25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

CrownholdSteam
Disclosure

Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.

Creator
Meridian Studios
Reviews
-
Added
Aug 1, 2026
Witch's Last CurseSteam
Disclosure

Ai was used to develop the code, artwork, various events, and dialogue in the game. Most player-facing text was reviewed by humans and many of the events and conversations were approved, improved, or rewritten by humans. There is no run-time AI usage, everything was created before the game runs, only standard computer actions are done at runtime. ex. selections and randomization of existing content.

Creator
Granitefire Games
Reviews
-
Added
Aug 1, 2026
女魔王様、勇者を演じるSteam
Disclosure

This game uses AI-generated artwork for many character portraits and illustrations, as well as some store page assets (capsule images, logo) and trailer visuals. Core gameplay, game design, systems, and programming were created by the developer without AI assistance.

Creator
ゼクトラボ Lv10.jp
Reviews
-
Added
Aug 1, 2026
WarlockleSteam
Disclosure

AI was used to assist in code and the music is AI generated for now, however the shitty art is all home made!

Creator
Andr335b
Reviews
-
Added
Aug 1, 2026
VoxCasterSteam
Disclosure

The store page and promotional images for VoxCaster were made with the help of generative AI tools. The game itself contains no real-time AI-generated content. All AI-assisted art is human-reviewed.

Creator
Busu Gaming Studio
Reviews
-
Added
Aug 1, 2026
LockeySteam
Disclosure

Generative AI was used as a supporting tool for localization in some languages. All AI-assisted translations were reviewed and edited by the development team. No AI-generated content is created in real time during gameplay.

Creator
SLIP4RS
Reviews
24
Added
Aug 1, 2026
Bloodlust & HarmonySteam
Disclosure

This game uses AI-generated voice acting. All character voices were synthesized with ElevenLabs using original text prompts and original scripts written for this game. No real person's voice was cloned, recorded, or used as source material. Some creature and ambient sound effects are also AI-generated. All audio is pre-generated and ships with the game; nothing is generated at runtime.

Creator
Cyber Mouse
Reviews
-
Added
Aug 1, 2026
PuppetOFFSteam
Disclosure

Some of the game's visual assets — both 2D and 3D — are built from AI-generated drafts that our artists rework and refine by hand into their final form. Localization was drafted with AI tools and edited by the team. The final look, content, and quality of every element of the game are defined and approved by humans.

Creator
Feral Node Games
Reviews
-
Added
Aug 1, 2026
Cozy BankerSteam
Disclosure

Generative AI tools were used to assist with the localization of store page text and the creation or refinement of certain marketing materials. All AI-assisted content was reviewed and edited by the development team before publication. No content is generated by AI during gameplay.

Creator
Harmonia Games
Reviews
-
Added
Jul 31, 2026
Brew & BottleSteam
Disclosure

AI will be used for text correction and translations to other languages beyond initial announced.

Creator
Bastosha
Reviews
-
Added
Jul 31, 2026
CastellanSteam
Disclosure

AI tools were used during development to assist in the creation of some pre-generated content included in the game. All such content was reviewed, curated, and edited by the developer before inclusion. Some 2D sprites, icons, and key art were created with the assistance of generative AI tools. Music and sound effects were also created with the assistance of AI audio tools. Localization for languages other than English was produced with AI assistance and reviewed by the developer. The game does not use generative AI at runtime and does not generate any live AI content during gameplay.

Creator
Bozalt Games
Reviews
-
Added
Jul 31, 2026
Song of LaritheaSteam
Disclosure

Song of Larithea is made by a solo developer using generative AI across the pipeline: the artwork is AI-generated and then hand-edited in Photoshop, and the voice lines, music, and sound are AI-generated as well. The story is the author's own, adapted from her own novel, with AI helping polish the English text - and future translations will be AI-assisted too. Every asset is reviewed, corrected, and finished by hand before it ships.

Creator
Inga Pflaumer
Reviews
-
Added
Jul 30, 2026
Road of HeartSteam
Disclosure

AI was not used in the game itself, but was used in the creation of the game’s cover art.

Creator
Xsav_Games
Reviews
-
Added
Jul 30, 2026
Green Field Cube IslandSteam
Disclosure

Background Music (BGM): Some in-game background music tracks were generated using AI tools. Localization: The game's text localization (translations into various languages) was produced or assisted by AI. All AI-generated content was reviewed and curated by the developer before inclusion in the game.

Creator
Chodnii
Reviews
-
Added
Jul 30, 2026
Dungeon CrafterSteam
Disclosure

Generative AI was used solely for the creation of a store/community icon associated with this product. No gameplay content, in-game assets, or soundtrack audio were generated using AI.

Creator
Fintasys Studio
Reviews
-
Added
Jul 29, 2026
Slot & DungeonsSteam
Disclosure

Generative AI was used in the creation of a small number of image assets included in this game.

Creator
MUC GAMES
Reviews
257
Added
Jul 28, 2026
Silent AbbeySteam
Disclosure

As a passionate two-person indie team with a $0 budget, we utilize advanced, paid AI tools to breathe life into our world. We use high-quality, expressive AI voice acting to deliver emotional depth to our characters, alongside curated AI art to enhance environmental storytelling. Every asset is carefully selected and integrated by hand to match our artistic vision without compromising on quality."

Creator
Pixeliu Seklos
Reviews
-
Added
Jul 27, 2026
Tail and ChaosSteam
Disclosure

Generative tools were used to create and refine selected 2D illustrations, music, sound effects, localization, and store text. All materials were reviewed and edited by the developer. The game does not generate content using AI or connect to generative AI services during gameplay.

Creator
Shnumi
Reviews
34
Added
Jul 25, 2026
Baba KnowsSteam
Disclosure

This game uses generative AI to interpret the player’s written question and create tarot-style responses during each reading. AI-generated text is used for card interpretations and the final answer. The game does not use AI to make real predictions or provide professional advice.

Creator
Microtaur
Reviews
-
Added
Jul 25, 2026
The Ancient CavernsSteam
Disclosure

Some of the art and audio in The Ancient Caverns was created with the help of generative AI tools — including character and creature animations, item, weapon and environment art, and the musical soundtrack. All AI-assisted assets were reviewed, edited and integrated by the developer. The game does not generate any content with AI while you play; everything is fixed and created ahead of time.

Creator
Meridian Studios
Reviews
-
Added
Jul 25, 2026
Province: SurosteSteam
Disclosure

Generative AI was used during development to assist with a small portion of the game's code, improve and translate dialogue, and create or refine a limited number of sprite assets. All AI-assisted content was reviewed, edited, and integrated by the developer. No generative AI is used in real time during gameplay.

Creator
Ztry8 (AslanD)
Reviews
-
Added
Jul 25, 2026
ValenfeldSteam
Disclosure

Our Policy on AI & Procedural Generation Valenfeld is built by one person, on a shoestring budget, with an Elder Scrolls–sized ambition. Here is exactly how, and why, AI fits into that. Why we use it Valenfeld is a solo indie project chasing a scope that normally takes a studio of dozens: a massive, hand-lorekept world you can wander for years without hitting an edge. That scope is not achievable by one person typing every tree, every ruin, and every line of dialogue by hand on a shoestring budget and an ambitious timeline. So we lean on AI-enabled workflows and, more importantly, cutting-edge procedural algorithms to scale content production and world scale to match the ambition — not to replace it. What always stays human Every piece of content in the game — every place, character, creature, item, quest, and line of lore — is built and overseen by a human creator and judge, grounded in our own ideas, our own lore, and our own systems design. AI does not decide what Valenfeld is. It never originates the world's canon, its themes, or its design intent on its own; it accelerates producing what we've already decided the world should be, and everything it touches is reviewed before it ships. Not AI slop — procedural generation is the point We're not interested in dumping raw model output into the game and calling it done. Our actual goal is an experimental, large-scale world built on cutting-edge procedural algorithms — terrain, dungeons, towns, ecosystems, even history — designed to be massively replayable for years, not a one-and-done AI slideshow. AI-assisted tooling is one part of the production pipeline that gets us there faster on a small budget; the procedural systems and the authored lore they run on are the actual craft, and that's where our attention to detail goes. Our bet We believe that if we focus relentlessly on delivering the best game possible — with a genuinely obsessive eye for detail on everything we ship — we can produce something great on a low budget and a small team of one. That is the bar we hold ourselves to, not "shipped fast" or "shipped cheap." As we grow This is how we build today, as a solo project with an ambitious scope and timeline. If and when Valenfeld earns a bigger budget for this game or for future releases, we intend to keep building just as ambitiously — with a team of art, lore, and gameplay experts working alongside these same tools, not replaced by them. Thinking about the best possible game comes first; everything else, including how we scale to build it, follows from that. — Metatransformer Studios

Creator
Metatransformer Studios
Reviews
-
Added
Jul 25, 2026
Elohim Eternal: ExodusSteam
Disclosure

The background were generated using Midjourney, painted over and edited by the Lornn (https://lornn.itch.io/) Backgrounds will be replaced with original artwork.

Creator
George Alexandros
Reviews
19
Added
Jul 24, 2026
One Thought Immortal / 一念修仙Steam
Disclosure

This game uses generative AI to pre-generate visual assets (character portraits, capsule/marketing art) and voice narration (TTS). All AI-generated content is created during development and reviewed/curated by the developer before shipping. No generative AI runs live during gameplay. We have the necessary rights to use the AI tools and their outputs, and the content does not infringe third-party IP.

Creator
Tiger
Reviews
-
Added
Jul 23, 2026
Among DemonsSteam
Disclosure

Some in-game visual assets were created or refined using generative AI during development. These assets are pre-generated and included with the game. The game does not generate AI content while running.

Creator
purecosu
Reviews
-
Added
Jul 23, 2026
Capy of GodsSteam
Disclosure

Some art assets (sprites, icons, illustrations) and audio (sound effects, music, voices) were created using generative AI tools. All AI-generated content is pre-rendered and hand-integrated into the game — nothing is generated live during play. Each asset is reviewed and curated before inclusion, and we hold commercial-use rights for the tools involved.

Creator
CapyEmber
Reviews
-
Added
Jul 23, 2026
WillcasterSteam
Disclosure

AI was used strictly to block out a few initial base meshes, which I then manually reworked to fit the game's style & performance. No AI runs at runtime.

Creator
Enes Altun
Reviews
-
Added
Jul 23, 2026
Graveyard Shift: A Sage's Last StandSteam
Disclosure

Some game text, procedural artwork, sound effects, and store page copy were created with AI assistance, then reviewed and curated by the developer. Character and enemy sprites are licensed, human-made pixel art. No content is AI-generated during gameplay.

Creator
MONKEYMAN GAMES
Reviews
-
Added
Jul 23, 2026
Oops, All Tanks!Steam
Disclosure

Some pre-generated artwork and sound assets used in the game and its marketing materials were created or edited with the assistance of generative AI tools. All such content was manually selected, reviewed, and edited as needed by the developer. The game does not generate AI content during gameplay.

Creator
All Tanks!
Reviews
-
Added
Jul 23, 2026
Campfire BattlesSteam
Disclosure

Campfire Battles is our attempt to bring an idea to life as a two-person team. AI tools helped us work quickly, particularly on the coding side, but every piece was reviewed and refined by hand.

Creator
BatteryAcidDev
Reviews
-
Added
Jul 23, 2026
YoiNekoAn: The Seven TailsSteam
Disclosure

The game logo was created with the assistance of generative AI and edited by the developer. AI was also used to assist with localization translations for other languages, which were reviewed and edited by the developer. No live-generated AI content is used during gameplay.

Creator
YoiNekoAn
Reviews
-
Added
Jul 23, 2026
Monster Emblem: Vision ImpossibleSteam
Disclosure

Generative AI was used to assist with grammar and spelling checks for some in-game text, translate store page content, and generate some sound assets. All content was reviewed and approved by the developer before inclusion. The game does not use live-generated AI.

Creator
Peepton
Reviews
-
Added
Jul 23, 2026
DreamixSteam
Disclosure

The prototypes for a small number of icons and scene images in the game were generated by AI, followed by manual refinement.

Creator
1101 Studio
Reviews
-
Added
Jul 23, 2026
Forest TDSteam
Disclosure

Artificial intelligence tools were used in the creation of this game’s art assets and code.

Creator
HXZ
Reviews
-
Added
Jul 22, 2026
Sultans RevengeSteam
Disclosure

This game uses AI-generated content in two areas: background music tracks were created using Mureka AI, and some pixel art assets were generated using PixelLab. All AI-generated content was reviewed, curated, and integrated by the developer.

Creator
Wagenlight Games
Reviews
-
Added
Jul 20, 2026
Sunward SquadSteam
Disclosure

Generative AI was used to assist in the creation of certain Steam store page artwork (excluding screenshots and trailers) and in the multilingual localization of the store page.

Creator
PotatoBin
Reviews
-
Added
Jul 20, 2026
GrindboundSteam
Disclosure

Some art assets in this game were created or assisted by generative AI tools during development, including selected icons, textures, and promotional images. All such assets were pre-generated, manually reviewed, edited, and integrated into the game. The game does not generate AI content during runtime and does not connect to or use any external AI services.

Creator
Umbral Forge
Reviews
-
Added
Jul 20, 2026
1,811 results
Page 11 of 37
Missing a product? Let us know