Disclosure analysis
AI content is included in the game
AI was used to generate visual art and music for the game, with manual selection, editing, and placement; no runtime AI is disclosed.
- Process
- AI-generated, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“Nothing in Tumble is produced at runtime by an AI model”
“Tumble's visual art (character and charm illustrations, backdrops, item sprites, and store capsule art) was generated with Google's Gemini image models”
- Model-reported confidence
- 95% A model estimate, not a measured accuracy rate or a human review score.
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.
AI Usage Disclosure
Tumble's visual art (character and charm illustrations, backdrops, item sprites, and store capsule art) was generated with Google's Gemini image models and then selected, cropped, retouched, colour-matched and in many cases regenerated by hand against a fixed reference style until it fit the game. Music and sound effects were generated with Suno under a commercial licence, then cut, mixed and placed by hand. The game's design, rules, balance, and code are not generated content. Every mechanic, number and line of player-facing text was written, tested and revised by the developer, including through automated balance simulation and four rounds of human playtesting. No content is generated live during play. Nothing in Tumble is produced at runtime by an AI model; the game runs entirely offline with no model calls of any kind.
Highlights are auto-detected and may not be fully accurate. Report an issue
This disclosure in context
How comparisons workCompare this developer’s disclosure with 25,979 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.
- AI-assisted content in the game
- 70.8%
- 17,999 of 25,416 disclosures with structured analysis.
- Compare this group
- Writing or localization
- 27.6%
- 7,179 of 25,979 indexed disclosures mention this category.
- Compare this category
Categories can overlap. A disclosure may mention several types of AI use.
Related disclosures
Selected by shared AI-use categories or classification, then Steam review count. These are comparisons of disclosures, not recommendations or assessments of game quality.
-
Stellaris
In-game content art audio textWe employ generative AI technologies during the creation of some assets. Typically this involves the ideation of content and visual reference material. These elements represent a m…
-
eFootball™
In-game content art audio textDuring the development of this game, generative AI is used to create reference materials and support production tasks. Specifically, AI is utilised when carrying out the following …
-
OPERATOR
In-game content art text audio codeOur team uses AI tools to assist development of some in-game content. The final product reflects the creativity and expression of our own development team.
-
Anno 117: Pax Romana
In-game content art audio textAI tools were used to help create some in game assets. In all such cases, the final product reflects our team’s craft and creative vision.
Source and record
- First indexed
- Sep 3, 2026
- Source last checked
- Sep 3, 2026
- Automatic analysis updated
- Sep 3, 2026
- Recorded text changes
- 0
The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.