Some art assets were generated using AI and then manually refined and adjusted.
- Creator
- QZ Studio
- Reviews
- -
- Added
- Sep 7, 2026
Public Steam disclosure research 26,750 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some art assets were generated using AI and then manually refined and adjusted.
Some assets are AI generated
This game uses generative AI tools to create some of its content, including logo and icon images, 3D models, and in-game text such as UI captions and descriptions. All AI-generated content is reviewed and adjusted by the developer.
Some assets were created or edited with generative AI tools. No AI content is generated during gameplay.
The game images and music are AI-generated. All AI-generated materials have been adjusted, edited and post-processed by the developer
Generative AI tools were used to assist with the creation of music, sound effects, and localized text.
The game uses AI for generating the assets
Some of the buildings, characters, and hiding objects in the game’s maps were generated using AI.
This game includes some static images and audio materials that were pre-generated by AI tools during the development stage and have been incorporated into the game. They were not generated in real time.
我在开发过程中使用了AI工具来生成部分3D模型和贴图及音频作为基础资产。所有由AI生成的资产在最终整合到游戏前,均经过了人工筛选、编辑和优化,以确保其符合游戏的艺术风格和质量标准。
As a small indie team, some of our initial localizations will use AI-assisted translation, and we hope to have them professionally reviewed and polished as our budget grows.
Some art assets including card illustrations, character and prop art were created with the assistance of generative‑AI tools during development. All AI‑assisted materials have been manually reviewed, edited and reworked. No content is dynamically generated by AI during gameplay.
In Game: Icons and splash screens in the game have been generated during the development process using artificial intelligence. Store page: Images on the store page have been generated using artificial intelligence, with exception of in game screen shots which are not made using AI.
Some visual assets in Pousse Pousse were created with the assistance of generative AI tools during development. No AI-generated content is created during gameplay.
As this is an indie game, some of the character illustrations and art assets are AI‑generated.
During the early stages of development, I used AI tools as a creative and technical aid, mainly to help with parts of the code and to create early drafts of some background artwork. These were only starting points in the development process. The materials were then reviewed, adapted, modified, and integrated as part of the game’s overall development.
This game used generative AI during development as a programming aid, assisting with the writing, debugging, and optimization of portions of the source code. All AI-assisted code was reviewed, edited, and tested by the developer before inclusion.
THE LAST LOGIN uses pre-generated AI-assisted content in selected visual assets, character voice-over, music, and sound effects. All AI-assisted content was created during development and is included as fixed game content. No AI content is generated during gameplay.
The game's localizations were made using AI.
Generative AI was used to assist with drafting and translating written text for the Steam store page and some in-game text. All AI-assisted text is reviewed and edited by the developer before use. No generative AI is used during gameplay, and the game contains no live-generated AI content.
The avatar assets we use are created by generating initial drafts with AI, followed by manual post-processing and compositing.
The game uses AI tools to assist in generating background graphics and supporting the artistic process. AI is also used to aid in translation and localization, making the game available in multiple regions and languages.
in-game texts, news localization, promotional pictures
Text-based conversations with 12dora in-game are produced in real time while the game is running, powered by an integrated large language model (LLM).
all the pictures are generated by artificial intelligence.
Generative AI tools were used during development to assist with portions of programming code and to draft portions of the store-page text. All outputs were reviewed and edited by the development team. No AI-generated artwork, audio, or other visual assets are included in the released game or store materials. The game does not use generative AI during gameplay.
Generative AI was used during development to assist with the creation of selected UI graphics, localization, and text content. All AI-assisted content was reviewed and edited by the developer before being included in the final product. The game does not generate AI content during gameplay.
The logos and some UI elements were upgraded by IA to better quality.
AI tools were used during development as a programming and brainstorming assistant: the game's code were written with AI assistance under my direction and review, and I used AI to talk through design ideas. All art, audio, and text in the game itself are either hand-made, procedurally generated by the game's own code, or sourced from credited CC0 asset packs (big thanks to Kenney Vleugels).
Some store page and marketing artwork (including capsule images) was created with generative AI tools. Gameplay, trailers, and screenshots are captured from the game itself. The game does not use generative AI during play and does not connect to external AI services.
Generative AI tools were used to assist in the creation of some visual assets, 3D assets, and music used in the game. All AI-assisted content was reviewed, edited, and integrated by the developer before being included in the final game.
i used ai for some images
AI was used for some in-game localization, and translation.
This game uses generative AI tools during development. Some textures were created with AI image-generation models as part of the art pipeline, and portions of the text (such as store page copy and in-game descriptions) were drafted with AI assistance and then reviewed and edited by the developer. No content is generated in real time during gameplay.
Generative AI was used to create some of the in-game UI images and graphical assets, as well as the background music (BGM) featured in the game's trailer. Generative AI was also used as an assistive tool for translating and localizing in-game text into multiple languages.
Generative AI tools assisted with some pre-generated artwork, localization, and written copy during development. All included outputs were selected, reviewed, and edited by the developer before shipping. The game does not generate AI content during gameplay and does not connect to external AI services.
Generative AI was used throughout the development process. It was utilized alongside the developer to assist with tasks. Notably: debugging, localization, asset creation, and marketing materials. All AI-generated content was reviewed, edited, and integrated by the developer to ensure both quality and consistency standards were met.
Some visual assets in Leg It: Don't Stop, including character and environment artwork, were created with the assistance of generative AI tools and then selected, edited, and integrated into the game by the developer. The game does not generate AI content during gameplay.
To improve the game's visual quality and overall player experience, generative AI was used in the creation of some art assets.
Some in-game images, such as backgrounds and props, were created with generative AI (Adobe Firefly) and then edited and adjusted before use. All character illustrations and key art are hand-drawn. The scenario and in-game text are based on human-created concepts and structure; AI was used to assist with early drafts, and all final content was edited and finalized by hand. AI tools were also used to assist programming during development.
Some of the game's art assets were generated with the assistance of AI. All such assets have been carefully reviewed to ensure they do not infringe on third-party rights or violate Steam's policies.
AI-generated images
Generative AI tools were used during development to help create visual assets for this game, including character art, environments such as the temple, weapons, and other in-game artwork, as well as store and marketing images (capsule art, logo, and store background). All AI-assisted content was reviewed, edited, and finalized by the developer, who holds the rights to use it. No AI-generated content is created live during gameplay.
Generative AI was used to assist in the creation of some pre-generated visual assets, including character models, props, environmental assets, and textures. All AI-assisted content was reviewed, edited, and integrated into the game by the developer. The game does not generate AI content during gameplay.
Generative AI was used to create some of the artwork shown on the Steam store page and related marketing assets. No generative AI is used during gameplay.
Generative AI was used to assist in the creation of some game assets, including audio and visual elements. These assets were reviewed and integrated into the game by the developer.
Some current artworks are AI-generated as well as ingame assets, However before full relaase all AI Generated artwork will be replaced.
Some 3D character and creature models in this game were created with AI-assisted generation tools (Meshy) as a starting point, then hand-finished, rigged, textured, and integrated by the developer in Blender and Unity. Some quest dialogue text was also written with AI assistance and edited by the developer before being included in the game. No content is generated in real time during gameplay — everything players see is fixed at build time and has been reviewed and edited by hand.
VIdeo puzzle elements were crafted with a generative AI tool
Generative AI tools were used during development to assist with creating and refining some visual concepts and game assets. AI was also used as a development aid for tasks such as prototyping and programming assistance. All generated content was reviewed, selected, and integrated by the developer, and the game does not generate AI content during normal gameplay
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Desktop Slime Graveyard: Tap Reaper In-game content art | Some art assets were generated using AI and then manually refined and adjusted. | QZ Studio | - | Sep 7, 2026 | |
Adventures of Popatlal In-game content | Some assets are AI generated | tmkocplay | - | Sep 7, 2026 | |
CityGenesis In-game content arttext | This game uses generative AI tools to create some of its content, including logo and icon images, 3D models, and in-game text such as UI captions and descriptions. All AI-generated content is reviewed and adjusted by the developer. | Sato Kenta | - | Sep 7, 2026 | |
MOTHERWARD In-game content art | Some assets were created or edited with generative AI tools. No AI content is generated during gameplay. | Budgie Pixels | - | Sep 7, 2026 | |
在樱花永不凋零的永恒之夜 In-game content artaudio | The game images and music are AI-generated. All AI-generated materials have been adjusted, edited and post-processed by the developer | 小方KAGAYA | - | Sep 7, 2026 | |
Whispers in Clay In-game content audiotext | Generative AI tools were used to assist with the creation of music, sound effects, and localized text. | lughandpiv | - | Sep 7, 2026 | |
Star Duality In-game content art | The game uses AI for generating the assets | Sjerrul | - | Sep 7, 2026 | |
这里不对劲 In-game content art | Some of the buildings, characters, and hiding objects in the game’s maps were generated using AI. | 狂猫工作室 | - | Sep 7, 2026 | |
Armored clash In-game content artaudio | This game includes some static images and audio materials that were pre-generated by AI tools during the development stage and have been incorporated into the game. They were not generated in real time. | SHIYUANHUI | - | Sep 7, 2026 | |
钓鱼加卡牌有没有搞头 In-game content artaudio | 我在开发过程中使用了AI工具来生成部分3D模型和贴图及音频作为基础资产。所有由AI生成的资产在最终整合到游戏前,均经过了人工筛选、编辑和优化,以确保其符合游戏的艺术风格和质量标准。 | 有没有搞头 | - | Sep 7, 2026 | |
Bottled Fantasy In-game content text | As a small indie team, some of our initial localizations will use AI-assisted translation, and we hope to have them professionally reviewed and polished as our budget grows. | MBTactIcs Lab | - | Sep 7, 2026 | |
麒麟刀 In-game content art | Some art assets including card illustrations, character and prop art were created with the assistance of generative‑AI tools during development. All AI‑assisted materials have been manually reviewed, edited and reworked. No content is dynamically generated by AI during gameplay. | Zyjoyland Games | - | Sep 7, 2026 | |
Couch Pirates In-game content art | In Game: Icons and splash screens in the game have been generated during the development process using artificial intelligence.
Store page: Images on the store page have been generated using artificial intelligence, with exception of in game screen shots which are not made using AI. | Manovian | - | Sep 7, 2026 | |
Pousse Pousse In-game content art | Some visual assets in Pousse Pousse were created with the assistance of generative AI tools during development. No AI-generated content is created during gameplay. | Two NPCs | - | Sep 7, 2026 | |
迷失小镇 In-game content art | As this is an indie game, some of the character illustrations and art assets are AI‑generated. | HouXi | - | Sep 7, 2026 | |
Gemorium Dev only artcode | During the early stages of development, I used AI tools as a creative and technical aid, mainly to help with parts of the code and to create early drafts of some background artwork. These were only starting points in the development process. The materials were then reviewed, adapted, modified, and integrated as part of the game’s overall development. | Bagosz Dev | - | Sep 7, 2026 | |
ONE MORE BITE! Dev only code | This game used generative AI during development as a programming aid, assisting with the writing, debugging, and optimization of portions of the source code. All AI-assisted code was reviewed, edited, and tested by the developer before inclusion. | MusuGame | - | Sep 7, 2026 | |
THE LAST LOGIN In-game content artaudio | THE LAST LOGIN uses pre-generated AI-assisted content in selected visual assets, character voice-over, music, and sound effects. All AI-assisted content was created during development and is included as fixed game content. No AI content is generated during gameplay. | IS-TL | - | Sep 7, 2026 | |
Reflections at Frostkorn In-game content text | The game's localizations were made using AI. | Tonguç Bodur | - | Sep 7, 2026 | |
BUNSIK In-game content text | Generative AI was used to assist with drafting and translating written text for the Steam store page and some in-game text. All AI-assisted text is reviewed and edited by the developer before use. No generative AI is used during gameplay, and the game contains no live-generated AI content. | BENTCUBE | - | Sep 7, 2026 | |
VMateGO In-game content art | The avatar assets we use are created by generating initial drafts with AI, followed by manual post-processing and compositing. | YUNLUE HORIZON CONSULTING GROUP LIMITED | - | Sep 7, 2026 | |
Last Good Festival In-game content arttext | The game uses AI tools to assist in generating background graphics and supporting the artistic process. AI is also used to aid in translation and localization, making the game available in multiple regions and languages. | WelesGames | - | Sep 7, 2026 | |
SOMNIUS In-game content textart | in-game texts, news localization, promotional pictures | STFGames | - | Sep 7, 2026 | |
主播养成12dora - Pet Streamer 12dora Live AI text | Text-based conversations with 12dora in-game are produced in real time while the game is running, powered by an integrated large language model (LLM). | SxxGames | - | Sep 6, 2026 | |
Visual Novel: EVENING BROADCAST In-game content art | all the pictures are generated by artificial intelligence. | Reanim Games | 12 | Sep 6, 2026 | |
Rush Out Death Store/marketing codetext | Generative AI tools were used during development to assist with portions of programming code and to draft portions of the store-page text. All outputs were reviewed and edited by the development team. No AI-generated artwork, audio, or other visual assets are included in the released game or store materials. The game does not use generative AI during gameplay. | PINGDINGSHAN MENGYE GAME TECHNOLOGY CO., LTD. | - | Sep 6, 2026 | |
Night Shift: Something Is Wrong In-game content arttext | Generative AI was used during development to assist with the creation of selected UI graphics, localization, and text content. All AI-assisted content was reviewed and edited by the developer before being included in the final product. The game does not generate AI content during gameplay. | biges | - | Sep 6, 2026 | |
Compact Racing: Dirty Trucks 4x4 In-game content art | The logos and some UI elements were upgraded by IA to better quality. | Softdimension Games | - | Sep 6, 2026 | |
Minevester Dev only code | AI tools were used during development as a programming and brainstorming assistant: the game's code were written with AI assistance under my direction and review, and I used AI to talk through design ideas. All art, audio, and text in the game itself are either hand-made, procedurally generated by the game's own code, or sourced from credited CC0 asset packs (big thanks to Kenney Vleugels). | Arkamia | - | Sep 6, 2026 | |
Perfumer's Life Simulator Store/marketing art | Some store page and marketing artwork (including capsule images) was created with generative AI tools. Gameplay, trailers, and screenshots are captured from the game itself. The game does not use generative AI during play and does not connect to external AI services. | ZirZirZir Games | - | Sep 6, 2026 | |
Hansel & Cookie In-game content artaudio | Generative AI tools were used to assist in the creation of some visual assets, 3D assets, and music used in the game. All AI-assisted content was reviewed, edited, and integrated by the developer before being included in the final game. | JAEYOUNG LEE | - | Sep 6, 2026 | |
itmoves Unclear art | i used ai for some images | Catchy | - | Sep 6, 2026 | |
A Game About Picking Up Trash In-game content text | AI was used for some in-game localization, and translation. | HopeOn Games | - | Sep 6, 2026 | |
Charmwick: Magic Village Market In-game content arttext | This game uses generative AI tools during development. Some textures were created with AI image-generation models as part of the art pipeline, and portions of the text (such as store page copy and in-game descriptions) were drafted with AI assistance and then reviewed and edited by the developer. No content is generated in real time during gameplay. | CMEnt | - | Sep 6, 2026 | |
Balance Due In-game content artaudiotext | Generative AI was used to create some of the in-game UI images and graphical assets, as well as the background music (BGM) featured in the game's trailer. Generative AI was also used as an assistive tool for translating and localizing in-game text into multiple languages. | Leon D Games | - | Sep 6, 2026 | |
Ability Roulette - Last Round Express In-game content arttext | Generative AI tools assisted with some pre-generated artwork, localization, and written copy during development. All included outputs were selected, reviewed, and edited by the developer before shipping. The game does not generate AI content during gameplay and does not connect to external AI services. | VEB AUTOMEISHN LLC | - | Sep 6, 2026 | |
Section 80 In-game content arttext | Generative AI was used throughout the development process. It was utilized alongside the developer to assist with tasks. Notably: debugging, localization, asset creation, and marketing materials. All AI-generated content was reviewed, edited, and integrated by the developer to ensure both quality and consistency standards were met. | ZaxtorGameS | - | Sep 6, 2026 | |
Leg It: Don't Stop In-game content art | Some visual assets in Leg It: Don't Stop, including character and environment artwork, were created with the assistance of generative AI tools and then selected, edited, and integrated into the game by the developer. The game does not generate AI content during gameplay. | BonTess Studios | - | Sep 6, 2026 | |
Hist Maker: ReMake In-game content art | To improve the game's visual quality and overall player experience, generative AI was used in the creation of some art assets. | Duke Studio | - | Sep 6, 2026 | |
Re+pray Signals: Echoes Still Wait In-game content arttextcode | Some in-game images, such as backgrounds and props, were created with generative AI (Adobe Firefly) and then edited and adjusted before use. All character illustrations and key art are hand-drawn. The scenario and in-game text are based on human-created concepts and structure; AI was used to assist with early drafts, and all final content was edited and finalized by hand. AI tools were also used to assist programming during development. | Tetherea Studio | - | Sep 6, 2026 | |
Artifact Tracer In-game content art | Some of the game's art assets were generated with the assistance of AI. All such assets have been carefully reviewed to ensure they do not infringe on third-party rights or violate Steam's policies. | RabbitHole | - | Sep 6, 2026 | |
LifeReplay Unclear art | AI-generated images | Dagou Studio | - | Sep 6, 2026 | |
Jwala: Himalayan Temple Defense In-game content art | Generative AI tools were used during development to help create visual assets for this game, including character art, environments such as the temple, weapons, and other in-game artwork, as well as store and marketing images (capsule art, logo, and store background). All AI-assisted content was reviewed, edited, and finalized by the developer, who holds the rights to use it. No AI-generated content is created live during gameplay. | MonkVerse | - | Sep 6, 2026 | |
HUNTMAZE In-game content art | Generative AI was used to assist in the creation of some pre-generated visual assets, including character models, props, environmental assets, and textures. All AI-assisted content was reviewed, edited, and integrated into the game by the developer. The game does not generate AI content during gameplay. | Creative Nightmares | - | Sep 6, 2026 | |
THE HOLE Store/marketing art | Generative AI was used to create some of the artwork shown on the Steam store page and related marketing assets. No generative AI is used during gameplay. | neo studio | - | Sep 6, 2026 | |
Snowstorm of the mind In-game content artaudio | Generative AI was used to assist in the creation of some game assets, including audio and visual elements. These assets were reviewed and integrated into the game by the developer. | iGlatolenko | - | Sep 6, 2026 | |
Broadband Architect In-game content art | Some current artworks are AI-generated as well as ingame assets, However before full relaase all AI Generated artwork will be replaced. | Thomas Lee | - | Sep 6, 2026 | |
Elven Age In-game content arttext | Some 3D character and creature models in this game were created with AI-assisted generation tools (Meshy) as a starting point, then hand-finished, rigged, textured, and integrated by the developer in Blender and Unity. Some quest dialogue text was also written with AI assistance and edited by the developer before being included in the game. No content is generated in real time during gameplay — everything players see is fixed at build time and has been reviewed and edited by hand. | Akai Kitsune Studio | - | Sep 6, 2026 | |
Pirouette & Smile In-game content art | VIdeo puzzle elements were crafted with a generative AI tool | Hands of Song | - | Sep 6, 2026 | |
BumpBall In-game content artcode | Generative AI tools were used during development to assist with creating and refining some visual concepts and game assets. AI was also used as a development aid for tasks such as prototyping and programming assistance. All generated content was reviewed, selected, and integrated by the developer, and the game does not generate AI content during normal gameplay | SometimesGood | - | Sep 6, 2026 |