Meshy AI is used to make some props and characters in the game, also some widgets are images made with AI.
- Creator
- Temporal Realms Studio
- Reviews
- -
- Added
- Mar 18, 2026
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Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
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Meshy AI is used to make some props and characters in the game, also some widgets are images made with AI.
Some background images in the game were drawn using AI, and some background music was created using AI,capsule and library assets using AI-generated
One of the stories in the game uses a narrator voice generated by a neural network that was trained on a real narrator's voice. Narrator can be disabled.
AI was used only for the logo. No in-game elements are AI-generated.
The store page text has been created/enhanced by AI.
Store description and promotional graphics generated using AI tools.
AI has partially been used to help with the creation of the intro song, some art and 3D meshes.
用AI幫忙裡部分程式碼
In the game, photorealistic images on posters and on a book were created using AI.
Game Capsule has been done with help from AI tools
Certain visual elements within the game and marketing materials were manually created by the development team, with AI assisting in troubleshooting during development. The game's AI does not generate real-time content.
ONLY ! Some 2D arts, billboards, and adverts throughout the city are created by AI. It is also used for some of the voice actors.
We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to.
This game uses artificial intelligence (AI) to create some in-game assets, such as game icons, ingredient images, and perk visuals. All AI-generated content has been reviewed, edited, and selected by the developer before being implemented into the game. The game does not use AI to generate real-time content during gameplay, and players cannot create or influence AI-generated content while playing.
We used generative AI for the studio's logo design and for the panels displayed in the cutscene when the new game starts.
Some art has been generated using image generation tools. All images have been manually curated, adjusted, and edited to fit the game's tone and consistency — including color correction, visual cleanup, composition, and stylistic alignment.
The game to contain art assets generated by artificial intelligence
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
AI-generated art object
Some concept art and UI elements of the game have been created with AI help. AI was NOT used to create the Steam store page or marketing material. The game does NOT use AI generated code.
Logo and menu images made ai software
Some 3D models were created with generative AI tools and then added into the game.
All images are AI generated.
Images for Steam are designed with artificial intelligence support. In-game and store page translations were done using artificial intelligence. No artificial intelligence was used in the game.
The minimum number of poster elements that do not affect the gameplay were generated using AI.
This game and its store page use AI generated translations. If you would like to contribute to a better translation, please contact PacketGamingStudios@gmail.com.
For the creation of icons in the inventory and UI, AI image generation was used.
AI is used to create, enhance, and upscale some images. AI voiceover is optional (default off).
- This game progresses through a pseudo-smartphone chat app that appears within the game. Some messages and choices in the chat are generated by AI, and the story changes depending on the player’s selections. - Some character images and backgrounds are created using AI-generated images
Some images, backgrounds, characters, and styles are created by artificial intelligence.
There is Pre-Generated AI On the Store Page Capsules and some in game assets.
The game uses AI to create some graphic assets.
This game uses generated pre-rendered 3D models.
Some Marketing images are generated with AI.
During the development of D.R.I.F.T., some AI tools may have been used for optimization and generating graphics. However, AI is not used in the game at any point during gameplay.
generatet code and assets.
This game utilizes generative AI in a supplementary role to create and modify some of the image assets. Our use of generative AI includes: Creation from scratch: An image of a digital scale. Editing and processing of original/stock photos: A stylized illustration of the motorcycle used in the game's logo. Images of a fictional map book titled "Touring Mapping". Weather effects (such as adding rain) to some of the background images. The core of this game—the actual photos taken by the developer in 2007—are not generated by AI.
Haze uses AI to generate unique, procedural game content that ensures no two playthroughs are identical. AI-Generated Content: - Scene Imagery: Scenes are generated using Replicate's imagen-4 model, creating unique visual environments as players explore - Narrative & Dialogue: Google Gemini generates scene descriptions, story text, and contextual responses based on player actions - Interactive Elements: AI analyzes scenes to determine clickable areas, available actions, and discoverable items How It Works: When players explore the game world, AI services generate new scenes and narrative content in real-time based on the current story context and player choices. This creates a dynamic, branching experience where the horror unfolds differently for each player. Data Usage: Player interactions are processed to generate contextually appropriate content during gameplay. No player data is used to train AI models. Game content is generated on-demand and stored locally on the player's device.
I’m a solo dev (writer/coder) with no art budget or ability, so all visuals are AI-generated and then hand-edited by me. I spent hundreds of hours curating 300+ illustrations for character consistency: it's about 90% there, with occasional quirks I keep patching. No AI runs during gameplay (everything is pre-rendered), and all writing, choices, and code are human-made. If AI art isn’t for you, I totally understand, then please skip this game.
Listening to a story is a magic that should have no boundaries. To guarantee that the adventure maintains the same intensity, tone, and soul in every corner of the world, we chose a narration driven by state-of-the-art voice synthesis technology. This choice allows us to immediately offer a complete immersive experience in 9 languages, overcoming the barriers of reading. Your support is the engine that will allow us to evolve further, with the future goal of enriching the audio cast with professional performers.
The capsule artwork includes one AI-generated element that was refined by hand. No AI is used in the game itself.
A small portion of the content in the game was created using AI, but the majority was developed by our team.
This game contains images, sound effects, and music generated with the assistance of AI.
Use AI to generate background music that fits the story.
Some wall portraits were generated using AI tools.
The game's logo and some in-game artwork were created using generative AI.
About the characters (main characters, sub characters)... I used a real photo of a "dog" (the author's pet) as a face model, and after combining it with an analog illustration (the author's own work), I processed it with AI. For some of the mob characters and the background, I used a generative AI by prompts.
AI usage (development & marketing only). Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content. If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets. Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence.
AI-generated art object
This game features key art generated by AI. AI was also partly used to assist in the creation of specific in-game assets
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Treasures of the Maipo In-game content art | Meshy AI is used to make some props and characters in the game, also some widgets are images made with AI. | Temporal Realms Studio | - | Mar 18, 2026 | |
The King of Go In-game content artaudio | Some background images in the game were drawn using AI, and some background music was created using AI,capsule and library assets using AI-generated | Laying Game | - | Mar 18, 2026 | |
Tales In Text In-game content audio | One of the stories in the game uses a narrator voice generated by a neural network that was trained on a real narrator's voice. Narrator can be disabled. | Synthetic Mind Corp. | - | Mar 18, 2026 | |
Zombie Diner Simulator 🥩 💀 Store/marketing art | AI was used only for the logo.
No in-game elements are AI-generated. | Octo Games studio | 64 | Mar 18, 2026 | |
Chicks In Trouble Store/marketing text | The store page text has been created/enhanced by AI. | Creamative | - | Mar 18, 2026 | |
Sad Virus Shitcoin Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
Chonky Cat In-game content audioart | AI has partially been used to help with the creation of the intro song, some art and 3D meshes. | Jilted Generation Productions | - | Mar 18, 2026 | |
企布斯大冒險 Dev only code | 用AI幫忙裡部分程式碼 | 達姆豹可愛 | - | Mar 18, 2026 | |
Office 8 In-game content art | In the game, photorealistic images on posters and on a book were created using AI. | ChronoQuill | - | Mar 18, 2026 | |
Cell 413 : Mine & Survive Store/marketing art | Game Capsule has been done with help from AI tools | Meerkatt Studio | - | Mar 18, 2026 | |
Ocean Fishooter Dev only art | Certain visual elements within the game and marketing materials were manually created by the development team, with AI assisting in troubleshooting during development. The game's AI does not generate real-time content. | FALA PTE. LTD. | 10 | Mar 18, 2026 | |
BABYLON 3013 In-game content artaudio | ONLY ! Some 2D arts, billboards, and adverts throughout the city are created by AI.
It is also used for some of the voice actors. | Firewall Enigma | - | Mar 18, 2026 | |
Vampire Hunter: Nightrise In-game content artaudio | We use generative AI across all disciplines of game development with heavy amounts of human editing. That involves audio and visual art. We use it as a productivity tool so we can achieve a higher level of quality, faster, than we would have been able to. | Over The Moon | 25 | Mar 18, 2026 | |
Survival Menu Live In-game content art | This game uses artificial intelligence (AI) to create some in-game assets, such as game icons, ingredient images, and perk visuals.
All AI-generated content has been reviewed, edited, and selected by the developer before being implemented into the game.
The game does not use AI to generate real-time content during gameplay, and players cannot create or influence AI-generated content while playing. | Low Sleep Studio | - | Mar 18, 2026 | |
Skyborne Chronicles In-game content art | We used generative AI for the studio's logo design and for the panels displayed in the cutscene when the new game starts. | Ivan Gvozdanovic | - | Mar 18, 2026 | |
Winterlight - Where silence says it all In-game content art | Some art has been generated using image generation tools. All images have been manually curated, adjusted, and edited to fit the game's tone and consistency — including color correction, visual cleanup, composition, and stylistic alignment. | Eastasiasoft Limited | - | Mar 18, 2026 | |
EmberStride In-game content art | The game to contain art assets generated by artificial intelligence | Sharkgame | 12 | Mar 18, 2026 | |
Home for Friends: Loving Paws Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Vice Thief Simulator: 80s Nostalgia In-game content art | AI-generated art object | Oddi Tycoon | - | Mar 18, 2026 | |
P.A.N.D.A. In-game content art | Some concept art and UI elements of the game have been created with AI help. AI was NOT used to create the Steam store page or marketing material. The game does NOT use AI generated code. | Blitzwood | - | Mar 18, 2026 | |
Assassin of Monsters Store/marketing art | Logo and menu images made ai software | Saylor games | 14 | Mar 18, 2026 | |
Lola Maria In-game content art | Some 3D models were created with generative AI tools and then added into the game. | Kallim Studio | 14 | Mar 18, 2026 | |
Dungeon (W)Hoarders Store/marketing art | All images are AI generated. | Chad McCoskey | - | Mar 18, 2026 | |
Lost Diver In-game content textart | Images for Steam are designed with artificial intelligence support. In-game and store page translations were done using artificial intelligence. No artificial intelligence was used in the game. | Editmode | - | Mar 18, 2026 | |
The Fifth Bell Store/marketing art | The minimum number of poster elements that do not affect the gameplay were generated using AI. | Loop Nexus Games | - | Mar 18, 2026 | |
Gravity Whipped In-game content text | This game and its store page use AI generated translations. If you would like to contribute to a better translation, please contact PacketGamingStudios@gmail.com. | Packet Gaming Studios | - | Mar 18, 2026 | |
Alchimist – Secret of the Worlds In-game content art | For the creation of icons in the inventory and UI, AI image generation was used. | Alchemy Fox Studio | - | Mar 18, 2026 | |
Eternal Dreams In-game content artaudio | AI is used to create, enhance, and upscale some images.
AI voiceover is optional (default off). | Playmage | - | Mar 18, 2026 | |
今から行くね Live AI textart | - This game progresses through a pseudo-smartphone chat app that appears within the game. Some messages and choices in the chat are generated by AI, and the story changes depending on the player’s selections.
- Some character images and backgrounds are created using AI-generated images | Defios Game Studio | - | Mar 18, 2026 | |
Сакура In-game content art | Some images, backgrounds, characters, and styles are created by artificial intelligence. | SvetaSky | - | Mar 18, 2026 | |
The Last Night: Zomie Attack In-game content art | There is Pre-Generated AI On the Store Page Capsules and some in game assets. | JamieGames | - | Mar 18, 2026 | |
Don’t Make Her Open Her Eyes! In-game content art | The game uses AI to create some graphic assets. | Velvet Rot Games | - | Mar 18, 2026 | |
Knock-Knock Housekeeping Unclear art | This game uses generated pre-rendered 3D models. | MiYibo | - | Mar 18, 2026 | |
Planets and Pancakes Store/marketing art | Some Marketing images are generated with AI. | Noble | - | Mar 18, 2026 | |
D.R.I.F.T. Store/marketing art | During the development of D.R.I.F.T., some AI tools may have been used for optimization and generating graphics. However, AI is not used in the game at any point during gameplay. | ResilientLogic Games | - | Mar 18, 2026 | |
Risk it Little Biscuit Unclear codeart | generatet code and assets. | Civo | - | Mar 18, 2026 | |
ぼっち風来記:ニートの日本一周バイク旅 In-game content art | This game utilizes generative AI in a supplementary role to create and modify some of the image assets.
Our use of generative AI includes:
Creation from scratch:
An image of a digital scale.
Editing and processing of original/stock photos:
A stylized illustration of the motorcycle used in the game's logo.
Images of a fictional map book titled "Touring Mapping".
Weather effects (such as adding rain) to some of the background images.
The core of this game—the actual photos taken by the developer in 2007—are not generated by AI. | Sakura ARC | - | Mar 18, 2026 | |
Haze Live AI arttext | Haze uses AI to generate unique, procedural game content that ensures no two playthroughs are identical.
AI-Generated Content:
- Scene Imagery: Scenes are generated using Replicate's imagen-4 model, creating unique visual environments as players explore
- Narrative & Dialogue: Google Gemini generates scene descriptions, story text, and contextual responses based on player
actions
- Interactive Elements: AI analyzes scenes to determine clickable areas, available actions, and discoverable items
How It Works:
When players explore the game world, AI services generate new scenes and narrative content in real-time based on the current
story context and player choices. This creates a dynamic, branching experience where the horror unfolds differently for each
player.
Data Usage:
Player interactions are processed to generate contextually appropriate content during gameplay. No player data is used to train
AI models. Game content is generated on-demand and stored locally on the player's device. | Glassmind Interactive | - | Mar 18, 2026 | |
VHS Romance In-game content art | I’m a solo dev (writer/coder) with no art budget or ability, so all visuals are AI-generated and then hand-edited by me. I spent hundreds of hours curating 300+ illustrations for character consistency: it's about 90% there, with occasional quirks I keep patching. No AI runs during gameplay (everything is pre-rendered), and all writing, choices, and code are human-made. If AI art isn’t for you, I totally understand, then please skip this game. | Warm Neon Games | - | Mar 18, 2026 | |
Vicky The Fox In-game content audio | Listening to a story is a magic that should have no boundaries. To guarantee that the adventure maintains the same intensity, tone, and soul in every corner of the world, we chose a narration driven by state-of-the-art voice synthesis technology. This choice allows us to immediately offer a complete immersive experience in 9 languages, overcoming the barriers of reading. Your support is the engine that will allow us to evolve further, with the future goal of enriching the audio cast with professional performers. | NineLivesInteractive | - | Mar 18, 2026 | |
The Butcher's Village™ Store/marketing art | The capsule artwork includes one AI-generated element that was refined by hand. No AI is used in the game itself. | Murtaza Error | 12 | Mar 18, 2026 | |
Escape: Immersion In-game content | A small portion of the content in the game was created using AI, but the majority was developed by our team. | AzDimension, Royal Games | - | Mar 18, 2026 | |
Rosepine hotel In-game content artaudio | This game contains images, sound effects, and music generated with the assistance of AI. | VOIDBEE | - | Mar 18, 2026 | |
歐特在庫比城 Alter in Cube City Unclear audio | Use AI to generate background music that fits the story. | 方圓十米 | - | Mar 18, 2026 | |
Neverless Academy In-game content art | Some wall portraits were generated using AI tools. | Man | - | Mar 18, 2026 | |
Logic Deck In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
靴下物語ー大門ジゲンの靴下店ー In-game content art | About the characters (main characters, sub characters)...
I used a real photo of a "dog" (the author's pet) as a face model, and after combining it with an analog illustration (the author's own work), I processed it with AI.
For some of the mob characters and the background, I used a generative AI by prompts. | KNIGHT_0(ナイトー) | - | Mar 18, 2026 | |
Paws & Circuits: Reboot Earth In-game content arttextaudio | AI usage (development & marketing only).
Paws & Circuits: Reboot Earth does not generate content live in-game and does not accept user prompts or inputs. During development, generative AI was used as a supportive tool (e.g., for concept iteration, text drafts, a few placeholder voice lines, and select marketing assets and occasional placeholder textures). All outputs were manually reviewed, edited, and curated. The shipped content is static, non-interactive, and contains no live AI and no user-generated content.
If any assets are flagged via Steam’s reporting tools, they will be removed or replaced promptly. Over time, placeholders will be gradually replaced with hand-crafted assets.
Content notice: Themes of environmental pollution/cleanup and survival (possible death by cold/starvation). No combat, no graphic violence. | Flame Lashes | - | Mar 18, 2026 | |
LITTLE CAT TINY STRAYS In-game content art | AI-generated art object | Phillip Burton | - | Mar 18, 2026 | |
o_Ossel´s Odyssey In-game content art | This game features key art generated by AI. AI was also partly used to assist in the creation of specific in-game assets | creaturelab3d | - | Mar 18, 2026 |