Generative AI is used to post-process capsule and marketing artwork on this game's Steam page; the underlying compositions and creative direction are the developer's own.
- Creator
- Iron Quill Games Studio
- Reviews
- -
- Added
- Jul 30, 2026
Public Steam disclosure research 25,877 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Generative AI is used to post-process capsule and marketing artwork on this game's Steam page; the underlying compositions and creative direction are the developer's own.
AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code.
Generative AI was used to assist with initial drafts of some localized text. All final translations were manually reviewed and edited. No AI-generated artwork, animation, audio, code, or live-generated content is included in the game. All visual assets shown in the game and on the store page were created by human artists.
Generative AI was used to assist in the creation of certain game assets, including some textures, artwork, sound effects, music, and marketing materials. All AI-generated content has been reviewed, edited, and integrated by the developer. No live AI-generated content is produced during gameplay.
The visual and audio assets in Lv Down RPG were created with the assistance of generative AI tools during development. All assets were selected, reviewed, edited, and integrated by the developer. Game design, programming, systems, and balancing were created by the developer. No AI content is generated during gameplay.
Generative AI tools were used to assist in creating some pre-generated 2D visual assets and promotional artwork. All generated material was selected, edited, composited, and integrated by the developer. The game does not generate AI content during gameplay and does not send player data to generative AI services.
Aircraft Tycoon uses generative AI during development to create certain pre-rendered 2D visual assets, including environmental backgrounds, building illustrations, and selected promotional artwork. All AI-assisted content is reviewed, curated, and, where necessary, edited by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services.
Generative AI was used in preparing the store page materials: the text description and the screenshots. The screenshots are not AI-generated - they are captured from the actual game, with AI tools used for color correction. All materials have been reviewed and approved by the developer. No generative AI runs during gameplay: all content is fixed and nothing is generated live
I am a solo developer. In the initial phase, I utilized AI tools to assist with generating partial concept designs, primarily to rapidly prototype and confirm the visual style. Every piece of final art you see in the game has been meticulously tweaked and optimized by my own hands to guarantee it aligns with the game's quality and aesthetic requirements.
Some elements translated by AI or inspired by AI.
Generative AI was used only for creating some logos and images. All generated assets were reviewed and refined by the developer before being included in the game.
Generative AI tools were used during development to assist with portions of the game's pre-generated 2D artwork, UI assets, localization, code, and promotional materials. All output was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay.
This game uses a mix of human and generative AI tools. AI was used in some visual art assets, code generation, and portions of the store page text. All writing in the game, voice acting, and music are fully human-created.
The game to contain art assets generated by artificial intelligence
Generative AI tools were used during development to create and refine portions of the game’s pre-generated visual artwork, including character and enemy art, environments, UI elements, icons, effects, and cutscene imagery. Generative AI was also used for sound effects and as an assistant during programming and development. All generated material was reviewed, edited, and integrated by the developer.
A small amount of artwork, the soundtrack, and voiceovers were generated with AI.
Includes AI and handcrafted artwork and audio
Gernative AI was used for coding, editing, and asset production.
AI tools assisted with coding and select supporting visual assets. All writing, mechanics, systems, and game design are original.
Some background images and decorative visual assets were created using generative AI.
The developer used generative AI as a tool during development. Store page and marketing copy was drafted with an AI writing assistant and edited by the developer. All artwork, logos, and screenshots are human-created or captured from real gameplay. The game does not use generative AI to create any content live during play all in-game text, events, and outcomes come from the developer's own hand-authored, deterministic systems. All AI-assisted content is reviewed by the developer before release.
AI was used to create images, text, and algorithms used in the game. This game was made by a solo-developer with the help of AI.
Generative AI tools were used during development to assist with the creation and editing of some pre-generated visual assets, sound effects, and Steam Store page text. All AI-assisted content was reviewed, selected, and edited by the developer before being included. The game does not generate content using AI during gameplay.
Some background illustrations were created with generative AI and edited/selected by the developer.
The character and UI are generated by AI, at least before 1.0 version
AI was used to assist in creating 3d models and game audio files. All core gameplay systems, code architecture, game design, and user interfaces were assembled and structured manually by the developer.
Generative AI tools were used during development to assist in creating the following assets: - Text translation - Background music - Background and cat images All AI-generated content was thoroughly reviewed, adjusted, and edited by the developer to ensure quality and compliance with all applicable licenses.
Generative AI was used during development to create 22 music tracks with AI music-generation tools licensed for commercial use and to draft portions of the non-English localization and store-page text. All AI-assisted material has been reviewed and finalized by the developer. The game does not generate content or code with AI during play and does not connect to external AI services at runtime.
This game uses generative AI tools (such as PixelLab) during development to create or assist with some pre-rendered pixel art: enemy/character sprites, UI panels, visual effects, and certain store or marketing stills. There is no live generative AI during gameplay. The game does not generate images, text, or audio with AI while you play.
The game's art and audio content — including visual assets, UI elements, and store page artwork — was generated with the assistance of AI tools during development and then refined by the team. All AI-generated content was created during development; the game does not generate content while you play.
The game's art content — including unit art, terrain tiles, UI elements, and store page artwork — was generated with the assistance of AI tools during development and then refined by the team. All AI-generated content was created during development; the game does not generate content while you play.
The game's art, audio and voice content — including visual assets, UI elements, narrator voice-over, music, and store page artwork — was generated with the assistance of AI tools during development and then refined by the team. All AI-generated content was created during development; the game does not generate content while you play.
The game's art and audio content — including visual assets, UI elements, and store page artwork — was generated with the assistance of AI tools during development and then refined by the team. All AI-generated content was created during development; the game does not generate content while you play.
This is not actually required to disclose but since it crosses the line for some people, I should admit that AI coding tools were used during the game's production. No AI was used to generate any images, audio, text, or design. Its purpose was to help code mechanics according to my design, assist in debugging, and (most importantly) eliminate crunch.
Generative AI tools were used to create selected pre rendered promotional artwork displayed on the Steam Store page and in marketing materials. All such content was reviewed, curated and integrated by the developer. The game does not generate AI content during gameplay.
Generative AI was used to create promotional store artwork and marketing images. The released gameplay does not use real-time generative AI.
AI is used to assist in generating images and translating text.
This game includes some images and sound assets that were created with the assistance of generative AI.
Some pre-rendered 2D artwork (several of the optional tile-art style packs, plus store capsule and marketing images) was created with generative AI image tools, then curated, edited and integrated by the developer. Portions of the game's code and text were written with AI coding assistance under full human review. The game does not generate any content with AI at runtime, and contains no AI chat features.
AI was used to generate code, assets, graphics and sounds.
Ruthless Returns is a solo-developed game built and refined over hundreds of hours. The original version was created on paper in 2022, but at the time I did not have the resources to turn it into a full game. Early prototypes used licensed images with a simple painted treatment. It worked, but the visual style was ultimately shaped by whatever suitable assets were available. Generative AI made it possible to create artwork specifically for Ruthless Returns and give the game a much more consistent look and feel from top to bottom. AI was used for the card artwork and character voices. That also made it possible for me to finally turn the original paper concept into a PC game. If players enjoy it, I hope to take it full circle and eventually produce Ruthless Returns as a physical board game. Balancing combines extensive human playtesting with more than 500,000 simulated games. The simulations were used to analyze win rates, card strength, strategies and interactions across a much larger number of matches than manual playtesting alone could realistically cover.
AIR EMPIRE uses generative AI tools for part of its store/marketing assets and some in-game content — specifically store capsule images, store descriptions, localization into non-English languages, and marketing video narration. All AI-assisted output is reviewed and edited by a human developer, and we have taken steps to ensure it does not include infringing or illegal content.
Generative AI was used during the development process to assist in writing the game's story, dialogue, and optimizing parts of the game code.
I am not an artist and I don't have money to hire one, so I used Gemini to create the cover art for the game. Sorry about that.
This game uses generative AI. Some art, UI text and pet quotes were made with AI assistance and human-reviewed. The optional AI Fusion feature uses your own local Claude Code / Codex CLI to design creatures (restricted parametric vector art, schema-validated), shown on your machine and optionally shared via Steam Workshop. No online AI service, no API key.
Generative AI is used solely to assist with localization and translation work. The game does not use AI-generated art, audio, or real-time in-game content.
This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game.
Some art assets in this game were created with the aid of AI image-generation tools, then edited and composited by the developer. The musical score was composed using Suno. All writing, design, and direction are by the developer. We have taken steps to ensure the AI tools used were operated in a manner consistent with their terms of service.
A limited amount of generative AI was used to assist with creating some decorative in-game poster artwork. The game's environments, level design, gameplay mechanics, and overall world-building were handcrafted by the developer.
I built Curling Stars in close collaboration with AI tools. I directed every part of the game myself, the design, gameplay rules, features, venues, art direction, and testing, while an AI coding assistant wrote and iterated on the code, procedural 3D scenes, characters, and animations under my direction. The soundtrack was created with AI music generation, curated and selected by me. Rosters and characters are fictional. Store artwork used Gen AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Knucklebones Store/marketing art | Generative AI is used to post-process capsule and marketing artwork on this game's Steam page; the underlying compositions and creative direction are the developer's own. | Iron Quill Games Studio | - | Jul 30, 2026 | |
Low-Budget Repairs In-game content textaudioart | AI was used for some translations, music, and visual assets. The game does not create AI-generated content during gameplay, and AI was not used to write the game’s code. | Gray2RGB | 1.9k | Jul 30, 2026 | |
Ricochet Abyss In-game content text | Generative AI was used to assist with initial drafts of some localized text. All final translations were manually reviewed and edited.
No AI-generated artwork, animation, audio, code, or live-generated content is included in the game. All visual assets shown in the game and on the store page were created by human artists. | DreamForge | 65 | Jul 30, 2026 | |
Moros In-game content artaudio | Generative AI was used to assist in the creation of certain game assets, including some textures, artwork, sound effects, music, and marketing materials. All AI-generated content has been reviewed, edited, and integrated by the developer. No live AI-generated content is produced during gameplay. | Negative Return | - | Jul 29, 2026 | |
Lv Down RPG In-game content artaudio | The visual and audio assets in Lv Down RPG were created with the assistance of generative AI tools during development. All assets were selected, reviewed, edited, and integrated by the developer. Game design, programming, systems, and balancing were created by the developer. No AI content is generated during gameplay. | FlashForm | - | Jul 29, 2026 | |
Roguelike Bricks Store/marketing art | Generative AI tools were used to assist in creating some pre-generated 2D visual assets and promotional artwork. All generated material was selected, edited, composited, and integrated by the developer. The game does not generate AI content during gameplay and does not send player data to generative AI services. | Hunmo | - | Jul 29, 2026 | |
Aircraft Tycoon In-game content art | Aircraft Tycoon uses generative AI during development to create certain pre-rendered 2D visual assets, including environmental backgrounds, building illustrations, and selected promotional artwork. All AI-assisted content is reviewed, curated, and, where necessary, edited by the developer before being included in the game. The game does not generate AI content during gameplay and does not connect to external AI services. | Spitfine Mmoores | - | Jul 29, 2026 | |
Freeze, Dummy! Store/marketing textart | Generative AI was used in preparing the store page materials: the text description and the screenshots. The screenshots are not AI-generated - they are captured from the actual game, with AI tools used for color correction. All materials have been reviewed and approved by the developer.
No generative AI runs during gameplay: all content is fixed and nothing is generated live | EVG Game Studio | - | Jul 29, 2026 | |
Legend of Aether Dev only art | I am a solo developer. In the initial phase, I utilized AI tools to assist with generating partial concept designs, primarily to rapidly prototype and confirm the visual style. Every piece of final art you see in the game has been meticulously tweaked and optimized by my own hands to guarantee it aligns with the game's quality and aesthetic requirements. | 伊奇游戏 | - | Jul 29, 2026 | |
Fantasy Cartographer Unclear text | Some elements translated by AI or inspired by AI. | LapRPG | - | Jul 29, 2026 | |
Geometry Run In-game content art | Generative AI was used only for creating some logos and images. All generated assets were reviewed and refined by the developer before being included in the game. | CorteBlu | - | Jul 29, 2026 | |
Pixel Worker In-game content arttextcode | Generative AI tools were used during development to assist with portions of the game's pre-generated 2D artwork, UI assets, localization, code, and promotional materials. All output was reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay. | DogSoul Games | - | Jul 29, 2026 | |
Victory's Grave: Airborne In-game content artcodetext | This game uses a mix of human and generative AI tools. AI was used in some visual art assets, code generation, and portions of the store page text. All writing in the game, voice acting, and music are fully human-created. | Old Glory Studios | - | Jul 29, 2026 | |
Red Tanks vs Lizard In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | - | Jul 29, 2026 | |
The Deep Calls In-game content artaudiocode | Generative AI tools were used during development to create and refine portions of the game’s pre-generated visual artwork, including character and enemy art, environments, UI elements, icons, effects, and cutscene imagery. Generative AI was also used for sound effects and as an assistant during programming and development. All generated material was reviewed, edited, and integrated by the developer. | RandyPotatoGames | - | Jul 29, 2026 | |
First Light In-game content artaudio | A small amount of artwork, the soundtrack, and voiceovers were generated with AI. | Ephphatha Games | - | Jul 29, 2026 | |
Captive 3000 In-game content artaudio | Includes AI and handcrafted artwork and audio | Twin-FX | - | Jul 29, 2026 | |
I Was a Failed Day Trader Who Lost Everything, But After Being Reincarnated in Another World, My Textbook Technical Analysis Actually Works and Now I'm the Richest Man in the Kingdom!? In-game content artcode | Gernative AI was used for coding, editing, and asset production. | Arbitales | - | Jul 29, 2026 | |
Everdeep Idle Dev only artcode | AI tools assisted with coding and select supporting visual assets. All writing, mechanics, systems, and game design are original. | SeveredGD | - | Jul 29, 2026 | |
Triple Dice Monsters In-game content art | Some background images and decorative visual assets were created using generative AI. | Hakuto Games | - | Jul 29, 2026 | |
Group Commander In-game content text | The developer used generative AI as a tool during development. Store page and marketing copy was drafted with an AI writing assistant and edited by the developer. All artwork, logos, and screenshots are human-created or captured from real gameplay. The game does not use generative AI to create any content live during play all in-game text, events, and outcomes come from the developer's own hand-authored, deterministic systems. All AI-assisted content is reviewed by the developer before release. | Eucalyptus Games | - | Jul 29, 2026 | |
Cosmic Crossover: Roguelike Basketball In-game content arttextcode | AI was used to create images, text, and algorithms used in the game.
This game was made by a solo-developer with the help of AI. | EJ Applications | - | Jul 29, 2026 | |
ROCKET SCIENCE In-game content artaudiotext | Generative AI tools were used during development to assist with the creation and editing of some pre-generated visual assets, sound effects, and Steam Store page text. All AI-assisted content was reviewed, selected, and edited by the developer before being included. The game does not generate content using AI during gameplay. | Macrobot Software | - | Jul 29, 2026 | |
Flak Duty In-game content art | Some background illustrations were created with generative AI and edited/selected by the developer. | emagnetic | - | Jul 29, 2026 | |
Reaching for The Star In-game content art | The character and UI are generated by AI, at least before 1.0 version | Galygenki Games LLC | - | Jul 29, 2026 | |
Void Descent In-game content artaudio | AI was used to assist in creating 3d models and game audio files.
All core gameplay systems, code architecture, game design, and user interfaces were assembled and structured manually by the developer. | BRaiNDED Games | - | Jul 29, 2026 | |
WIND CAT SOLITAIRE In-game content textaudioart | Generative AI tools were used during development to assist in creating the following assets:
- Text translation
- Background music
- Background and cat images
All AI-generated content was thoroughly reviewed, adjusted, and edited by the developer to ensure quality and compliance with all applicable licenses. | Kazeneko Games | - | Jul 29, 2026 | |
MASSFALL In-game content audiotext | Generative AI was used during development to create 22 music tracks with AI music-generation tools licensed for commercial use and to draft portions of the non-English localization and store-page text. All AI-assisted material has been reviewed and finalized by the developer. The game does not generate content or code with AI during play and does not connect to external AI services at runtime. | wagyalab | - | Jul 29, 2026 | |
钟馗幸存者 In-game content art | This game uses generative AI tools (such as PixelLab) during development to create or assist with some pre-rendered pixel art: enemy/character sprites, UI panels, visual effects, and certain store or marketing stills.
There is no live generative AI during gameplay. The game does not generate images, text, or audio with AI while you play. | fanyifan | - | Jul 29, 2026 | |
HOLOFLEET In-game content art | The game's art and audio content — including visual assets, UI elements, and store page artwork — was generated with the assistance of AI tools during development and then refined by the team. All AI-generated content was created during development; the game does not generate content while you play. | ioStudios | - | Jul 29, 2026 | |
Battleboard In-game content art | The game's art content — including unit art, terrain tiles, UI elements, and store page artwork — was generated with the assistance of AI tools during development and then refined by the team. All AI-generated content was created during development; the game does not generate content while you play. | ioStudios | - | Jul 29, 2026 | |
Null Keeper In-game content artaudiotext | The game's art, audio and voice content — including visual assets, UI elements, narrator voice-over, music, and store page artwork — was generated with the assistance of AI tools during development and then refined by the team. All AI-generated content was created during development; the game does not generate content while you play. | ioStudios | - | Jul 29, 2026 | |
Divine Ascendancy In-game content art | The game's art and audio content — including visual assets, UI elements, and store page artwork — was generated with the assistance of AI tools during development and then refined by the team. All AI-generated content was created during development; the game does not generate content while you play. | ioStudios | - | Jul 29, 2026 | |
Wall Street Broker Dev only code | This is not actually required to disclose but since it crosses the line for some people, I should admit that AI coding tools were used during the game's production.
No AI was used to generate any images, audio, text, or design.
Its purpose was to help code mechanics according to my design, assist in debugging, and (most importantly) eliminate crunch. | GamesCorp | - | Jul 29, 2026 | |
Hoop Dynasty: Rise of a Legend Store/marketing art | Generative AI tools were used to create selected pre rendered promotional artwork displayed on the Steam Store page and in marketing materials. All such content was reviewed, curated and integrated by the developer. The game does not generate AI content during gameplay. | Hoop Dynasty: Rise of a Legend | - | Jul 29, 2026 | |
Graveyard Drift Store/marketing art | Generative AI was used to create promotional store artwork and marketing images. The released gameplay does not use real-time generative AI. | Graveyard Drift Studio | - | Jul 29, 2026 | |
Rogue Link Loop In-game content arttext | AI is used to assist in generating images and translating text. | 淡耀 | - | Jul 29, 2026 | |
Lobotomy In-game content artaudio | This game includes some images and sound assets that were created with the assistance of generative AI. | Twiluna Studio | - | Jul 29, 2026 | |
Caribbean Prospector In-game content artcodetext | Some pre-rendered 2D artwork (several of the optional tile-art style packs, plus store capsule and marketing images) was created with generative AI image tools, then curated, edited and integrated by the developer. Portions of the game's code and text were written with AI coding assistance under full human review. The game does not generate any content with AI at runtime, and contains no AI chat features. | Denis Salanta | - | Jul 29, 2026 | |
Idle Deathworks In-game content artaudiocode | AI was used to generate code, assets, graphics and sounds. | NiutNiut Games | - | Jul 29, 2026 | |
Ruthless Returns In-game content artaudio | Ruthless Returns is a solo-developed game built and refined over hundreds of hours. The original version was created on paper in 2022, but at the time I did not have the resources to turn it into a full game.
Early prototypes used licensed images with a simple painted treatment. It worked, but the visual style was ultimately shaped by whatever suitable assets were available. Generative AI made it possible to create artwork specifically for Ruthless Returns and give the game a much more consistent look and feel from top to bottom. AI was used for the card artwork and character voices.
That also made it possible for me to finally turn the original paper concept into a PC game. If players enjoy it, I hope to take it full circle and eventually produce Ruthless Returns as a physical board game.
Balancing combines extensive human playtesting with more than 500,000 simulated games. The simulations were used to analyze win rates, card strength, strategies and interactions across a much larger number of matches than manual playtesting alone could realistically cover. | South Harbour Studios | - | Jul 29, 2026 | |
AIR EMPIRE: 1950 Airline Tycoon In-game content arttextaudio | AIR EMPIRE uses generative AI tools for part of its store/marketing assets and some in-game content — specifically store capsule images, store descriptions, localization into non-English languages, and marketing video narration. All AI-assisted output is reviewed and edited by a human developer, and we have taken steps to ensure it does not include infringing or illegal content. | hAi Corp | - | Jul 29, 2026 | |
The Three Fingers of Fate In-game content textcode | Generative AI was used during the development process to assist in writing the game's story, dialogue, and optimizing parts of the game code. | Aisariya | - | Jul 29, 2026 | |
Skyliners Store/marketing art | I am not an artist and I don't have money to hire one, so I used Gemini to create the cover art for the game. Sorry about that. | Skeleton Arm Studios | - | Jul 29, 2026 | |
Gulugulu Live AI arttext | This game uses generative AI. Some art, UI text and pet quotes were made with AI assistance and human-reviewed. The optional AI Fusion feature uses your own local Claude Code / Codex CLI to design creatures (restricted parametric vector art, schema-validated), shown on your machine and optionally shared via Steam Workshop. No online AI service, no API key. | Mobi Studio | - | Jul 29, 2026 | |
Desktop Gankai In-game content text | Generative AI is used solely to assist with localization and translation work. The game does not use AI-generated art, audio, or real-time in-game content. | Pulsaris Games | - | Jul 29, 2026 | |
退職できない会社からの脱出 In-game content artaudiotext | This game uses content created or assisted by generative AI. Generative AI was used to help create and edit some visual assets, music/sound materials, and scripts. All final content was reviewed, selected, and adjusted by the developer before being included in the game. | P.E.G | - | Jul 29, 2026 | |
KEPT In-game content artaudiotext | Some art assets in this game were created with the aid of AI image-generation tools, then edited and composited by the developer. The musical score was composed using Suno. All writing, design, and direction are by the developer. We have taken steps to ensure the AI tools used were operated in a manner consistent with their terms of service. | Silk Dagger | - | Jul 29, 2026 | |
Dust Rapture In-game content art | A limited amount of generative AI was used to assist with creating some decorative in-game poster artwork. The game's environments, level design, gameplay mechanics, and overall world-building were handcrafted by the developer. | DarkShift Interactive | - | Jul 29, 2026 | |
Curling Stars In-game content artaudiocode | I built Curling Stars in close collaboration with AI tools. I directed every part of the game myself, the design, gameplay rules, features, venues, art direction, and testing, while an AI coding assistant wrote and iterated on the code, procedural 3D scenes, characters, and animations under my direction. The soundtrack was created with AI music generation, curated and selected by me. Rosters and characters are fictional. Store artwork used Gen AI tools. | Curling Stars Studio Inc. | - | Jul 29, 2026 |