This game only uses AI-generated content in promotional videos, images, and game menu video images
- Creator
- LiFou Games
- Reviews
- -
- Added
- Mar 18, 2026
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This game only uses AI-generated content in promotional videos, images, and game menu video images
Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tools. Some in-game texts were edited using AI.
AI-Generated Music
Using for generate Pictures by DALL-E
Some characters, scenes, and icons are generated using AI
Some visual assets in the current Early Access build are placeholder concepts used during development. Original artwork is being produced and will replace these assets progressively throughout the Early Access period.
The game's manager key art image was initially AI generated and then modified.
Some in-game voice overs have been created using the developers voice and adapted to realistic pilot/controller styles with the assistance of Ai.
Generative AI was used to create certain static visual assets, including the “OUTBREAK” text-based logo, the Steam profile background image, and the static background image displayed in the main menu. No AI-generated content is used during gameplay.
It is used for placeholder artwork for Cards and Champions.
Texts, translations, image assets and music have been created in part or complete, through Generative AI models fit for their intended purpose.
During development, AI tools were used to assist with certain UI design elements and parts of the code generation. The core gameplay, systems, and overall design were created manually by the development team.
We utilized Generative AI tools in the process of creating promotional images for the Store Page (such as title images, etc.). However, all core in-game content (characters, backgrounds, UI) and all assets and code related to gameplay were created by human developers. We ensure that all AI-generated content is managed to comply with Steam's guidelines and copyright policies.
AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content.
Ridiculous Games employs artists, designers and programmers to make our games. We used generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers.
Some graphical elements in Roopie Clicker, including textures and backgrounds, were generated in collaboration with Microsoft Copilot, an AI assistant used in a controlled creative workflow. All visuals were manually reviewed, modified, and integrated into the game by the developer. No assets depict real people or infringe on copyrights or trademarks. I confirm that I hold full commercial usage rights for all content, including AI-generated assets. This approach complies with the terms of use of the AI tool and aligns with Steam’s content policies. Roopie Clicker is an original work, built with care and transparency. Copyright Notice This musical work was generated by the artist CILINDRE via the Suno AI platform, under a Premier subscription active at the time of creation. In accordance with Suno's terms of use, the artist holds full commercial rights to this work, including distribution, monetization, and public performance. All rights reserved © CILINDRE – 2025 Suno - Rights and Ownership: https://help.suno.com/en/articles/2746945
It was used to organize the news stories in our game and ensure they were grammatically correct.
*The voice of one character in the game is a mechanical sound synthesized by AI and a synthesizer, using a public voice source. All other characters are voiced by real actors. *Some background images in the game were created with the assistance of AI-generated art. All other art assets are manually produced.
Card assets, game artwork and music generated with the assistance of AI
Most of the scripts, design references and music were generated using neural networks
Promotional images, promotional videos, card images from the game.
AI has been used to generate some artwork and code snippets that I have reviewed
部分角色立绘、剧情文本、BGM等
During the development of this game, we used generative AI to help brainstorm early concepts for some of our characters and to assist in drafting marketing text. Every asset and piece of writing was then carefully reviewed, edited, and refined. The core gameplay, code, and final artwork are all the product of human creativity.
During the development of this game, artificial intelligence was used to create some of the content: 🎨 A portion of the images and illustrations 🎵 The soundtrack 📝 Some in-game texts and localizations All AI-generated content was carefully curated and reviewed to ensure high quality and alignment with the game's vision. AI was used as a tool in the creative process, but the final artistic oversight and approval of all content was performed by the game's author.
Some music tracks, background narration scripts, and concept drafts were created with the help of AI tools during development. All AI-assisted content was then refined, edited, and finalized by our developers. No AI content is generated live during gameplay.
The closing segment of the promotional video utilizes AI-generated content for atmospheric rendering. The background image of the game promotional artwork was created using AI-generated elements.
We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game.
Generative AI was used only in a limited supporting role for selected music and art assets.
FLAIR uses generative AI to bring your ideas to life. Players can describe characters, items, buildings, or world elements, and the game will generate them directly in-game. Your creativity shapes the world.
some image of ui generated by ai.
A.I is used for the voice narration.
Game page art
use AI tools to draw some art assets
This game makes use of artificial intelligence in its visuals, sound design, and music.
Some survivors and scene images are generated using AI.
AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists.
Some art and music resources are generated by AI and then manually modified before being used.
Some parts of the code and images are created using AI.
Some in-game icons are created using generative AI tools like Stable Diffusion, with manual review to ensure copyright compliance. We monitor AI-generated content proactively and encourage players to report violations via Steam's reporting system.
AI is currently used to illustrate part of the Action Cards due to budget limitations, awaiting the end of the related Kickstarter Campaign. Should the campaign ends positively, AI illustrations will be removed before the launch of the final product.
We used artificial intelligence to create video stories, voice some characters, and enhance the visuals of some units. For the unit images, we used our own assets and then applied AI to improve and stylize them.
In the game, AI is used to recognize the questions raised by players in real time, and generates four types of responses ("Yes", "No", "Yes and No", and "Irrelevant") to help players solve the Lateral Thinking Puzzles.
User might use AI as necessary outside the the game. Any use of AI by players is done outside the executable itself. User generated content will NOT YET have a way to be imported to the game. The game is isolated and closed from interactions with AI beyond its simple assets.
Certain visual assets in this game were commissioned and purchased by the developer, either as part of custom work or from third-party asset packs created by external artists. The artists independently chose to incorporate generative AI tools into their own asset creation process to explore variations and speed up iterations, alongside traditional digital art techniques, manual editing, compositing, and post-processing in Photoshop. Freelancers hired to translate and localize the Steam page and game texts reported using generative AI tools to assist with their work. They independently chose to incorporate generative AI tools to streamline their own workflow and manage multiple clients simultaneously. The developer never requested, directed, or encouraged the use of generative AI and does not promote its use as part of their own development practices. The developer’s own work does not rely on generative AI and its use was entirely external to the game’s development process. The developer did not use generative AI in the creation of the game’s code, gameplay mechanics, narrative, or core design. The use of generative AI is strictly limited to the commissioned or purchased third-party work performed independently by external contributors as described above, and was entirely independent of the developer’s decisions.
Background music created with Suno Studio
Ai tools were used to create various images, sounds and music for the game.
AI was used to generate the 3D models of the monsters
Some images were generated by the gpt chat, in addition to the implementation of some systems, artificial intelligence was used, and artificial intelligence was also used for music.
In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Bang Bang Tank Store/marketing art | This game only uses AI-generated content in promotional videos, images, and game menu video images | LiFou Games | - | Mar 18, 2026 | |
Xeno Strike In-game content arttext | Game uses AI only for visual and text content. Card illustrations and free avatars were created with the help of AI tools. Some in-game texts were edited using AI. | Rocket Haze Games | 12 | Mar 18, 2026 | |
Barus Unclear audio | AI-Generated Music | ELEON | - | Mar 18, 2026 | |
ALPINE Unclear art | Using for generate Pictures by DALL-E | AETHERBYTE STUDIOS | - | Mar 18, 2026 | |
我修仙了:都市 In-game content art | Some characters, scenes, and icons are generated using AI | 修仙大拿 | - | Mar 18, 2026 | |
Battle Among Stars - Alien Wars Dev only art | Some visual assets in the current Early Access build are placeholder concepts used during development. Original artwork is being produced and will replace these assets progressively throughout the Early Access period. | Dewin Dev | - | Mar 18, 2026 | |
Football Club Manager 26 LIVE Store/marketing art | The game's manager key art image was initially AI generated and then modified. | Halfspace Games | - | Mar 18, 2026 | |
Air Defender In-game content audio | Some in-game voice overs have been created using the developers voice and adapted to realistic pilot/controller styles with the assistance of Ai. | ROTOR3 | 330 | Mar 18, 2026 | |
OUTBREAK Store/marketing art | Generative AI was used to create certain static visual assets, including the “OUTBREAK” text-based logo, the Steam profile background image, and the static background image displayed in the main menu.
No AI-generated content is used during gameplay. | Kara | - | Mar 18, 2026 | |
Stoneveil In-game content art | It is used for placeholder artwork for Cards and Champions. | Stoneveil Games | - | Mar 18, 2026 | |
Shadows of War 2 In-game content textartaudio | Texts, translations, image assets and music have been created in part or complete, through Generative AI models fit for their intended purpose. | TRI.G | - | Mar 18, 2026 | |
Slot Heroes: Reels of Fate In-game content artcode | During development, AI tools were used to assist with certain UI design elements and parts of the code generation. The core gameplay, systems, and overall design were created manually by the development team. | BRDCgame | - | Mar 18, 2026 | |
Otherworld Wandering Merchant In-game content art | We utilized Generative AI tools in the process of creating promotional images for the Store Page (such as title images, etc.). However, all core in-game content (characters, backgrounds, UI) and all assets and code related to gameplay were created by human developers. We ensure that all AI-generated content is managed to comply with Steam's guidelines and copyright policies. | IndieJay | - | Mar 18, 2026 | |
Blindfold Chess Store/marketing art | AI is used only for Steam library artwork and promotional materials. The game itself contains no AI-generated content. | Marmotsoft | - | Mar 18, 2026 | |
A Ridiculous Waste of Time Unclear | Ridiculous Games employs artists, designers and programmers to make our games. We used generative AI to help create this game. It's part of what lets a small team build a game like this. We believe in being transparent about the tools we use, but they're only tools. Every part of this game is reviewed, refined, and curated by our team to meet our creative vision and quality standards, and we hope you'll enjoy the game for the experience it delivers. | Ridiculous Games | - | Mar 18, 2026 | |
Roopie Clicker In-game content artaudio | Some graphical elements in Roopie Clicker, including textures and backgrounds, were generated in collaboration with Microsoft Copilot, an AI assistant used in a controlled creative workflow. All visuals were manually reviewed, modified, and integrated into the game by the developer. No assets depict real people or infringe on copyrights or trademarks. I confirm that I hold full commercial usage rights for all content, including AI-generated assets. This approach complies with the terms of use of the AI tool and aligns with Steam’s content policies. Roopie Clicker is an original work, built with care and transparency.
Copyright Notice This musical work was generated by the artist CILINDRE via the Suno AI platform, under a Premier subscription active at the time of creation. In accordance with Suno's terms of use, the artist holds full commercial rights to this work, including distribution, monetization, and public performance. All rights reserved © CILINDRE – 2025
Suno - Rights and Ownership: https://help.suno.com/en/articles/2746945 | CILINDRE | - | Mar 18, 2026 | |
Media AGENCY Simulator In-game content text | It was used to organize the news stories in our game and ensure they were grammatically correct. | Pickup Studio | - | Mar 18, 2026 | |
欺心恋曲/亵渎神明的少女 Deceptiive Love Ballad The Blasphemer In-game content audioart | *The voice of one character in the game is a mechanical sound synthesized by AI and a synthesizer, using a public voice source. All other characters are voiced by real actors.
*Some background images in the game were created with the assistance of AI-generated art. All other art assets are manually produced. | Hjian | - | Mar 18, 2026 | |
Whispers Beyond In-game content artaudio | Card assets, game artwork and music generated with the assistance of AI | TestingRiven | - | Mar 18, 2026 | |
Kicksharing Tycoon In-game content textaudio | Most of the scripts, design references and music were generated using neural networks | Kulix Games | - | Mar 18, 2026 | |
13 柱庭 Cabal 13 Store/marketing art | Promotional images, promotional videos, card images from the game. | HuanMos Game | 133 | Mar 18, 2026 | |
Lysoria: The Settler's Path Dev only artcode | AI has been used to generate some artwork and code snippets that I have reviewed | Brandon Williams | - | Mar 18, 2026 | |
次元之旅 In-game content arttextaudio | 部分角色立绘、剧情文本、BGM等 | YAN KANG | - | Mar 18, 2026 | |
Sorcerum In-game content text | During the development of this game, we used generative AI to help brainstorm early concepts for some of our characters and to assist in drafting marketing text. Every asset and piece of writing was then carefully reviewed, edited, and refined. The core gameplay, code, and final artwork are all the product of human creativity. | Karanlık | - | Mar 18, 2026 | |
T*RIFF U!! In-game content artaudiotext | During the development of this game, artificial intelligence was used to create some of the content:
🎨 A portion of the images and illustrations
🎵 The soundtrack
📝 Some in-game texts and localizations
All AI-generated content was carefully curated and reviewed to ensure high quality and alignment with the game's vision. AI was used as a tool in the creative process, but the final artistic oversight and approval of all content was performed by the game's author. | drill | - | Mar 18, 2026 | |
That's My Tofu In-game content audiotext | Some music tracks, background narration scripts, and concept drafts were created with the help of AI tools during development. All AI-assisted content was then refined, edited, and finalized by our developers. No AI content is generated live during gameplay. | Christine Kneer | - | Mar 18, 2026 | |
和平东京 In-game content art | The closing segment of the promotional video utilizes AI-generated content for atmospheric rendering.
The background image of the game promotional artwork was created using AI-generated elements. | J Game | - | Mar 18, 2026 | |
ReSoul:Jack In-game content artaudiotextcode | We use AI for both development and creative support. Assets generated by both AI and humans are collaboratively refined by AI and humans before being used in the game. | Ludica Inc | - | Mar 18, 2026 | |
Tollway Tycoon In-game content artaudio | Generative AI was used only in a limited supporting role for selected music and art assets. | 10ft Games | 20 | Mar 18, 2026 | |
FLAIR Live AI arttext | FLAIR uses generative AI to bring your ideas to life. Players can describe characters, items, buildings, or world elements, and the game will generate them directly in-game. Your creativity shapes the world. | Felician Schwarz | - | Mar 18, 2026 | |
Bamorota Defense In-game content art | some image of ui generated by ai. | dubgames | - | Mar 18, 2026 | |
Sainthood Confession In-game content audio | A.I is used for the voice narration. | Bisong Taiwo | - | Mar 18, 2026 | |
Arcade Games for Pets Store/marketing art | Game page art | Silver Spur Studios | - | Mar 18, 2026 | |
背包闯江湖 In-game content art | use AI tools to draw some art assets | 背包工作室 | 551 | Mar 18, 2026 | |
Find Your Way Home: Last Flight In-game content artaudio | This game makes use of artificial intelligence in its visuals, sound design, and music. | Ert Gaming Studio | - | Mar 18, 2026 | |
和平街防御手册 In-game content art | Some survivors and scene images are generated using AI. | CrazyDream Game | - | Mar 18, 2026 | |
SPARTA 2035 Prologue & Sea of Pirates DLC In-game content art | AI has been initially used to generate in-game characters' portraits (pre-rendered); those portraits were then manually processed by artists. | Lipsar Studio | 85 | Mar 18, 2026 | |
Cat Vs Slime 猫咪大战史莱姆 In-game content artaudio | Some art and music resources are generated by AI and then manually modified before being used. | Happy Fish | - | Mar 18, 2026 | |
Shogi: AI’s Forbidden Move In-game content codeart | Some parts of the code and images are created using AI. | FUNAKI GAMES | - | Mar 18, 2026 | |
Zombies Hate to Die In-game content art | Some in-game icons are created using generative AI tools like Stable Diffusion, with manual review to ensure copyright compliance. We monitor AI-generated content proactively and encourage players to report violations via Steam's reporting system. | KungFolio | - | Mar 18, 2026 | |
Anachron In-game content art | AI is currently used to illustrate part of the Action Cards due to budget limitations, awaiting the end of the related Kickstarter Campaign. Should the campaign ends positively, AI illustrations will be removed before the launch of the final product. | Risikoruk | - | Mar 18, 2026 | |
Taste of Power: Medieval In-game content artaudiotext | We used artificial intelligence to create video stories, voice some characters, and enhance the visuals of some units. For the unit images, we used our own assets and then applied AI to improve and stylize them. | OneOcean | - | Mar 18, 2026 | |
探岛海龟汤 | In the game, AI is used to recognize the questions raised by players in real time, and generates four types of responses ("Yes", "No", "Yes and No", and "Irrelevant") to help players solve the Lateral Thinking Puzzles. | 探岛工作室 | 99 | Mar 18, 2026 | |
What is that thing? general | User might use AI as necessary outside the the game. Any use of AI by players is done outside the executable itself. User generated content will NOT YET have a way to be imported to the game. The game is isolated and closed from interactions with AI beyond its simple assets. | Millie Fae | - | Mar 18, 2026 | |
The Devil Card In-game content arttext | Certain visual assets in this game were commissioned and purchased by the developer, either as part of custom work or from third-party asset packs created by external artists. The artists independently chose to incorporate generative AI tools into their own asset creation process to explore variations and speed up iterations, alongside traditional digital art techniques, manual editing, compositing, and post-processing in Photoshop.
Freelancers hired to translate and localize the Steam page and game texts reported using generative AI tools to assist with their work. They independently chose to incorporate generative AI tools to streamline their own workflow and manage multiple clients simultaneously.
The developer never requested, directed, or encouraged the use of generative AI and does not promote its use as part of their own development practices. The developer’s own work does not rely on generative AI and its use was entirely external to the game’s development process. The developer did not use generative AI in the creation of the game’s code, gameplay mechanics, narrative, or core design.
The use of generative AI is strictly limited to the commissioned or purchased third-party work performed independently by external contributors as described above, and was entirely independent of the developer’s decisions. | Mathieu Bekkaye | - | Mar 18, 2026 | |
纵横麻将 In-game content audio | Background music created with Suno Studio | Chao8games | 54 | Mar 18, 2026 | |
Defend the Town In-game content artaudio | Ai tools were used to create various images, sounds and music for the game. | Supercap Games LLC | - | Mar 18, 2026 | |
MageGuard Tower In-game content art | AI was used to generate the 3D models of the monsters | Daniel Batista | - | Mar 18, 2026 | |
Power – A Ascensão dos Conquistadores In-game content artaudio | Some images were generated by the gpt chat, in addition to the implementation of some systems, artificial intelligence was used, and artificial intelligence was also used for music. | Carlos Roberto de Souza Junior | - | Mar 18, 2026 | |
Nidos In-game content art | In order not to compromise on gameplay mechanics and available content, and provide the richest habitual experience, most animals and card images were generated artificially while focusing on their aesthetics and quality. | Software Kingdom | - | Mar 18, 2026 |