May 1, 2026
Indexed May 23, 2026
View on Steam

Disclosure analysis

The game uses live AI while you play

The game discloses live AI-powered enemies and agents that generate real-time tactical decisions during gameplay.

Process
AI-generated
Live AI during play
Yes
Evidence & analysis details
Evidence used
“MANSION uses live artificial intelligence during gameplay”
“The AI Commander enemy in Campaign mode and all five AI agents in Arena mode are powered by large language models that generate real-time tactical decisions and reasoning text”
Model-reported confidence
98% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

MANSION uses live artificial intelligence during gameplay. The AI Commander enemy in Campaign mode and all five AI agents in Arena mode are powered by large language models that generate real-time tactical decisions and reasoning text. This content is generated live during gameplay and varies every session. No pre-rendered AI content is used in artwork, audio, or narrative. AI generated text is limited to short tactical reasoning displayed in the in-game terminal.

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This disclosure in context

How comparisons work

Compare this developer’s disclosure with 25,383 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

Live AI during play
3.2%
792 of 24,953 disclosures with structured analysis.
Compare this group
Writing or localization
27.2%
6,896 of 25,383 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
May 23, 2026
Source last checked
May 23, 2026
Automatic analysis updated
Jul 6, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.