Some of the in game artwork may contain ai-generation and some of the animation has an ai foundation.
- Creator
- Damon knight
- Reviews
- 14
- Added
- May 23, 2026
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Some of the in game artwork may contain ai-generation and some of the animation has an ai foundation.
The code and some of the art assets for this game were developed using AI.
本游戏在对局过程中使用AI来支持角色行为与对话表现。
The game uses a generative AI model to evaluate the sentences players construct during verbal battles. The AI analyzes the player's input sentence for grammatical coherence and contextual appropriateness, and returns a grade (e.g., 'Good', 'Great', 'Excellent'). The raw AI output is not displayed to players — only the graded result affects gameplay. No AI-generated text, images, or audio is shown directly to the player.
Some store artwork and promotional images were created or edited using generative AI tools. These assets are used only as marketing/store page artwork for Neuralic Race Engineer. The product does not include or redistribute third-party game assets, logos, screenshots, car models, track assets, or proprietary content. Neuralic Race Engineer uses AI/ML-based logic to analyze telemetry data and provide setup recommendations. It does not generate illegal or infringing user-facing content in real time.
This game uses generative AI to assist in creating certain in-game assets, including pixel-style character art, environmental backgrounds, and music. All AI-generated content was created using licensed commercial services.
AI tools were used to assist in creating certain promotional/store assets such as capsule images and marketing artwork. No AI-generated content is included in gameplay, game assets, or user interactions.
Nexus Legacy is made by a solo developer using AI-assisted production tools. These tools were used during development to help with visual iteration, asset production, prototyping and code assistance, making a larger persistent MMO possible with a small production pipeline. The final game is not a live AI generator. Gameplay design, balance, economy, progression, PvE/PvP rules, server logic, world structure, final visuals and updates are selected, reviewed, edited and maintained by the developer. No live generative AI is used to create player-facing content while the game is running.
This game's development used generative AI in three specific areas: 1. Source code: Portions of the source code were authored with assistance from large language model (LLM) coding tools. 2. Localization: In-game text translations for 10 languages (English, Simplified Chinese, Traditional Chinese, Korean, Russian, German, French, Spanish, Brazilian Portuguese, and Italian) were generated using LLM-based tools from the original Japanese source text. 3. Visual assets (UI graphics and logo): Generative AI was used in some cases to assist with creating certain in-game UI icons and the game logo. These AI-assisted assets are limited to generic UI elements (icons, indicators) and abstract logo designs, and do not depict real-world characters, brands, or copyrighted materials.
Our game uses pre-generated AI content exclusively for audio production. Specifically, we utilize generative AI tools to assist in the creation of our background music tracks and to generate voice-over (VO) dialogue for characters. All AI-assisted audio is pre-rendered during development and baked into the final game files. We do not use live-generated AI at runtime, and we do not use generative AI for visual artwork, 3D models, code, or the written narrative.
This app uses AI tools during the development process, for example to configure some behavior algorithms. All cat sprite art consists of hand-drawn works by human artists, purchased under a commercial license. No generative AI is used during gameplay.
This game uses generative artificial intelligence to dynamically create towns, facilities, dungeons, NPCs, dialogue, event text, and some illustrations based on the player's actions and the current game state. Rather than relying only on fixed scenarios, the game is designed so that each playthrough can produce different events, encounters, and story developments. Some character images, backgrounds, and illustrations are also generated by AI. Generated content is controlled according to the game's design rules and moderation systems.
This game uses generative AI in the following areas: - Some in-game background images - Some sound effects - Translation for some languages All AI-generated content was reviewed and edited by the developer.
Code was partially written with AI assistance.
Generative AI tools were used as development assistance for portions of the source code, including drafting, organization, and commenting. No live AI-generated content is produced during gameplay.
Pre-rendered background images and some UI cosmetic elements were created with the help of AI generation tools.
Hagicode is a software tool for code development that interfaces with third-party CLI tools. Accordingly, it invokes third-party CLI tools for content generation. These CLI tools, including Claude Code, Codex, Gemini CLI and others, are installed and used by users on their own computers independently. Users utilizing these CLI tools are generally professional developers. Hagicode does not invoke any third-party AI generation services other than the aforementioned CLI tools. It merely acts as a caller to coordinate and display outputs returned by the CLI tools. Therefore, Hagicode shall not be liable for the generated results and content. Hagicode is not the actual generator and implementer, but only a caller.
Generative AI is used to empower non-player characters to make decisions, making the world more alive.
AI generated image
AI-generated images
All writing and artwork are created by human creators. AI assistance is used only for code and localization translation.
This game was built with the assistance of AI tools. Visual assets including character models, ability icons, and promotional art were generated using AI image generation. Game code, systems design, and implementation were developed with AI coding assistance. All gameplay mechanics, class balance, and game design decisions were directed by the developer.
Using AI for music generation, using AI for localization, and using AIGC as a reference in the creation of artistic works.
MANSION uses live artificial intelligence during gameplay. The AI Commander enemy in Campaign mode and all five AI agents in Arena mode are powered by large language models that generate real-time tactical decisions and reasoning text. This content is generated live during gameplay and varies every session. No pre-rendered AI content is used in artwork, audio, or narrative. AI generated text is limited to short tactical reasoning displayed in the in-game terminal.
Art and Visual Assets: The game’s visual assets, including character designs, backgrounds, and UI elements, were pre-generated using AI tools. These assets were then curated and stylized to fit a unique comic-book aesthetic. Code and Development: Portions of the game's underlying code and systems were developed with the assistance of AI-powered coding tools. Quality Control: All AI-generated content has been thoroughly reviewed and edited by the developer to ensure it does not contain any infringing or illegal material and meets the game's quality standards.
As a solo indie developer working with a limited art budget, I have used generative AI tools for some visual assets, primarily UI artwork. The gameplay systems, mechanics, programming, balancing, and overall game design are created and implemented by me. My long-term goal is to continue improving the game’s artwork and, as the game grows, work with professional artists to replace and further refine AI-assisted visual assets.
Brooks Investment Simulator uses AI-generated artwork for store page capsule images, library assets, and marketing materials including the game logo. All in-game content, gameplay systems, code, and game mechanics were created by the developer without generative AI tools.
This game uses generative AI to assist in creating some art, text, and sound assets during development. All AI outputs are heavily modified by humans and undergo copyright compliance checks to ensure originality and IP safety.
Game assets, including music, images, and code, are generated by AI.
This game uses generative AI during gameplay to power hostile in-world security AIs. These systems generate text-based dialogue responses locally on the player’s machine during intrusion sequences. Core progression, mission structure, objectives, and outcomes are authored by the developer; generative AI is used to create reactive in-character dialogue within bounded gameplay contexts. Some promotional and store assets were created with the assistance of generative AI and then reviewed and edited by the developer before release.
Generative AI tools were used during development to assist with writing and debugging parts of the game code. Some visual or text assets may have been created or edited with the assistance of generative AI. The game does not use live generative AI during gameplay.
This game used AI in background images and the AI's response dataset.
All of the game code is via Vibe coding. Most of the art material is AI-generated. About half the pre-written text is AI-generated (Prompt for the story, character behavior, etc). All of the content of the text that the player sees in-game, during gameplay, is Live-AI-generated. The Cinematic trailer is Ai generated.
Playto uses AI models (LLMs) to generate real-time translations of on-screen game text. All AI processing runs entirely on your machine using local models — no data is sent to external servers. The AI is also used for OCR (optical character recognition) to read text from game screens. No pre-generated AI content is included; all translations are generated live during use.
NeuralBeat Studio uses generative AI to create original music and audio from user prompts and settings. Outputs are generated for creative use inside the app and may vary each time. The product is designed for general-audience audio creation and applies usage rules and safeguards to reduce inappropriate or policy-violating content.
All art and music in the game other than icons and sound effects were generated with AI. While I would prefer to ship the game with human artistry, I do not have the means at this time. I use AI agents to aid in development of Visseron Idle as well. I am the brains, it is my hands when I need it.
During development, AI-assisted tools were used as part of the creative workflow for concept exploration and reference generation. Extensive photobashing, manual editing, and traditional artistic techniques were used throughout development, and every final image, texture, and 3D model was individually refined, finished, or recreated by an artist. AI serves as a supporting tool in the production process rather than replacing artistic craftsmanship.
The game optionally connects to a local language model server (Ollama or any OpenAI-compatible endpoint) to generate live dialogue from rulers, travelers, and city locals. This requires installing Ollama separately and running a model locally. Instructions are in GUIDE.md. The game is fully playable without this feature.
AI was used to help fine-tuning some graphics and animations, also to create some background graphics. AI was used to create voices and to fine tune music.
Live in-game: NPC conversations are generated in real time by a large language model. Every dialogue you have with a villager is dynamically written rather than scripted, and NPCs remember what you've said to them across the playthrough. Conversations are filtered for safety, but as with any AI-generated text, responses may occasionally be unexpected. Pre-rendered during development: Character and creature sprites, ambient music, and some background artwork were created with the assistance of generative AI tools and then hand-curated, edited, and integrated by the developer.
📝 AI Generation Transparency (Steam Store Page) 1. Real-Time Narrative Gameplay (LLM): The core of the game is powered by an advanced Large Language Model (AI) that generates kidnappers' responses in real-time. Unlike traditional games, your dialogues are not limited to pre-written choices. The AI interprets your arguments, your tone, and your creativity to offer unique and unpredictable reactions. We have implemented strict moderation filters to ensure that all interactions remain within the satirical framework of the game and fully comply with Steam’s community guidelines. 2. Pre-Production Creative Assistance: We utilized AI-generative image tools for artistic exploration and concept art during the initial design phases. This allowed us to define the game's "moonshot" and vibrant aesthetic.Important Note: All final visual assets (interfaces, characters, environments) have been retouched, finalized, or recreated by our human team to ensure total artistic consistency and full respect for intellectual property.
This game uses a local AI language model to generate the NPC's dialogue in real-time during gameplay. All AI processing runs entirely on your device using bundled software, no internet connection is required and no data is ever sent to external servers or third parties.
This game uses generative AI to dynamically adapt dialogue and narration during gameplay. Text is generated locally on the player’s device to adjust tone, emotion, and phrasing based on player choices and character traits. This system enhances variation and replayability while keeping the core story structure intact. No external services are required during gameplay.
This game was built extensively with generative AI. AI tools were used to assist with code development, pixel art generation, music composition, sound effect creation, voice acting, dialogue writing, story design, and game design.
The game's soundtrack was composed with the assistance of AI tools.
The Steam store page banners and promotional materials were created with the help of generative AI tools. The in-game assets were either manually created or edited afterward, while certain marketing visuals (such as headers, capsules, and banners) contain AI-generated elements.
Generative AI (SoundID VoiceAI) was used to process recorded voice-acting performances for character dialogue and undead vocals. AI tools were also used in the creation of environmental textures and ambient sound layers."
This game uses generative AI to power NPC letter responses during gameplay. When players write to in-game characters, an AI system generates personalized replies based on each character's predefined personality, knowledge boundaries, and narrative role. The AI does not create story content freely. It operates within a structured information system where specific clues and facts are released only when triggered by the player's questions. All narrative content, character writing, and story outcomes are authored by the development team. The AI serves as a delivery mechanism for this authored content, not as a content creator.No art or music assets are generated by AI. All visual and audio assets in the game are created by human artists. Credits can be found on our website.Why AI is used: The core gameplay revolves around investigating through freely written letters. Every player asks different questions, follows a different investigative path, and sometimes needs to persuade, pressure, or confront characters to pry loose specific information — meaning NPC responses cannot be pre-written. They must be generated in real time based on each player's specific inquiries. AI is the necessary means to enable this gameplay, not a replacement for human creators or a cost-saving measure. Without AI, this game's core mechanic simply could not exist.Our team is made up of game enthusiasts and young professionals with an average age of 24. We are not an AI technology company. Our Demo is 100% free to play, and we do not use player data for any AI model training. We understand that AI technology remains ethically complex, and we take the concerns of players and fellow creators seriously. We believe, and are committed to proving, that human creativity can command AI, not the other way around. Listening to your feedback is our responsibility. We welcome any questions, suggestions, or concerns about our use of AI — please reach out to our email or our [Discord/QQ]. Your feedback will help us improve and do better.
The store capsule images and some in-game icons were generated by artificial intelligence.
Visual and music assets in the game were created or assisted using generative AI tools during development. All content has been reviewed, edited, and integrated by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Hearty Haven In-game content art | Some of the in game artwork may contain ai-generation and some of the animation has an ai foundation. | Damon knight | 14 | May 23, 2026 | |
The Prime Minister's Crest: Path to Power In-game content codeart | The code and some of the art assets for this game were developed using AI. | WAWELLC | - | May 23, 2026 | |
汪里个狼 Wolf in Woof Live AI text | 本游戏在对局过程中使用AI来支持角色行为与对话表现。 | 探岛工作室 | - | May 23, 2026 | |
Prison Queen Live AI text | The game uses a generative AI model to evaluate the sentences players construct during verbal battles. The AI analyzes the player's input sentence for grammatical coherence and contextual appropriateness, and returns a grade (e.g., 'Good', 'Great', 'Excellent'). The raw AI output is not displayed to players — only the graded result affects gameplay. No AI-generated text, images, or audio is shown directly to the player. | Sassy Bananas | - | May 23, 2026 | |
Neuralic Race Engineer Store/marketing art | Some store artwork and promotional images were created or edited using generative AI tools. These assets are used only as marketing/store page artwork for Neuralic Race Engineer. The product does not include or redistribute third-party game assets, logos, screenshots, car models, track assets, or proprietary content.
Neuralic Race Engineer uses AI/ML-based logic to analyze telemetry data and provide setup recommendations. It does not generate illegal or infringing user-facing content in real time. | Synaptic Core Lab | - | May 23, 2026 | |
雪骑:怪力,大头,双马尾 In-game content artaudio | This game uses generative AI to assist in creating certain in-game assets, including pixel-style character art, environmental backgrounds, and music. All AI-generated content was created using licensed commercial services. | POPO | - | May 23, 2026 | |
灰度决策 Store/marketing art | AI tools were used to assist in creating certain promotional/store assets such as capsule images and marketing artwork.
No AI-generated content is included in gameplay, game assets, or user interactions. | Pocket Forge | - | May 23, 2026 | |
Nexus Legacy In-game content artcode | Nexus Legacy is made by a solo developer using AI-assisted production tools. These tools were used during development to help with visual iteration, asset production, prototyping and code assistance, making a larger persistent MMO possible with a small production pipeline.
The final game is not a live AI generator. Gameplay design, balance, economy, progression, PvE/PvP rules, server logic, world structure, final visuals and updates are selected, reviewed, edited and maintained by the developer.
No live generative AI is used to create player-facing content while the game is running. | Nexus Legacy Team | 214 | May 23, 2026 | |
Signal Zero In-game content codetextart | This game's development used generative AI in three specific areas:
1. Source code: Portions of the source code were authored with assistance from large language model (LLM) coding tools.
2. Localization: In-game text translations for 10 languages (English, Simplified Chinese, Traditional Chinese, Korean, Russian, German, French, Spanish, Brazilian Portuguese, and Italian) were generated
using LLM-based tools from the original Japanese source text.
3. Visual assets (UI graphics and logo): Generative AI was used in some cases to assist with creating certain in-game UI icons and the game logo. These AI-assisted assets are limited to generic UI elements
(icons, indicators) and abstract logo designs, and do not depict real-world characters, brands, or copyrighted materials. | Hollow Frame | - | May 23, 2026 | |
Titanic Escape Simulator™ In-game content audio | Our game uses pre-generated AI content exclusively for audio production. Specifically, we utilize generative AI tools to assist in the creation of our background music tracks and to generate voice-over (VO) dialogue for characters. All AI-assisted audio is pre-rendered during development and baked into the final game files. We do not use live-generated AI at runtime, and we do not use generative AI for visual artwork, 3D models, code, or the written narrative. | magicprostudio | 223 | May 23, 2026 | |
Sill Cats Dev only code | This app uses AI tools during the development process, for example to configure some behavior algorithms. All cat sprite art consists of hand-drawn works by human artists, purchased under a commercial license. No generative AI is used during gameplay. | SQOOL | 492 | May 23, 2026 | |
Walled City of Living Will Live AI arttext | This game uses generative artificial intelligence to dynamically create towns, facilities, dungeons, NPCs, dialogue, event text, and some illustrations based on the player's actions and the current game state.
Rather than relying only on fixed scenarios, the game is designed so that each playthrough can produce different events, encounters, and story developments.
Some character images, backgrounds, and illustrations are also generated by AI.
Generated content is controlled according to the game's design rules and moderation systems. | Kone | - | May 23, 2026 | |
Signal Zero In-game content artaudiotext | This game uses generative AI in the following areas:
- Some in-game background images
- Some sound effects
- Translation for some languages
All AI-generated content was reviewed and edited by the developer. | Seosul Games | - | May 23, 2026 | |
Historarium Dev only code | Code was partially written with AI assistance. | SemiRandom Interactive | - | May 23, 2026 | |
The Last Leukocyte Dev only code | Generative AI tools were used as development assistance for portions of the source code, including drafting, organization, and commenting. No live AI-generated content is produced during gameplay. | Ballpoint Studios | - | May 23, 2026 | |
0KEY! In-game content art | Pre-rendered background images and some UI cosmetic elements were created with the help of AI generation tools. | deVop Games | - | May 23, 2026 | |
Hagicode Dev only code | Hagicode is a software tool for code development that interfaces with third-party CLI tools. Accordingly, it invokes third-party CLI tools for content generation. These CLI tools, including Claude Code, Codex, Gemini CLI and others, are installed and used by users on their own computers independently.
Users utilizing these CLI tools are generally professional developers. Hagicode does not invoke any third-party AI generation services other than the aforementioned CLI tools. It merely acts as a caller to coordinate and display outputs returned by the CLI tools.
Therefore, Hagicode shall not be liable for the generated results and content. Hagicode is not the actual generator and implementer, but only a caller. | Kun Yu | - | May 23, 2026 | |
Cyber Scouts Live AI text | Generative AI is used to empower non-player characters to make decisions, making the world more alive. | Maxim Solovyev | - | May 23, 2026 | |
Charm And Clue 2 Collector's Edition Unclear art | AI generated image | 8floor ltd | - | May 23, 2026 | |
Argonauts Agency: Reflections from the Moon Collector's Edition Unclear art | AI-generated images | 8floor ltd | - | May 23, 2026 | |
KORA In-game content codetext | All writing and artwork are created by human creators. AI assistance is used only for code and localization translation. | 月之小 | - | May 23, 2026 | |
Ebon Crucible In-game content artcode | This game was built with the assistance of AI tools. Visual assets including character models, ability icons, and promotional art were generated using AI image generation. Game code, systems design, and implementation were developed with AI coding assistance. All gameplay mechanics, class balance, and game design decisions were directed by the developer. | Andrew Metcalf | - | May 23, 2026 | |
小真心AI-2055 In-game content audiotextart | Using AI for music generation, using AI for localization, and using AIGC as a reference in the creation of artistic works. | AngeBi | - | May 23, 2026 | |
MANSION Live AI text | MANSION uses live artificial intelligence during gameplay. The AI Commander enemy in Campaign mode and all five AI agents in Arena mode are powered by large language models that generate real-time tactical decisions and reasoning text. This content is generated live during gameplay and varies every session. No pre-rendered AI content is used in artwork, audio, or narrative. AI generated text is limited to short tactical reasoning displayed in the in-game terminal. | Space Helmet Studios | - | May 23, 2026 | |
FinalDefense In-game content artcode | Art and Visual Assets: The game’s visual assets, including character designs, backgrounds, and UI elements, were pre-generated using AI tools. These assets were then curated and stylized to fit a unique comic-book aesthetic.
Code and Development: Portions of the game's underlying code and systems were developed with the assistance of AI-powered coding tools.
Quality Control: All AI-generated content has been thoroughly reviewed and edited by the developer to ensure it does not contain any infringing or illegal material and meets the game's quality standards. | Mr.MengD | - | May 23, 2026 | |
RanaRangam: Where Chess Pieces Bleed In-game content art | As a solo indie developer working with a limited art budget, I have used generative AI tools for some visual assets, primarily UI artwork.
The gameplay systems, mechanics, programming, balancing, and overall game design are created and implemented by me.
My long-term goal is to continue improving the game’s artwork and, as the game grows, work with professional artists to replace and further refine AI-assisted visual assets. | Bogaram Rakesh | - | May 23, 2026 | |
Brooks Investment Simulator In-game content art | Brooks Investment Simulator uses AI-generated artwork for store page capsule images, library assets, and marketing materials including the game logo. All in-game content, gameplay systems, code, and game mechanics were created by the developer without generative AI tools. | Brooks Innovation and Technology Consulting LLC | - | May 23, 2026 | |
山河捍卫者 In-game content arttextaudio | This game uses generative AI to assist in creating some art, text, and sound assets during development. All AI outputs are heavily modified by humans and undergo copyright compliance checks to ensure originality and IP safety. | 小如文化 | - | May 23, 2026 | |
Wayward Crown In-game content artaudiocode | Game assets, including music, images, and code, are generated by AI. | JefreyChen | - | May 23, 2026 | |
OVERRIDE PROTOCOL Live AI text | This game uses generative AI during gameplay to power hostile in-world security AIs. These systems generate text-based dialogue responses locally on the player’s machine during intrusion sequences. Core progression, mission structure, objectives, and outcomes are authored by the developer; generative AI is used to create reactive in-character dialogue within bounded gameplay contexts.
Some promotional and store assets were created with the assistance of generative AI and then reviewed and edited by the developer before release. | Peyote Gaming | - | May 23, 2026 | |
Magic Knights In-game content arttextcode | Generative AI tools were used during development to assist with writing and debugging parts of the game code. Some visual or text assets may have been created or edited with the assistance of generative AI. The game does not use live generative AI during gameplay. | 纯AI Studio | - | May 23, 2026 | |
Who is AI In-game content art | This game used AI in background images and the AI's response dataset. | hotarubii | - | May 23, 2026 | |
Once Upon Live AI arttextcode | All of the game code is via Vibe coding.
Most of the art material is AI-generated.
About half the pre-written text is AI-generated (Prompt for the story, character behavior, etc).
All of the content of the text that the player sees in-game, during gameplay, is Live-AI-generated.
The Cinematic trailer is Ai generated. | Entropy Cat Studio | - | May 23, 2026 | |
Playto Live AI text | Playto uses AI models (LLMs) to generate real-time translations of on-screen game text. All AI processing runs entirely on your machine using local models — no data is sent to external servers. The AI is also used for OCR (optical character recognition) to read text from game screens. No pre-generated AI content is included; all translations are generated live during use. | totte-dev | 12 | May 23, 2026 | |
NeuralBeat Studio In-game content audio | NeuralBeat Studio uses generative AI to create original music and audio from user prompts and settings. Outputs are generated for creative use inside the app and may vary each time. The product is designed for general-audience audio creation and applies usage rules and safeguards to reduce inappropriate or policy-violating content. | Isolated Frame | - | May 23, 2026 | |
Visseron Idle In-game content artaudio | All art and music in the game other than icons and sound effects were generated with AI. While I would prefer to ship the game with human artistry, I do not have the means at this time.
I use AI agents to aid in development of Visseron Idle as well. I am the brains, it is my hands when I need it. | HammaLlama | 34 | May 23, 2026 | |
The Traveller Tale In-game content art | During development, AI-assisted tools were used as part of the creative workflow for concept exploration and reference generation. Extensive photobashing, manual editing, and traditional artistic techniques were used throughout development, and every final image, texture, and 3D model was individually refined, finished, or recreated by an artist. AI serves as a supporting tool in the production process rather than replacing artistic craftsmanship. | Mystic Dream Studio's | 24 | May 23, 2026 | |
Twilight of Bronze Live AI text | The game optionally connects to a local language model server (Ollama or any OpenAI-compatible endpoint) to generate live dialogue from rulers, travelers, and city locals. This requires installing Ollama separately and running a model locally. Instructions are in GUIDE.md. The game is fully playable without this feature. | NonAverageStudio | - | May 23, 2026 | |
The Last Zeppelin In-game content artaudio | AI was used to help fine-tuning some graphics and animations, also to create some background graphics.
AI was used to create voices and to fine tune music. | Innopede GmbH | - | May 23, 2026 | |
Wanderfolk Live AI textartaudio | Live in-game: NPC conversations are generated in real time by a large language model. Every dialogue you have with a villager is dynamically written rather than scripted, and NPCs remember what you've said to them across the playthrough. Conversations are filtered for safety, but as with any AI-generated text, responses may occasionally be unexpected.
Pre-rendered during development: Character and creature sprites, ambient music, and some background artwork were created with the assistance of generative AI tools and then hand-curated, edited, and integrated by the developer. | Kinetic Sky | - | May 23, 2026 | |
Hostage Down Live AI arttext | 📝 AI Generation Transparency (Steam Store Page)
1. Real-Time Narrative Gameplay (LLM):
The core of the game is powered by an advanced Large Language Model (AI) that generates kidnappers' responses in real-time. Unlike traditional games, your dialogues are not limited to pre-written choices. The AI interprets your arguments, your tone, and your creativity to offer unique and unpredictable reactions. We have implemented strict moderation filters to ensure that all interactions remain within the satirical framework of the game and fully comply with Steam’s community guidelines.
2. Pre-Production Creative Assistance:
We utilized AI-generative image tools for artistic exploration and concept art during the initial design phases. This allowed us to define the game's "moonshot" and vibrant aesthetic.Important Note: All final visual assets (interfaces, characters, environments) have been retouched, finalized, or recreated by our human team to ensure total artistic consistency and full respect for intellectual property. | Pooandplay | - | May 23, 2026 | |
Simulation Simulator Live AI text | This game uses a local AI language model to generate the NPC's dialogue in real-time during gameplay. All AI processing runs entirely on your device using bundled software, no internet connection is required and no data is ever sent to external servers or third parties. | Morph | 10 | May 23, 2026 | |
Love Potions Suck: A Visual Novel Live AI text | This game uses generative AI to dynamically adapt dialogue and narration during gameplay.
Text is generated locally on the player’s device to adjust tone, emotion, and phrasing based on player choices and character traits. This system enhances variation and replayability while keeping the core story structure intact. No external services are required during gameplay. | Grumpo Games | - | May 23, 2026 | |
Warlords of the Dying Age In-game content artaudiotextcode | This game was built extensively with generative AI. AI tools were used to assist with code development, pixel art generation, music composition, sound effect creation, voice acting, dialogue writing, story design, and game design. | Kronarc Engine Collective | - | May 23, 2026 | |
On The Ramp In-game content audio | The game's soundtrack was composed with the assistance of AI tools. | FromGamers4Gamers | - | May 23, 2026 | |
Floppy-Ear Chaos In-game content art | The Steam store page banners and promotional materials were created with the help of generative AI tools. The in-game assets were either manually created or edited afterward, while certain marketing visuals (such as headers, capsules, and banners) contain AI-generated elements. | SCRAPIEDEE S.R.L. | 46 | May 23, 2026 | |
All Hallows In-game content audioart | Generative AI (SoundID VoiceAI) was used to process recorded voice-acting performances for character dialogue and undead vocals. AI tools were also used in the creation of environmental textures and ambient sound layers." | Aardvark Anteater Acoustics | - | May 23, 2026 | |
DEAR SUSPECT - 亲爱的嫌疑人 Live AI text | This game uses generative AI to power NPC letter responses during gameplay. When players write to in-game characters, an AI system generates personalized replies based on each character's predefined personality, knowledge boundaries, and narrative role. The AI does not create story content freely. It operates within a structured information system where specific clues and facts are released only when triggered by the player's questions. All narrative content, character writing, and story outcomes are authored by the development team. The AI serves as a delivery mechanism for this authored content, not as a content creator.No art or music assets are generated by AI. All visual and audio assets in the game are created by human artists. Credits can be found on our website.Why AI is used: The core gameplay revolves around investigating through freely written letters. Every player asks different questions, follows a different investigative path, and sometimes needs to persuade, pressure, or confront characters to pry loose specific information — meaning NPC responses cannot be pre-written. They must be generated in real time based on each player's specific inquiries. AI is the necessary means to enable this gameplay, not a replacement for human creators or a cost-saving measure. Without AI, this game's core mechanic simply could not exist.Our team is made up of game enthusiasts and young professionals with an average age of 24. We are not an AI technology company. Our Demo is 100% free to play, and we do not use player data for any AI model training. We understand that AI technology remains ethically complex, and we take the concerns of players and fellow creators seriously. We believe, and are committed to proving, that human creativity can command AI, not the other way around. Listening to your feedback is our responsibility. We welcome any questions, suggestions, or concerns about our use of AI — please reach out to our email or our [Discord/QQ]. Your feedback will help us improve and do better. | ELEGISTS STUDIO | - | May 23, 2026 | |
Only Driving - Cozy Car Journey In-game content art | The store capsule images and some in-game icons were generated by artificial intelligence. | Musa GUNGOR | 16 | May 23, 2026 | |
Ossan Hamster In-game content artaudio | Visual and music assets in the game were created or assisted using generative AI tools during development. All content has been reviewed, edited, and integrated by the developer. | Karol Staszewski | - | May 23, 2026 |