Многие изображения, лица людей и музыкальное оформление в игре созданы с применением нейросетей
- Creator
- KickedMesh
- Reviews
- 649
- Added
- Mar 18, 2026
Public Steam disclosure research 25,706 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Многие изображения, лица людей и музыкальное оформление в игре созданы с применением нейросетей
This game currently uses AI-generated voices as a temporary solution for character dialogue. All writing, story, design, and sound direction are entirely human-made. Final human voice acting will replace these AI voices in future updates before the full release.
The background of the store interface is generated by AI
This game utilizes AI tools to assist in the localization and translation of English text content.
This game uses generative AI technology for text translation and for certain background design elements.
We are using Generative AI for our Main Capsule, Header Capsule, and Small Capsule, which are displayed across the Steam Store. In-game, a voice-changing AI tool is used to generate custom voices for voice acting.
AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand.
The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality.
Some pictures and icons are created and/or modified using AI. Text-to-speech was used for voice recordings.
This game includes some pre-generated images, textures, and videos, as well as AI-assisted translation of dialogue, created using AI tools during development.
The developers of this game have used generative AI to create various visual and audio aspects of the experience.
Some in-game illustrations were created using generative AI tools. All AI-generated assets were reviewed and edited by our development team to ensure originality and compliance with copyright policies.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
This game uses AI-generated illustrations.
Some visual assets (icons, artwork) and parts of the music were created using artificial intelligence.
The music in this game is AI-generated. The creator has subscribed to a music generation website and fully complies with its rules.
Artificial intelligence was used only for generating promotional and cover images. No AI systems are used in gameplay, story, or player interactions.
The project makes use of AI as a support tool in the creation of Steam banners and marketing assets, especially for refining colors and lighting. This assistance is crucial because our designer is color-blind (yes, daltonic), and AI helps ensure that the visual presentation maintains the intended impact and consistency. In this way, technology complements creativity, guaranteeing banners that are both aesthetically appealing and effective for promotion.
use AI only for concept arts and maybe on marketing materials. no AI generated content inside the game.
There were use of Gen AI in a few of the collectibles present in the game
As a solo developer, transparency with my players is essential to me. That's why I want to clarify that I have used artificial intelligence tools to assist in the creative process of Celestial Deus. Working alone on a project of this scope requires finding creative solutions. AI allowed me to bring my artistic vision to life where my own skills or resources were limited. Here is how it was used: Skybox: The skybox, which depicts a stylized sky filled with large clouds as if viewed from a great height, was generated by an AI to match the game's unique atmosphere. Voice Acting: To bring the characters to life, I first recorded all their voices myself. Then, I used an AI to transform my voice recordings, ensuring that each voice perfectly matches the personality and character of the deity it represents. Music: I composed the foundational music tracks myself, and then used AI to remix and enhance them. This gave them more style and complexity for a more immersive ambiance. My approach was always to use my own creations as a starting point and guide these tools, allowing me to deliver a more complete experience than I could have achieved on my own.
Graphic and audio elements such as background images for UI, Main Menu Screens, sound effects and artwork.
Some resources were generated using AI.
This game utilizes generative artificial intelligence as an assistive tool in the localization process for a wide range of languages; however, every line of dialogue and text has undergone rigorous human curation. The goal was to preserve the cultural nuances and emotional integrity of the narrative across all 29 languages, ensuring an authentic horror experience no matter where you are. The narrative structure, sound design, and art were created and directed entirely by humans, without any AI support.
Promotional images and some pixel art assets in this game were generated by AI.
使用ai生成游戏代码,部分图片素材由ai生成后手动修改
Characters and backgrounds
All translations except English and Russian.
This game may include some AI-assisted assets created during development, such as background art or text drafts. All gameplay content is fixed and not generated dynamically during play.
AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles.
Localized for Accessibility To make our stories accessible to as many players as possible, we have used AI-assisted translation for French, German, Italian, Russian, Ukrainian, and Turkish. As a small team, we have worked hard to provide the best possible context for every scene, but we know AI isn't perfect. If you encounter any awkward phrasing or errors, please let us know! Your feedback helps us improve the experience for everyone. Report Issues via Steam Discussions or Support Link
This game does not use generative AI to create content during gameplay. Generative AI tools have been used in a limited way during development to assist in creating some marketing assets (such as concept art and sound effects). These assets are curated, edited, and finalized by the developers to ensure quality and originality. In-game systems such as enemy behavior, wave generation, and co-op difficulty scaling rely on traditional game AI logic, not generative AI.
This game uses artificial intelligence only to create static character portraits during dialogues. All gameplay, animations, mechanics, and other elements were developed traditionally. AI was used as an artistic tool to give style and personality to the characters in their conversations.
This game uses AI-generated images only for non-interactive content such as menu artwork and icons. No live AI generation occurs during gameplay, and AI is not used to create story, dialogue, or dynamic game mechanics.
Some images and sounds were additionally generated by AI-assisted tools.
This game uses generative AI for the creation of the title screen background image, the in-game background music, and various texture images.
This game uses generative AI tools to assist in the creation of certain art assets and narration voices. All AI-generated content has been carefully reviewed, edited, and integrated by the developer to ensure originality, consistency, and compliance with Steam’s content rules.
some tickets design.
AI tools were used in a limited capacity during development to assist with concept art, promotional material, background music, design ideation, and co-writing some descriptive text. No AI is used in actual gameplay, player interaction, or game logic.
This game includes limited use of generative AI during development. Generative AI was used in the creation of the game’s logo and certain background visuals, and was used to generate a small number of sound effects. Additional audio assets were sourced from third-party asset stores and integrated into the project in accordance with their licenses. All remaining content, including gameplay design, implementation, art, and systems, was created directly by the developer. No generative AI is used during gameplay and it does not affect the player experience.
Voice audio generated by ElevenLabs AI. Voice filters and effects do not use AI.
for marketing materials, and this game uses AI-generated voices for some character dialogue and narration
Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game.
An LLM was used for some text, marketing and video backgrounds.
Image Generation. text Generation. coding
Some items and backgrounds in the game were generated by AI and then processed again.
Some icons in the game are generated using AI.
Some images, textures, text elements, sounds, music, names, and marketing copy for the game were created with the assistance of generative AI tools.
AI was used to generate some of the voices in the game and some of the images seen in the game.
Used for creating the game banner
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Скуф на даче In-game content artaudio | Многие изображения, лица людей и музыкальное оформление в игре созданы с применением нейросетей | KickedMesh | 649 | Mar 18, 2026 | |
Channel 51 In-game content audio | This game currently uses AI-generated voices as a temporary solution for character dialogue.
All writing, story, design, and sound direction are entirely human-made.
Final human voice acting will replace these AI voices in future updates before the full release. | Made By Gigi | - | Mar 18, 2026 | |
大千世界2 The Stupendous World Store/marketing art | The background of the store interface is generated by AI | 滑稽工作室 | - | Mar 18, 2026 | |
白乌鸦堡LOOP In-game content text | This game utilizes AI tools to assist in the localization and translation of English text content. | Alpacat | - | Mar 18, 2026 | |
Exit Lab -15 Rooms- In-game content textart | This game uses generative AI technology for text translation and for certain background design elements. | INTENSE | - | Mar 18, 2026 | |
Vichitra - Chakra In-game content audio | We are using Generative AI for our Main Capsule, Header Capsule, and Small Capsule, which are displayed across the Steam Store. In-game, a voice-changing AI tool is used to generate custom voices for voice acting. | The Chakra Games | - | Mar 18, 2026 | |
Les aventures d'Emilie à Paris In-game content art | AI tools were used during development to create the game's logo and certain building models in the Paris cityscape. All assets were curated and refined by hand. | Vernepixel lab | 21 | Mar 18, 2026 | |
WonderLang Mandarin Chinese Dev only art | The vast majority of the artwork in the game was created by our team of artists, hired freelancers or purchased on market places. In some cases, AI was used to generate reference images to assist with the creative process, but all final assets were either fully redrawn or significantly refined by human artists to ensure quality and originality. | bair games | - | Mar 18, 2026 | |
Hadal In-game content artaudio | Some pictures and icons are created and/or modified using AI.
Text-to-speech was used for voice recordings. | CoralHeavens | - | Mar 18, 2026 | |
幽限会社わらし不動産 In-game content arttext | This game includes some pre-generated images, textures, and videos, as well as AI-assisted translation of dialogue, created using AI tools during development. | Studio非 | 21 | Mar 18, 2026 | |
Singularity In-game content artaudio | The developers of this game have used generative AI to create various visual and audio aspects of the experience. | Fractal Mind Studios | - | Mar 18, 2026 | |
カワサキデビルズ In-game content art | Some in-game illustrations were created using generative AI tools.
All AI-generated assets were reviewed and edited by our development team to ensure originality and compliance with copyright policies. | 株式会社ワンコネクト | - | Mar 18, 2026 | |
Mourningwood Lodge2:Hidden Voice In-game content art | We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality. | MYSTERY CROWN | 132 | Mar 18, 2026 | |
ホシマン In-game content art | This game uses AI-generated illustrations. | ビビンドン | - | Mar 18, 2026 | |
Sancta In-game content artaudio | Some visual assets (icons, artwork) and parts of the music were created using artificial intelligence. | Jan Lebeda | - | Mar 18, 2026 | |
Kitty Cauldron In-game content audio | The music in this game is AI-generated. The creator has subscribed to a music generation website and fully complies with its rules. | Team QiLin | - | Mar 18, 2026 | |
Debuff Party Store/marketing art | Artificial intelligence was used only for generating promotional and cover images. No AI systems are used in gameplay, story, or player interactions. | GamesMrkt | - | Mar 18, 2026 | |
MIA Store/marketing art | The project makes use of AI as a support tool in the creation of Steam banners and marketing assets, especially for refining colors and lighting.
This assistance is crucial because our designer is color-blind (yes, daltonic), and AI helps ensure that the visual presentation maintains the intended impact and consistency.
In this way, technology complements creativity, guaranteeing banners that are both aesthetically appealing and effective for promotion. | Trigger The Monster | - | Mar 18, 2026 | |
INNOCENTS - the lost echoes Store/marketing art | use AI only for concept arts and maybe on marketing materials. no AI generated content inside the game. | Llamagic Studios | - | Mar 18, 2026 | |
V.I.P Client In-game content art | There were use of Gen AI in a few of the collectibles present in the game | AndreaDzn | - | Mar 18, 2026 | |
Celestial DEUS + Aleatores Palace audio | As a solo developer, transparency with my players is essential to me. That's why I want to clarify that I have used artificial intelligence tools to assist in the creative process of Celestial Deus. Working alone on a project of this scope requires finding creative solutions. AI allowed me to bring my artistic vision to life where my own skills or resources were limited.
Here is how it was used:
Skybox: The skybox, which depicts a stylized sky filled with large clouds as if viewed from a great height, was generated by an AI to match the game's unique atmosphere.
Voice Acting: To bring the characters to life, I first recorded all their voices myself. Then, I used an AI to transform my voice recordings, ensuring that each voice perfectly matches the personality and character of the deity it represents.
Music: I composed the foundational music tracks myself, and then used AI to remix and enhance them. This gave them more style and complexity for a more immersive ambiance.
My approach was always to use my own creations as a starting point and guide these tools, allowing me to deliver a more complete experience than I could have achieved on my own. | Batpolygon | - | Mar 18, 2026 | |
Seventh Seal In-game content artaudio | Graphic and audio elements such as background images for UI, Main Menu Screens, sound effects and artwork. | Renderready, LLC | - | Mar 18, 2026 | |
The Baby is Here Unclear | Some resources were generated using AI. | El Abrigo de Paulo | - | Mar 18, 2026 | |
Before the Silence Claims: In Absentia In-game content text | This game utilizes generative artificial intelligence as an assistive tool in the localization process for a wide range of languages; however, every line of dialogue and text has undergone rigorous human curation. The goal was to preserve the cultural nuances and emotional integrity of the narrative across all 29 languages, ensuring an authentic horror experience no matter where you are.
The narrative structure, sound design, and art were created and directed entirely by humans, without any AI support. | Remnescens | - | Mar 18, 2026 | |
Extraction Manifest In-game content art | Promotional images and some pixel art assets in this game were generated by AI. | Hello Mirror | - | Mar 18, 2026 | |
Ship Battle In-game content artcode | 使用ai生成游戏代码,部分图片素材由ai生成后手动修改 | arice | - | Mar 18, 2026 | |
Gnomes Garden: Mask of The Rat King Unclear art | Characters and backgrounds | 8floor ltd | - | Mar 18, 2026 | |
Vivisection In-game content text | All translations except English and Russian. | LampDog Studio | - | Mar 18, 2026 | |
The Things I Left Behind In-game content arttext | This game may include some AI-assisted assets created during development, such as background art or text drafts. All gameplay content is fixed and not generated dynamically during play. | Big Little Man | - | Mar 18, 2026 | |
Blood and Dust In-game content artaudiotext | AI was used to generate custom icons and sprites, such as inventory items, map markers, and logos. We also used AI for NPC voice acting and spell checking in subtitles. | PiggyNose Games | - | Mar 18, 2026 | |
Bochi Collection In-game content text | Localized for Accessibility
To make our stories accessible to as many players as possible, we have used AI-assisted translation for French, German, Italian, Russian, Ukrainian, and Turkish.
As a small team, we have worked hard to provide the best possible context for every scene, but we know AI isn't perfect. If you encounter any awkward phrasing or errors, please let us know! Your feedback helps us improve the experience for everyone.
Report Issues via Steam Discussions or Support Link | Alan Gaspar | 13 | Mar 18, 2026 | |
让魔法再次伟大 In-game content artaudio | This game does not use generative AI to create content during gameplay.
Generative AI tools have been used in a limited way during development to assist in creating some marketing assets (such as concept art and sound effects). These assets are curated, edited, and finalized by the developers to ensure quality and originality.
In-game systems such as enemy behavior, wave generation, and co-op difficulty scaling rely on traditional game AI logic, not generative AI. | JOSOUL | - | Mar 18, 2026 | |
Iria In-game content art | This game uses artificial intelligence only to create static character portraits during dialogues. All gameplay, animations, mechanics, and other elements were developed traditionally. AI was used as an artistic tool to give style and personality to the characters in their conversations. | Etamott | - | Mar 18, 2026 | |
Solo Chef Simulator In-game content art | This game uses AI-generated images only for non-interactive content such as menu artwork and icons. No live AI generation occurs during gameplay, and AI is not used to create story, dialogue, or dynamic game mechanics. | North Disk | - | Mar 18, 2026 | |
The Golden Horde: Story of Jambul In-game content artaudio | Some images and sounds were additionally generated by AI-assisted tools. | Doomers Entertainment | - | Mar 18, 2026 | |
SteelMechBattle In-game content artaudio | This game uses generative AI for the creation of the title screen background image, the in-game background music, and various texture images. | SteelGearWorks | - | Mar 18, 2026 | |
Optasia: The Last Visit In-game content artaudio | This game uses generative AI tools to assist in the creation of certain art assets and narration voices. All AI-generated content has been carefully reviewed, edited, and integrated by the developer to ensure originality, consistency, and compliance with Steam’s content rules. | Optasia Studio | - | Mar 18, 2026 | |
Feria 3000 Unclear | some tickets design. | MISEN | - | Mar 18, 2026 | |
Mechanis Obscura In-game content artaudiotext | AI tools were used in a limited capacity during development to assist with
concept art, promotional material, background music, design ideation,
and co-writing some descriptive text.
No AI is used in actual gameplay, player interaction, or game logic. | Konstantinos Klimantakis | - | Mar 18, 2026 | |
Kriv Solas In-game content artaudio | This game includes limited use of generative AI during development.
Generative AI was used in the creation of the game’s logo and certain background visuals, and was used to generate a small number of sound effects.
Additional audio assets were sourced from third-party asset stores and integrated into the project in accordance with their licenses.
All remaining content, including gameplay design, implementation, art, and systems, was created directly by the developer.
No generative AI is used during gameplay and it does not affect the player experience. | Digiairy | - | Mar 18, 2026 | |
Terminal In-game content audio | Voice audio generated by ElevenLabs AI. Voice filters and effects do not use AI. | Terminal CLS LLC | - | Mar 18, 2026 | |
SilentWard In-game content audio | for marketing materials, and this game uses AI-generated voices for some character dialogue and narration | Pavan | - | Mar 18, 2026 | |
Purrfect Tanks - The Yarnpocalypse In-game content artaudio | Some visual and/or audio assets were created using AI tools and then manually edited and integrated by the developer. No live AI generation is present in the game. | DevBacon | - | Mar 18, 2026 | |
Clive is a Good Guy Store/marketing textart | An LLM was used for some text, marketing and video backgrounds. | Indolent Games | - | Mar 18, 2026 | |
Dystopia Girls : Countdown Unclear arttextcode | Image Generation.
text Generation.
coding | Jeremy Kim | - | Mar 18, 2026 | |
AFKandia - Epoch of Idle In-game content art | Some items and backgrounds in the game were generated by AI and then processed again. | Yang++ Game Studio | 61 | Mar 18, 2026 | |
宠物猎人:抓捕 In-game content art | Some icons in the game are generated using AI. | Guo Zilong | - | Mar 18, 2026 | |
D.I.G. — Discover Infinite Galaxies In-game content arttextaudio | Some images, textures, text elements, sounds, music, names, and marketing copy for the game were created with the assistance of generative AI tools. | BloomSpaceGames | - | Mar 18, 2026 | |
Kingdom of Poland: 1410 In-game content audioart | AI was used to generate some of the voices in the game and some of the images seen in the game. | Prosuntal Games Studio | - | Mar 18, 2026 | |
Bunny Hopper Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 |