Disclosure analysis
No AI-created content is disclosed in the game
AI was used to assist with consolidating the rules engine code; no AI-generated content is disclosed in the final game.
- Process
- AI-assisted
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“We used LLMs to help consolidate the rules engine code”
“We used LLMs to help consolidate the rules engine code into one module for offline and online play”
- Development workflow
- Code help
- Analysis confidence
- 85%
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.
AI Usage Disclosure
We used LLMs to help consolidate the rules engine code into one module for offline and online play. We also worked with Epidemic Sound, whose voice actors use AI to create voice content with their own voices.
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Tags
Disclosure History
Our use of AI is narrow and limited. We used an LLM to help convert the rules engine (written in Python for multiplayer) into GDScript to support local-only single player. We also worked with Epidemic Sound, whose voice actors use AI to create voice content with their own voices.
We used LLMs to help consolidate the rules engine code into one module for offline and online play. We also worked with Epidemic Sound, whose voice actors use AI to create voice content with their own voices.