Some promotional images are generated by AI, but AI-generated content or code will not be used in real time during the game.
- Creator
- 小猪猪
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,514 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
Some promotional images are generated by AI, but AI-generated content or code will not be used in real time during the game.
To ease up the production there was AI used to generate a few minor models in the game and enhance the visual appearance of pre-rendered graphics.
We used AI rendered images as reference for creating the main character of the game, and narrative and visual hints of other AI created characters.
Some Scenes include portions of AI redered images. AI used for animated Talking images and voice. Store page marketing uses AI Images.
During the development of this game, AI tools were used to assist with brainstorming and some scripting support. However, all game content, design, and decisions were fully created and controlled by human developers.
The content of this game is human-made and manually designed, with love and care. The narration was professionally recorded and then enhanced with voice technology for a polished experience. Some of the narrated lines were written with the help of writing assistants and thoughtfully edited by hand.
Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us.
Game icons generated using AI, including skill icons and equipment item icons.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
This game uses AI-assisted tools during development. Some visual or text assets may be initially generated or edited with AI, then reviewed and refined by the development team before being included in the game.
The small icons in the store page descriptions were generated by artificial intelligence.
AI-generated pre-rendered content for games, store pages, marketing materials, and community assets
IA only used for the placeholder marketing assets.
AI‑generated background images, sprite assets, and text are used.
The only AI generated content is some text for the store page About the Game and description section using ChatGPT.
AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack.
We use AI to assist our team in development and save working hours, but all AI-generated content, code, or renders only served as inspiration or concept pieces. Everything was reviewed, refined, and finalized by our team before being implemented into the game.
This game uses generative AI tools to assist in the development of certain asset content. All AI-generated materials have been manually reviewed and modified. No real-time AI-generated content is present during gameplay.
AI is used for some art assets.
Some images, text and code was AI generated before being reworked.
This game contains AI-generated assets. Specifically, the main menu background image and some in-game icons were created using generative AI. These assets were edited and are used exclusively for this game. Additionally, AI-generated voice lines are used for speaking bandit characters. The voice files were created specifically for this game and edited accordingly. It is possible that an external text-to-speech service was used, but I can no longer confirm which one. To the best of my knowledge, all usage rights are respected.
We leverage AI technology to compose the music for our game, creating unique and immersive soundscapes tailored to the gameplay experience.
AI used for some artwork. Ai is also used for some text in game help in creating the story.
The store page description was translated using AI.
The only AI generated content related to this game is the artwork, minus the logos that I created myself. The art of the avatar I have uploaded is also original.
Some background and UI art was generated with generative-AI tools and then hand-retouched. No AI is used for voices or gameplay code
Used AI generated code, text, and images.
Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay.
We used AI to make some art for store listing nothing else. Players do not have to do anything with AI in game
The voices have been generated using TTS and post-processed with AI to give them a more natural intonation
It uses AI for images, music and sound effects.
AI used for store page AI used for descriptions AI used for some logos AI used for some background and text visuals AI used for Code Debugging AI used for Code development
Cat-turret models in Tower Defence mission
translation, some images
The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay.
Some models are completed with the assistance of AI
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library and also title's menu
Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library
1. Use "Midjourney" to design part of the UI 2. Use "Elevenlabs" to design part of the sound effects 3. Use "Suno" to design part of the music Annual membership
all the pictures are generated by artificial intelligence.
This game uses AI to power its living world and evolving narrative. In FREYA: THE STARFALL, AI isn’t just behind the scenes—it’s woven into the fabric of the game world itself. Every journey across the Starfall Seas unfolds differently thanks to a dynamic event system powered by AI, where world conditions, faction conflicts, and character ideologies evolve in real time based on your actions. Stories, Events, and Encounters are procedurally generated, enabling endless of possible outcomes as the world responds to your choices. Characters and factions are more than scripted NPCs—they are autonomous agents with unique goals, loyalties, and personalities. They remember past interactions, form alliances or rivalries, and can shift the balance of power depending on how you engage with them. All AI-generated content is crafted within carefully curated narrative bounds to ensure immersion, lore consistency, and player safety. It’s not just random—it’s reactive, systemic, and designed to surprise even the most seasoned explorers. This is a living world—built with AI, shaped by your story.
This game uses AI-generated character art assets to enhance visual content and speed up development. All AI-generated assets were carefully curated, refined, and integrated by the developer to ensure consistency with the game’s style and quality. No gameplay or narrative content is AI-generated — all design, mechanics, and storytelling are handcrafted.
Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality.
AI was used to enhance promo art screen and generate song for the trailer.
Some Paintings
Some of the visual assets featured in our game have been created using AI-powered tools. We believe in blending human creativity with cutting-edge technology to deliver a unique visual experience. While most of the game’s art is handcrafted by our team, select elements were enhanced or generated with the help of AI to push artistic boundaries and streamline production. Thank you for your continued support and feedback!
Some visual and textual materials used for the Steam store page were temporarily created with the assistance of generative AI tools. These assets are placeholders and will be replaced with fully original, handcrafted designs created by our team prior to the final release.
AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Star Legion uses AI-enhanced pre-rendered images for marketing and promotional materials, such as key art and store visuals. All in-game content, mechanics, and code are handcrafted without AI assistance.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
PigUP Store/marketing art | Some promotional images are generated by AI, but AI-generated content or code will not be used in real time during the game. | 小猪猪 | - | Mar 18, 2026 | |
3Tower In-game content art | To ease up the production there was AI used to generate a few minor models in the game and enhance the visual appearance of pre-rendered graphics. | Wechselbalg Studio | - | Mar 18, 2026 | |
The Last Train: Baquedano Dev only arttext | We used AI rendered images as reference for creating the main character of the game, and narrative and visual hints of other AI created characters. | Matías Avilés | 291 | Mar 18, 2026 | |
The Evil Inside In-game content artaudio | Some Scenes include portions of AI redered images.
AI used for animated Talking images and voice.
Store page marketing uses AI Images. | Danny Boyd | - | Mar 18, 2026 | |
Qume: Echoes of Sand Dev only code | During the development of this game, AI tools were used to assist with brainstorming and some scripting support. However, all game content, design, and decisions were fully created and controlled by human developers. | Abyscon | - | Mar 18, 2026 | |
Lighting Lanterns Dev only text | The content of this game is human-made and manually designed, with love and care.
The narration was professionally recorded and then enhanced with voice technology for a polished experience. Some of the narrated lines were written with the help of writing assistants and thoughtfully edited by hand. | Purple Tortoise | - | Mar 18, 2026 | |
Corridor Exit 8 In-game content artaudio | Generative AI was utilized during development to create Steam capsule designs, in-game UI assets, and the trailer music. All assets produced using AI are fully owned and licensed for commercial use by us. | Mynoki Games | 35 | Mar 18, 2026 | |
暗黑符文:禁忌之源 In-game content art | Game icons generated using AI, including skill icons and equipment item icons. | 暴风雨 | - | Mar 18, 2026 | |
Life 2047 Escape Simulator In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Axionity | - | Mar 18, 2026 | |
仙骰诡道 In-game content arttext | This game uses AI-assisted tools during development. Some visual or text assets may be initially generated or edited with AI, then reviewed and refined by the development team before being included in the game. | 宅生万物工作室 | - | Mar 18, 2026 | |
捣蛋蛙(Croak Squad) In-game content art | The small icons in the store page descriptions were generated by artificial intelligence. | BonkersLab | 155 | Mar 18, 2026 | |
楽園樹海 Store/marketing art | AI-generated pre-rendered content for games, store pages, marketing materials, and community assets | mokosoft | - | Mar 18, 2026 | |
Arkwright Store/marketing art | IA only used for the placeholder marketing assets. | Alexandre Marache | - | Mar 18, 2026 | |
新宝島トーアの新天地開拓記 arttext | AI‑generated background images, sprite assets, and text are used. | kanban-cloud | - | Mar 18, 2026 | |
Aghaz Store/marketing text | The only AI generated content is some text for the store page About the Game and description section using ChatGPT. | Light Bringer Softwares | - | Mar 18, 2026 | |
Prison Escape Simulator: Dig Out In-game content artaudio | AI was used for enhancing promo-art for the game. Software using AI algorithms was also used to create part of the game's soundtrack. | Digital Melody | 935 | Mar 18, 2026 | |
Borsiis Dash Dev only artcode | We use AI to assist our team in development and save working hours, but all AI-generated content, code, or renders only served as inspiration or concept pieces. Everything was reviewed, refined, and finalized by our team before being implemented into the game. | Borsiis | - | Mar 18, 2026 | |
BACKROOM LOOP In-game content artaudiotext | This game uses generative AI tools to assist in the development of certain asset content. All AI-generated materials have been manually reviewed and modified. No real-time AI-generated content is present during gameplay. | N.C Bana | 120 | Mar 18, 2026 | |
rudeirer.wtf In-game content art | AI is used for some art assets. | rudeirer.wtf | 16 | Mar 18, 2026 | |
Tales of the Withered In-game content arttextcode | Some images, text and code was AI generated before being reworked. | Glimmerveil Games | - | Mar 18, 2026 | |
Survival: Hold Your Self In-game content artaudio | This game contains AI-generated assets. Specifically, the main menu background image and some in-game icons were created using generative AI. These assets were edited and are used exclusively for this game.
Additionally, AI-generated voice lines are used for speaking bandit characters. The voice files were created specifically for this game and edited accordingly. It is possible that an external text-to-speech service was used, but I can no longer confirm which one. To the best of my knowledge, all usage rights are respected. | GameChangeKiller | - | Mar 18, 2026 | |
Last Stand Legends In-game content audio | We leverage AI technology to compose the music for our game, creating unique and immersive soundscapes tailored to the gameplay experience. | Risen Realms | - | Mar 18, 2026 | |
Bound by Bones In-game content arttext | AI used for some artwork.
Ai is also used for some text in game help in creating the story. | IgnisByteStudios | - | Mar 18, 2026 | |
Tool Land In-game content text | The store page description was translated using AI. | bjsjsk | - | Mar 18, 2026 | |
The Legend of Abdal In-game content art | The only AI generated content related to this game is the artwork, minus the logos that I created myself. The art of the avatar I have uploaded is also original. | Redacdev | - | Mar 18, 2026 | |
Pieces Left Behind In-game content art | Some background and UI art was generated with generative-AI tools and then hand-retouched. No AI is used for voices or gameplay code | PULSUSBYTE | - | Mar 18, 2026 | |
重生之我用抖阴成为美国皇帝 In-game content arttextcode | Used AI generated code, text, and images. | L | - | Mar 18, 2026 | |
Exit Loops - Street 001 In-game content artaudio | Some character models, textures, sound effects, and images used in this game were created using AI-assisted tools. These AI-generated elements represent only a small portion of the game and are not generated in real time during gameplay. | Eray Okutan | - | Mar 18, 2026 | |
Waifu Wave Defenders Store/marketing art | We used AI to make some art for store listing nothing else. Players do not have to do anything with AI in game | Royal Guard Publishing | - | Mar 18, 2026 | |
Quantum Resonance In-game content audio | The voices have been generated using TTS and post-processed with AI to give them a more natural intonation | Cubyte Games | 13 | Mar 18, 2026 | |
夢の終わり In-game content artaudio | It uses AI for images, music and sound effects. | Neko Plot | 11 | Mar 18, 2026 | |
Beak Force Store/marketing textartcode | AI used for store page
AI used for descriptions
AI used for some logos
AI used for some background and text visuals
AI used for Code Debugging
AI used for Code development | Dylan Ranshaw | 21 | Mar 18, 2026 | |
Beyond Faded Voices In-game content art | Cat-turret models in Tower Defence mission | Alexoid Studio | - | Mar 18, 2026 | |
Pogo Stick: Ultimate Challenge Unclear textart | translation, some images | JovakGames | 19 | Mar 18, 2026 | |
The Three Moons In-game content art | The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay. | Beyond Aether Studio | - | Mar 18, 2026 | |
The Presidential Assassins Unclear | Some models are completed with the assistance of AI | Kun Game | - | Mar 18, 2026 | |
Winning Tactics Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library and also title's menu | Gamesforgames | 14 | Mar 18, 2026 | |
The Firestorm is Coming Store/marketing art | Artificial Intelligence was used to create the content of the game page in the store, and specifically to create images and logos of the library | Gamesforgames | 10 | Mar 18, 2026 | |
Unsung Heroes: Card Wars In-game content artaudiotext | 1. Use "Midjourney" to design part of the UI
2. Use "Elevenlabs" to design part of the sound effects
3. Use "Suno" to design part of the music
Annual membership | ZDX Games | - | Mar 18, 2026 | |
ЗУМЕРЫ Store/marketing art | all the pictures are generated by artificial intelligence. | Reanim Games | 11 | Mar 18, 2026 | |
FREYA: THE STARFALL Live AI text | This game uses AI to power its living world and evolving narrative.
In FREYA: THE STARFALL, AI isn’t just behind the scenes—it’s woven into the fabric of the game world itself. Every journey across the Starfall Seas unfolds differently thanks to a dynamic event system powered by AI, where world conditions, faction conflicts, and character ideologies evolve in real time based on your actions.
Stories, Events, and Encounters are procedurally generated, enabling endless of possible outcomes as the world responds to your choices.
Characters and factions are more than scripted NPCs—they are autonomous agents with unique goals, loyalties, and personalities. They remember past interactions, form alliances or rivalries, and can shift the balance of power depending on how you engage with them.
All AI-generated content is crafted within carefully curated narrative bounds to ensure immersion, lore consistency, and player safety. It’s not just random—it’s reactive, systemic, and designed to surprise even the most seasoned explorers.
This is a living world—built with AI, shaped by your story. | ROSENTICA CO., LTD. | - | Mar 18, 2026 | |
Mythic Ascendancy In-game content art | This game uses AI-generated character art assets to enhance visual content and speed up development. All AI-generated assets were carefully curated, refined, and integrated by the developer to ensure consistency with the game’s style and quality. No gameplay or narrative content is AI-generated — all design, mechanics, and storytelling are handcrafted. | Orchigal | - | Mar 18, 2026 | |
Holiday in Europe: Czech Adventure Collector's Edition In-game content art | Our game utilizes neural networks for creating visually stunning and immersive environments. AI technology is employed in the production pipeline to assist in rendering backgrounds and character designs, ensuring a unique and high-quality artistic style. While AI aids in the creative process, all generated content is carefully reviewed, refined, and finalized by our team of professional artists to meet the highest standards of originality and quality. | Do Games Limited | - | Mar 18, 2026 | |
Blue Paradise: Joyful Survival Store/marketing artaudio | AI was used to enhance promo art screen and generate song for the trailer. | Digital Melody | - | Mar 18, 2026 | |
?? Movie Theater Unclear | Some Paintings | riinwin | 117 | Mar 18, 2026 | |
Star Loot In-game content art | Some of the visual assets featured in our game have been created using AI-powered tools.
We believe in blending human creativity with cutting-edge technology to deliver a unique visual experience. While most of the game’s art is handcrafted by our team, select elements were enhanced or generated with the help of AI to push artistic boundaries and streamline production.
Thank you for your continued support and feedback! | 4Byte Studios | - | Mar 18, 2026 | |
Labyris Store/marketing arttext | Some visual and textual materials used for the Steam store page were temporarily created with the assistance of generative AI tools. These assets are placeholders and will be replaced with fully original, handcrafted designs created by our team prior to the final release. | Ganduja Interactive OÜ | - | Mar 18, 2026 | |
Good Luck Store/marketing art | AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized. | Happybara Games | 39 | Mar 18, 2026 | |
Backrooms: Final Exam In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Star Legion In-game content art | Star Legion uses AI-enhanced pre-rendered images for marketing and promotional materials, such as key art and store visuals. All in-game content, mechanics, and code are handcrafted without AI assistance. | Hello World Games Studio | - | Mar 18, 2026 |