AI support was used in reviewing codes and generating graphical images.
- Creator
- JDL
- Reviews
- -
- Added
- Jun 3, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI support was used in reviewing codes and generating graphical images.
This product uses AI generation to create textures for some 3D objects and effects.
Some of the 2D user interface (UI) elements and 3D models in the game were generated using AI tools. These assets have been carefully reviewed, edited, and integrated by the developer to fit the game's art style and ensure they comply with copyright standards.
Generative AI was used to create character portraits and voice-over narration logs in all supported languages. All generated content was subsequently reviewed, edited, and manually integrated into the project to ensure narrative consistency.
Generative AI tools were used as part of the development and drafting workflow. Hex Tower Boogie does not generate content during gameplay, does not connect to external AI services, and all shipped/store content is reviewed and curated by the developer.
Generative AI tools were used during development for ideation, development assistance, and promotional exploration. All final gameplay systems, game logic, and in-game content were created and reviewed by the developer.
Some graphics (including certain illustrations and character elements) were created using generative AI
The art assets, source code, and portions of the related content in this game were primarily created with the assistance of artificial intelligence (AI), including but not limited to character designs, environment assets, UI elements, text assistance, and programming development. The developer reviewed, adjusted, and integrated the generated content for the final production and release of the game.
A handful of store and marketing assets for IsoDead TD — achievement icons, store and library capsule artwork, and the stylized lettering used in the trailer — were created with the assistance of generative AI tools and then reviewed and edited by the developer. All in-game content (pixel art, animation, music, code, and gameplay) is hand-crafted without generative AI, and no AI-generated content is created while the game is running.
AI is used to create marketing materials, including art and posters.
Generative AI tools were used to assist in the creation of some artwork and marketing materials. All assets were edited, curated, and integrated into the game by the developer.
During the development process, procedural- and AI-based tools were used to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own team. We do not knowingly use any AI-generated content that infringes on existing copyrighted works.
The soundtrack and sound effects were made using AI tools, then edited and mixed by hand to fit the game. Localization for non-English languages was AI-translated.
Some visual assets, concept materials, and marketing images may use generative AI during the production process. All final assets used in the game and store page are reviewed, selected, and edited by the developer before publication. The game does not generate AI content during gameplay.
Generative AI was used to develop a portion of the content of this game. Specifically it was used for development assistance, some music and art assets.
Some art assets in the game were created and optimized using AI.
The art and code of this game are fully generated with AI assistance.
Most artwork is hand-drawn. AI-generated assets were used as prototypes and later modified manually.
Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team.
The game features AI-generated images as some store assets and some in-game artworks.
- Assets - Background
AI-Generated Content Disclosure Certain character images were initially generated by AI tools, then significantly edited, redrawn, and refined by hand using Photoshop. All final in-game visuals are manually adjusted and do not contain unmodified AI output.
Generation of 2D images
Original Chinese text was written by the developer. AI was used solely to assist with translation and localization into other languages. No AI-generated art, audio, or live-generated content is included in the game.
Generative AI tools were used during development for selected marketing art concepts and production assistance. Final assets and text were reviewed and edited by the developer. Pulse Citadel does not use live-generated AI during gameplay; in-game research nodes, combat behavior, progression, achievements, and UI text are fixed content. As a legally blind solo developer, AI-assisted tools helped with visual concepting and production support. All final store materials and game content were reviewed, selected, and edited by the developer.
Some visual assets in Not My Base! — including selected icons and splash screen artwork — were created or assisted using Generative Artificial Intelligence tools. All AI-generated content was reviewed, edited, and integrated by the developer to fit the game’s artistic style and gameplay needs.
Placeholder Graphics, Code
Generative AI tools were used during development to assist with portions of the game's programming workflow, including prototyping, debugging, and code iteration. All code is reviewed, modified, integrated, and validated by the developer.
I have used AI Image generation for Illustration and Icons.
Contains images and sounds generated by AI.
We use generative AI for weapon icons and card illustrations.
The capsule art includes developer-created imagery that was enhanced and polished using generative AI tools.
AI was used to assist with game art and translating text into multiple languages.
This game uses generative AI technology to assist in creating some 2D art assets. All content has been reviewed and edited by humans to ensure it meets our design specifications and is free from inappropriate material.
Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, cinematic sequences, and sound effects. No AI content is generated during gameplay.
AI-generated images from the Steam store (3D version of the game's 2D creatures)
Grid Lands uses generative AI during development in three areas: some in-game illustrations and icons are produced with AI image-generation tools, some player-facing text (in-game copy and store-page text) is drafted with AI writing assistance, and our developers use AI coding assistants while writing the game. All assets, text, and code are reviewed and refined by our team before release. The game itself does not use generative AI at runtime — no player data is sent to AI services during play, and no in-game content is generated live.
It contains some images generated by AI.
AI image generation tools were used to create character artwork, background illustrations, and other visual assets in this game. AI coding assistance tools were used extensively throughout the development process for game logic and programming.
Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Tower Defense are fully original and developed by me. As future projects grow, I plan to collaborate with artists to further enhance the visual presentation.
The game contains several code snippets and folder modifications that remain unsolved. There is no artificial intelligence that directly affects the gameplay.
"The game utilizes generative AI tools for the creation of concept art, UI icons, and English-to-Turkish localization. These assets are pre-generated during the development phase and are fully reviewed and polished by our team to ensure quality and originality."
use AI to translate content, assist with coding, and generate portions of visual assets.
Used AI to create game promotional materials, game app icons, tree trunk textures, and UI designs.
Some visual prototype assets and early promotional materials may include content created with generative AI. Final gameplay design, implementation, balancing, and overall creative direction are developed by the creator.
This game uses AI tools to help assist in the development process. To ensure a high-quality experience, all element has been manually reviewed and refined by our development team to meet our creative standards and Steam's community guidelines.
Flux Tower Defense uses generative AI in the following development areas: • Store page artwork: Main, header, library, small, and vertical capsule images, library hero, library header, and page background were created using AI image generation tools with human direction, prompt iteration, and post-processing. The "FLUX TOWER DEFENSE" wordmark typography was added manually. • Achievement icons: The 20 in-game achievement icons were generated with AI image tools using hand-authored prompts and manually curated selections. • Localization: Non-English store page descriptions were translated with AI assistance and reviewed before publication. The game's runtime contains NO generative AI. All gameplay systems (towers, enemies, traps, waves, pathfinding, damage, upgrades), UI, and in-game visuals are deterministic code rendered live via HTML5 Canvas 2D. There are no pre-rendered sprites, no AI-generated game content, and no AI inference during play.
The model creation and icon production in the game used a combination of AI and manual editing. All translations were generated by AI. The store page promotional images were generated by AI and then manually edited.
Generative AI is used to assist with localization/translation. All localized text is reviewed and edited by the developer. Generative AI is used to generate steam capsule image and asset. Act as placeholder
- Visual art: A portion of the pixel-art tiles and select character sprites were generated using PixelLab AI (pixellab.ai), then composited, edited, and integrated by the developer. - Audio: Background music tracks were generated with AI music tools, then exported and sequenced into the game. - Code & narrative writing: Game code and the in-game chronicler text (Brom's journal entries) were drafted with AI assistance (Anthropic's Claude) and edited by the developer.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Chess Flick Dev only codeart | AI support was used in reviewing codes and generating graphical images. | JDL | - | Jun 3, 2026 | |
Artificial Magic Language System In-game content art | This product uses AI generation to create textures for some 3D objects and effects. | FeatherBlow | - | Jun 3, 2026 | |
Knight Legion: Rpg Strategy In-game content art | Some of the 2D user interface (UI) elements and 3D models in the game were generated using AI tools. These assets have been carefully reviewed, edited, and integrated by the developer to fit the game's art style and ensure they comply with copyright standards. | Manushart | - | Jun 3, 2026 | |
G.O.D. Global Orbital Defense In-game content artaudiotext | Generative AI was used to create character portraits and voice-over narration logs in all supported languages. All generated content was subsequently reviewed, edited, and manually integrated into the project to ensure narrative consistency. | Nicola Conte | - | Jun 3, 2026 | |
Hex Tower Boogie Dev only | Generative AI tools were used as part of the development and drafting workflow. Hex Tower Boogie does not generate content during gameplay, does not connect to external AI services, and all shipped/store content is reviewed and curated by the developer. | 3ofus | - | Jun 3, 2026 | |
10000 BC In-game content textcodeart | Generative AI tools were used during development for ideation, development assistance, and promotional exploration. All final gameplay systems, game logic, and in-game content were created and reviewed by the developer. | Tinktinfox | - | Jun 3, 2026 | |
Dungeon Monster Master Store/marketing art | Some graphics (including certain illustrations and character elements) were created using generative AI | Jin Studio | - | Jun 3, 2026 | |
Girls vs Goblins In-game content arttextcode | The art assets, source code, and portions of the related content in this game were primarily created with the assistance of artificial intelligence (AI), including but not limited to character designs, environment assets, UI elements, text assistance, and programming development. The developer reviewed, adjusted, and integrated the generated content for the final production and release of the game. | Maiden Realm | 19 | Jun 3, 2026 | |
IsoDead TD Store/marketing art | A handful of store and marketing assets for IsoDead TD — achievement icons, store and library capsule artwork, and the stylized lettering used in the trailer — were created with the assistance of generative AI tools and then reviewed and edited by the developer. All in-game content (pixel art, animation, music, code, and gameplay) is hand-crafted without generative AI, and no AI-generated content is created while the game is running. | Thiago do Amarante Farias | - | Jun 3, 2026 | |
Built by Day, Bitten by Night Store/marketing art | AI is used to create marketing materials, including art and posters. | GameEraStudios | - | Jun 3, 2026 | |
Needle Guardian 〜針の番人〜 Store/marketing art | Generative AI tools were used to assist in the creation of some artwork and marketing materials.
All assets were edited, curated, and integrated into the game by the developer. | LuxRiq Studio | - | Jun 3, 2026 | |
Drumfire Unclear | During the development process, procedural- and AI-based tools were used to assist with content creation. In all such cases, the final product reflects the creativity and expression of our own team.
We do not knowingly use any AI-generated content that infringes on existing copyrighted works. | Lab 47 | - | Jun 3, 2026 | |
Circuit Keep In-game content audiotext | The soundtrack and sound effects were made using AI tools, then edited and mixed by hand to fit the game. Localization for non-English languages was AI-translated. | Lambda 7 Tech LLC | - | Jun 3, 2026 | |
Abyssfall: The Black Citadel In-game content art | Some visual assets, concept materials, and marketing images may use generative AI during the production process. All final assets used in the game and store page are reviewed, selected, and edited by the developer before publication. The game does not generate AI content during gameplay. | Nightveil Game Studio | - | Jun 3, 2026 | |
Sentry In-game content audioart | Generative AI was used to develop a portion of the content of this game. Specifically it was used for development assistance, some music and art assets. | Bright Angle Games | - | Jun 3, 2026 | |
Break Point: Brace & Breach In-game content art | Some art assets in the game were created and optimized using AI. | Break Point Stuido | - | Jun 3, 2026 | |
文明幸存者 In-game content artcode | The art and code of this game are fully generated with AI assistance. | 缘码游戏工作室 | 10 | Jun 3, 2026 | |
Beast Bastion Dev only art | Most artwork is hand-drawn. AI-generated assets were
used as prototypes and later modified manually. | Bit Constellation | - | Jun 3, 2026 | |
Cursed Soulless Vagabonds In-game content art | Some visual elements in this game, such as textures and illustrations, were partially generated or enhanced using artificial intelligence tools, and then manually refined and integrated by the development team. | Ensorium | - | Jun 3, 2026 | |
Battlements In-game content art | The game features AI-generated images as some store assets and some in-game artworks. | Gray Day | - | Jun 3, 2026 | |
Cluster - Roguelike Tower Defense Unclear art | - Assets
- Background | Sector Five | - | Jun 3, 2026 | |
荒野突击:幸存者 In-game content art | AI-Generated Content Disclosure
Certain character images were initially generated by AI tools, then significantly edited, redrawn, and refined by hand using Photoshop. All final in-game visuals are manually adjusted and do not contain unmodified AI output. | Game98 | - | Jun 3, 2026 | |
Endless Tower Survivors Unclear art | Generation of 2D images | Havoc Team Studio | - | Jun 3, 2026 | |
Cluck Rush In-game content text | Original Chinese text was written by the developer. AI was used solely to assist with translation and localization into other languages.
No AI-generated art, audio, or live-generated content is included in the game. | HybFan | - | Jun 3, 2026 | |
Pulse Citadel In-game content arttext | Generative AI tools were used during development for selected marketing art concepts and production assistance. Final assets and text were reviewed and edited by the developer. Pulse Citadel does not use live-generated AI during gameplay; in-game research nodes, combat behavior, progression, achievements, and UI text are fixed content.
As a legally blind solo developer, AI-assisted tools helped with visual concepting and production support. All final store materials and game content were reviewed, selected, and edited by the developer. | Blindsided Games | - | Jun 3, 2026 | |
Not My Base! In-game content art | Some visual assets in Not My Base! — including selected icons and splash screen artwork — were created or assisted using Generative Artificial Intelligence tools.
All AI-generated content was reviewed, edited, and integrated by the developer to fit the game’s artistic style and gameplay needs. | Hyper Cloud Games | - | Jun 3, 2026 | |
World Tree Defender - Seedling of Yggdrasil Unclear | Placeholder Graphics, Code | ISC-Avalanche | - | Jun 3, 2026 | |
Tower & Invasion Dev only code | Generative AI tools were used during development to assist with portions of the game's programming workflow, including prototyping, debugging, and code iteration. All code is reviewed, modified, integrated, and validated by the developer. | KingDara Studio | - | May 23, 2026 | |
Crisis Commander: Strait Of Hormuz In-game content art | I have used AI Image generation for Illustration and Icons. | Kra Kra Games | - | May 23, 2026 | |
Take Your Throne In-game content artaudio | Contains images and sounds generated by AI. | Grozny23 | - | May 23, 2026 | |
廃墟の盾と虚空の槍 ~Unity Sanctuary. In-game content art | We use generative AI for weapon icons and card illustrations. | 音玻璃の會 | - | May 23, 2026 | |
Hold The Gates Store/marketing art | The capsule art includes developer-created imagery that was enhanced and polished using generative AI tools. | DragonSmashStudios | - | May 23, 2026 | |
三国志奇谋 In-game content arttext | AI was used to assist with game art and translating text into multiple languages. | 王名昌 | - | May 23, 2026 | |
Frostward In-game content art | This game uses generative AI technology to assist in creating some 2D art assets. All content has been reviewed and edited by humans to ensure it meets our design specifications and is free from inappropriate material. | KoPoint Games | - | May 23, 2026 | |
Revenge & Defend In-game content artaudio | Some visual and audio assets in this game were created with the assistance of generative AI tools, including artwork, cinematic sequences, and sound effects. No AI content is generated during gameplay. | Demirel Sia | - | May 23, 2026 | |
Call of Toys: Tower Defense Store/marketing art | AI-generated images from the Steam store (3D version of the game's 2D creatures) | Bakart Games - Rômulo | - | May 23, 2026 | |
Grid Lands In-game content arttextcode | Grid Lands uses generative AI during development in three areas: some in-game illustrations and icons are produced with AI image-generation tools, some player-facing text (in-game copy and store-page text) is drafted with AI writing assistance, and our developers use AI coding assistants while writing the game. All assets, text, and code are reviewed and refined by our team before release. The game itself does not use generative AI at runtime — no player data is sent to AI services during play, and no in-game content is generated live. | Grid Labs | - | May 23, 2026 | |
皮格马利与腐朽国度 Unclear art | It contains some images generated by AI. | None Studio | - | May 23, 2026 | |
Ink & Void In-game content artcode | AI image generation tools were used to create character artwork, background illustrations, and other visual assets in this game. AI coding assistance tools were used extensively throughout the development process for game logic and programming. | Shintaro Higashi | - | May 23, 2026 | |
Glowbot Tower Defense In-game content art | Some store assets (such as capsules and promotional images) were created with the assistance of AI tools due to limited resources during development. All gameplay, design, and core content of Glowbot Tower Defense are fully original and developed by me.
As future projects grow, I plan to collaborate with artists to further enhance the visual presentation. | Jacob Stetka | - | May 23, 2026 | |
Stone to Stove Dev only code | The game contains several code snippets and folder modifications that remain unsolved. There is no artificial intelligence that directly affects the gameplay. | mehmetozbostanci | - | May 23, 2026 | |
WOTT In-game content arttext | "The game utilizes generative AI tools for the creation of concept art, UI icons, and English-to-Turkish localization. These assets are pre-generated during the development phase and are fully reviewed and polished by our team to ensure quality and originality." | WOTT Studios | - | May 23, 2026 | |
结界大阵:生灵庇护所 In-game content arttextcode | use AI to translate content, assist with coding, and generate portions of visual assets. | SUPERSNOWBALL | - | May 23, 2026 | |
Bunny:Protect Her In-game content art | Used AI to create game promotional materials, game app icons, tree trunk textures, and UI designs. | ZSL | - | May 23, 2026 | |
Last Lawn Standing In-game content art | Some visual prototype assets and early promotional materials may include content created with generative AI. Final gameplay design, implementation, balancing, and overall creative direction are developed by the creator. | Gravel Roads Studio | - | May 23, 2026 | |
Solo Defending Dev only | This game uses AI tools to help assist in the development process. To ensure a high-quality experience, all element has been manually reviewed and refined by our development team to meet our creative standards and Steam's community guidelines. | Masonosam | - | May 23, 2026 | |
Flux Tower Defense In-game content arttext | Flux Tower Defense uses generative AI in the following development areas:
• Store page artwork: Main, header, library, small, and vertical capsule images, library hero, library header, and page background were created using AI image generation tools with human direction, prompt iteration, and post-processing. The "FLUX TOWER DEFENSE" wordmark typography was added manually.
• Achievement icons: The 20 in-game achievement icons were generated with AI image tools using hand-authored prompts and manually curated selections.
• Localization: Non-English store page descriptions were translated with AI assistance and reviewed before publication.
The game's runtime contains NO generative AI. All gameplay systems (towers, enemies, traps, waves, pathfinding, damage, upgrades), UI, and in-game visuals are deterministic code rendered live via HTML5 Canvas 2D. There are no pre-rendered sprites, no AI-generated game content, and no AI inference during play. | ArcadeDeck | - | May 23, 2026 | |
Rogue Realm: Guardian Grids In-game content arttext | The model creation and icon production in the game used a combination of AI and manual editing. All translations were generated by AI. The store page promotional images were generated by AI and then manually edited. | YogurtGames | 96 | May 23, 2026 | |
Keeper of The Strait In-game content textart | Generative AI is used to assist with localization/translation. All localized text is reviewed and edited by the developer.
Generative AI is used to generate steam capsule image and asset. Act as placeholder | Sui Lip Chuan | - | May 23, 2026 | |
Deephold In-game content artaudiotext | - Visual art: A portion of the pixel-art tiles and select character sprites were generated using PixelLab AI (pixellab.ai), then composited, edited, and integrated by the developer.
- Audio: Background music tracks were generated with AI music tools, then exported and sequenced into the game.
- Code & narrative writing: Game code and the in-game chronicler text (Brom's journal entries) were drafted with AI assistance (Anthropic's Claude) and edited by the developer. | Chuckwalla Works LLC | - | May 23, 2026 |