might say.
Translations: Newcomer uses Google's Gemini to generate translations across all content (dialogue, stories, etc.) for all language pair combinations.
Grammar Explanations: Newcomer uses Google's Gemini to allow users to click on any word to receive a localized grammar explanation.
NPC Response Generation: Beginner mode dialogue is handcrafted and planned. However, the majority of NPC responses in intermediate mode are generated using Google Gemini. This allows Newcomer to handle any type of response the player might communicate.
Developer response: I am using AI primarily to help me provide the best RPG experience I can for as many language learners as possible while I continue to build the game. Thankyou! - Jason | Jason Kappes | 61 | Mar 18, 2026 | |
Metapilot Live AI text | Airtaxi Coach is an AI trained game character called Diana that is trained on the latest flight manuals, as well as the latest industry knowledge on airtaxis, flying cars and the future of mobility. You can ask her any question about the game Metapilot or flight in general, and she will help you navigate the game as well as help you to earn tokens in the game and earn cool perks! Metapilot perks include invited to events, tokens you can spend on our website, and even the chance to get training to become a real airtaxi pilot! | neurobotx | 10 | Mar 18, 2026 | |
NecroNomNomNom: Eldritch Horror Dating In-game content textcodeart | Generative Artificial Intelligence (AI) Disclosure for NecroNomNomNom: Eldritch Horror Dating
From the very outset, "NecroNomNomNom: Eldritch Horror Dating" was conceived as a cosmic horror experiment in itself. Instead of passively wondering how generative AI might impact creative professions, we decided to confront that existential dread head-on. Our core design philosophy was to push the boundaries of AI's capabilities, attempting to completely replace human creative input and, in essence, make ourselves obsolete in the game development process.
Our findings, however, have been profoundly ironic and surprisingly reassuring. While generative AI played a significant role in various aspects of the game's development (including concept generation, preliminary asset creation, dialogue outlines, and certain code snippets), we discovered that achieving a cohesive, engaging, and polished experience still required substantial human oversight and manual intervention. AI, in its current form, proved to be an invaluable tool for iteration and initial ideation, but it could not replicate the nuanced artistic direction, problem-solving, and quality assurance that only human creativity and discernment can provide.
Ultimately, this experiment demonstrated that the path to creative obsolescence is far from straightforward. In a twist we didn't anticipate, the very act of attempting to replace ourselves with AI actually created new roles and opportunities for human collaborators in areas where AI fell short. This project, born from a fear of replacement, has, against all odds, generated more work for creative professionals rather than eliminating it. The human touch remains indispensable in bringing a truly unique and compelling vision to life. | Pixel After Pixel | - | Mar 18, 2026 | |
Alight in the Dark In-game content text | We use AI to proof read and sometimes write or edit the Lore texts in our game | Furious AS | - | Mar 18, 2026 | |
This new City-Builder game In-game content text | Translations are AI generated. NOTHING else is AI generated! | Maffin | - | Mar 18, 2026 | |
Endure Island In-game content text | Translation, sentence proofreading | Izanabit | 59 | Mar 18, 2026 | |
WTC : Love's Labour's Lost In-game content text | Edwaldo creates a fake restaurant review early in the game. Said review was made by ChatGPT
In addition, Grendel's motivational speech before the bank robbery (because she's lazy) | Triority Interactive Novels | - | Mar 18, 2026 | |
Vojna Live AI text | You engage in direct dialogue with artificial intelligence via a radio, which becomes a key element of the gameplay. Your conversations with the AI can directly influence the course of the story and the outcome of missions. The artificial intelligence, implemented using the advanced ChatGPT technology from OpenAI, is capable not only of conducting natural dialogues but also of exhibiting emotional reactions that alter its behavior and attitude towards the player. | HFM Games | 39 | Mar 18, 2026 | |
Fidget Spinner RPG In-game content text | Various text lines in the game's "News Ticker" were pre-generated with generative AI. All generated text lines have been manually reviewed prior to being published to ensure they are free of any inappropriate or trademarked material. You can disable the game's news ticker in the in-game settings, which will prevent the display of any AI generated content. | Bryce Summer | 215 | Mar 18, 2026 | |
Paper Kingdom In-game content text | Currently most translations are done using mix of Google translation and LLMs. | obece | 61 | Mar 18, 2026 |