Some art assets were created with the assistance of AI image generation tools and then manually edited and refined.
- Creator
- Universal Oath Studios
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some art assets were created with the assistance of AI image generation tools and then manually edited and refined.
Father, PhD student, and Software Engineer during the day; game developer at night. This game was developed solo by me over two years, with no significant budget, and before AI was cool: #realindie #livingthedream. All visual assets and other in-game content were created by humans or purchased from human creators. The only exception is the voice work, which was produced using paid professional voice synthesis software rather than human voice actors due to budget limitations (#realindie #solodev). If the game generates enough revenue and there is community interest, I plan to replace it with real voice acting in a future version.
This game utilizes a generative AI tool for the creation of its BGM (background music), and localization. The data was pre-rendered by the developer during the game's development and integrated as final game assets before release. The game does not contain any features that generate content in real-time during gameplay. All content has been checked by the developer for compliance with the AI tool's commercial terms, and careful attention has been paid to avoid any copyright infringement or violation of general decency standards.
all the pictures are generated by artificial intelligence.
Most visual assets and sound effects, as well as all voice acting, were created using artificial intelligence.
During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team.
This software employs several speech synthesis models trained on open-source large-scale models, whose training datasets are curated to intentionally exclude extreme or inappropriate content. We have built a generative synthesis system based on these models; however, all generated speech content is entirely determined by the user. Therefore, our terms of use explicitly stipulate that this software must be used in a lawful and ethical manner.
Artificial intelligence has been used as a supporting tool in the background design and concept art of store visuals.
This game uses generative AI for selected voice and music elements.
This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text. All AI-assisted content has been reviewed, edited, and curated by the developer. No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems.
This game uses AI-generated art assets.
Word Gladiator: Infinite Evolution" features a cutting-edge AI Forge powered by Gemini (by Google) models. This system dynamically generates customized vocabulary packs and real-time contextual example sentences based on the themes or keywords you provide. Whether you're practicing for an exam or exploring a specific interest, our AI ensures your learning material is infinite, personalized, and relevant. To maintain a safe and high-quality educational environment, all AI-generated content is passed through strict filters to ensure it remains appropriate and focused on your linguistic progress.
Some of the graphical assets were generated with the assistance of AI
Used for store page images.
A portion of the images in this game were AI-generated.
The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI tools during the development process. All AI-generated content has been reviewed to ensure it aligns with the game's themes and safety guidelines
all the pictures are generated by artificial intelligence.
Some images and textures were created by artificial intelligence.
The game's background music were created using artificial intelligence.
AI used for generating faces of people
This game used generative AI tools during development to assist with the creation of some visual and text assets. All content was reviewed and finalized by the developer, and no AI is used during gameplay.
Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game.
Some code and other small assets had AI assistance.
Some of the images in the game are created with AI
The images that make up Quiz Game Museum are created using generative AI and then retouched before being finalized for use.
Some content, including images and localization translations, was generated using AI.
Game logo and game puzzle images made with ai tools
AI-generated illustrations are used in some of the game screen backgrounds.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
Achievement icons are developed using GenAI image generation
This application generates text responses in real time using an on-device language model (LLM). All AI output is initiated by user prompts entered through the chat interface. The model runs locally on the user's hardware and does not require an internet connection in the Steam build. The application does not generate images or other media via AI. User inputs and generated content are stored locally on the user’s device and are not transmitted to external servers.
AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services.
"HEAT Labs may use generative AI tools during development to assist with text and/or upscaling of visual content. All such content is carefully curated, refined, and checked for accuracy before use and any AI assisted content is clearly labeled to ensure transparency."
All marketing was AI Generated - except the screenshots and demo video. Most source code was vibe coded, though it's getting too complex for the better models and I've done a lot of personal touch-ups. How much AI will be used for more than research going forward is up to see.
This game features music from a variety of genres where the lyrics describe the anatomy of the hand and the biomechanics of posture. These songs were performed with the help of generative AI, and the album art for these songs was also created with the help of generative AI.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
AI is used to create creative elements such as text or visual ideas. All gameplay systems, rules, and mechanics are handcrafted by the developer. AI content is moderated and does not generate executable code or copyrighted material.
The development of this game utilized generative AI tools in the following ways: 1. Visual Assets: Certain puzzle artworks and background illustrations were drafted using AI image generation tools and subsequently refined and edited by the development team to fit the game's artistic style. 2. Audio: Background music were composed with the assistance of AI audio generation software. 3. Code: AI coding assistants were used to aid in writing, debugging, and optimizing game scripts during the development process. All AI-generated content has been reviewed by the developers to ensure it meets quality standards and complies with copyright regulations.
Some assets were created with the assistance of generative AI.
- code debugging - programming - descriptions - marketing
Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations.
Certain code segments and visual assets in this game are created with the assistance of AI generation.
AI was used to optimize image assets during the game’s development.
AI was partially used in the creation of some visual assets and background music, with final adjustments and finishing touches completed by our team.
Generative AI was used during the development process to assist in the creation of game code and scripting. Additionally, AI tools were used to draft narrative text and dialogue, and generate 2D assets and UI elements. These were then subsequently edited and refined by humans to ensure quality and coherence. No AI is used to live-generate content during gameplay; all assets are pre-rendered and static.
This application includes an AI-powered terminal assistant that generates text responses in real-time based on user queries and commands. The AI assistant helps users understand commands, answer technical questions, and assist with terminal operations. All AI-generated content is created in real-time in response to user input and does not include pre-generated artwork, audio, or narrative content. The AI feature is optional, and users can fully utilize all core terminal functions without using the AI assistant.
The game logo, game artwork and game marketing materials contain some AI generated materials. In-game voices were made using assistive AI.
Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations.
Images in-game and marketing were designed by us, then generated with ChatGPT, then modified and edited by us. Coding support from ChatGPT Codex, that has been so much help. Just used to help make the game.
This game includes an AI opponent for practice battles. The opponent is a non-generative, scripted system that adjusts answer speed and accuracy. Generative AI tools were used only to create some pre-rendered marketing/store artwork; no generative AI is used to generate gameplay content at runtime.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Ergo Adventure In-game content art | Some art assets were created with the assistance of AI image generation tools and then manually edited and refined. | Universal Oath Studios | - | Mar 18, 2026 | |
Babelum In-game content audio | Father, PhD student, and Software Engineer during the day; game developer at night. This game was developed solo by me over two years, with no significant budget, and before AI was cool: #realindie #livingthedream. All visual assets and other in-game content were created by humans or purchased from human creators. The only exception is the voice work, which was produced using paid professional voice synthesis software rather than human voice actors due to budget limitations (#realindie #solodev). If the game generates enough revenue and there is community interest, I plan to replace it with real voice acting in a future version. | Retro Tales | - | Mar 18, 2026 | |
Puju's RecTen In-game content audiotext | This game utilizes a generative AI tool for the creation of its BGM (background music), and localization.
The data was pre-rendered by the developer during the game's development and integrated as final game assets before release.
The game does not contain any features that generate content in real-time during gameplay. All content has been checked by the developer for compliance with the AI tool's commercial terms, and careful attention has been paid to avoid any copyright infringement or violation of general decency standards. | Maruno Games | - | Mar 18, 2026 | |
МЕМАСИКИ ПО КЛАССИКЕ 2 Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 10 | Mar 18, 2026 | |
Realindustry In-game content artaudio | Most visual assets and sound effects, as well as all voice acting, were created using artificial intelligence. | AssemblyPrime | - | Mar 18, 2026 | |
Who Wants To Be A Billionaire Dev only | During the development process, we may use procedural- and AI-based tools to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own development team. | Jasper Labs | - | Mar 18, 2026 | |
Local AI Voice Workshop Live AI audio | This software employs several speech synthesis models trained on open-source large-scale models, whose training datasets are curated to intentionally exclude extreme or inappropriate content. We have built a generative synthesis system based on these models; however, all generated speech content is entirely determined by the user. Therefore, our terms of use explicitly stipulate that this software must be used in a lawful and ethical manner. | Kuncheng tech | - | Mar 18, 2026 | |
TheSecretİslandOfFear Store/marketing art | Artificial intelligence has been used as a supporting tool in the background design and concept art of store visuals. | hamza sonay | - | Mar 18, 2026 | |
ERLIK: The Ninth Branch In-game content audio | This game uses generative AI for selected voice and music elements. | doaproduction | - | Mar 18, 2026 | |
Getting Dates IRL In-game content text | This game uses generative AI tools during development to assist with the creation of written content, including dialogue drafts, descriptions, and promotional text.
All AI-assisted content has been reviewed, edited, and curated by the developer.
No AI-generated content is created dynamically during gameplay, and no player data is used or processed by AI systems. | DevOfOne | - | Mar 18, 2026 | |
Art and Artifice In-game content art | This game uses AI-generated art assets. | tuseroni | - | Mar 18, 2026 | |
Word Gladiator: Infinite Evolution Live AI text | Word Gladiator: Infinite Evolution" features a cutting-edge AI Forge powered by Gemini (by Google) models. This system dynamically generates customized vocabulary packs and real-time contextual example sentences based on the themes or keywords you provide. Whether you're practicing for an exam or exploring a specific interest, our AI ensures your learning material is infinite, personalized, and relevant. To maintain a safe and high-quality educational environment, all AI-generated content is passed through strict filters to ensure it remains appropriate and focused on your linguistic progress. | Neon Forge Studio | - | Mar 18, 2026 | |
Federal Reserve Simulator In-game content art | Some of the graphical assets were generated with the assistance of AI | Billmeade Gaming | 70 | Mar 18, 2026 | |
Prime Prism Store/marketing art | Used for store page images. | Totori Works | - | Mar 18, 2026 | |
魔法少女会计师的复仇 In-game content art | A portion of the images in this game were AI-generated. | Drilling Wood For Fire | - | Mar 18, 2026 | |
Raisin Wordsearch Store/marketing art | The marketing materials (Steam Library assets, headers, and capsules) for this game were created using Generative AI tools during the development process. All AI-generated content has been reviewed to ensure it aligns with the game's themes and safety guidelines | RaisinRiot | - | Mar 18, 2026 | |
МЕМАСИКИ ПО КЛАССИКЕ Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 11 | Mar 18, 2026 | |
Radiance of Souls In-game content art | Some images and textures were created by artificial intelligence. | Langonier | 32 | Mar 18, 2026 | |
TradingLife In-game content audio | The game's background music were created using artificial intelligence. | Fun(ctor) Studio | - | Mar 18, 2026 | |
Zero Trust In-game content art | AI used for generating faces of people | Tomáš Fišer | - | Mar 18, 2026 | |
The Most Boring Game In-game content arttext | This game used generative AI tools during development to assist with the creation of some visual and text assets. All content was reviewed and finalized by the developer, and no AI is used during gameplay. | Pixel4D | - | Mar 18, 2026 | |
Pai Gow Poker by Pokerist In-game content art | Some of the game's visual elements were created using AI tools during the development stage (for example, the design of Albums). Artists manually refined all such materials. Generative AI is not used in the gameplay and does not generate any content during the game. | KamaGames Entertainment Group Limited | - | Mar 18, 2026 | |
Tiny Restorations Dev only code | Some code and other small assets had AI assistance. | Final Boss Editing's Games | - | Mar 18, 2026 | |
MEME EXAM 2025 In-game content art | Some of the images in the game are created with AI | Piece Of Voxel | 123 | Mar 18, 2026 | |
QUIZ GAME MUSEUM In-game content art | The images that make up Quiz Game Museum are created using generative AI and then retouched before being finalized for use. | Game Museum | - | Mar 18, 2026 | |
电波挑战者 In-game content arttext | Some content, including images and localization translations, was generated using AI. | G-Dawn Studios | - | Mar 18, 2026 | |
Saylor Animals Puzzle Store/marketing art | Game logo and game puzzle images made with ai tools | Saylor Games | - | Mar 18, 2026 | |
八長調といにしえの楽譜 In-game content art | AI-generated illustrations are used in some of the game screen backgrounds. | 乾東 | - | Mar 18, 2026 | |
Minesweeper Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 19 | Mar 18, 2026 | |
My Fish Friend In-game content art | Achievement icons are developed using GenAI image generation | Your Future Heroes LLC | - | Mar 18, 2026 | |
IthielAI Live AI text | This application generates text responses in real time using an on-device language model (LLM). All AI output is initiated by user prompts entered through the chat interface. The model runs locally on the user's hardware and does not require an internet connection in the Steam build. The application does not generate images or other media via AI. User inputs and generated content are stored locally on the user’s device and are not transmitted to external servers. | Ithiel AI | - | Mar 18, 2026 | |
Empire Origin In-game content audio | AI music was used, but covers are being sought after. Please contact the support email if you would like to be fully paid for covers of any of the musical elements of the game. The music was intended as placeholders for actual artists. Contact support@empire-enterprises.info for more information or to offer audio services. | Rod's Desk | - | Mar 18, 2026 | |
HEAT Labs Unclear textart | "HEAT Labs may use generative AI tools during development to assist with text and/or upscaling of visual content.
All such content is carefully curated, refined, and checked for accuracy before use and any AI assisted content is clearly labeled to ensure transparency." | HEAT Labs | - | Mar 18, 2026 | |
TET~CRAFT Store/marketing codeart | All marketing was AI Generated - except the screenshots and demo video.
Most source code was vibe coded, though it's getting too complex for the better models and I've done a lot of personal touch-ups.
How much AI will be used for more than research going forward is up to see. | ceneezer | - | Mar 18, 2026 | |
Type The Rhythm In-game content audioart | This game features music from a variety of genres where the lyrics describe the anatomy of the hand and the biomechanics of posture. These songs were performed with the help of generative AI, and the album art for these songs was also created with the help of generative AI. | Tactile Galactic | - | Mar 18, 2026 | |
Checkers Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 10 | Mar 18, 2026 | |
Idle Monkey Theorem In-game content textart | AI is used to create creative elements such as text or visual ideas.
All gameplay systems, rules, and mechanics are handcrafted by the developer.
AI content is moderated and does not generate executable code or copyrighted material. | Ozymandias | - | Mar 18, 2026 | |
Artifex In-game content artaudiocode | The development of this game utilized generative AI tools in the following ways:
1. Visual Assets: Certain puzzle artworks and background illustrations were drafted using AI image generation tools and subsequently refined and edited by the development team to fit the game's artistic style.
2. Audio: Background music were composed with the assistance of AI audio generation software.
3. Code: AI coding assistants were used to aid in writing, debugging, and optimizing game scripts during the development process.
All AI-generated content has been reviewed by the developers to ensure it meets quality standards and complies with copyright regulations. | Boogie Games | - | Mar 18, 2026 | |
Tavernia Unclear | Some assets were created with the assistance of generative AI. | Pixel Galaxies s.r.o | - | Mar 18, 2026 | |
Vector Approach Unclear codetext | - code debugging
- programming
- descriptions
- marketing | Calin Vasilescu | - | Mar 18, 2026 | |
News Roll In-game content artaudio | Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations. | Koma | - | Mar 18, 2026 | |
Key Clover In-game content artcode | Certain code segments and visual assets in this game are created with the assistance of AI generation. | SODA GAME STUDIO | - | Mar 18, 2026 | |
奥卡米亚的骑士 Dev only art | AI was used to optimize image assets during the game’s development. | SS工作室 | - | Mar 18, 2026 | |
Mellow Echoes:Lo-Fi Moments In-game content artaudio | AI was partially used in the creation of some visual assets and background music, with final adjustments and finishing touches completed by our team. | NEOLAVI | - | Mar 18, 2026 | |
Niji Protocol In-game content arttextcode | Generative AI was used during the development process to assist in the creation of game code and scripting. Additionally, AI tools were used to draft narrative text and dialogue, and generate 2D assets and UI elements. These were then subsequently edited and refined by humans to ensure quality and coherence. No AI is used to live-generate content during gameplay; all assets are pre-rendered and static. | Crispy Fried Tofu Studios | - | Mar 18, 2026 | |
旗鱼终端 Live AI text | This application includes an AI-powered terminal assistant that generates text responses in real-time based on user queries and commands. The AI assistant helps users understand commands, answer technical questions, and assist with terminal operations. All AI-generated content is created in real-time in response to user input and does not include pre-generated artwork, audio, or narrative content. The AI feature is optional, and users can fully utilize all core terminal functions without using the AI assistant. | Sailfish | - | Mar 18, 2026 | |
Maritime Simulator In-game content artaudio | The game logo, game artwork and game marketing materials contain some AI generated materials.
In-game voices were made using assistive AI. | Vector Studios | - | Mar 18, 2026 | |
Memory King In-game content artaudio | Some images and sound resources in the game are generated by AI and comply with relevant laws and regulations. | Koma | - | Mar 18, 2026 | |
College Crisis: The Tuition Survival Game In-game content artcode | Images in-game and marketing were designed by us, then generated with ChatGPT, then modified and edited by us. Coding support from ChatGPT Codex, that has been so much help.
Just used to help make the game. | Yarn Games | - | Mar 18, 2026 | |
Vocab Clash Live AI art | This game includes an AI opponent for practice battles. The opponent is a non-generative, scripted system that adjusts answer speed and accuracy. Generative AI tools were used only to create some pre-rendered marketing/store artwork; no generative AI is used to generate gameplay content at runtime. | Jim Zhang | - | Mar 18, 2026 |