25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

Fire Vow: Dark FantasySteam
Disclosure

Generative AI was used to assist in the creation of certain artwork, background music, sound effects, and translations. All AI-assisted content was reviewed, edited, and integrated by the developer. No content is generated by AI during gameplay.

Creator
untitled01
Reviews
-
Added
Jul 30, 2026
Royale SmithSteam
Disclosure

This game was developed by a single person, with support from artificial intelligence in various areas.

Creator
Poison Mushroom Interactive
Reviews
-
Added
Jul 30, 2026
Seyrfall OnlineSteam
Disclosure

We use generative AI to generate and enchance existing UI Assets as well as helping us generate our logos and sprites as we don't have a artist for this.

Creator
Shaken Studio
Reviews
-
Added
Jul 30, 2026
Everdeep IdleSteam
Disclosure

AI tools assisted with coding and select supporting visual assets. All writing, mechanics, systems, and game design are original.

Creator
SeveredGD
Reviews
-
Added
Jul 29, 2026
The CrossroadsSteam
Disclosure

Initially used Ai generated pixel art as a place-holder, but I actually like it very much, it makes it much more wholesome and cute, fitting into the vibe of the game!

Creator
HalfAssStudios
Reviews
-
Added
Jul 29, 2026
A Sector DarklySteam
Disclosure

After the creation of assets by an artist, the team used gen AI to generate backdrops for assets, and general backgrounds. Gen AI was used to amalgamate artist created assets into grouped assets. E.g. the aliens which were created by the artist are then rendered together by AI for a promotional image. This means only the back scape mainly promotional artwork and character backgrounds were generated by AI.

Creator
A Paradise Lost Studios
Reviews
-
Added
Jul 29, 2026
Beast MarketSteam
Disclosure

In Beast Market, generative AI tools are used during development to assist with the creation of certain game assets. This includes some character and monster artwork, background and UI art, item icons, and certain sound effects. All AI-assisted assets are reviewed, edited, curated, and approved by the development team before being included in the game. All AI-generated content is pre-generated during development and included in the game as fixed assets. Beast Market does not generate AI content during gameplay, nor does it transmit player data to any AI system while the game is being played.

Creator
ShiningStar Inc.
Reviews
-
Added
Jul 29, 2026
Oreship Stellar FrontierSteam
Disclosure

Dieses Spiel enthält vorab erstellte Inhalte, die teilweise mit Unterstützung generativer KI-Tools erstellt wurden. Dazu können einzelne Grafiken, Icons, Textentwürfe, Beschreibungen, Dialoge oder Lokalisierungstexte gehören. Alle KI-unterstützten Inhalte wurden vom Entwickler geprüft, ausgewählt und bei Bedarf manuell überarbeitet, damit sie zum Stil, zur Handlung und zur Qualität des Spiels passen. Während des Spielens werden keine neuen Inhalte durch KI generiert.

Creator
Tischkanten_Flavor
Reviews
-
Added
Jul 29, 2026
Board Game CreatorSteam
Disclosure

AI was used to assist in coding the game and it's features. All Art or writing was done by hand.

Creator
Unprecedented Studios
Reviews
-
Added
Jul 29, 2026
MORSSteam
Disclosure

The team uses AI to speed up workflows such as coding and other difficult tasks

Creator
Phiality
Reviews
-
Added
Jul 25, 2026
66 LivesSteam
Disclosure

AI was used for some asset/card art only. No live AI generation."

Creator
Comismele
Reviews
-
Added
Jul 25, 2026
ValenfeldSteam
Disclosure

Our Policy on AI & Procedural Generation Valenfeld is built by one person, on a shoestring budget, with an Elder Scrolls–sized ambition. Here is exactly how, and why, AI fits into that. Why we use it Valenfeld is a solo indie project chasing a scope that normally takes a studio of dozens: a massive, hand-lorekept world you can wander for years without hitting an edge. That scope is not achievable by one person typing every tree, every ruin, and every line of dialogue by hand on a shoestring budget and an ambitious timeline. So we lean on AI-enabled workflows and, more importantly, cutting-edge procedural algorithms to scale content production and world scale to match the ambition — not to replace it. What always stays human Every piece of content in the game — every place, character, creature, item, quest, and line of lore — is built and overseen by a human creator and judge, grounded in our own ideas, our own lore, and our own systems design. AI does not decide what Valenfeld is. It never originates the world's canon, its themes, or its design intent on its own; it accelerates producing what we've already decided the world should be, and everything it touches is reviewed before it ships. Not AI slop — procedural generation is the point We're not interested in dumping raw model output into the game and calling it done. Our actual goal is an experimental, large-scale world built on cutting-edge procedural algorithms — terrain, dungeons, towns, ecosystems, even history — designed to be massively replayable for years, not a one-and-done AI slideshow. AI-assisted tooling is one part of the production pipeline that gets us there faster on a small budget; the procedural systems and the authored lore they run on are the actual craft, and that's where our attention to detail goes. Our bet We believe that if we focus relentlessly on delivering the best game possible — with a genuinely obsessive eye for detail on everything we ship — we can produce something great on a low budget and a small team of one. That is the bar we hold ourselves to, not "shipped fast" or "shipped cheap." As we grow This is how we build today, as a solo project with an ambitious scope and timeline. If and when Valenfeld earns a bigger budget for this game or for future releases, we intend to keep building just as ambitiously — with a team of art, lore, and gameplay experts working alongside these same tools, not replaced by them. Thinking about the best possible game comes first; everything else, including how we scale to build it, follows from that. — Metatransformer Studios

Creator
Metatransformer Studios
Reviews
-
Added
Jul 25, 2026
SpirefallSteam
Disclosure

Portions of this game's art and audio were created using generative AI tools during development: card and character artwork, backgrounds and icons (including store page artwork), music, sound effects, and voice audio were AI-generated under human direction, then curated and edited by the developers. Game design, rules, code, card text and names, and all narrative writing are human-authored. Nothing is generated by AI while you play.

Creator
PSG Studios
Reviews
-
Added
Jul 25, 2026
First 3 Days On ShipSteam
Disclosure

We want to be transparent with our players. It is possible that AI-assisted tools were used at some early stages of development, such as brainstorming, concept exploration, or helping us evaluate clarity of certain narrative elements. Some audio assets used in the game were sourced from licensed third-party libraries and marketplaces (such as Envato), and are used under proper commercial licenses. At the current stage of development, voice acting is generated using AI-based tools as a temporary solution. We are actively planning to replace it with professional human voice acting in future updates. All final gameplay experience and core content are assembled, designed, and produced by our development team.

Creator
Madnetic Games S.A.
Reviews
158
Added
Jul 25, 2026
Stackcraft: Three KingdomsSteam
Disclosure

Game art assets are generated using AI tools to create initial concept art, which is then manually adjusted and modified by artists. The final works combine AI-generated foundational designs with human artistic revisions. Some dynamic art assets are assisted in their creation by AI tools.

Creator
2A Studio
Reviews
-
Added
Jul 25, 2026
Captain VKingSteam
Disclosure

Since the game is still in active development, generative AI tools were used to create most of the artwork and text included in the game and on the store page. All generated content was carefully reviewed, heavily edited, and integrated by the developers.

Creator
VKing Games
Reviews
-
Added
Jul 25, 2026
Boss KeySteam
Disclosure

This game utilizes generative AI to create art assets, which are primarily used for the store page background and the card examples in the workshop.

Creator
Institute of Card Game Studies
Reviews
-
Added
Jul 25, 2026
One Thought Immortal / 一念修仙Steam
Disclosure

This game uses generative AI to pre-generate visual assets (character portraits, capsule/marketing art) and voice narration (TTS). All AI-generated content is created during development and reviewed/curated by the developer before shipping. No generative AI runs live during gameplay. We have the necessary rights to use the AI tools and their outputs, and the content does not infringe third-party IP.

Creator
Tiger
Reviews
-
Added
Jul 23, 2026
Kiosk HustleSteam
Disclosure

Generative AI was used during development to assist with selected fictional product labels, packaging textures, item icons, and visual reference materials.

Creator
Akadmy Development
Reviews
-
Added
Jul 23, 2026
Huiyu Spy DrawSteam
Disclosure

This game uses generative AI in limited, non-gameplay-critical areas: - AI-assisted code refactoring and performance optimization during development - AI-assisted translation polishing for multi-language support - UI layout refinement suggested by AI tools during the design process All core gameplay logic, the unique drawing-and-deduction design, and all original game artwork were created, reviewed and refined by human developers.

Creator
Huiyu
Reviews
-
Added
Jul 23, 2026
Sky HomesteadSteam
Disclosure

This game uses generative AI tools in parts of its development. Some code was written with AI coding assistants, and some marketing and store artwork — including the capsule art and logo — was produced with AI assistance, based on and matched to in-game assets we created ourselves. Some 3D assets were created with AI-assisted tools All screenshots show real gameplay, all AI-assisted output is reviewed by a human before it ships, and no AI-generated content is produced live during play.

Creator
MrBongoBong
Reviews
-
Added
Jul 23, 2026
PappusSteam
Disclosure

AI-assisted art tooling used for promotional graphics only.

Creator
Choost Games
Reviews
-
Added
Jul 23, 2026
Oops, All Tanks!Steam
Disclosure

Some pre-generated artwork and sound assets used in the game and its marketing materials were created or edited with the assistance of generative AI tools. All such content was manually selected, reviewed, and edited as needed by the developer. The game does not generate AI content during gameplay.

Creator
All Tanks!
Reviews
-
Added
Jul 23, 2026
monsterionSteam
Disclosure

We use AI to make programmatic rendering to adapt graphics. We also use to do augmentation or transformation to adapt existing arts.

Creator
kitkatmarty
Reviews
-
Added
Jul 23, 2026
1000kmSteam
Disclosure

Generative AI tools were used to assist with text translation and localization. All final materials undergo manual review and editing.

Creator
Artem Breineng
Reviews
-
Added
Jul 23, 2026
ONE (1) WORLDSteam
Disclosure

Some marketing artwork on this Steam store page was created with OpenAI image generation using current in-game screenshots and existing brand artwork as references. The game itself does not generate AI content during play.

Creator
Overboard Games
Reviews
-
Added
Jul 23, 2026
Orcs AgainSteam
Disclosure

Generative AI tools were used during development to assist in creating and refining certain pre-generated 2D visual assets, including character artwork, environments, user interface elements, promotional materials, and store page graphics. All AI-assisted content was reviewed, edited, selected, and integrated by the developer. The game does not generate AI content during gameplay and does not send player input to external AI services.

Creator
Hispagames Estudios
Reviews
-
Added
Jul 22, 2026
Corelink ProtocolSteam
Disclosure

Corelink Protocol uses generative AI as part of its creative workflow, including artwork, sprites, music, and certain development assets. All AI‑assisted content is manually reviewed and refined before being included in the game. No content is generated live during gameplay; everything is pre‑produced to ensure a consistent and curated player experience.

Creator
Corelink Studio
Reviews
-
Added
Jul 22, 2026
MoonCraftSteam
Disclosure

Some of the promotional artwork for MoonCraft was created using generative AI tools. All in‑game content, gameplay assets, code, and visuals were created manually without AI. Only the store page art uses AI; the game itself does not include AI‑generated content.

Creator
Aluminati Studios
Reviews
-
Added
Jul 22, 2026
Eternal Embrace: Lumina's SunshineSteam
Disclosure

AI image-generation tools were used to create the background illustrations, card illustrations, and other visual assets for this game. AI tools were also used to produce the background music (BGM), based on melodies I composed.

Creator
Lumina Games Studio
Reviews
-
Added
Jul 22, 2026
Monotony IdleSteam
Disclosure

Monotony Idle is made by a two-person team working alongside AI tools, and we want to be straightforward about where that shows up. Some in-game text, imagery, and data were drafted with AI assistance. Our store page materials - capsule art, store text, and trailer - were built from the game's real assets. All screenshots and trailer footage are captures of actual gameplay, not AI-fabricated imagery. Live-generated content: none. The game does not use AI at runtime - nothing is generated while you play, and the game never sends your data to any AI service. Every AI-assisted asset was directed, reviewed, and approved by a human before shipping.

Creator
Afterwork Studios LLC
Reviews
18
Added
Jul 22, 2026
World of ClaudeCraftSteam
Disclosure

World of ClaudeCraft is, unapologetically, a game built with AI — the name is a hint. We used AI in two ways, and we want to be clear about both. During development, the game's code was written with an AI coding assistant, and we used AI generation tools to create some of the assets that ship in the game as ordinary, fixed files: Sound: Most in-game sound effects and all spoken NPC voice lines were generated with ElevenLabs' AI audio and text-to-speech models. The written dialogue itself is authored by us; AI produced the spoken audio. 3D models: A small number of creature models (the "Drowned Litany") were generated with Meshy AI (text-to-3D). Everything else is either created by the game's own code (the world, towns, terrain, water, weather, and the music soundtrack are all generated procedurally at runtime) or is licensed third-party art — CC0 model, texture, and HDRI packs plus a purchased commercial icon set. That content is not AI-generated. Critically: no generative AI runs while you play. Every AI-made asset was generated once, offline, during development and baked into the game as a static file. The running game makes no AI or LLM calls, and none of your gameplay or personal data is ever sent to an AI system. The simulation is fully deterministic — the same inputs always produce the same result.

Creator
Levy Street Games
Reviews
-
Added
Jul 22, 2026
Cauldron CartelSteam
Disclosure

Some placeholder art in the current build was AI-generated and is being replaced with hand-made art ahead of release.

Creator
SHG
Reviews
-
Added
Jul 22, 2026
Cloud AtlasSteam
Disclosure

The advertising images on some store pages and the background images in games are generated by AI

Creator
Summer Games
Reviews
-
Added
Jul 22, 2026
TRUMPP VS ELON TYCOONSteam
Disclosure

This game uses AI-generated artwork for store page assets, including capsule images, promotional graphics, and character illustrations. The game logo and visual marketing materials were created with the assistance of AI image generation tools. No AI content is generated during gameplay — all in-game content is pre-authored. No third-party AI services are connected during gameplay.

Creator
BlackTea Games
Reviews
-
Added
Jul 22, 2026
Jewelry Simulator : Mine, Transform & SellSteam
Disclosure

Our team uses generative AI tools to help develop some in game & marketing assets. We don't use AI to replace artists and developers, but to improve our teams' productivity and offer you a more complete game at an affordable price.

Creator
Meerkatt Studio
Reviews
-
Added
Jul 22, 2026
无尽地下城Steam
Disclosure

Generative AI was used to enhance and improve some cutscene visuals. Apart from these specific visual assets, no other parts of the game were created using generative AI. All gameplay systems, game design, programming, writing, balancing, and the majority of visual content were created manually by the developer.

Creator
起源工作室
Reviews
-
Added
Jul 21, 2026
Nine WintersSteam
Disclosure

Every visual asset in the game is an open-source, licensed, open-source pixel icon, or a real in-game render. no AI image production. Some of the game codes were written with AI-assisted development tools under the direct supervision of the developer, and localization was human-inspired for all sentences after machine translation initials. There is no real-time AI creation in the game

Creator
KKIRI Studio
Reviews
-
Added
Jul 20, 2026
SwimcraftSteam
Disclosure

Fish species artwork in Swimcraft is pre-rendered AI-generated imagery. All venue photography is the developer's own, and all audio, UI and game code are non-generated. No AI content is generated live during play.

Creator
Harbledown Digital
Reviews
-
Added
Jul 20, 2026
Idle FleetSteam
Disclosure

AI tools are used to assist in development, including code, writing, art, and sound effects

Creator
Idleforge Games
Reviews
-
Added
Jul 20, 2026
VOIDWAVESteam
Disclosure

VOIDWAVE's game design, programming, and automation simulation are built by hand. Some visual assets — certain sprites, icons, and UI art — were created with the help of generative AI tools and hand-edited to fit the game's style, and the game's music is AI-generated. Sound effects use procedural synthesis (not AI). All gameplay, systems, and balancing are human-designed, and all content is finalized during development — nothing is AI-generated while you play.

Creator
DEV505
Reviews
-
Added
Jul 20, 2026
AethermoorSteam
Disclosure

Some character and environment artwork, and portions of marketing/store text, were created with the assistance of generative AI tools. All assets were selected, edited, and integrated by the developer, who has the rights to use them. No AI runs at runtime in the game.

Creator
Jonathan Cogswell
Reviews
-
Added
Jul 20, 2026
Star JourneySteam
Disclosure

Generative artificial intelligence has been used to create store page thumbnails based on the developer's scene work. Generative artificial intelligence has been used by the developer to improve the performance of the developers code to achieve incredible in game performance with respect to voxel mesh rendering and voxel lighting calculations. Thanks to the contributions of gen ai Star Journey performs beautifully even on laptops that have no dedicated GPU.

Creator
GTGD
Reviews
-
Added
Jul 20, 2026
1,880 results
Page 12 of 38
Missing a product? Let us know