We used AI image-generation tools when creating some in-game images.
- Creator
- OOPS.k
- Reviews
- -
- Added
- Mar 18, 2026
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We used AI image-generation tools when creating some in-game images.
We optionally support generative AI content for player created custom game mode card artwork and custom token 3D models.
Some assets were created with the assistance of generative AI.
Some of the code is made by AI. Everything else in the game and this store page is made by people.
AI was used as a supporting tool for specific visual and audio elements and is not used in gameplay, story, mechanics, or coding. All final decisions remain with the developer.
Some of the game's art and music assets were generated by AI.
Some background images, dice skin textures, and the developer logo were created with AI image generation tools. These AI-generated assets were then manually edited and refined. No AI is used during gameplay.
This game uses Generative AI to create some image assets.
This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for: - Assistance with translations and wording
AI was used as a tool to support the creative and technical process, not as a replacement for design, implementation, or artistic decision-making. AI was used to assist with programming tasks, such as problem-solving, code structuring, and iteration during development. All final code was reviewed, adapted, and integrated manually by the developer. AI was also used to generate early visual concepts and rough art sketches. These assets were not used directly in the final game; instead, they served as references and inspiration. All final visuals were manually reviewed, refined, and adjusted to fit the game’s art direction and technical constraints.
Logo image is generated by AI
Some AI tools were used by the developer for UI design and coding assistance only. No generative AI was used to create in-game content, visuals, audio, or gameplay mechanics. All game assets and logic are created or selected by the developer.
I put together the game's soundtrack using some AI tools to help with the initial ideas. They made it easy to quickly try out different melodies, beats, and sound effects, generating a bunch of variations in no time. From there, I went through everything by hand—tweaking, editing, and polishing until it all felt just right for the intense, quick matches. The AI was basically a time-saver that sped up brainstorming, but every final track was shaped and approved by me to nail that high-energy, competitive vibe. Some visual marketing assets on our store presence were created with generative AI and then manually edited/curated by our team. This includes certain store capsules and library images only.
The art in this demo was either directly created using the visual assets of the Second Edition of the tabletop game "Heroes of Arcania" or inspired by/edited to be a close approximation of the visual assets of said tabletop game. The art from the tabletop game is NOT AI generated art but AI assisted. All of the art started as a drawing or photograph created by the original artist which was then used as a base image that was processed by AI to sharpen the image. This process ensures that NO ONE'S art is stolen. On top of this, every one of the over 750 unique images used for the tabletop game is put through google image search. If any come back with a result other than "No image found", it is replaced to ensure due diligence is done to protect others.
AI has been used to generate first drafts of some game art which then has been enhanced/edited by humans as well as in-game music and voices.
The game's cover art was created using AI.
Some 2D art and sound effects were created using limited AI-assisted drafts, then fully hand-edited and finalized by our art team. No AI runs during gameplay, and players do not generate or interact with AI content.
Players interview AI-generated startup founders through free-form text dialogue. All conversations are single-player and confined to fictional investment scenarios within the game.
AI assistance was used to enhance the quality of the design of some cards in the video game.
Graphics generated by AI
Most of the images and translations are created using generative AI.
I use AI to help me for the traduction of steam page
The only use of AI for the game as a whole is the steam page description, everything else is made by me as a solo dev
Generative AI was used only at early stages to create rough visual references for some artwork (including in-game visual effects and store page materials). All final assets were fully redrawn, edited, and created manually by the developer.
AI-generated content—most of the artwork, aside from the UI, is generated or modified by AI.
I translated the game with online tools to support other languages than English and French
Cybersoul features artwork developed with generative AI.
We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists.
AI has been used for generating images for the game
This game uses AI-assisted tools to create visual assets such as herbs, characters, and backgrounds. All content has been curated, edited, and integrated manually to ensure a consistent and cohesive art style.
The game's logo and some in-game artwork were created using generative AI.
It is used to assist partial game art asset and music asset creation process.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
About 30% of the total artwork was created with AI assistance by generating concept art, which was then hand-drawn over to turn it into the desired pixel art.”
AI tools served as a source of creative inspiration and assistance for the code, art, and music.
“Generation of images for the shop page as placeholders during the prerelease phase, as well as individual 3D elements as placeholders.”
Illustration and Cover Art
A part of the backgrounds and scenes. Some elements of the user interface.
The game's logo and some in-game artwork were created using generative AI.
Generative AI was used for in-game dice illustration.
Se utilizó la inteligencia artificial generativa de Google Gemini para crear los siguientes recursos gráficos del juego: imagenes avatar, imagenes botones tirar i finalizar turno. Todo el contenido generado ha sido revisado cuidadosamente por el equipo de desarrollo para asegurar que no infringe ningún derecho de autor ni contiene material inapropiado
Visual
Our game uses light AI systems to enhance the fun — not to replace creativity. In Sketch Royale, players are the true artists. The AI simply helps by generating fun, random drawing prompts (like “a penguin playing basketball” or “space sushi chef”) and managing matchmaking, scoring, and moderation. The drawings themselves are 100% created by players using in-game tools — no AI image generation or automated artwork is used. The goal is to keep the experience creative, social, and entirely human-driven, with AI acting as a playful game host rather than the artist.
I use artificial intelligence technology to help generate some art image resources.
This game was developed with the assistance of Artificial Intelligence tools. AI was used to generate some visual elements such as concept art, textures, and 3D models, and to support parts of the programming process. All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game’s artistic direction and design.
Placeholder music made with Suno AI.
Music is generated with Suno AI as a placeholder, we are validating the concept first, our goal is to hire real artists. We <3 creators. We also used it as a coding assistant and for translating.
AI-generated music, human-adjusted. AI-generated song and vocals, with lyrics written and the track fine‑tuned by a human being.
We used AI tools during the development process solely to assist in writing standard game scripts (coding assistance) and to generate musical notation for some background tracks. The game does not use any AI generation in real-time; all assets are pre-made.
Rift Investigations uses AI in three core ways: First, every mystery case is procedurally generated by AI, creating unique investigations with original characters, clues, and solutions—no two cases are ever the same. Second, you can interrogate NPCs using natural language questions; an AI system generates contextual, believable responses based on what each character knows and their relationship to the crime. Third, all character portraits and location backgrounds are AI-generated to visually bring each procedurally-created case to life. The power of AI enables infinite replayability with genuinely different detective stories each time you play.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Dice Tumble Pals In-game content art | We used AI image-generation tools when creating some in-game images. | OOPS.k | - | Mar 18, 2026 | |
Table Space In-game content art | We optionally support generative AI content for player created custom game mode card artwork and custom token 3D models. | Boxtree, Inc. | - | Mar 18, 2026 | |
Tavernia Unclear | Some assets were created with the assistance of generative AI. | Pixel Galaxies s.r.o | - | Mar 18, 2026 | |
The Debt Collector Dev only code | Some of the code is made by AI. Everything else in the game and this store page is made by people. | Wumbology Games | - | Mar 18, 2026 | |
Gold and Wars In-game content artaudio | AI was used as a supporting tool for specific visual and audio elements and is not used in gameplay, story, mechanics, or coding. All final decisions remain with the developer. | DeilRoXEntertainment | - | Mar 18, 2026 | |
Magical Girl: Final Simulation In-game content artaudio | Some of the game's art and music assets were generated by AI. | silicon foreman | - | Mar 18, 2026 | |
Royal Dice Bingo In-game content art | Some background images, dice skin textures, and the developer logo were created with AI image generation tools. These AI-generated assets were then manually edited and refined. No AI is used during gameplay. | Ark Factory | - | Mar 18, 2026 | |
Glyph Chess In-game content art | This game uses Generative AI to create some image assets. | Mad Dog & Chef | - | Mar 18, 2026 | |
Empire at Risk In-game content text | This game does not contain any AI-generated visual or audio assets. I only used AI as a tool for:
- Assistance with translations and wording | BaroxxTech | - | Mar 18, 2026 | |
Chesscent Dev only codeart | AI was used as a tool to support the creative and technical process, not as a replacement for design, implementation, or artistic decision-making.
AI was used to assist with programming tasks, such as problem-solving, code structuring, and iteration during development. All final code was reviewed, adapted, and integrated manually by the developer.
AI was also used to generate early visual concepts and rough art sketches. These assets were not used directly in the final game; instead, they served as references and inspiration. All final visuals were manually reviewed, refined, and adjusted to fit the game’s art direction and technical constraints. | Alex did it | - | Mar 18, 2026 | |
Quantum Brain Store/marketing art | Logo image is generated by AI | Quantum Brain Games | - | Mar 18, 2026 | |
Bingo! Dev only codeart | Some AI tools were used by the developer for UI design and coding assistance only.
No generative AI was used to create in-game content, visuals, audio, or gameplay mechanics.
All game assets and logic are created or selected by the developer. | Speedic Studio | - | Mar 18, 2026 | |
Competitive TicTacToe In-game content audioart | I put together the game's soundtrack using some AI tools to help with the initial ideas. They made it easy to quickly try out different melodies, beats, and sound effects, generating a bunch of variations in no time. From there, I went through everything by hand—tweaking, editing, and polishing until it all felt just right for the intense, quick matches. The AI was basically a time-saver that sped up brainstorming, but every final track was shaped and approved by me to nail that high-energy, competitive vibe. Some visual marketing assets on our store presence were created with generative AI and then manually edited/curated by our team. This includes certain store capsules and library images only. | MKB | - | Mar 18, 2026 | |
Heroes of Arcania In-game content art | The art in this demo was either directly created using the visual assets of the Second Edition of the tabletop game "Heroes of Arcania" or inspired by/edited to be a close approximation of the visual assets of said tabletop game.
The art from the tabletop game is NOT AI generated art but AI assisted.
All of the art started as a drawing or photograph created by the original artist which was then used as a base image that was processed by AI to sharpen the image.
This process ensures that NO ONE'S art is stolen.
On top of this, every one of the over 750 unique images used for the tabletop game is put through google image search. If any come back with a result other than "No image found", it is replaced to ensure due diligence is done to protect others. | Two Brain Games | - | Mar 18, 2026 | |
Hardcourt Balls In-game content artaudio | AI has been used to generate first drafts of some game art which then has been enhanced/edited by humans as well as in-game music and voices. | Untitled Software | - | Mar 18, 2026 | |
GIFT UP - FARM Store/marketing art | The game's cover art was created using AI. | Hede | 11 | Mar 18, 2026 | |
Kingster In-game content artaudio | Some 2D art and sound effects were created using limited AI-assisted drafts, then fully hand-edited and finalized by our art team. No AI runs during gameplay, and players do not generate or interact with AI content. | LoreHeim | - | Mar 18, 2026 | |
ZeroOne Terminal Live AI text | Players interview AI-generated startup founders through free-form text dialogue. All conversations are single-player and confined to fictional investment scenarios within the game. | Jolt | - | Mar 18, 2026 | |
Oberion: Arena Arcana In-game content art | AI assistance was used to enhance the quality of the design of some cards in the video game. | Daniel Martinez Martinez | - | Mar 18, 2026 | |
Hexa Merge Unclear art | Graphics generated by AI | Andre Nothof | - | Mar 18, 2026 | |
Gorotsuki Paradise In-game content arttext | Most of the images and translations are created using generative AI. | Kojika Games | - | Mar 18, 2026 | |
Dice Shaper In-game content text | I use AI to help me for the traduction of steam page | Black Frog Studio | - | Mar 18, 2026 | |
Pixel Chess Idle RPG Store/marketing text | The only use of AI for the game as a whole is the steam page description, everything else is made by me as a solo dev | SHIFT. | - | Mar 18, 2026 | |
Bone Marrow 2 In-game content art | Generative AI was used only at early stages to create rough visual references for some artwork (including in-game visual effects and store page materials). All final assets were fully redrawn, edited, and created manually by the developer. | HugePixel | 12 | Mar 18, 2026 | |
遗物路:Relic Road In-game content art | AI-generated content—most of the artwork, aside from the UI, is generated or modified by AI. | ReRoadGame | - | Mar 18, 2026 | |
The Board is Yours In-game content text | I translated the game with online tools to support other languages than English and French | Draelent | 33 | Mar 18, 2026 | |
Cybersoul In-game content art | Cybersoul features artwork developed with generative AI. | Recoil Mojo | 10 | Mar 18, 2026 | |
Seven Seas Jewels Collector's Edition Store/marketing textart | We use AI as a creative assistant to refine our English descriptions and ensure they are easy to read and engaging (since we are not native speakers). In addition, some of the game’s illustrations were created with the help of generative AI tools and later refined by human artists. | Anawiki Games | - | Mar 18, 2026 | |
Haramball In-game content art | AI has been used for generating images for the game | A2B Games | - | Mar 18, 2026 | |
Mystical Herbalists In-game content art | This game uses AI-assisted tools to create visual assets such as herbs, characters, and backgrounds. All content has been curated, edited, and integrated manually to ensure a consistent and cohesive art style. | Jan Brychta | - | Mar 18, 2026 | |
Santa Holiday Puzzle In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Godfinger In-game content artaudio | It is used to assist partial game art asset and music asset creation process. | JaSan | - | Mar 18, 2026 | |
Sudoku Store/marketing art | We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs. | Popoko VM Games | 16 | Mar 18, 2026 | |
KAFAK In-game content art | About 30% of the total artwork was created with AI assistance by generating concept art, which was then hand-drawn over to turn it into the desired pixel art.” | GenaticStudio | - | Mar 18, 2026 | |
Puppy Link - Tile Connect Unclear artaudiocode | AI tools served as a source of creative inspiration and assistance for the code, art, and music. | ZT-Studio | 16 | Mar 18, 2026 | |
Frontiers of the Realms Store/marketing art | “Generation of images for the shop page as placeholders during the prerelease phase, as well as individual 3D elements as placeholders.” | Jonas Alber | - | Mar 18, 2026 | |
大国崛起:1860 Store/marketing art | Illustration and Cover Art | 班超工作室 | - | Mar 18, 2026 | |
Jixo 4: Magical Nights Collector’s Edition art | A part of the backgrounds and scenes.
Some elements of the user interface. | MixoGames Ltd. | - | Mar 18, 2026 | |
MergeShift In-game content art | The game's logo and some in-game artwork were created using generative AI. | Boogygames Studios | - | Mar 18, 2026 | |
Dice In You In-game content art | Generative AI was used for in-game dice illustration. | Team DICE | 190 | Mar 18, 2026 | |
Generala In-game content art | Se utilizó la inteligencia artificial generativa de Google Gemini para crear los siguientes recursos gráficos del juego: imagenes avatar, imagenes botones tirar i finalizar turno. Todo el contenido generado ha sido revisado cuidadosamente por el equipo de desarrollo para asegurar que no infringe ningún derecho de autor ni contiene material inapropiado | FMA.Corp | - | Mar 18, 2026 | |
Merge Cats Idle Evolution Unclear art | Visual | Alice Games | - | Mar 18, 2026 | |
Sketch Royale - Draw Something Live AI text | Our game uses light AI systems to enhance the fun — not to replace creativity.
In Sketch Royale, players are the true artists. The AI simply helps by generating fun, random drawing prompts (like “a penguin playing basketball” or “space sushi chef”) and managing matchmaking, scoring, and moderation.
The drawings themselves are 100% created by players using in-game tools — no AI image generation or automated artwork is used. The goal is to keep the experience creative, social, and entirely human-driven, with AI acting as a playful game host rather than the artist. | Tinny Studios | - | Mar 18, 2026 | |
兵王棋 Store/marketing art | I use artificial intelligence technology to help generate some art image resources. | xisongGame | - | Mar 18, 2026 | |
Rulers of Cospaia In-game content artcode | This game was developed with the assistance of Artificial Intelligence tools. AI was used to generate some visual elements such as concept art, textures, and 3D models, and to support parts of the programming process. All AI-generated content was reviewed, refined, and integrated by the developer to ensure consistency with the game’s artistic direction and design. | ZanzoDev | - | Mar 18, 2026 | |
DunDie In-game content audio | Placeholder music made with Suno AI. | Moonsaurus Games | - | Mar 18, 2026 | |
PUPAI In-game content audiotextcode | Music is generated with Suno AI as a placeholder, we are validating the concept first, our goal is to hire real artists. We <3 creators. We also used it as a coding assistant and for translating. | ThunderBanana | - | Mar 18, 2026 | |
Dice chess In-game content audio | AI-generated music, human-adjusted.
AI-generated song and vocals, with lyrics written and the track fine‑tuned by a human being. | Actual indie game | - | Mar 18, 2026 | |
Bunker KYS In-game content codeaudio | We used AI tools during the development process solely to assist in writing standard game scripts (coding assistance) and to generate musical notation for some background tracks. The game does not use any AI generation in real-time; all assets are pre-made. | Hitek Games | - | Mar 18, 2026 | |
Rift Investigations Live AI textart | Rift Investigations uses AI in three core ways: First, every mystery case is procedurally generated by AI,
creating unique investigations with original characters, clues, and solutions—no two cases are ever the same.
Second, you can interrogate NPCs using natural language questions; an AI system generates contextual, believable
responses based on what each character knows and their relationship to the crime. Third, all character portraits
and location backgrounds are AI-generated to visually bring each procedurally-created case to life. The power of AI enables infinite replayability
with genuinely different detective stories each time you play. | fp32.ai LLC | - | Mar 18, 2026 |