游戏中部分图片、音频会采用AI生成。
- Creator
- 仿生人
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
游戏中部分图片、音频会采用AI生成。
Generative AI is occasionally used for promotional content outside the game, but does not influence gameplay or story decisions.
Some promotional art elements were created/assisted with AI.
Used for Concept Art
This is used for the 3D models and their textures within the game.
AI has been used during development to assist with creating images, text descriptions, and code. No AI-generated content is produced while the game is running.
Artificial intelligence was used to create character images.
We use generative AI tools to create some of the images.
The game logo created using AI-based tools.
Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-cleared tool. No AI content is generated in real time during gameplay.
We utilized generative AI to create the game’s intro video, as well as to assist in the production of minor in-game assets such as handwritten notes, paintings, and certain textures. These tools were used to enhance visual variety and accelerate asset creation, while all core gameplay elements, design decisions, and final integrations were handled and refined by the development team.
This game uses generative AI to support certain NPC dialogue and voice interactions. AI-generated content operates within predefined gameplay systems and is moderated to ensure it complies with platform guidelines.
Out of 47 assets in total, only 5 were made using AI tools, specifically for some in game icons. All assets are fully credited in game.
Use of IA: - Speech from the Book of the Ancient - Last song - Some HUD elements
Some visual and audio assets in Somnolence were created or enhanced using AI-assisted tools during development, such as generative image and voice synthesis software. All content has been manually reviewed, edited, and integrated by the developer to fit the game’s narrative and aesthetic design. The game itself does not generate or modify content in real time.
Some creative mockups was made with AI by the designers, and then used by our artists as general inspiration.
The program includes a local (offline, downloaded with the build) AI model trained by us to generate text content for adventures, NPCs, mobs, and items based on player prompts. In addition, the program includes pre-generated 3D models of props and NPCs edited by artists.
This game used generative AI in a limited capacity during development to assist with Blueprint/code writing and debugging. It does not include any features that generate content or code in real time during gameplay, and no art, textures, sounds, story elements, marketing images were created using generative AI.
Some visual and audio assets in this game were partially created or enhanced using generative AI tools under the developer’s supervision. All content has been reviewed and edited manually to ensure it fits the artistic style and atmosphere of the game. The game itself does not generate or use AI content in real time.
Some art and translationwere created with AI
This game uses generative AI tools to create pre-rendered content during development, specifically applied in the following aspects: Art assets: Scene concept art, character design sketches, and basic UI icon materials. All AI-generated visual content has undergone manual review, modification, and optimization to ensure consistent style and no infringement risks. Marketing and community assets: Some background images on the store page, auxiliary elements of promotional posters, and non-core visual materials for community sharing, all complying with Steam's content guidelines. Development assistance: Prototypes of certain sound effects and initial drafts of code snippets, all of which have passed manual verification and adjustment to ensure functional compliance and stability. All AI-generated content has undergone strict intellectual property verification to ensure no illegal or infringing information is included, and the actual game presentation is consistent with marketing materials.
There's one painting inside the mansion building, in chapter 2 called "Full House" chapter. That painting was generated by OpenAI ChatGpt as texture for painting mesh. it's not live-generate content, but it's pre-rendered by AI.
AI generated art is used for the capsule logo, and some other logos in the community section of the game
All the images inside the game and in the store was created using AI. There is no other use of AI.
This game contains AI-generated music and voice acting.
AI is only used in Marketing Materials (Descriptions, Images)
In-game music and localization were created using AI.
ElevenLabs was utilized to produce several in-game audio elements, primarily VFX sounds, while GitHub Copilot assisted us in efficiently completing repetitive or time-consuming tasks.
It has been used in a way for some 2D asset
Some assets and promotional materials were created or enhanced using AI tools. However, all game content is original, owned by the developer, and does not include unlicensed third-party material. The AI tools were used only to assist in creating art, text, and marketing visuals under full creative control.
ForgeRun does not use AI to generate gameplay content, code, or behavior during gameplay. All in-game systems, visuals, and logic are manually designed and scripted. However, AI tools were used outside of the game for marketing and support materials, such as assisting with text writing, image concepts, and store page descriptions.
Generative AI was used in the creation of promotional images for the store, such as the logo and banners. In addition, generative AI was used for character voice audio included in both the main game and promotional videos (PV), as well as for the production of certain video segments within the PV.
AI draws illustrations of the characters.
AI was used to generate some character portraits and interface visuals in the game. Most of the assets are AI free.
Some of the textures used in the UI and images were generated by AI.
AI is used for generating marketing material and for some in-game assets both as placeholders and as long term use assets. These could include, music, 3D models, icons, and character dialogue. AI is also used for code optimization.
Small Number of small items/meshes and Images were generated by AI.
This game includes some pre-rendered content created using generative AI tools. Most of the core assets and gameplay elements are non-AI. AI was not used to generate real-time content during gameplay.
This game does not generate content during gameplay. AI was used only to create title and logo art.
This game uses AI-generated assets only in pre-rendered, non-interactive content. Specifically, some character textures and 2D HUD elements were generated using AI tools, and certain background music tracks may include AI-assisted production via Pixabay resources. No AI is used to generate gameplay content, logic, or code during live gameplay. All interactive elements, level design, gameplay systems, animations, and story content were created manually by the developer.
AI was used for translation and image generation.
In the game, photorealistic images on posters and on a book were created using AI.
Some background images and UI assets were created with the assistance of generative AI and were further edited and refined by the developer.
We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to.
The game uses AI to create some graphic assets.
Artificial intelligence was used to create the character appearances.
Artificial intelligence was only used as a supportive tool in creating some marketing visuals. All gameplay, content, and art assets are fully handcrafted.
Some in-game illustrations were created using generative AI tools. All AI-generated assets were reviewed and edited by our development team to ensure originality and compliance with copyright policies.
There were use of Gen AI in a few of the collectibles present in the game
Graphic and audio elements such as background images for UI, Main Menu Screens, sound effects and artwork.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
荒途 In-game content artaudio | 游戏中部分图片、音频会采用AI生成。 | 仿生人 | - | Mar 18, 2026 | |
Asylum 1966 In-game content art | Generative AI is occasionally used for promotional content outside the game, but does not influence gameplay or story decisions. | Venom Software | - | Mar 18, 2026 | |
Poly Canker Store/marketing art | Some promotional art elements were created/assisted with AI. | Haunting Rift Games | - | Mar 18, 2026 | |
Hours 2–4: Dead City Protocol Store/marketing art | Used for Concept Art | NateProductionsInc | - | Mar 18, 2026 | |
いえのあじ In-game content art | This is used for the 3D models and their textures within the game. | KuroGameMaker | 85 | Mar 18, 2026 | |
The Entity Within Dev only arttextcode | AI has been used during development to assist with creating images, text descriptions, and code. No AI-generated content is produced while the game is running. | MightyCodeDragon | - | Mar 18, 2026 | |
No, I'm not a Voenkom In-game content art | Artificial intelligence was used to create character images. | Pine Games | 101 | Mar 18, 2026 | |
Space Station «Sunset» Store/marketing art | We use generative AI tools to create some of the images. | el3_elo | - | Mar 18, 2026 | |
Prichal Store/marketing art | The game logo created using AI-based tools. | PrichalGames | - | Mar 18, 2026 | |
久我山栞の死様手帖 In-game content art | Generative AI was used solely to assist with select background assets, exclusively through Adobe Firefly, a rights-cleared tool.
No AI content is generated in real time during gameplay. | Laplacian | 740 | Mar 18, 2026 | |
Kashtah In-game content art | We utilized generative AI to create the game’s intro video, as well as to assist in the production of minor in-game assets such as handwritten notes, paintings, and certain textures. These tools were used to enhance visual variety and accelerate asset creation, while all core gameplay elements, design decisions, and final integrations were handled and refined by the development team. | Dannana Gaming | - | Mar 18, 2026 | |
Prism2033 Live AI textaudio | This game uses generative AI to support certain NPC dialogue and voice interactions. AI-generated content operates within predefined gameplay systems and is moderated to ensure it complies with platform guidelines. | CyberNest Entertainment Limited | - | Mar 18, 2026 | |
LumenKnight In-game content art | Out of 47 assets in total, only 5 were made using AI tools, specifically for some in game icons. All assets are fully credited in game. | QUANTUM MOBILE GAMES | - | Mar 18, 2026 | |
My Bloody Weekend 3 In-game content audiotextart | Use of IA:
- Speech from the Book of the Ancient
- Last song
- Some HUD elements | Necronomicon Games | - | Mar 18, 2026 | |
Somnolence In-game content artaudio | Some visual and audio assets in Somnolence were created or enhanced using AI-assisted tools during development, such as generative image and voice synthesis software.
All content has been manually reviewed, edited, and integrated by the developer to fit the game’s narrative and aesthetic design.
The game itself does not generate or modify content in real time. | Somberlight Games | - | Mar 18, 2026 | |
Hell Architect: Survivors Dev only art | Some creative mockups was made with AI by the designers, and then used by our artists as general inspiration. | Leonardo Productions | - | Mar 18, 2026 | |
Never Ending Dungeon In-game content textart | The program includes a local (offline, downloaded with the build) AI model trained by us to generate text content for adventures, NPCs, mobs, and items based on player prompts. In addition, the program includes pre-generated 3D models of props and NPCs edited by artists. | Spellarena | - | Mar 18, 2026 | |
Forbidden Fable Dev only code | This game used generative AI in a limited capacity during development to assist with Blueprint/code writing and debugging. It does not include any features that generate content or code in real time during gameplay, and no art, textures, sounds, story elements, marketing images were created using generative AI. | 에브돈:게임즈 | - | Mar 18, 2026 | |
Call of the Lake In-game content artaudio | Some visual and audio assets in this game were partially created or enhanced using generative AI tools under the developer’s supervision.
All content has been reviewed and edited manually to ensure it fits the artistic style and atmosphere of the game.
The game itself does not generate or use AI content in real time. | StarryFrame Games | - | Mar 18, 2026 | |
Blind Dog arttext | Some art and translationwere created with AI | kankan games | - | Mar 18, 2026 | |
逃出魔窟 In-game content artaudiocode | This game uses generative AI tools to create pre-rendered content during development, specifically applied in the following aspects:
Art assets: Scene concept art, character design sketches, and basic UI icon materials. All AI-generated visual content has undergone manual review, modification, and optimization to ensure consistent style and no infringement risks.
Marketing and community assets: Some background images on the store page, auxiliary elements of promotional posters, and non-core visual materials for community sharing, all complying with Steam's content guidelines.
Development assistance: Prototypes of certain sound effects and initial drafts of code snippets, all of which have passed manual verification and adjustment to ensure functional compliance and stability.
All AI-generated content has undergone strict intellectual property verification to ensure no illegal or infringing information is included, and the actual game presentation is consistent with marketing materials. | Obridge Group | - | Mar 18, 2026 | |
Quiet Office Floors In-game content art | There's one painting inside the mansion building, in chapter 2 called "Full House" chapter.
That painting was generated by OpenAI ChatGpt as texture for painting mesh.
it's not live-generate content, but it's pre-rendered by AI. | Andri Stefanus Games | - | Mar 18, 2026 | |
After Dark Store/marketing art | AI generated art is used for the capsule logo, and some other logos in the community section of the game | CodeCrunch Games | - | Mar 18, 2026 | |
Watch The Pet In-game content art | All the images inside the game and in the store was created using AI. There is no other use of AI. | Avelar Studios | - | Mar 18, 2026 | |
Wave Function 1.0 In-game content audio | This game contains AI-generated music and voice acting. | Usual Game Developer | - | Mar 18, 2026 | |
Rags 2 Riches Store/marketing textart | AI is only used in Marketing Materials (Descriptions, Images) | Krysez | - | Mar 18, 2026 | |
Squid Hunt 1923 In-game content audiotext | In-game music and localization were created using AI. | Absturz Interactive | - | Mar 18, 2026 | |
SCP: Rift Moles In-game content audiocode | ElevenLabs was utilized to produce several in-game audio elements, primarily VFX sounds, while GitHub Copilot assisted us in efficiently completing repetitive or time-consuming tasks. | Spookline | - | Mar 18, 2026 | |
Madman's Maze 2: Garret's Nightmare In-game content art | It has been used in a way for some 2D asset | Joni Hollow | - | Mar 18, 2026 | |
Battle Synth In-game content arttext | Some assets and promotional materials were created or enhanced using AI tools.
However, all game content is original, owned by the developer, and does not include unlicensed third-party material. The AI tools were used only to assist in creating art, text, and marketing visuals under full creative control. | Cow Games | 66 | Mar 18, 2026 | |
ForgeRun In-game content textart | ForgeRun does not use AI to generate gameplay content, code, or behavior during gameplay.
All in-game systems, visuals, and logic are manually designed and scripted. However, AI tools were used outside of the game for marketing and support materials, such as assisting with text writing, image concepts, and store page descriptions. | StariStudios | - | Mar 18, 2026 | |
Tokyo Outbreak: Zero In-game content artaudio | Generative AI was used in the creation of promotional images for the store, such as the logo and banners.
In addition, generative AI was used for character voice audio included in both the main game and promotional videos (PV), as well as for the production of certain video segments within the PV. | BIG GAME STONE | - | Mar 18, 2026 | |
MAZE SURVIVORS In-game content art | AI draws illustrations of the characters. | HARAMI Studio | - | Mar 18, 2026 | |
Children´s Fear In-game content art | AI was used to generate some character portraits and interface visuals in the game.
Most of the assets are AI free. | Bloody Gameworks | - | Mar 18, 2026 | |
The DeadLine In-game content art | Some of the textures used in the UI and images were generated by AI. | FiveFingers | - | Mar 18, 2026 | |
Frontiers Reach : Mercenaries In-game content artaudiotextcode | AI is used for generating marketing material and for some in-game assets both as placeholders and as long term use assets. These could include, music, 3D models, icons, and character dialogue.
AI is also used for code optimization. | Blind Alien Productions | - | Mar 18, 2026 | |
Rise of the Khan In-game content art | Small Number of small items/meshes and Images were generated by AI. | Stinky Poo Entertainment | - | Mar 18, 2026 | |
The Internet Cafe | PC방 알바 In-game content art | This game includes some pre-rendered content created using generative AI tools.
Most of the core assets and gameplay elements are non-AI.
AI was not used to generate real-time content during gameplay. | Jayhyeon Studio | - | Mar 18, 2026 | |
Hollow Ascent Store/marketing art | This game does not generate content during gameplay. AI was used only to create title and logo art. | Hollow Square | - | Mar 18, 2026 | |
Pathetic26 In-game content artaudio | This game uses AI-generated assets only in pre-rendered, non-interactive content.
Specifically, some character textures and 2D HUD elements were generated using AI tools, and certain background music tracks may include AI-assisted production via Pixabay resources.
No AI is used to generate gameplay content, logic, or code during live gameplay.
All interactive elements, level design, gameplay systems, animations, and story content were created manually by the developer. | Recollection Arc | - | Mar 18, 2026 | |
Letsss Play In-game content textart | AI was used for translation and image generation. | Alexander Zmeev | - | Mar 18, 2026 | |
Office 8 In-game content art | In the game, photorealistic images on posters and on a book were created using AI. | ChronoQuill | - | Mar 18, 2026 | |
RoadToPro In-game content art | Some background images and UI assets were created with the assistance of generative AI and were further edited and refined by the developer. | GreenTeaGame | - | Mar 18, 2026 | |
Vampire Hunter: Nightrise In-game content artaudio | We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to. | Over The Moon | 25 | Mar 18, 2026 | |
Don’t Make Her Open Her Eyes! In-game content art | The game uses AI to create some graphic assets. | Velvet Rot Games | - | Mar 18, 2026 | |
ListenUp! In-game content art | Artificial intelligence was used to create the character appearances. | Predicate games | - | Mar 18, 2026 | |
Tape Over: Night Shift In-game content art | Artificial intelligence was only used as a supportive tool in creating some marketing visuals. All gameplay, content, and art assets are fully handcrafted. | Dead Tape Studio | - | Mar 18, 2026 | |
カワサキデビルズ In-game content art | Some in-game illustrations were created using generative AI tools.
All AI-generated assets were reviewed and edited by our development team to ensure originality and compliance with copyright policies. | 株式会社ワンコネクト | - | Mar 18, 2026 | |
V.I.P Client In-game content art | There were use of Gen AI in a few of the collectibles present in the game | AndreaDzn | - | Mar 18, 2026 | |
Seventh Seal In-game content artaudio | Graphic and audio elements such as background images for UI, Main Menu Screens, sound effects and artwork. | Renderready, LLC | - | Mar 18, 2026 |