August 15, 2026
4 user reviews
Indexed July 29, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI was used to generate card artwork and character voices for the playable game, and to assist with asset creation and prototyping.

Process
AI-generated and AI-assisted
Live AI during play
No
Evidence & analysis details
Evidence used
“AI was used for the card artwork and character voices”
“Generative AI made it possible to create artwork specifically for Ruthless Returns”
Model-reported confidence
90% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Ruthless Returns is a solo-developed game built and refined over hundreds of hours. The original version was created on paper in 2022, but at the time I did not have the resources to turn it into a full game. Early prototypes used licensed images with a simple painted treatment. It worked, but the visual style was ultimately shaped by whatever suitable assets were available. Generative AI made it possible to create artwork specifically for Ruthless Returns and give the game a much more consistent look and feel from top to bottom. AI was used for the card artwork and character voices. That also made it possible for me to finally turn the original paper concept into a PC game. If players enjoy it, I hope to take it full circle and eventually produce Ruthless Returns as a physical board game. Balancing combines extensive human playtesting with more than 500,000 simulated games. The simulations were used to analyze win rates, card strength, strategies and interactions across a much larger number of matches than manual playtesting alone could realistically cover.

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This disclosure in context

How comparisons work

Compare this developer’s disclosure with 26,525 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

AI-assisted content in the game
71.1%
18,556 of 26,091 disclosures with structured analysis.
Compare this group
Visual assets
76.5%
20,304 of 26,525 indexed disclosures mention this category.
Compare this category
Audio
26.5%
7,035 of 26,525 indexed disclosures mention this category.
Compare this category

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Jul 29, 2026
Source last checked
Aug 25, 2026
Automatic analysis updated
Aug 22, 2026
Recorded text changes
1 Read the history

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.

Disclosure History

Captured versions of the developer’s statement. This record can miss changes between checks and does not establish when AI use began.

Some card illustrations and character portraits were created with generative AI image tools and then curated and edited by the developers. Character voice lines are generated with AI text-to-speech (ElevenLabs) from scripts written by the developers. All AI-assisted content is pre-rendered and manually reviewed before inclusion. The game does not generate any content live with AI.

Ruthless Returns is a solo-developed game built and refined over hundreds of hours. The original version was created on paper in 2022, but at the time I did not have the resources to turn it into a full game. Early prototypes used licensed images with a simple painted treatment. It worked, but the visual style was ultimately shaped by whatever suitable assets were available. Generative AI made it possible to create artwork specifically for Ruthless Returns and give the game a much more consistent look and feel from top to bottom. AI was used for the card artwork and character voices. That also made it possible for me to finally turn the original paper concept into a PC game. If players enjoy it, I hope to take it full circle and eventually produce Ruthless Returns as a physical board game. Balancing combines extensive human playtesting with more than 500,000 simulated games. The simulations were used to analyze win rates, card strength, strategies and interactions across a much larger number of matches than manual playtesting alone could realistically cover.