Some store and menu text was drafted with AI help. No AI art, no AI music, no AI at runtime.
- Creator
- Spatter Studios
- Reviews
- -
- Added
- Sep 6, 2026
Public Steam disclosure research 26,750 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some store and menu text was drafted with AI help. No AI art, no AI music, no AI at runtime.
Generative AI tools were used during development as part of the production workflow for selected visual assets. All such assets were reviewed, refined, and integrated by the development team. No AI content is generated during gameplay, and the game does not connect to external AI services.
Generative AI assistance was used during the development of selected visual assets and localized text. The developer directed the creative approach, selected and edited the results, reviewed the translations, and adapted all assisted content for use in the game.
Some character, monster, and environment art, and some music, were created with generative AI before release. Nothing is generated by AI during play.
Localization - Translations
The voice acting of President Grump, the game's fictional parody character, is pre-generated with AI voice generation tools. The shipped game does not generate any content with AI while you play.
AI is used for programming assistance, for generating in-game sound effects and music, and for drafting store page text. All 3D art assets and level design are created by hand in Blender.
UI, development
vibe coding
The game's art and sound are drawn and synthesised in code at runtime rather than shipped as asset files, and that code was written with AI coding assistance under human direction. No AI runs while the game is playing. The soundtrack is licensed human-authored works.
The character illustrations and their animation frames were created with the assistance of image-generation AI (Stable Diffusion), then manually layered, retouched and reviewed by the developer. All other content — game design, code, music, sound effects and text — is made by humans. No AI content is generated at runtime.
Some cinematic shots in the trailer were created with generative AI tools, and the trailer narration uses an AI-generated voice. The library banner image is derived from one of those trailer shots. All gameplay, in-game assets, and other store images were created without generative AI.
Some promotional artwork and store page text were created with the help of generative AI and edited by hand. The game itself does not use AI at runtime and does not connect to any AI service.
All pre-rendered visual artwork was created using generative AI under developer direction. This includes environment backgrounds, interface and menu artwork, branding, icons, and promotional/title-card images.
Some interface elements are AI generated.
An AI coding assistant was used while developing Orrery to write and review source code, and to draft the text of this store page. No artwork, audio, or in-app content is AI-generated: the planetary surface maps are re-projected NASA and USGS imagery from Solar System Scope, every position is computed from published JPL and Hipparcos data, and the store images are captured from the running program by a script. Nothing is generated by AI while the program runs.
Generative AI was used as a starting point for the game's graphical assets. The majority of these were then manually modified for use in the game.
Generative AI tools were used during development to assist with programming and the creation of portions of the game's source code. The game does not use generative AI during gameplay and does not connect to external AI services.
The developer uses generative AI tools during the development process to assist in creating pre-generated visual assets, environment textures, and background sound effects. These AI-assisted elements are finalized and integrated into the game's static files to enhance the overall horror atmosphere.
Asiden uses generative AI to create companion conversations, custom personality text and spoken responses during use. When screen awareness is enabled, AI can interpret screen content to inform its responses. Local AI features run on your computer. Optional cloud features send the information needed for the selected feature through Asiden’s managed service to external AI providers. Generated responses may be inaccurate and can include mature language, humour and non-explicit flirtation.
文本由ai润色 含有ai辅助绘画内容(仅一幅)
Used just in marketing materials. None used in-game.
Some of the graphical and audio assets in this title were created with the assistance of generative AI tools. All AI-assisted content was reviewed, curated, and refined by our development team prior to release. This game does not use AI to generate any content in real time during gameplay.
During the development of this game, generative artificial intelligence (AI) tools were used to assist with the creation and refinement of some visual assets, UI elements, and portions of the game code. AI-assisted content was reviewed, modified, and integrated by the developers before being included in the final game. The game does not use generative AI to create content during gameplay and does not connect to external AI services at runtime.
Pre-generated generative AI was used during development to create and refine some character illustrations, 3D character models, and selected visual or marketing assets. All generated material was reviewed and edited by the developer before inclusion. The game does not generate AI content during play.
Generative AI tools were used during development to assist in creating and refining some pre-generated narrative, text, and visual content. All such content is created prior to release and reviewed by the developer. The game does not generate AI content during gameplay.
# AI Disclosure Generative AI was used during development as a creative support tool for selected visual and audio assets. All AI-assisted content was reviewed, curated and integrated by the developer. No generative AI is used during gameplay.
The Game Logo was inspired by AI, everything else is procedurally generated shapes through code.
캐릭터 및 배경 그래픽 어셋, 게임에 삽입된 동영상의 화질 향상을 위한 업스케일링과 와이드 스크린 대응을 위한 배경 리소스 확장에 제한적으로 사용되었습니다.
Generative AI tools were used during the development process to assist with writing script dialogues and to generate background music and songs for the game. All AI assets were pre-generated prior to release, and no AI content is generated in real time during gameplay.
Generative AI tools were used in the development of this game to assist with creating select artwork, writing promotional/store page descriptions, and localization.
The store page promotional images were made with AI, a small amount of assets in game are made with AI.
While AI tools were used to assist with the creation of select assets for our game's store page, all featured assets are fully original designs developed by our internal team.
Our game uses AI-generated content for certain character art and UI details. All gameplay, and core mechanics were created by our development team.
Part of sound design and artwork was created with the support of AI tools.
The application icon and the promotional artwork on this store page were created with the assistance of generative AI tools, then selected and reviewed by a human. The application itself does not generate any content during use: it bundles open-source, pre-trained AI models (Qwen3-VL-Embedding-2B and Qwen3-VL-Reranker-2B, Apache-2.0) that run entirely locally and offline on your PC. These models are used solely to analyze your own photos and videos — converting them into numeric feature vectors — to enable private, offline semantic search. No images, text, audio or other content is generated, and no data ever leaves your device.
Very few materials are AI-generated
Most of the game's assets were hand modeled myself with flat solid color textures, but some of the textures were generated with AI assistance.
AI was used to help create localized versions of the game and store page, as well as some 3D models.
We do not use AI generated images in the game. However, it's possible some images in the game could be interpreted as AI generated images. If you suspect some of images looks like AI generated images, please contact us through e-mail so we can make necessary adjustments. Our workflow involves using store bought and legally acquired free 3D assets to render those assets into 2D images. We also use a few free photographs to serve as background images for certain scenes. Those 2D images are then touch-up using free image editing software. We also bought a few 2D art assets from reputable creators. We provide a list of most of 3D and 2D assets we used in the game in credits section in the game.
Generative AI tools were used during development to assist in the creation of visual and audio content. All AI-assisted content was created prior to release, reviewed and curated by the developer, and is included as part of the finished game. No generative AI is used during gameplay.
We are a two-person indie team with over a decade of real-world game development experience. Pat has been making games for 10 years, and Nate was a professional working artist long before generative AI tools existed. We know AI in games is a dealbreaker for some folks, and we struggle with how much to use it ourselves. We want to be completely upfront about how we built this so you have the full picture: - Visuals: We used generative AI alongside our standard software to speed up ideation and automate tedious tasks. Every final in-game element is as handmade as any other pre-LLM digital art. Most of the icons were licensed from a third-party. - Code: We used AI assistants for pair-programming and troubleshooting complex engine logic on a project that two non-engineers couldn't otherwise build alone. No content is generated live in-game at runtime. We believe in total transparency with our players. We built this game to celebrate developers, and we want to be completely open about how we made it. As busy parents navigating the job hunt during development, these tools gave us the leverage to build and ship an ambitious project that we simply couldn't have created otherwise.
AI was used on this game: to assist with the programming, and to produce the translations. If a line reads wrong in your language, report it on the Steam community hub.
The game uses static images and UI elements (including a cryptocurrency exchange chart) generated with AI tools. These assets were manually post-processed and integrated into the game. All game code, mechanics, audio, and original level design were created by the studio without AI generation.
AI was used to assist in localizing the game in the many different languages, to increase it's target demographic.
The artwork in this game was pre generated with AI tools, then cut, curated, corrected and animated by the developer before it shipped. This covers the character art, the city backdrops, the item and badge icons, and the store capsules. All code, level design, music and written text are the developer's own. No third party artwork was used as a source.
Dashdoce was created and directed by a single independent developer. AI-assisted tools were used to help implement, debug and test the software and to draft or polish portions of interface text, localization and store copy. All concepts, feature ideas, visual and interaction design decisions, behavior specifications and final approvals were conceived, directed and carefully curated by the developer. AI served as an implementation tool, not as the source of the product's ideas. Dashdoce does not generate content with AI while running.
Used in code development, including visual animation code, and certain text content.
Generative AI tools were used to create and refine selected promotional artwork for the Steam store page. All resulting materials were reviewed and curated by the developer. The game does not generate AI content during gameplay or connect to external AI services.
Our App employs AI-powered image generation tools to aid in the production of visual assets and background artwork for marketing materials, including store page screenshots and preview assets, as well as for full-screen in-game interfaces such as the home screen and event pages.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Swing Shift Store/marketing text | Some store and menu text was drafted with AI help. No AI art, no AI music, no AI at runtime. | Spatter Studios | - | Sep 6, 2026 | |
No One Gets Through In-game content art | Generative AI tools were used during development as part of the production workflow for selected visual assets. All such assets were reviewed, refined, and integrated by the development team. No AI content is generated during gameplay, and the game does not connect to external AI services. | Youyuan Network | - | Sep 6, 2026 | |
Form In-game content arttext | Generative AI assistance was used during the development of selected visual assets and localized text. The developer directed the creative approach, selected and edited the results, reviewed the translations, and adapted all assisted content for use in the game. | Ruldae | - | Sep 6, 2026 | |
Partyforge Idle In-game content artaudio | Some character, monster, and environment art, and some music, were created with generative AI before release. Nothing is generated by AI during play. | SDY | 38 | Sep 6, 2026 | |
Emo Lisa In-game content text | Localization - Translations | Playshare Ventures S.R.L. | - | Sep 6, 2026 | |
Make The Pool Blue Again:Pool Cleaning Simulator In-game content audio | The voice acting of President Grump, the game's fictional parody character, is pre-generated with AI voice generation tools. The shipped game does not generate any content with AI while you play. | Works On My Machine Studios | - | Sep 6, 2026 | |
Rage Floor In-game content audiotextcode | AI is used for programming assistance, for generating in-game sound effects and music, and for drafting store page text. All 3D art assets and level design are created by hand in Blender. | Amisos Games | - | Sep 6, 2026 | |
Slime Trader Unclear | UI, development | Lonely Knight | 131 | Sep 6, 2026 | |
Deduction Society Unclear | vibe coding | Dagou Studio | - | Sep 6, 2026 | |
Neon Meltdown Dev only artaudiocode | The game's art and sound are drawn and synthesised in code at runtime rather than shipped as asset files, and that code was written with AI coding assistance under human direction. No AI runs while the game is playing. The soundtrack is licensed human-authored works. | Living Skies Interactive | - | Sep 6, 2026 | |
星斩 In-game content art | The character illustrations and their animation frames were created with the assistance of image-generation AI (Stable Diffusion), then manually layered, retouched and reviewed by the developer. All other content — game design, code, music, sound effects and text — is made by humans. No AI content is generated at runtime. | NemoQ Studio | - | Sep 6, 2026 | |
The Legend of Water In-game content artaudio | Some cinematic shots in the trailer were created with generative AI tools, and the trailer narration uses an AI-generated voice. The library banner image is derived from one of those trailer shots. All gameplay, in-game assets, and other store images were created without generative AI. | HackPOP Games | - | Sep 6, 2026 | |
FEEDSTOCK text | Some promotional artwork and store page text were created with the help of
generative AI and edited by hand. The game itself does not use AI at runtime
and does not connect to any AI service. | Ahaha studio | - | Sep 6, 2026 | |
Last Exit Diner: Edge of Known Space In-game content art | All pre-rendered visual artwork was created using generative AI under developer direction. This includes environment backgrounds, interface and menu artwork, branding, icons, and promotional/title-card images. | Last Exit Diner | - | Sep 6, 2026 | |
OmniFlux MMO In-game content art | Some interface elements are AI generated. | Bryant Ingram | - | Sep 6, 2026 | |
Orrery: Live Solar System Wallpaper Store/marketing codetext | An AI coding assistant was used while developing Orrery to write and review source code, and to draft the text of this store page. No artwork, audio, or in-app content is AI-generated: the planetary surface maps are re-projected NASA and USGS imagery from Solar System Scope, every position is computed from published JPL and Hipparcos data, and the store images are captured from the running program by a script. Nothing is generated by AI while the program runs. | plawanzz | - | Sep 6, 2026 | |
Collapsle In-game content art | Generative AI was used as a starting point for the game's graphical assets. The majority of these were then manually modified for use in the game. | Experience Point Games | - | Sep 6, 2026 | |
LowBudgetSlots Dev only code | Generative AI tools were used during development to assist with programming and the creation of portions of the game's source code. The game does not use generative AI during gameplay and does not connect to external AI services. | Flaxx | - | Sep 6, 2026 | |
Puppet Mall: Chapter 1 In-game content artaudio | The developer uses generative AI tools during the development process to assist in creating pre-generated visual assets, environment textures, and background sound effects. These AI-assisted elements are finalized and integrated into the game's static files to enhance the overall horror atmosphere. | kiviGames | - | Sep 6, 2026 | |
Asiden Live AI text | Asiden uses generative AI to create companion conversations, custom personality text and spoken responses during use. When screen awareness is enabled, AI can interpret screen content to inform its responses. Local AI features run on your computer. Optional cloud features send the information needed for the selected feature through Asiden’s managed service to external AI providers. Generated responses may be inaccurate and can include mature language, humour and non-explicit flirtation. | Asiden Labs LTD | - | Sep 6, 2026 | |
The patient mental world In-game content textart | 文本由ai润色
含有ai辅助绘画内容(仅一幅) | 伊努飒马 | - | Sep 6, 2026 | |
Carnival Stand Simulator Store/marketing arttext | Used just in marketing materials. None used in-game. | SimWorld | - | Sep 6, 2026 | |
TurnLimit100 In-game content artaudio | Some of the graphical and audio assets in this title were created with the assistance of generative AI tools. All AI-assisted content was reviewed, curated, and refined by our development team prior to release. This game does not use AI to generate any content in real time during gameplay. | Yosuke Kobayashi | - | Sep 6, 2026 | |
修仙之凡界 In-game content artcode | During the development of this game, generative artificial intelligence (AI) tools were used to assist with the creation and refinement of some visual assets, UI elements, and portions of the game code. AI-assisted content was reviewed, modified, and integrated by the developers before being included in the final game. The game does not use generative AI to create content during gameplay and does not connect to external AI services at runtime. | huabo huang | - | Sep 6, 2026 | |
微小牢笼 Store/marketing art | Pre-generated generative AI was used during development to create and refine some character illustrations, 3D character models, and selected visual or marketing assets. All generated material was reviewed and edited by the developer before inclusion. The game does not generate AI content during play. | HOMULILIES | - | Sep 6, 2026 | |
Project Legend In-game content textart | Generative AI tools were used during development to assist in creating and refining some pre-generated narrative, text, and visual content. All such content is created prior to release and reviewed by the developer. The game does not generate AI content during gameplay. | Project Legend | - | Sep 6, 2026 | |
Dojo of a Thousand Lives In-game content artaudio | # AI Disclosure
Generative AI was used during development as a creative support tool for selected visual and audio assets. All AI-assisted content was reviewed, curated and integrated by the developer. No generative AI is used during gameplay. | Retry Later | - | Sep 6, 2026 | |
Last Ranger Store/marketing art | The Game Logo was inspired by AI, everything else is procedurally generated shapes through code. | Aspect Digital Software Ltd | - | Sep 6, 2026 | |
창세기전 외전: 서풍의 광시곡 리마스터 In-game content art | 캐릭터 및 배경 그래픽 어셋, 게임에 삽입된 동영상의 화질 향상을 위한 업스케일링과 와이드 스크린 대응을 위한 배경 리소스 확장에 제한적으로 사용되었습니다. | Nine Circles Corporation | - | Sep 6, 2026 | |
BIG BANG TO US In-game content textaudio | Generative AI tools were used during the development process to assist with writing script dialogues and to generate background music and songs for the game. All AI assets were pre-generated prior to release, and no AI content is generated in real time during gameplay. | phyilm | - | Sep 6, 2026 | |
Rush Hour of the Dead In-game content arttext | Generative AI tools were used in the development of this game to assist with creating select artwork, writing promotional/store page descriptions, and localization. | One64 Games | - | Sep 6, 2026 | |
Cave Diving With Friends In-game content art | The store page promotional images were made with AI, a small amount of assets in game are made with AI. | Zheind | - | Sep 6, 2026 | |
星空轨迹 Store/marketing art | While AI tools were used to assist with the creation of select assets for our game's store page, all featured assets are fully original designs developed by our internal team. | May Game | - | Sep 6, 2026 | |
Buzzle In-game content art | Our game uses AI-generated content for certain character art and UI details. All gameplay, and core mechanics were created by our development team. | Bluff Games | - | Sep 6, 2026 | |
Shitford Cop Simulator In-game content artaudio | Part of sound design and artwork was created with the support of AI tools. | Digital Melody | - | Sep 6, 2026 | |
拾光 ShiGuang In-game content art | The application icon and the promotional artwork on this store page were created with the assistance of generative AI tools, then selected and reviewed by a human. The application itself does not generate any content during use: it bundles open-source, pre-trained AI models (Qwen3-VL-Embedding-2B and Qwen3-VL-Reranker-2B, Apache-2.0) that run entirely locally and offline on your PC. These models are used solely to analyze your own photos and videos — converting them into numeric feature vectors — to enable private, offline semantic search. No images, text, audio or other content is generated, and no data ever leaves your device. | StartMap | - | Sep 6, 2026 | |
Wasteland Frenzy Unclear | Very few materials are AI-generated | WindGames | - | Sep 6, 2026 | |
Programming Game In-game content art | Most of the game's assets were hand modeled myself with flat solid color textures, but some of the textures were generated with AI assistance. | The Sacrificial Hand | - | Sep 6, 2026 | |
Project TITAN In-game content textart | AI was used to help create localized versions of the game and store page, as well as some 3D models. | Campo | - | Sep 6, 2026 | |
Dream City Psyche | We do not use AI generated images in the game. However, it's possible some images in the game could be interpreted as AI generated images. If you suspect some of images looks like AI generated images, please contact us through e-mail so we can make necessary adjustments.
Our workflow involves using store bought and legally acquired free 3D assets to render those assets into 2D images. We also use a few free photographs to serve as background images for certain scenes. Those 2D images are then touch-up using free image editing software. We also bought a few 2D art assets from reputable creators. We provide a list of most of 3D and 2D assets we used in the game in credits section in the game. | DC Inspiration | - | Sep 6, 2026 | |
CHECKBORNE - A CHESS ADVENTURE In-game content artaudio | Generative AI tools were used during development to assist in the creation of visual and audio content. All AI-assisted content was created prior to release, reviewed and curated by the developer, and is included as part of the finished game. No generative AI is used during gameplay. | Dadzio Software Solutions | - | Sep 6, 2026 | |
Save the Game Devs In-game content artcode | We are a two-person indie team with over a decade of real-world game development experience. Pat has been making games for 10 years, and Nate was a professional working artist long before generative AI tools existed.
We know AI in games is a dealbreaker for some folks, and we struggle with how much to use it ourselves. We want to be completely upfront about how we built this so you have the full picture:
- Visuals: We used generative AI alongside our standard software to speed up ideation and automate tedious tasks. Every final in-game element is as handmade as any other pre-LLM digital art. Most of the icons were licensed from a third-party.
- Code: We used AI assistants for pair-programming and troubleshooting complex engine logic on a project that two non-engineers couldn't otherwise build alone.
No content is generated live in-game at runtime.
We believe in total transparency with our players. We built this game to celebrate developers, and we want to be completely open about how we made it. As busy parents navigating the job hunt during development, these tools gave us the leverage to build and ship an ambitious project that we simply couldn't have created otherwise. | PatT Games | - | Sep 6, 2026 | |
Ghost in the SQL Data In-game content text | AI was used on this game: to assist with the programming, and to produce the translations. If a line reads wrong in your language, report it on the Steam community hub. | Isaac MENARD | - | Sep 6, 2026 | |
Hack You In-game content art | The game uses static images and UI elements (including a cryptocurrency exchange chart) generated with AI tools. These assets were manually post-processed and integrated into the game. All game code, mechanics, audio, and original level design were created by the studio without AI generation. | Mahlo | - | Sep 6, 2026 | |
The Endless Harvest In-game content text | AI was used to assist in localizing the game in the many different languages, to increase it's target demographic. | R.J. Brontsema | - | Sep 6, 2026 | |
Jumping Jimothy In-game content art | The artwork in this game was pre generated with AI tools, then cut, curated, corrected and animated by the developer before it shipped. This covers the character art, the city backdrops, the item and badge icons, and the store capsules. All code, level design, music and written text are the developer's own. No third party artwork was used as a source. | Sky Wolf Studio | - | Sep 6, 2026 | |
Dashdoce In-game content codetext | Dashdoce was created and directed by a single independent developer. AI-assisted tools were used to help implement, debug and test the software and to draft or polish portions of interface text, localization and store copy. All concepts, feature ideas, visual and interaction design decisions, behavior specifications and final approvals were conceived, directed and carefully curated by the developer. AI served as an implementation tool, not as the source of the product's ideas. Dashdoce does not generate content with AI while running. | Franko García | - | Sep 6, 2026 | |
Project RedTeam: Contract Offensive Dev only textcode | Used in code development, including visual animation code, and certain text content. | HomeOfTheDev | - | Sep 6, 2026 | |
Domeni Store/marketing art | Generative AI tools were used to create and refine selected promotional artwork for the Steam store page. All resulting materials were reviewed and curated by the developer. The game does not generate AI content during gameplay or connect to external AI services. | Pineapple Heaven Studios | - | Sep 6, 2026 | |
Wargame Forge In-game content art | Our App employs AI-powered image generation tools to aid in the production of visual assets and background artwork for marketing materials, including store page screenshots and preview assets, as well as for full-screen in-game interfaces such as the home screen and event pages. | JIN CHENMING | - | Sep 6, 2026 |