Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:
Generative AI tools were used in limited cases during the production of certain game assets. AI-generated content was not used as-is, and any such assets were revised, refined, and finalized by our art and development teams to ensure they meet our quality standards and creative direction.
Generative AI tools were used to assist in the creation of some music, sound effects, and promotional artwork associated with the game. The game's programming, design, and in-game visual content were created by the developer.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Some of the playable character and enemy models currently in the game were made with help from generative AI tools. I’m still working on these assets during development, and some or all of them may be replaced before release. I’ll update this disclosure if that changes.
이 게임의 아래 항목은 생성형 인공지능을 활용해 제작되었습니다.
하기된 모델링은 생성형 인공지능을 활용해 제작되었습니다.
- 보스 1개체
하기된 사운드트랙은 제작된 사운드트랙을 Suno.ai를 활용해 리믹스 되었습니다.
- 06.Boss3_Night Of Fear_Rock Ver
- 07.Boss4_Time For Proof_Rock Ver
- 08.Final Boss_A Glorious Battle
- 09.Luminal Trace_Ending Ver
Generative AI was used only for a small portion of the game's visual and marketing materials, which were subsequently refined by the developer. The overwhelming majority of graphics and content were created manually or obtained from licensed sources.
Some promotional images on the Steam store page and selected in-game UI images were created or assisted using generative AI, then reviewed and edited by the development team before use.
The demo version contains temporary AI (generated music and promotional artwork only). These assets will be replaced with original content in the final version of the game.
As a small indie team of 3 developers, we utilized AI technologies as a supplementary tool in highly specific areas to optimize our development pipeline and deliver a more immersive experience:
Voice Acting: The character voice-overs in the game were generated using AI-assisted voice models.
Concept Art: For the portrait designs appearing after the 2nd planet, AI was used strictly during the initial concept and ideation phase. All final assets were carefully refined and finalized by us to ensure strict visual consistency and match our artistic vision.
Beyond these specific use cases, all programming, core game design, narrative, and primary in-game assets were handcrafted by our team. The game does not feature any live-generated AI content, and player safety/experience is fully controlled.
This game uses AI-generated tools to assist in the creation of certain assets, including music and logo design used in promotional materials such as the trailer. All gameplay content, art direction, and game design are created by the developer.
Generative AI tools were used during development to assist in creating select pre-rendered 2D background environments, UI icons, and character voice-over audio for cutscenes and narration. All AI-generated content was pre-generated and manually reviewed to ensure quality and compliance before being integrated into the game. The game does not generate any AI content live during gameplay.
AI tools were used to assist with the English localization of texts and dialogues. Additionally, some sound effects in the current Demo are AI-generated placeholders, which will be completely replaced with custom audio in the final release.
Some visual assets in OMNICORIUM were generated using AI tools, either directly during development or sourced from third-party creators who used AI-assisted generation.
AI is used exclusively for selected visual assets. It is not used for gameplay systems, player interactions, procedural mechanics, or dynamic content generation.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
Deep In The Mine was developed by a single person. Artificial intelligence was used to save time and correct certain shortcomings, particularly in audio creation and mesh generation.
This game uses AI-assisted tools for certain in-game assets and promotional images. All gameplay, mechanics, and story content were designed by the development team.
Some 2D art assets in this game such as certain UI elements, background and map imagery, and loading screens were created with the help of generative AI tools.
Parts of the localization and most character portraits were created with the assistance of AI. All relevant content was manually reviewed and edited by me where possible and necessary.
Some of the 2D user interface (UI) elements and 3D models in the game were generated using AI tools. These assets have been carefully reviewed, edited, and integrated by the developer to fit the game's art style and ensure they comply with copyright standards.
During development, we may use AI-assisted tools to prototype and iterate on content.
All assets in the final game are reviewed, refined, or recreated by our team.
If you spot something that looks like an unfinished AI placeholder, please let us know - we take that seriously.
The game's artwork and music content are partially generated by AI. However, extensive manual adjustments have been made to ensure a comfortable experience for you.
RogueScape may use generative AI tools as part of the development workflow, primarily to assist with programming, debugging, prototyping, workflow automation, and occasional asset or copy iteration. Any AI-assisted content used in the game, store page, or related marketing materials is reviewed, edited, and approved by the developer before publication.
Some visual assets, concept art, and creative materials used in the game and store page were assisted by generative AI tools. All generated content was reviewed, edited, and integrated by the developer.
Generative Artificial Intelligence used in this game includes:
- Sound Effects (SFX)
- BGM cover (AI covers based on medley composed by Author)
- Refining textures, icons
Some background environments and character animations in this game were created with the assistance of AI generation tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure quality and consistency with the game's artistic vision.
AI Generated Content Disclosure
The developers describe how their game uses AI Generated Content like this:
Generative AI tools were used in limited cases during the production of certain game assets. AI-generated content was not used as-is, and any such assets were revised, refined, and finalized by our art and development teams to ensure they meet our quality standards and creative direction.
Generative AI tools were used to assist in the creation of some music, sound effects, and promotional artwork associated with the game. The game's programming, design, and in-game visual content were created by the developer.
Some content in this game was created with the assistance of generative AI tools during development, including certain visual assets, store artwork, capsule art, and text. All AI-assisted content was reviewed, edited, and integrated by the developer to ensure it fits the game’s design and overall player experience.
Some of the playable character and enemy models currently in the game were made with help from generative AI tools. I’m still working on these assets during development, and some or all of them may be replaced before release. I’ll update this disclosure if that changes.
이 게임의 아래 항목은 생성형 인공지능을 활용해 제작되었습니다.
하기된 모델링은 생성형 인공지능을 활용해 제작되었습니다.
- 보스 1개체
하기된 사운드트랙은 제작된 사운드트랙을 Suno.ai를 활용해 리믹스 되었습니다.
- 06.Boss3_Night Of Fear_Rock Ver
- 07.Boss4_Time For Proof_Rock Ver
- 08.Final Boss_A Glorious Battle
- 09.Luminal Trace_Ending Ver
Generative AI was used only for a small portion of the game's visual and marketing materials, which were subsequently refined by the developer. The overwhelming majority of graphics and content were created manually or obtained from licensed sources.
Some promotional images on the Steam store page and selected in-game UI images were created or assisted using generative AI, then reviewed and edited by the development team before use.
The demo version contains temporary AI (generated music and promotional artwork only). These assets will be replaced with original content in the final version of the game.
As a small indie team of 3 developers, we utilized AI technologies as a supplementary tool in highly specific areas to optimize our development pipeline and deliver a more immersive experience:
Voice Acting: The character voice-overs in the game were generated using AI-assisted voice models.
Concept Art: For the portrait designs appearing after the 2nd planet, AI was used strictly during the initial concept and ideation phase. All final assets were carefully refined and finalized by us to ensure strict visual consistency and match our artistic vision.
Beyond these specific use cases, all programming, core game design, narrative, and primary in-game assets were handcrafted by our team. The game does not feature any live-generated AI content, and player safety/experience is fully controlled.
This game uses AI-generated tools to assist in the creation of certain assets, including music and logo design used in promotional materials such as the trailer. All gameplay content, art direction, and game design are created by the developer.
Generative AI tools were used during development to assist in creating select pre-rendered 2D background environments, UI icons, and character voice-over audio for cutscenes and narration. All AI-generated content was pre-generated and manually reviewed to ensure quality and compliance before being integrated into the game. The game does not generate any AI content live during gameplay.
AI tools were used to assist with the English localization of texts and dialogues. Additionally, some sound effects in the current Demo are AI-generated placeholders, which will be completely replaced with custom audio in the final release.
Some visual assets in OMNICORIUM were generated using AI tools, either directly during development or sourced from third-party creators who used AI-assisted generation.
AI is used exclusively for selected visual assets. It is not used for gameplay systems, player interactions, procedural mechanics, or dynamic content generation.
Artificial intelligence (AI) was leveraged for key aspects of the game's development, including in-game logic, support systems, and certain artistic assets.
Deep In The Mine was developed by a single person. Artificial intelligence was used to save time and correct certain shortcomings, particularly in audio creation and mesh generation.
This game uses AI-assisted tools for certain in-game assets and promotional images. All gameplay, mechanics, and story content were designed by the development team.
Some 2D art assets in this game such as certain UI elements, background and map imagery, and loading screens were created with the help of generative AI tools.
Parts of the localization and most character portraits were created with the assistance of AI. All relevant content was manually reviewed and edited by me where possible and necessary.
Some of the 2D user interface (UI) elements and 3D models in the game were generated using AI tools. These assets have been carefully reviewed, edited, and integrated by the developer to fit the game's art style and ensure they comply with copyright standards.
During development, we may use AI-assisted tools to prototype and iterate on content.
All assets in the final game are reviewed, refined, or recreated by our team.
If you spot something that looks like an unfinished AI placeholder, please let us know - we take that seriously.
The game's artwork and music content are partially generated by AI. However, extensive manual adjustments have been made to ensure a comfortable experience for you.
RogueScape may use generative AI tools as part of the development workflow, primarily to assist with programming, debugging, prototyping, workflow automation, and occasional asset or copy iteration. Any AI-assisted content used in the game, store page, or related marketing materials is reviewed, edited, and approved by the developer before publication.
Some visual assets, concept art, and creative materials used in the game and store page were assisted by generative AI tools. All generated content was reviewed, edited, and integrated by the developer.
Generative Artificial Intelligence used in this game includes:
- Sound Effects (SFX)
- BGM cover (AI covers based on medley composed by Author)
- Refining textures, icons
Some background environments and character animations in this game were created with the assistance of AI generation tools. All AI-generated content has been reviewed, edited, and integrated by the development team to ensure quality and consistency with the game's artistic vision.