25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Sunday Fighter PilotSteam
Disclosure

Sunday Pilot contains no AI-generated art, music, voice or in-game text. Every visual in the game is rendered in real time from geometry and materials authored by hand in code — there are no image assets. Every sound is synthesized by the game while you play, from a physical model of the engine; no audio files ship with the game. All car data and track layouts are hand-authored. The store page capsule art and screenshots are rendered by the game itself, using the same renderer that draws the game — they are not concept art, not painted, and not AI-generated. The game description and other store page text were written with the assistance of an AI writing assistant, and portions of the game's source code were written with the assistance of an AI coding assistant. All of it was reviewed and edited by the developer. The game does not use generative AI at runtime. Nothing is generated while you play, there is no network connection of any kind, and the game is fully playable offline.

Creator
nitzan.games LLC
Reviews
-
Added
Sep 25, 2026
Ember DistrictSteam
Disclosure

During development, we used generative AI to assist with some character art assets and early UI concepts. All related assets were subsequently refined and manually adjusted extensively by professional artists and other team members to ensure the finished work matched the game's distinctive style and quality standards.

Creator
Cyber Egg Tart
Reviews
-
Added
Sep 25, 2026
Dead BetSteam
Disclosure

We used AI to generate initial music tracks, concept art, and temporary translations into some languages. All materials were then thoroughly edited, reworked, and finalized by humans. Nothing went straight from the generator into the game.

Creator
CraftCoreGames
Reviews
-
Added
Sep 25, 2026
UNIT 44Steam
Disclosure

AI tools were used during development, including code assistance and design iteration. All creative direction, game design, and final decisions are the work of the developer. The game contains no live/runtime AI-generated content.

Creator
Tyler Selwyn
Reviews
-
Added
Sep 25, 2026
ScripturaSteam
Disclosure

Scriptura uses pre-generated AI content for ambient music, sound effects, and some artwork used on the store page and in marketing. The Race Friends trailer includes AI-generated music and sound effects. Certain optional DLC texts include AI-generated translations, identified in their edition information. Scriptura does not generate AI content during gameplay or connect to an AI service while you play.

Creator
Light Burden Software
Reviews
-
Added
Sep 25, 2026
Joey's SlimeventureSteam
Disclosure

The announcement artwork was created with the help of generative AI. I also use AI coding agents for debugging and development assistance. A small number of early-access placeholder sprites were created with AI assistance as well, but these are planned to be replaced before the full release.

Creator
Joshua Pond
Reviews
-
Added
Sep 25, 2026
Office GodSteam
Disclosure

Generative AI tools were used during development to assist with the creation and refinement of some game content and assets. All AI-assisted content was reviewed and integrated by the development team before being included in the game.

Creator
KAL Foundry
Reviews
-
Added
Sep 24, 2026
DIGGING NERASteam
Disclosure

I prefer to be clear and transparent about the development of Digging Nera, without attempting to hide, downplay, or minimize my use of AI or AI-assisted tools. I am the sole developer of Digging Nera. I work without a team, without significant resources, and without formal training in game development. What I do have is my own artistic sensibility, curiosity, creativity, and willingness to learn. AI has been one of the tools that has helped me turn that vision into a game, and I have used it as follows: I have primarily used generative AI to assist with localization and translation across the game's supported languages, as well as with the creation or refinement of selected visual and audio elements. For some visual elements, I have used AI-assisted content as a starting point or production aid before selecting, adapting, editing, integrating, or reworking it to fit the artistic direction I established for the game. I have also used generative AI selectively to assist with certain audio elements and development-related tasks. Developing Digging Nera represents a substantial personal investment of time and work. I have spent many hours designing and building its environments, implementing gameplay systems, testing, correcting issues, making adjustments, optimizing performance, and polishing the overall experience. AI tools are part of my production process, but they do not replace the work I put into designing, developing, testing, and shaping the game. I personally designed and implemented the core of Digging Nera, including its environments, level design, gameplay mechanics, progression systems, narrative structure, user interface, world building, and overall creative direction. I review, select, adapt where necessary, and integrate all AI-assisted content that ultimately appears in the game. No generative AI is used in real time during gameplay. Digging Nera does not dynamically generate AI-created text, images, audio, levels, dialogue, or other content while the player is playing.

Creator
PC FORGE EXPERIENCE
Reviews
-
Added
Sep 24, 2026
Capsule ArcadeSteam
Disclosure

AI tools were used only in a limited supporting role to help with internal coding tools and game testing.

Creator
skeleton picture
Reviews
-
Added
Sep 24, 2026
À DerivaSteam
Disclosure

Some of this game's pixel art was generated with AI tools (PixelLab) and then edited by hand — the boats, the fauna, the bosses and the hats. The backgrounds come from licensed art packs by human artists, credited in the game's Credits screen. All audio is from human-made sound packs, also credited. No AI runs while you play: everything was generated ahead of time.

Creator
Cheeetz
Reviews
-
Added
Sep 24, 2026
Soft 17Steam
Disclosure

SOFT 17's visuals and audio are generated procedurally from code: the dealers, the cards, the table and every sound are drawn and synthesized while you play, rather than imported as files. Generative AI contributed to some of the content that ships with the game: eight interface icons in the main menu, the artwork used on this store page, and part of the in-game text and its English translation. All of it was produced from written briefs, then reviewed, edited and assembled by hand.

Creator
Berko
Reviews
-
Added
Sep 24, 2026
CULETSteam
Disclosure

This game's store page text was written with the assistance of an AI writing tool, based on the developer's own game design and specifications. No AI-generated art, audio, or gameplay content is used in the game itself.

Creator
Milivoje Simonovic
Reviews
-
Added
Sep 24, 2026
Green Again!Steam
Disclosure

Programming with AI. For the art assets, the demo currently uses AI-generated art assets, which will be gradually replaced with artwork created by professional artists before the game’s release.

Creator
RingoCat
Reviews
-
Added
Sep 24, 2026
Clean RecordSteam
Disclosure

AI tools were used to assist with writing and reviewing game code during development. No AI-generated art, audio, or narrative content ships in the final game.

Creator
Spichka Games
Reviews
-
Added
Sep 24, 2026
Doc Tommy: The VigSteam
Disclosure

Artwork, video and voice performances in this game were created with generative-AI tools and selected and edited by the author; the writing was drafted with AI assistance and reviewed by the author. Nothing is generated while you play.

Creator
Echelon Create LLC
Reviews
-
Added
Sep 24, 2026
ShuntSteam
Disclosure

This game does not generate any content with AI during play. During development, generative AI tools were used under human direction to help create some player-facing content: - Store and marketing artwork (capsule images and similar key art). Outputs were prompted, selected, cropped, and edited by the developer to match the game’s clay board look. - Some written text, including light in-game story dialogue and store-page copy. All text was reviewed and edited before shipping. The playable game itself is a hand-authored, turn-based puzzle: boards, rules, 3D presentation, and sound effects are implemented in code (Three.js meshes and materials; synthesized SFX). Puzzle layouts are designed and verified with a traditional search solver, not a generative model. No third-party likenesses, copyrighted characters, or illegal content are used. All AI-assisted output is reviewed before it appears on the store page or in the game.

Creator
Rudrac Games
Reviews
-
Added
Sep 24, 2026
Chechelevo MainlandSteam
Disclosure

Generative AI was used to help create some of this game's marketing artwork, including the store page header and capsule images, based on descriptive prompts we wrote. Generative AI was also used to assist with writing the game's English-language localization (in-game menus and interface text).

Creator
1_Xaker
Reviews
-
Added
Sep 24, 2026
Dark Dice DungeonSteam
Disclosure

The content of Dark Dice Dungeon was produced with the help of generative AI tools: the illustrations, the music and sound effects, the in-game writing, and the English and Spanish translations. All of it was then selected, edited and assembled by hand by the developer. Nothing is generated while you play: the game ships with fixed assets and never connects to any service.

Creator
Lolo's Game Studio
Reviews
-
Added
Sep 24, 2026
Wool OverflowSteam
Disclosure

Generative AI was used in the creation of some artwork. No content is generated by AI during gameplay.

Creator
Icycozy Games
Reviews
-
Added
Sep 24, 2026
The Last Cup of ChaiSteam
Disclosure

Generative AI was used to assist in creating certain visual assets for this game, including artwork used for promotional and marketing purposes. The game does not use generative AI to generate content during gameplay.

Creator
NexTribe Studios
Reviews
-
Added
Sep 24, 2026
RealMandelRender - Fractal VisualizerSteam
Disclosure

Generative AI was used to create the achievement icons. The application itself does not use generative AI: all fractal images and videos are rendered in real time from mathematical Mandelbrot-set calculations and user-selected settings. No AI-generated content is created while using the application.

Creator
ukaapple
Reviews
-
Added
Sep 24, 2026
Happy Sunny DollSteam
Disclosure

Generative AI tools assisted in producing content for the game and its store materials, including some images, music and character voices. Starlit Hall Studio designs, selects, revises, integrates and reviews the final content. All content is prepared before release; the game does not generate content or connect to generative AI services during play.

Creator
Starlit Hall Studio
Reviews
-
Added
Sep 24, 2026
Ferryman's ObolSteam
Disclosure

The game used generative AI for coding, and the machine translation of the game into languages other than English.

Creator
IOGenisys LLC
Reviews
-
Added
Sep 24, 2026
AshfieldSteam
Disclosure

Some store and marketing images were created with generative AI tools. Parts of the in-game UI artwork were also created or assisted with generative AI, then reviewed and integrated by the developer. All other game content is human-authored or from licensed third-party assets. No generative AI content is created live during gameplay.

Creator
Pioneer Games
Reviews
-
Added
Sep 24, 2026
Potion PantrySteam
Disclosure

Potion Pantry contains limited pre-generated content created with AI assistance during development. OpenAI Codex assisted with portions of the puzzle clue and narrative writing used in Chapters 2–6. Rogue Andromeda reviewed and approved the resulting campaign content and retains final creative control. OpenAI's image-generation tool also created two ingredient icons, Iron Kettle and Wooden Ladle, which the developer explicitly reviewed and approved for use. The remaining displayed artwork is human-created or commercially licensed, including pantry artwork assembled by Rogue Andromeda and PONETI ingredient icons licensed through the Unity Asset Store. Music, sound effects, and the Keeper voice performance are human-made; no audio waveform, performance, or composition was generated by AI. Development provenance, prompts where applicable, approvals, hashes, licenses, and source records are retained by Rogue Andromeda LLC.

Creator
Rogue Andromeda Studios
Reviews
-
Added
Sep 24, 2026
BitWiseSteam
Disclosure

BitWise was made by a single developer with AI assistance, under the developer's direction and review. It contains no AI-generated images or voices: the game draws all of its art and synthesizes all of its sound with its own code. Nothing is generated by AI while you play.

Creator
Faint Current
Reviews
-
Added
Sep 24, 2026
Hearth & HarvestSteam
Disclosure

Generative AI was used to assist in writing and translating the text descriptions for this store page. All in-game assets and code were created by human developers.

Creator
AD1 Studios
Reviews
-
Added
Sep 24, 2026
Bardo SpaceshipSteam
Disclosure

ONLY FOR DEMO - placeholder visual assets. All writing, music, and gameplay elements are human-made.

Creator
Alex Getz
Reviews
-
Added
Sep 24, 2026
Project 17Steam
Disclosure

Generative AI was used to create some pre-generated artwork for the game's Steam store page and marketing materials. The game itself does not generate AI content during gameplay.

Creator
Silent Hell
Reviews
-
Added
Sep 24, 2026
Nib’s SignalSteam
Disclosure

To make the game accessible to more players, AI has been used to translate some in-game text to other languages.

Creator
Arthuristry
Reviews
-
Added
Sep 24, 2026
Pick A DoorSteam
Disclosure

Pre-generated voice-over and minor environmental assets were created using generative AI. All generated content was selected, edited, and integrated by the development team. No generative AI is used during gameplay.

Creator
Lost Tales Studios
Reviews
-
Added
Sep 24, 2026
Chill Boats: Open WatersSteam
Disclosure

Some sound effects in the game, including boat and engine sounds, were generated using AI tools during development and are included as pre-generated audio assets. This was intended as a temporary solution, with the goal of replacing them with original, professionally recorded sound effects once the necessary resources become available.

Creator
Omble Studio
Reviews
-
Added
Sep 24, 2026
Star Heir: Dark CrusadeSteam
Disclosure

Used in simple artwork, NPC chat systems, tactical realism systems, enhanced system design, economy management, debugging and design assistance.

Creator
Faithful Works
Reviews
-
Added
Sep 24, 2026
Alchemist Archive: Restore The OrderSteam
Disclosure

Generative AI tools were used to assist with some of the game's translations and localization. The AI-generated translations were reviewed and edited before being included in the game.

Creator
JusCify
Reviews
-
Added
Sep 24, 2026
Nest RivalsSteam
Disclosure

Nest Rivals uses pre-generated AI-assisted artwork in selected sprites, environment textures, bestiary illustrations and marketing images. Some music and sound effects, as well as parts of this Steam store description, were also created with AI assistance. These materials were selected and integrated by the developer. The game does not generate AI content during gameplay.

Creator
Turning Rook Games
Reviews
-
Added
Sep 24, 2026
Undying SoulSteam
Disclosure

Generative AI was used only for the character portrait artwork currently included in the demo. No generative AI was used for gameplay, programming, game assets, localization, or other game content.

Creator
MipuDevs
Reviews
-
Added
Sep 24, 2026
Eldritch TricksSteam
Disclosure

Eldritch Tricks was not dealt by human hands alone: we lean on procedural and AI-assisted tools during development to help draft what you see and hear. Every card that reaches the table is chosen, shaped, and finished by the Iron Tower Press team, and the game you play is ours.

Creator
Iron Tower Press
Reviews
-
Added
Sep 23, 2026
AleatoriaSteam
Disclosure

Pre-generated content only, nothing is generated while you play. All image motifs (130 modifier cards, 44 enemy portraits, 24 dice, 5 items, 7 set emblems, the title logo) were generated with Google's Gemini image model from written prompts and then hand-reduced to the game's palette and pixel size. Music: the fight track was generated with Suno, the title, boss and shop tracks with Eleven Music (ElevenLabs). Thirteen sound effects (boss entrance, curse, win, loss, dice shaking, dice landing, clicks, coins) were generated with ElevenLabs Sound Generation; all remaining sounds are synthesized in code. Rules, code, texts and translations were written by the developer, with AI assistance during development.

Creator
DASC INTERACTIVE
Reviews
-
Added
Sep 23, 2026
The Grounds-KeeperSteam
Disclosure

I used Claude and Arena.AI for the art assets, as im only one person and use AI as a tool to save time with repetitive tasks.

Creator
deadbird23rd
Reviews
-
Added
Sep 23, 2026
LeafmanSteam
Disclosure

This game was made with the help of generative AI tools, which were used for its art, music, sound, text and marketing materials. Nothing is generated by AI while you play.

Creator
Wha Games
Reviews
-
Added
Sep 23, 2026
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