AI was used to generate the initial characters.
- Creator
- D/Vision Lab s.r.l.
- Reviews
- -
- Added
- Mar 18, 2026
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AI was used to generate the initial characters.
We used LLMs to help consolidate the rules engine code into one module for offline and online play. We also worked with Epidemic Sound, whose voice actors use AI to create voice content with their own voices.
Some illustrations and icons used in this game were created in advance using generative AI. This includes, for example, employee portraits, shop logos, and character illustrations from the in-game virtual online game.
This game was crafted primarily by hand, with occasional AI assistance for small tasks like polishing visuals, refining sound effects, and helping with code snippets. Every asset and mechanic has been reviewed, customized, and integrated by me to ensure it fits the vision of the game.
The store and game content have images generated using AI
This game uses AI-generated content in two areas. The character voiceovers were created using ElevenLabs to provide high-quality text-to-speech performance. Additionally, certain character artwork was created with Meshy AI. These tools were used to support the development of voice acting and visual assets, and all generated content has been integrated and curated manually to fit the game’s design.
Background image material and character image material are generated by AI
Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists.
AI-powered promotional images were created for the store
Artificial intelligence was used to create marketing materials.
In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process.
AI tools were used during development as a creative support tool. They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer. No AI-generated content is used directly in the final game. All assets, code, music, and narrative content were created, refined, and implemented manually. The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content. Transparency in the development process is important to me, which is why I am openly disclosing this here.
Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity.
Our video game uses AI-generated images for the vast majority of its artwork. The AI-generated images are reviewed and retouched by an artist to ensure they meet our standards.
In the game, there are three book-like covers, or large background images, that are generated by ai.
Help received for store content
all the pictures are generated by artificial intelligence.
Some of the images on the store page were created using generative AI.
The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage
AI-Generated Game Cinematic and Voiceover
AI was used to create the logo
部份美术角色形象,武器图标,使用了AI生成
The character artwork showcased on the store page was brought to life with the help of AI-based creative tools.
Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library and also title's menu
本作では、ユニットのグラフィックの一部や武器や防具のアイコンの一部にAIで生成したアセットを使用しています。
This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI.
Some pictures created by Dall-e AI.
We use AI to generate icon images for items and skills.
Some promotional images and artwork shown on the store page, as well as a few ability icons, were created using generative AI tools. AI is not used during gameplay — all mechanics, systems, and bot behavior are fully handcrafted.
Musik, Sounds, Bilder und Hintergründe können teils KI generiert sein
The game includes languages translated using AI in the game. These are: Japanese, Korean, Simplified Chinese and Russian.
The game contains articles, photo and video materials partly or completely generated by artifitial intelligence. All AI generated material has special ingame marking.
App Icon created by generative AI.
Localizations are a mix of manual and machine translation.
Some 2D images in game where pre-rendered with usage of AI as a base for work of our 2D artists and later drawn-over in order to make them geniue art.
An LLM (AI) is used to generate the story of your turn. Much like a dice roll, the generated story may result in your success or failure! Your turn is shown in an animated and narrated cutscene, all generated by the AI.
AI was used to generate some images in the game
Narration Voice & Graphics
Some visual elements within the game—such as posters, environmental billboards, and select background artwork—are AI-assisted and have been further customized by the developer. These assets are used in a stylistic and non-essential capacity to enhance the game’s atmosphere. Core content—including all character models, vehicles, props, and primary game assets—has been created without the use of AI generation. Select marketing materials may also incorporate AI-assisted imagery for illustrative purposes.
AI is used for generating certain assets and marketing materials
Marketing materials. Title screen.
AI-generated art object
I use AI-Generated pictures for the game art, as well as the store page. I am unfortunately not a graphical artist. Also, the fake images of the women you can spend time with are AI-Generated, and don't resemble real people. There are AI-Generated paintings in the game that are of a comedic/bromance nature, that I created.
我使用AI辅助了我进行了游戏程序的开发,包括一些大量的重复性的工作,AI生成了游戏中一部分的代码。这是仅有的使用了AI的地方
I use a combination of AI generated voice, music, and some imagery for portraits and logos
A few images/icons were generated by AI
Steam Capsule and some game assets generated by AI
Some of the game's art assets were created with the assistance of AI-generated content, all of which have been manually adjusted and comply with platform content guidelines.
AI-generated images are partially utilized in the game's Loading screen and in the store promotion pages.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Tactical2 In-game content art | AI was used to generate the initial characters. | D/Vision Lab s.r.l. | - | Mar 18, 2026 | |
Space Imperia 4X Dev only code | We used LLMs to help consolidate the rules engine code into one module for offline and online play. We also worked with Epidemic Sound, whose voice actors use AI to create voice content with their own voices. | Breich Games | 65 | Mar 18, 2026 | |
Whale Life Simulator In-game content art | Some illustrations and icons used in this game were created in advance using generative AI.
This includes, for example, employee portraits, shop logos, and character illustrations from the in-game virtual online game. | Sorano Concon Games | - | Mar 18, 2026 | |
Chess Empire In-game content artaudiocode | This game was crafted primarily by hand, with occasional AI assistance for small tasks like polishing visuals, refining sound effects, and helping with code snippets. Every asset and mechanic has been reviewed, customized, and integrated by me to ensure it fits the vision of the game. | Blue Alpaca Games | - | Mar 18, 2026 | |
青云防守 In-game content art | The store and game content have images generated using AI | StarMatrix Labs | - | Mar 18, 2026 | |
Shadowland: Rise Of The Fallen In-game content audioart | This game uses AI-generated content in two areas. The character voiceovers were created using ElevenLabs to provide high-quality text-to-speech performance. Additionally, certain character artwork was created with Meshy AI. These tools were used to support the development of voice acting and visual assets, and all generated content has been integrated and curated manually to fit the game’s design. | Talon Software | - | Mar 18, 2026 | |
本宗只招女弟子 In-game content art | Background image material and character image material are generated by AI | sln | - | Mar 18, 2026 | |
守卫虎牢 Pass Tiger Cage Store/marketing art | Initial concept art was generated using AI tools, followed by manual adjustments and modifications by artists. | 中军MT | 30 | Mar 18, 2026 | |
昆虫帝国 Store/marketing art | AI-powered promotional images were created for the store | Jiangzuogongfang Shanghai Game Co.,Ltd | - | Mar 18, 2026 | |
Bayraktar and Stugna Store/marketing art | Artificial intelligence was used to create marketing materials. | Nebocry Interactive | - | Mar 18, 2026 | |
Empire of Vice : Chicago Store/marketing art | In the interest of transparency, illustrations were created with the help of AI-assisted tools, used as creative support within a human-led artistic process. | Artifex Parvus | - | Mar 18, 2026 | |
Fragmented Soul: Blackrock In-game content artcodeaudiotext | AI tools were used during development as a creative support tool.
They were primarily used for early graphical sketches and for code-related assistance such as debugging, helping me efficiently combine drawing, coding, composing, and story writing as a solo developer.
No AI-generated content is used directly in the final game.
All assets, code, music, and narrative content were created, refined, and implemented manually.
The use of AI was purely supportive and inspirational, serving as a catalyst for creativity rather than a source of finished content.
Transparency in the development process is important to me, which is why I am openly disclosing this here. | Johannes Elsasser | - | Mar 18, 2026 | |
Sparkfront: Online In-game content arttext | Most of the visual assets in Sparkfront: Online were created with the help of AI-assisted tools and later refined manually to fit the game’s unique art style. In addition, translations for supported languages (excluding English and Turkish) were generated using AI and reviewed for clarity. Our goal was to speed up production without compromising quality or creativity. | Selçuk Oruç | - | Mar 18, 2026 | |
Master of Cladia In-game content art | Our video game uses AI-generated images for the vast majority of its artwork.
The AI-generated images are reviewed and retouched by an artist to ensure they meet our standards. | Quasar Games Factory | - | Mar 18, 2026 | |
征服者笔记本联机版 In-game content art | In the game, there are three book-like covers, or large background images, that are generated by ai. | QiuGong | - | Mar 18, 2026 | |
The Last Dictator Store/marketing arttext | Help received for store content | Fizikso | - | Mar 18, 2026 | |
Fire Road Store/marketing art | all the pictures are generated by artificial intelligence. | Rigel | - | Mar 18, 2026 | |
Phantom Necro Store/marketing art | Some of the images on the store page were created using generative AI. | SoraKame | - | Mar 18, 2026 | |
Code Ragnarok Store/marketing art | The capsule and library asset images on the game's store page are all generated by AI and manually modified and produced in the later stage | 吴健002 | - | Mar 18, 2026 | |
MagicKingdom In-game content artaudio | AI-Generated Game Cinematic and Voiceover | Shanghai Lingwen Huanyu Game Co., Ltd. | - | Mar 18, 2026 | |
Zombitality Store/marketing art | AI was used to create the logo | QuadCom Interactive | - | Mar 18, 2026 | |
三国志群雄天下 In-game content art | 部份美术角色形象,武器图标,使用了AI生成 | 光速银河系 | 13 | Mar 18, 2026 | |
SteamPowered Store/marketing art | The character artwork showcased on the store page was brought to life with the help of AI-based creative tools. | IonForce Studio | - | Mar 18, 2026 | |
《十三州行动》三国搜打撤 In-game content arttext | Some parts of the game use AI-generated technology to restore historical illustrations, historical artifacts and other pre-rendered content.And it can have AI generated conversations with NPCs | 绝汪 | 516 | Mar 18, 2026 | |
Winning Tactics Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library and also title's menu | Gamesforgames | 14 | Mar 18, 2026 | |
Dragon's Chronicles~暗黒大魔王と北斗の剣(つるぎ)~ In-game content art | 本作では、ユニットのグラフィックの一部や武器や防具のアイコンの一部にAIで生成したアセットを使用しています。 | スタジオあっとほ~む | 115 | Mar 18, 2026 | |
Aces of Avalon In-game content artaudio | This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI. | Adrien Maxime Jeanneret | - | Mar 18, 2026 | |
Rebel Pirates Store/marketing art | Some pictures created by Dall-e AI. | Dark Shine Game Studio | 30 | Mar 18, 2026 | |
FastMoBa In-game content art | We use AI to generate icon images for items and skills. | Nguyen Thanh Chinh | - | Mar 18, 2026 | |
Last Front In-game content art | Some promotional images and artwork shown on the store page, as well as a few ability icons, were created using generative AI tools.
AI is not used during gameplay — all mechanics, systems, and bot behavior are fully handcrafted. | Murzin Studio | - | Mar 18, 2026 | |
Interstellar Survivor In-game content artaudio | Musik, Sounds, Bilder und Hintergründe können teils KI generiert sein | FrostbyteGames | - | Mar 18, 2026 | |
Kings of Cratia In-game content text | The game includes languages translated using AI in the game. These are: Japanese, Korean, Simplified Chinese and Russian. | eniscoskun | - | Mar 18, 2026 | |
1992: Rasputie art | The game contains articles, photo and video materials partly or completely generated by artifitial intelligence. All AI generated material has special ingame marking. | A2B games | - | Mar 18, 2026 | |
Midway 1981 In-game content art | App Icon created by generative AI. | David Riggle | - | Mar 18, 2026 | |
DSS 2: War Industry In-game content text | Localizations are a mix of manual and machine translation. | vikingfabian | 178 | Mar 18, 2026 | |
Squad 22: ZOV art | Some 2D images in game where pre-rendered with usage of AI as a base for work of our 2D artists and later drawn-over in order to make them geniue art. | SPN Studio | 644 | Mar 18, 2026 | |
Space Conquest AI Live AI text | An LLM (AI) is used to generate the story of your turn. Much like a dice roll, the generated story may result in your success or failure! Your turn is shown in an animated and narrated cutscene, all generated by the AI. | Ezra Hradecky | - | Mar 18, 2026 | |
Rename the History In-game content art | AI was used to generate some images in the game | Codime Dev | - | Mar 18, 2026 | |
Mechxis War: The Rise of AI Unclear audioart | Narration Voice & Graphics | Good Bit Games | - | Mar 18, 2026 | |
Victory Acres In-game content art | Some visual elements within the game—such as posters, environmental billboards, and select background artwork—are AI-assisted and have been further customized by the developer. These assets are used in a stylistic and non-essential capacity to enhance the game’s atmosphere.
Core content—including all character models, vehicles, props, and primary game assets—has been created without the use of AI generation.
Select marketing materials may also incorporate AI-assisted imagery for illustrative purposes. | Odd Orbit Studios | - | Mar 18, 2026 | |
Iron Trident Store/marketing art | AI is used for generating certain assets and marketing materials | Iron Trident Games | - | Mar 18, 2026 | |
Wizards and Knights Store/marketing art | Marketing materials.
Title screen. | Jon Fabris | - | Mar 18, 2026 | |
BlastForge Store/marketing art | AI-generated art object | QUANTUM ARCADE | - | Mar 18, 2026 | |
Trump Simulator 2025 In-game content art | I use AI-Generated pictures for the game art, as well as the store page. I am unfortunately not a graphical artist.
Also, the fake images of the women you can spend time with are AI-Generated, and don't resemble real people.
There are AI-Generated paintings in the game that are of a comedic/bromance nature, that I created. | Trump Games | 95 | Mar 18, 2026 | |
Castle War Dev only code | 我使用AI辅助了我进行了游戏程序的开发,包括一些大量的重复性的工作,AI生成了游戏中一部分的代码。这是仅有的使用了AI的地方 | T.Deamia | - | Mar 18, 2026 | |
Frontiers Reach : Battlespace In-game content audioart | I use a combination of AI generated voice, music, and some imagery for portraits and logos | Blind Alien Productions | - | Mar 18, 2026 | |
Kingdom Wars In-game content art | A few images/icons were generated by AI | Obsidiagon | - | Mar 18, 2026 | |
Kingdom Defense: Deliverance Store/marketing art | Steam Capsule and some game assets generated by AI | Hold | - | Mar 18, 2026 | |
异世界小队长 In-game content art | Some of the game's art assets were created with the assistance of AI-generated content, all of which have been manually adjusted and comply with platform content guidelines. | QiZuo Studio | - | Mar 18, 2026 | |
All-Front Assault Store/marketing art | AI-generated images are partially utilized in the game's Loading screen and in the store promotion pages. | Star Heart Workshop | - | Mar 18, 2026 |