Some background images and translations in this game were created using AI.
- Creator
- ZipanGames
- Reviews
- 12
- Added
- May 23, 2026
Public Steam disclosure research 25,514 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some background images and translations in this game were created using AI.
AI Disclosure (Text Content): This game uses generative AI to assist in creating in-game text descriptions, specifically for: Game Concepts & Descriptions: Some fictional game ideas and descriptions within the simulation are pre-generated using AI text models. Manual Oversight: All AI-generated text has been manually reviewed and edited by the developer to ensure it contains no prohibited content and aligns with the game's creative direction. No real-time AI generation occurs during gameplay.
AI tools were used to accelerate game development and localization. No real-time AI generation during gameplay. The game contains a humorous nod to AI culture inspired by the development process.
AI was used to proofread and correct texts. No game assets were generated by AI. All assets were either produced: In-house Commissioned from freelancers From 3rd party asset providers
AI was used for some of the narrative in this game.
The game materials are all generated by AI.
Generative AI was carefully used for structuring the majority of content available in the decks, given the vast breadth of the topics/languages available. However, every piece of information was extracted from publicly available curated sources, where AI was used for the re-writing the facts into questions. Also, in general the distractors (wrong answers) are intelligently chosen at runtime based on similar answers of similar length, however it can occur that certain answer pools where too small for reasonable gameplay. For this, fake answers were generated by AI as well, albeit rarely.
This game uses AI for translations.
Generative AI technology was utilized during the development of this game (specifically for combat music and English localization). Special thanks to Suno for generating the game's combat music. Special thanks to Gemini for supporting the English localization.
This game was developed with AI assistance for visual assets, sound effects, localization, and code. All AI-generated content was pre-generated during development and reviewed by the developer. No real-time AI content generation occurs during gameplay.
Generative AI was used to assist in the creation of visual assets, such as textures and UI backgrounds. Additionally, in-game text was refined and localized with the help of AI to ensure grammatical accuracy and a natural flow in English
This game was 100% developed using AI (Claude Code by Anthropic) — including game design, programming, balancing, and localization. No AI is used during gameplay.
We use AI to improve assets created by our team and vendors.
This work uses AI as assistance for some translation and code generation. The core game content and experience are designed and created by humans.
Generative AI were used only to assist with localization and translation. All localized text is reviewed and edited by the development team. No art, audio, or code used AI generation.
AI tools were used in a supporting role during the development of this game. Specifically, AI was used to assist with parts of the localization process, the creation of some UI concepts and UI elements, and coding support such as drafting and organizing code. All final review, editing, implementation, and quality control were performed by the developer.
AI were used to assist with translating text into multiple languages.
How This Game Uses AI FlashReading uses generative AI to enhance your language learning experience: - Article Generation: Creates custom reading passages tailored to your vocabulary level and learning goals - Translations: Provides instant translations of words and sentences to help you understand content - Summaries: Generates article summaries to reinforce comprehension You can choose between: - Local AI: Run models privately on your device using Ollama (no internet required) - Cloud AI: Connect to OpenAI, Anthropic, or compatible API services
This game made auxiliary use of pre-generated AI tools during solo development to improve efficiency in areas such as programming code scripts, game system data structure design, draft text writing, and the creation of certain UI icons (such as trait nodes). All AI-assisted content in the game—including code, graphic assets, and text—was thoroughly reviewed, revised, and reworked by the developer to align with the game's intended direction. This game does not include live-generated AI content that is created through real-time interaction with players.
Generative AI was used to generate store copy and game assets.
This game comes with a small local running language model to generate fish dialogue. No internet connection / API Keys required.
Some content in this game was created with the assistance of generative AI tools. This includes parts of the intro cinematic, background music, and a small number of visual assets. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure quality and consistency with the overall game experience.
The translations of this game into other languages were created using generative AI tools and reviewed by the development team.
AI was used during development to assist with translations for the game and store page.
Some visual and textual elements of this game were initially created using generative artificial intelligence tools as part of the development process. All content has subsequently been reviewed, edited, and manually refined by the team to ensure its quality, consistency, and suitability for the final game experience.
Game development was accelerated through use of AI code assistants to help create and test the software code. Language translations were provided by AI.
AI tools were used during development to assist with text localization, narrative drafting, and music prompt generation. All game design, pixel art, code, and final creative decisions are made by the developer.
In the development of Cubie, generative AI tools were used to assist in the creation of various 2D graphical assets and environmental artwork. Additionally, AI was utilized to support the localization process, ensuring a better experience for players in different languages. All AI-generated content has been manually reviewed and refined to maintain the game's artistic vision and quality.
This game uses generative AI to power character dialogue. No AI is used for art assets, music, or pre-generated content.
This game incorporates AI assistance in its development. The overall vision and execution remain that of the developer. All language translations were done using Claude. If there are any mistranslations, please contact me to fix them!
COVER TEXT TRANSLATE TEXT SOME AUDIO FILES
AI-powered image generation tools were used to create the game's visual elements, including character and environment images. AI tools were also used to support translations into multiple languages.
AI was only used to translate the Steam store page
Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional Text to Speech software is used for the AI cars commands. this can be toggled off ingame LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car.
This game uses generative AI to produce real-time, dialogue-based explanations, narrative content, and key summaries during gameplay (with optional AI-generated voice output). The generated content dynamically adapts based on player inputs, such as uploaded papers or text, as well as in-game choices, and is used solely for in-game presentation. Players are advised not to input sensitive personal information and to independently verify any important information.
This game was made using tools like Photoshop, Chat GPT and Grok. As a solo developer it is useful to have these tools available to create games like this one.
This game uses generative artificial intelligence as part of its development process. AI tools were used to assist in creating early concept art, drafting dialogue, generating ideas during brainstorming, producing some 3D assets, and supporting debugging and problem-solving during development. All AI-assisted content and outputs were reviewed, edited, and refined by our development team. Final assets, writing, and implementation were curated to ensure consistency, quality, and alignment with the game’s vision. AI is not used to generate content dynamically during gameplay; all in-game content is pre-created and finalized by the developers. We are committed to using these tools responsibly and transparently, with strong human oversight across all aspects of the game.
Some visual assets, including text, promotional artwork and capsule images, were generated using AI tools and then reviewed and edited by the developer.
AI-generated content used only for Steam page
Some in-game audio content, such as radio dialogue and in-game radio music may be generated using artificial intelligence tools. These elements are used to enhance immersion and provide dynamic environmental storytelling. All gameplay systems, mechanics, and core content are designed and implemented by the developer.
This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals)
This game uses AI for generating some in-game graphic assets, translations, and promotional materials.
AI was used to assist with language translation and the generation of certain images and music. All final content has been reviewed and refined by the Yajirushi Studio team to ensure quality and an authentic player experience.
We used generative AI (ChatGPT) to compose and refine the store page description and in-game text. In addition, image generation AI was used to create the app icon and some in-game background assets, which were then adjusted and processed by the developer. All content has been reviewed and edited by the developer to ensure it does not infringe on any third-party rights.
AI was used in the application to create illustrations, voiceovers, translations. All materials have been manually reviewed and refined to ensure the quality and integrity of the application.
During development, AI tools were used to assist with code generation, debugging, and drafting of game documentation. Voice callouts were generated using AI text-to-speech and processed with radio filters to simulate authentic ATC communications.
AI tools were used to assist in creating some store page images and interface localization.
Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually edited. Sound effects were generated using ElevenLabs API and music was created with Suno AI. Translations for languages beyond Portuguese, English and Spanish were automatically generated and reviewed. All game code, gameplay, level design and in-game sprites were manually created.
Generative AI was used for some 3D models, images, and localization.
This game includes some content created with the assistance of generative AI during development, such as visual assets, text, and a small portion of background music. All generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent artistic direction.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Night Duty Log A Shōwa School Record In-game content arttext | Some background images and translations in this game were created using AI. | ZipanGames | 12 | May 23, 2026 | |
Typing "New Folder (2)" In-game content text | AI Disclosure (Text Content):
This game uses generative AI to assist in creating in-game text descriptions, specifically for:
Game Concepts & Descriptions: Some fictional game ideas and descriptions within the simulation are pre-generated using AI text models.
Manual Oversight: All AI-generated text has been manually reviewed and edited by the developer to ensure it contains no prohibited content and aligns with the game's creative direction.
No real-time AI generation occurs during gameplay. | etaminandsons | - | May 23, 2026 | |
Physician Simulator In-game content text | AI tools were used to accelerate game development and localization.
No real-time AI generation during gameplay.
The game contains a humorous nod to AI culture inspired by the development process. | Pavel Shishkin | - | May 23, 2026 | |
Mindreaders Dev only text | AI was used to proofread and correct texts.
No game assets were generated by AI.
All assets were either produced:
In-house
Commissioned from freelancers
From 3rd party asset providers | Realgames | - | May 23, 2026 | |
Ground Floor In-game content text | AI was used for some of the narrative in this game. | SAK70Games | - | May 23, 2026 | |
Abyss Cards In-game content artaudiocodetext | The game materials are all generated by AI. | Youhooo | - | May 23, 2026 | |
Recall Rogue In-game content text | Generative AI was carefully used for structuring the majority of content available in the decks, given the vast breadth of the topics/languages available. However, every piece of information was extracted from publicly available curated sources, where AI was used for the re-writing the facts into questions. Also, in general the distractors (wrong answers) are intelligently chosen at runtime based on similar answers of similar length, however it can occur that certain answer pools where too small for reasonable gameplay. For this, fake answers were generated by AI as well, albeit rarely. | BramblegateGames | - | May 23, 2026 | |
Hotel Beresford In-game content text | This game uses AI for translations. | Dreamlight Games Studios SL | - | May 23, 2026 | |
KILL LOOP In-game content audiotext | Generative AI technology was utilized during the development of this game (specifically for combat music and English localization).
Special thanks to Suno for generating the game's combat music.
Special thanks to Gemini for supporting the English localization. | 天青 | - | May 23, 2026 | |
Bulletreign: Survivors In-game content artaudiotextcode | This game was developed with AI assistance for visual assets, sound effects, localization, and code. All AI-generated content was pre-generated during development and reviewed by the developer. No real-time AI content generation occurs during gameplay. | Semih Cagatay | - | May 23, 2026 | |
Arkansas 2125 In-game content arttext | Generative AI was used to assist in the creation of visual assets, such as textures and UI backgrounds. Additionally, in-game text was refined and localized with the help of AI to ensure grammatical accuracy and a natural flow in English | Marcin4001 | - | May 23, 2026 | |
Infinite Night In-game content codetext | This game was 100% developed using AI (Claude Code by Anthropic) — including game design, programming, balancing, and localization. No AI is used during gameplay. | SUHO LEE | - | May 23, 2026 | |
Outbreak The Fedora Files: What Lydia Knows - Known Factors In-game content artaudiotext | We use AI to improve assets created by our team and vendors. | Dead Drop Studios LLC | - | May 23, 2026 | |
Kill The Nova In-game content codetext | This work uses AI as assistance for some translation and code generation. The core game content and experience are designed and created by humans. | NQV4 | - | May 23, 2026 | |
Dinghai: The Ocean Pillar In-game content text | Generative AI were used only to assist with localization and translation. All localized text is reviewed and edited by the development team.
No art, audio, or code used AI generation. | Justdan | - | May 23, 2026 | |
だるま観察日記 In-game content textcode | AI tools were used in a supporting role during the development of this game. Specifically, AI was used to assist with parts of the localization process, the creation of some UI concepts and UI elements, and coding support such as drafting and organizing code. All final review, editing, implementation, and quality control were performed by the developer. | LilyCompany | 20 | May 23, 2026 | |
Fish Slayer In-game content text | AI were used to assist with translating text into multiple languages. | easymemo(悬厘) | - | May 23, 2026 | |
FlashReading Live AI text | How This Game Uses AI
FlashReading uses generative AI to enhance your language learning experience:
- Article Generation: Creates custom reading passages tailored to your vocabulary level and learning goals
- Translations: Provides instant translations of words and sentences to help you understand content
- Summaries: Generates article summaries to reinforce comprehension
You can choose between:
- Local AI: Run models privately on your device using Ollama (no internet required)
- Cloud AI: Connect to OpenAI, Anthropic, or compatible API services | why159232 | - | May 23, 2026 | |
Evergarden In-game content arttextcode | This game made auxiliary use of pre-generated AI tools during solo development to improve efficiency in areas such as programming code scripts, game system data structure design, draft text writing, and the creation of certain UI icons (such as trait nodes). All AI-assisted content in the game—including code, graphic assets, and text—was thoroughly reviewed, revised, and reworked by the developer to align with the game's intended direction. This game does not include live-generated AI content that is created through real-time interaction with players. | GridForge_Labs | - | May 23, 2026 | |
Dustwalker Store/marketing textart | Generative AI was used to generate store copy and game assets. | Dustin Runnells | - | May 23, 2026 | |
Retro Pond Live AI text | This game comes with a small local running language model to generate fish dialogue. No internet connection / API Keys required. | msky | - | May 23, 2026 | |
Reclaim: Earth Protocol In-game content artaudiotext | Some content in this game was created with the assistance of generative AI tools. This includes parts of the intro cinematic, background music, and a small number of visual assets. All AI-assisted content has been reviewed, edited, and integrated by the developer to ensure quality and consistency with the overall game experience. | Lazy Avocado Studio | - | May 23, 2026 | |
Chip Away In-game content text | The translations of this game into other languages were created using generative AI tools and reviewed by the development team. | Domeldor | - | May 23, 2026 | |
Prehistoric Pit In-game content text | AI was used during development to assist with translations for the game and store page. | Moko | - | May 23, 2026 | |
Road To Glory In-game content arttext | Some visual and textual elements of this game were initially created using generative artificial intelligence tools as part of the development process. All content has subsequently been reviewed, edited, and manually refined by the team to ensure its quality, consistency, and suitability for the final game experience. | UPLAY Online | - | May 23, 2026 | |
PhotoBricks In-game content codetext | Game development was accelerated through use of AI code assistants to help create and test the software code.
Language translations were provided by AI. | Berenott Digital | - | May 23, 2026 | |
Sorry, My King In-game content textaudio | AI tools were used during development to assist with text localization,
narrative drafting, and music prompt generation. All game design, pixel art,
code, and final creative decisions are made by the developer. | Game Crafters Collective | - | May 23, 2026 | |
Cubie In-game content arttext | In the development of Cubie, generative AI tools were used to assist in the creation of various 2D graphical assets and environmental artwork. Additionally, AI was utilized to support the localization process, ensuring a better experience for players in different languages. All AI-generated content has been manually reviewed and refined to maintain the game's artistic vision and quality. | Radvi Games | - | May 23, 2026 | |
AI School Simulator In-game content text | This game uses generative AI to power character dialogue. No AI is used for art assets, music, or pre-generated content. | StarForge Software | - | May 23, 2026 | |
Rogue Mate In-game content text | This game incorporates AI assistance in its development. The overall vision and execution remain that of the developer.
All language translations were done using Claude. If there are any mistranslations, please contact me to fix them! | MiThiKaL Productions | - | May 23, 2026 | |
COZY MOVING DAY Unclear textaudio | COVER
TEXT
TRANSLATE TEXT
SOME AUDIO FILES | SIENTURE | - | May 23, 2026 | |
Midnight Queue In-game content arttext | AI-powered image generation tools were used to create the game's visual elements, including character and environment images. AI tools were also used to support translations into multiple languages. | CORISCO STUDIO | - | May 23, 2026 | |
After Hue In-game content text | AI was only used to translate the Steam store page | Afterthought | - | May 23, 2026 | |
Find AI Parking Spot In-game content artaudiotext | Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional
Text to Speech software is used for the AI cars commands. this can be toggled off ingame
LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car. | LGS | - | May 23, 2026 | |
Paper2Galgame Live AI text | This game uses generative AI to produce real-time, dialogue-based explanations, narrative content, and key summaries during gameplay (with optional AI-generated voice output).
The generated content dynamically adapts based on player inputs, such as uploaded papers or text, as well as in-game choices, and is used solely for in-game presentation.
Players are advised not to input sensitive personal information and to independently verify any important information. | TamikiP | 62 | May 23, 2026 | |
Appalachia Dev only arttext | This game was made using tools like Photoshop, Chat GPT and Grok. As a solo developer it is useful to have these tools available to create games like this one. | NIBIRU RED | - | May 23, 2026 | |
Among The Sierra Nevada In-game content arttext | This game uses generative artificial intelligence as part of its development process. AI tools were used to assist in creating early concept art, drafting dialogue, generating ideas during brainstorming, producing some 3D assets, and supporting debugging and problem-solving during development.
All AI-assisted content and outputs were reviewed, edited, and refined by our development team. Final assets, writing, and implementation were curated to ensure consistency, quality, and alignment with the game’s vision.
AI is not used to generate content dynamically during gameplay; all in-game content is pre-created and finalized by the developers.
We are committed to using these tools responsibly and transparently, with strong human oversight across all aspects of the game. | Genesis Machine Studios | - | May 23, 2026 | |
HoloMapper – Projection Mapping Tool Store/marketing arttext | Some visual assets, including text, promotional artwork and capsule images, were generated using AI tools and then reviewed and edited by the developer. | HoloMapper | - | May 23, 2026 | |
Fish House Simulator Store/marketing arttext | AI-generated content used only for Steam page | Nine Studio | - | May 23, 2026 | |
Security Guard: Supernatural In-game content audiotext | Some in-game audio content, such as radio dialogue and in-game radio music may be generated using artificial intelligence tools. These elements are used to enhance immersion and provide dynamic environmental storytelling.
All gameplay systems, mechanics, and core content are designed and implemented by the developer. | Interactive Word | - | May 23, 2026 | |
The Way Home | 집으로 가는 길 In-game content arttext | This game utilizes AI technology to generate certain image assets used for illustrative and descriptive purposes (e.g., item descriptions and UI-based visuals) | DeepDarkSpot | 61 | May 23, 2026 | |
evoke: The Rules of Toys In-game content arttext | This game uses AI for generating some in-game graphic assets, translations, and promotional materials. | ENDROLL | - | May 23, 2026 | |
WallFront In-game content textartaudio | AI was used to assist with language translation and the generation of certain images and music. All final content has been reviewed and refined by the Yajirushi Studio team to ensure quality and an authentic player experience. | Yajirushi | - | May 23, 2026 | |
NUMERICAL ALCHEMIST In-game content textart | We used generative AI (ChatGPT) to compose and refine the store page description and in-game text. In addition, image generation AI was used to create the app icon and some in-game background assets, which were then adjusted and processed by the developer. All content has been reviewed and edited by the developer to ensure it does not infringe on any third-party rights. | Yoshiaki Nakamura | - | May 23, 2026 | |
Ask Mom: Find Objects, Learn Words In-game content artaudiotext | AI was used in the application to create illustrations, voiceovers, translations. All materials have been manually reviewed and refined to ensure the quality and integrity of the application. | Polina Grigoreva | - | May 23, 2026 | |
Radar Identified In-game content codeaudiotext | During development, AI tools were used to assist with code generation, debugging, and drafting of game documentation. Voice callouts were generated using AI text-to-speech and processed with radio filters to simulate authentic ATC communications. | Deep Lore Solutions | 13 | May 23, 2026 | |
CrossForge In-game content arttext | AI tools were used to assist in creating some store page images and interface localization. | 1NerdProduction | - | May 23, 2026 | |
One Shot Out In-game content artaudiotext | Some store visual assets (promotional images and capsules) were created with the aid of generative AI tools and manually
edited. Sound effects were generated using ElevenLabs API and music was created with Suno AI. Translations for languages
beyond Portuguese, English and Spanish were automatically generated and reviewed. All game code, gameplay, level design and
in-game sprites were manually created. | Aurus Games | - | May 23, 2026 | |
Todomeki In-game content arttext | Generative AI was used for some 3D models, images, and localization. | 桜夢工房 | - | May 23, 2026 | |
Peratosis In-game content arttextaudio | This game includes some content created with the assistance of generative AI during development, such as visual assets, text, and a small portion of background music.
All generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent artistic direction. | Threvorn Seep | - | May 23, 2026 |