25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Mellow Flavor AlleySteam
Disclosure

This game uses generative AI tools in parts of its artwork and dialogue/narrative writing, as well as for in-game text localization (translation).

Creator
Pallang Studio
Reviews
-
Added
Sep 7, 2026
Creator ShelterSteam
Disclosure

Generative AI tools were used during development to assist with the creation and refinement of certain pre-generated 2D visual assets, including environment artwork, character sprites, and store marketing images. All AI-assisted content was reviewed and edited by the developer before inclusion. No AI-generated content is created during gameplay, and the game does not connect to any external AI service.

Creator
Kalzon Studio
Reviews
-
Added
Sep 7, 2026
The Adventurer's Guild IdlerSteam
Disclosure

Generative AI tools were used to assist with the development and coding of the game, including generating, modifying, and troubleshooting code that ships with the game.

Creator
Arkras Studio
Reviews
-
Added
Sep 7, 2026
ElixonomySteam
Disclosure

Elixonomy includes some pre-generated visual artwork created with the assistance of generative AI tools. These assets were reviewed, selected, edited, and integrated by the development team. The game does not generate AI content during gameplay and does not connect to external AI services.

Creator
Bramblewake Games
Reviews
-
Added
Sep 7, 2026
Whispers in ClaySteam
Disclosure

Generative AI tools were used to assist with the creation of music, sound effects, and localized text.

Creator
lughandpiv
Reviews
-
Added
Sep 7, 2026
Perfumer's Life SimulatorSteam
Disclosure

Some store page and marketing artwork (including capsule images) was created with generative AI tools. Gameplay, trailers, and screenshots are captured from the game itself. The game does not use generative AI during play and does not connect to external AI services.

Creator
ZirZirZir Games
Reviews
-
Added
Sep 6, 2026
The Legend of WaterSteam
Disclosure

Some cinematic shots in the trailer were created with generative AI tools, and the trailer narration uses an AI-generated voice. The library banner image is derived from one of those trailer shots. All gameplay, in-game assets, and other store images were created without generative AI.

Creator
HackPOP Games
Reviews
-
Added
Sep 6, 2026
BuzzleSteam
Disclosure

Our game uses AI-generated content for certain character art and UI details. All gameplay, and core mechanics were created by our development team.

Creator
Bluff Games
Reviews
-
Added
Sep 6, 2026
The Endless HarvestSteam
Disclosure

AI was used to assist in localizing the game in the many different languages, to increase it's target demographic.

Creator
R.J. Brontsema
Reviews
-
Added
Sep 6, 2026
Brush duelSteam
Disclosure

AI was used to ensure that all images within the game share a consistent visual style.

Creator
Goltech
Reviews
-
Added
Sep 5, 2026
Byte BistroSteam
Disclosure

Byte Bistro was developed with assistance from generative AI tools (such as Large Language Models) to help write and structure the source code and draft store descriptions. All AI-generated content was reviewed, edited, and integrated manually. The game does not feature live, runtime generative AI or external API connections during gameplay.

Creator
RVLWorks
Reviews
-
Added
Sep 4, 2026
Post Show CleanupSteam
Disclosure

Generative AI tools were used during development to assist with drafting and editing store-page text and other development-related content. The game does not use generative AI during gameplay, and all AI-assisted content is reviewed and edited by the developer before inclusion.

Creator
Bantastic Games
Reviews
-
Added
Sep 4, 2026
The Hobo DevSteam
Disclosure

Suno (commercial rights) was used to generate the game's music and the hobo's spoken lines, then hand-selected and edited to match the tone of the game. The translated dialogues were produced with the assistance of a language model. The game's design and direction are entirely my own. All visuals are generated procedurally by the game's own code.

Creator
Fromont Gaming
Reviews
-
Added
Sep 4, 2026
A Place for Every PotionSteam
Disclosure

I am a solo developer with ten years of experience, who started out as a 3D artist. Every piece of 3D art in this game was made by me: the models, the UVs, the LODs. All of the game code and architecture was designed and programmed by me. I used generative AI to assist me with some of the textures and the music. This is a solo project with no funding and I wanted it to follow my vision so I needed any help I could get. If I ever could afford to hire people, that is what I am going to do! So we can deliver even better quality games!

Creator
CubeQuad Games
Reviews
-
Added
Sep 4, 2026
United Skies of AmericaSteam
Disclosure

This game was developed with the assistance of generative AI tools during the development process. Generative AI was used to help produce elements of the game's code, artwork, and music. All AI-assisted output was reviewed, edited, and curated by our team before being included in the final game, ensuring it met our creative and quality standards.

Creator
Airror Studio
Reviews
-
Added
Sep 4, 2026
Tidy ArcanaSteam
Disclosure

Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work.

Creator
GTGD
Reviews
-
Added
Sep 4, 2026
Kyle CoralSteam
Disclosure

Some 2D art in Kyle Coral — including certain background/scene art and store and marketing images — is created with the help of generative AI image tools and then reviewed and edited by the developer. The game's core gameplay visuals are generated procedurally in code.

Creator
Clover Meadow Games
Reviews
-
Added
Sep 4, 2026
Something Really Evil Inc.Steam
Disclosure

AI was used to assist with the translation of the game's text into supported languages. No generative AI was used to create the game's art, music, or other game content.

Creator
Lunaris Aeterna
Reviews
-
Added
Sep 4, 2026
Tiny KopitiamSteam
Disclosure

Uncle is 3D artist, uncle job replaced by AI, so uncle learn coding and use AI tool to assist with software programming. Uncle also use photoshop AI to modify some 2D textures. Everything else is handcrafted, especially the 3D models. AI generated 3D model sucks but I think it's gonna catch up soon at this rate 😭

Creator
Uncle
Reviews
-
Added
Sep 4, 2026
Pack It In!Steam
Disclosure

Generative AI tools were used during development as part of the visual ideation and reference process for some in-game objects. Final game assets were created, assembled, and manually refined by the developer. The game does not use generative AI during gameplay.

Creator
JaSan
Reviews
-
Added
Sep 4, 2026
日本四季百景Steam
Disclosure

This game uses generative AI for some background images and landscape assets. All AI-generated materials are reviewed and edited by the developer before being used in the game. Generative AI is not used during gameplay, and the game does not connect to external AI services to generate content.

Creator
BLOOMPICTURE STUDIO
Reviews
-
Added
Sep 4, 2026
SkyreachSteam
Disclosure

The store page and library artwork (capsule images, library hero, and the game logo) were created using a generative AI image tool, then cropped, colour-corrected and composited by hand to meet Steam's asset specifications. No AI-generated content ships inside the game itself. All in-game visuals, audio, shaders and level layout are generated procedurally by the game's own code, or hand-written.

Creator
John
Reviews
-
Added
Sep 4, 2026
Dice Tiny TownSteam
Disclosure

Generative AI was used only for programming assistance and localization. No generative AI was used for artwork, music, or sound effects.

Creator
Lazini
Reviews
-
Added
Sep 3, 2026
LUCK ITSteam
Disclosure

This game uses AI tools in the following ways: Music: Composed using Suno. Code: Written and debugged with AI assistance. Art: Created with AI assistance. All AI-assisted content was reviewed, edited, and finalized by the developer.

Creator
HuntForge
Reviews
-
Added
Sep 3, 2026
Solitaire: Kingdom in ChainsSteam
Disclosure

Generative AI tools were used during development to create and refine visual artwork and music, and to assist with programming. All final content was directed, selected, edited and integrated by the developer. AI is not used at runtime and the game does not generate new content while you play.

Creator
Big Bro Studios
Reviews
-
Added
Sep 3, 2026
GlimsSteam
Disclosure

Some of the 3D character models in Glims were made with the help of generative AI: reference art was produced with an AI image tool and turned into 3D meshes with Meshy. Every model was then cleaned up, re-rigged, animated and hand-tuned by us, and all game code, design, UI art and animation work is human-made. No generative AI runs while you play — nothing is generated live.

Creator
Matheuzera Games
Reviews
-
Added
Sep 3, 2026
Cozy Fishing LifeSteam
Disclosure

Some 2D art assets in this game, such as menu backgrounds, UI icons and character illustrations, were created with the assistance of generative AI tools. All AI-assisted assets were reviewed and edited by our team before being included in the game. No content is generated by AI while the game is running. Game code, design and text were created by humans.

Creator
TINYCELL
Reviews
-
Added
Sep 3, 2026
Tumble: A Cozy Dice RogueliteSteam
Disclosure

Tumble's visual art (character and charm illustrations, backdrops, item sprites, and store capsule art) was generated with Google's Gemini image models and then selected, cropped, retouched, colour-matched and in many cases regenerated by hand against a fixed reference style until it fit the game. Music and sound effects were generated with Suno under a commercial licence, then cut, mixed and placed by hand. The game's design, rules, balance, and code are not generated content. Every mechanic, number and line of player-facing text was written, tested and revised by the developer, including through automated balance simulation and four rounds of human playtesting. No content is generated live during play. Nothing in Tumble is produced at runtime by an AI model; the game runs entirely offline with no model calls of any kind.

Creator
Colin Bish
Reviews
-
Added
Sep 3, 2026
BloomsteadSteam
Disclosure

Generative AI was used strictly for the creation of marketing materials and store page capsule artwork. All in-game assets, including pixel art character sprites, environment tiles, animations, music, and source code, were 100% human-created.

Creator
Meadowroots Studios
Reviews
-
Added
Sep 3, 2026
Blocky MinerSteam
Disclosure

Generative AI was used to assist in the creation of some scripts and visual assets. All generated content was reviewed and integrated by the developer.

Creator
KRUSTY GAMES
Reviews
-
Added
Sep 3, 2026
Unfold FlowerSteam
Disclosure

This game was developed with the assistance of AI for textures, translations, and scripting.

Creator
flycat.games
Reviews
-
Added
Sep 3, 2026
AveosSteam
Disclosure

AI has been used to assist in the build process, but has absolutely not been used in thematic creative direction, game play or story direction whatsoever. Aveos is a solo developer project, and nothing has been left for AI to decide. All results have been tailored to fit the output of the vision, and it is used in lieu of a team of developers. Should those resources have been available, they would have been obviously preferred.

Creator
Castles
Reviews
-
Added
Sep 3, 2026
Pocket PawnsSteam
Disclosure

Pocket Pawns was made with the help of generative AI, and the game's own credits name every tool used. Images and music: the chess piece art was generated with ChatGPT, the board art with Gemini, and the world and environment art from assets created with Nano Banana Pro alongside free-to-use CC0 packs found online. The soundtrack is from Suno. Claude wrote the game's code, its writing, and its translations into ten languages — and made much of what you see and hear directly in code rather than from an image generator: the character pixel art, the in-world props and interface, the three-dimensional rooms, the animation, and the sound effects. The chess itself is not generated. The puzzles come from the Lichess puzzle database, released under CC0, and your opponent is Stockfish, a classical open-source chess engine. Real positions, a real engine. Nothing is generated while you play. Pocket Pawns creates no content at runtime and never connects to an AI service. It does not need an internet connection to play.

Creator
Pocket Pawn Games
Reviews
-
Added
Sep 3, 2026
Monster Breeder BattlerSteam
Disclosure

Some of this game's 2D art assets — creature, machine, prop and building sprites — were produced with the assistance of generative AI image tools during development. All generated material was reviewed, edited and hand-finished by our artists before it shipped, and it is integrated as fixed, pre-rendered art. The game does not generate any content live while you play.

Creator
ioStudios
Reviews
-
Added
Sep 3, 2026
Where Are My Cats?Steam
Disclosure

Generative AI tools were used during the development and preparation of the game and its visual materials. The game logo used in the main menu and pause panel was created with the assistance of AI. AI assistance was used during the coding and development process when needed. The logo animations shown at the beginning of the games were created with AI assistance. Visual materials prepared for the Steam store page, excluding the in-game visuals, were created with AI assistance. AI was used specifically for the intro logo animation. For Steam visuals, suitable designs were selected from AI-generated concepts and then enhanced and upscaled using image enhancement tools.

Creator
Ozy Cozy Games
Reviews
-
Added
Sep 3, 2026
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