August 7, 2023
4 user reviews
Indexed March 18, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI played a significant role in development for concept generation, dialogue outlines, code snippets, and preliminary assets, with some of these outputs appearing in the final game.

Process
AI-generated and AI-assisted, then edited
Live AI during play
No
Evidence & analysis details
Evidence used
“generative AI played a significant role in various aspects of the game's development (including concept generation, preliminary asset creation, dialogue outlines, and certain code snippets)”
“While generative AI played a significant role in various aspects of the game's development (including concept generation, preliminary asset creation, dialogue outlines”
Development workflow
Code help Idea help Prototyping
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Generative Artificial Intelligence (AI) Disclosure for NecroNomNomNom: Eldritch Horror Dating From the very outset, "NecroNomNomNom: Eldritch Horror Dating" was conceived as a cosmic horror experiment in itself. Instead of passively wondering how generative AI might impact creative professions, we decided to confront that existential dread head-on. Our core design philosophy was to push the boundaries of AI's capabilities, attempting to completely replace human creative input and, in essence, make ourselves obsolete in the game development process. Our findings, however, have been profoundly ironic and surprisingly reassuring. While generative AI played a significant role in various aspects of the game's development (including concept generation, preliminary asset creation, dialogue outlines, and certain code snippets), we discovered that achieving a cohesive, engaging, and polished experience still required substantial human oversight and manual intervention. AI, in its current form, proved to be an invaluable tool for iteration and initial ideation, but it could not replicate the nuanced artistic direction, problem-solving, and quality assurance that only human creativity and discernment can provide. Ultimately, this experiment demonstrated that the path to creative obsolescence is far from straightforward. In a twist we didn't anticipate, the very act of attempting to replace ourselves with AI actually created new roles and opportunities for human collaborators in areas where AI fell short. This project, born from a fear of replacement, has, against all odds, generated more work for creative professionals rather than eliminating it. The human touch remains indispensable in bringing a truly unique and compelling vision to life.

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This disclosure in context

How comparisons work

Compare this developer’s disclosure with 25,497 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

AI-assisted content in the game
70.7%
17,719 of 25,066 disclosures with structured analysis.
Compare this group
Writing or localization
27.3%
6,949 of 25,497 indexed disclosures mention this category.
Compare this category
Code assistance
12.7%
3,228 of 25,497 indexed disclosures mention this category.
Compare this category
Visual assets
76.4%
19,483 of 25,497 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Mar 18, 2026
Source last checked
Mar 26, 2026
Automatic analysis updated
Jul 10, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.