25,380 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

The ArcadeSteam
Disclosure

Generative AI used for UV editing, and slight modifications to existing works. (80's arcade video game posters modified to avoid using trademarked content)

Creator
Colourplay Games
Reviews
-
Added
Sep 22, 2026
妖灵棋局Steam
Disclosure

本游戏在开发过程中使用了生成式人工智能辅助创作部分游戏内容,包括部分美术资源和视觉素材。生成的内容经过人工筛选、修改和整合,并由开发者进行最终设计与制作。

Creator
Star
Reviews
-
Added
Sep 22, 2026
EXODUSER: HELL LORDSteam
Disclosure

This game uses generative AI tools to assist in the creation of pre-rendered visual assets (concept art, textures, background illustrations, key visuals), sound effects, and background music. All AI-generated content is reviewed, edited, and curated by the developer before being included in the final build. No AI generation occurs during gameplay, and no external AI services are connected at runtime.

Creator
FOR DEAR GAMERS
Reviews
-
Added
Sep 22, 2026
False HorizonsSteam
Disclosure

This game uses generative artificial intelligence to create certain UI elements or images.

Creator
Stag Studios
Reviews
-
Added
Sep 22, 2026
取经人Steam
Disclosure

Generative AI was used during development to create or refine some of the game’s visual assets and music, and to assist with localization. These assets were selected by the developer and edited and adapted as needed. The game does not generate AI content in real time during gameplay.

Creator
SvenFish Games
Reviews
-
Added
Sep 22, 2026
Framework Zero: Terminal PanicSteam
Disclosure

Generative AI was used to assist in creating marketing graphics including the store capsule art, the game title logo, and the application icon.

Creator
Big Dumb Fun Games
Reviews
-
Added
Sep 22, 2026
Clash of CrestsSteam
Disclosure

Some of the artwork in Clash of Crests was produced with generative AI image tools and then cropped, composited, retouched and finished by the developer. This includes unit and character portraits, faction crests, campaign banners and key art, and some environment and prop art. Parts of the in-game lore and flavour text were drafted with AI assistance and then edited by the developer. Nothing is generated by AI while you play: all content ships with the game as fixed, pre-made assets.

Creator
The Real Z Studios
Reviews
-
Added
Sep 22, 2026
THE BOY'S WORDSteam
Disclosure

Part of the game's visual content (location backgrounds and some animated CG scenes) was created using generative neural networks based on references and artistic descriptions developed by the author.

Creator
featherbyte
Reviews
-
Added
Sep 22, 2026
The Demon Lurking in Osaka Castle – Episode 1Steam
Disclosure

Generative AI was used during development for certain supernatural visual elements and pre-rendered video sequences, and to assist with some visual design, UI, localization, code modifications, and limited narrative design. All live-action footage of Osaka Castle Park was filmed on location. No AI-generated content is created during gameplay.

Creator
Osaka Games
Reviews
-
Added
Sep 21, 2026
Holy Shroom!Steam
Disclosure

For text translations and the creation of individual graphics used for marketing and promotional purposes.

Creator
GameWood
Reviews
-
Added
Sep 21, 2026
Want a Bomb?Steam
Disclosure

AI tools assisted in the creation of some 3D models, images, and localized text. These assets are reviewed and refined by the developer to align with the game's visual style and quality standards, with final creative decisions remaining in human hands.

Creator
humbledbag
Reviews
-
Added
Sep 21, 2026
Ammerow: Lands BeyondSteam
Disclosure

The music in Ammerow: Lands Beyond was created with Claude Compose, a bespoke composition system built for this project. Rather than a generative music model, it works like a tireless studio composer: an AI assistant (Anthropic's Claude) writes and runs code that composes each piece note by note — melody, harmony, counterpoint and orchestration derived from music theory — and performs it through real, licensed virtual instruments in a professional DAW (Ableton Live). It then "listens back" by analysing the rendered audio to refine the balance. No generative audio/music model was used, no AI was trained on other artists' recordings, and no track was produced from a prompt. Every note is placed deliberately, and every piece is directed, reviewed and approved by a human. The result is authored, not generated. The sound effects are an original, human-directed procedural synthesis library. Claude Code assisted in writing custom Python DSP software and individual cue recipes; every waveform was deterministically rendered from mathematical models and recorded seeds. No recordings, performers, samples, stock audio, sample libraries or generative-audio service were used. Ammerow is designed primarily as a coloured ASCII game. Selected creature, item and shopkeeper illustrations began as AI-generated source images and are converted through a deterministic ASCII-art pipeline. The optional tile mode is a work-in-progress secondary presentation. Its small atlases were programmatically drawn in a custom SDL application using natural-language Codex direction. No generative-image model, inherited tileset, traced artwork or third-party graphical asset was used. Some narrative, gameplay data and other player-facing material were also developed with AI assistance under human direction and review. Some Steam marketing backgrounds were created using OpenAI image-generation tools and then selected, reviewed and combined with deterministic Ammerow branding by the developer. No AI runs while the game is being played.

Creator
John Horton
Reviews
-
Added
Sep 21, 2026
KAEBONSteam
Disclosure

Generative AI was used during development to assist with some pre-generated artwork, audio, music, sound effects, and written content. All AI-assisted content was reviewed and edited by the developer before being included in the game. No live-generated AI is used during gameplay.

Creator
Plozila
Reviews
-
Added
Sep 21, 2026
LUMESPROUTSteam
Disclosure

Generative AI tools were used during development to assist with programming, gameplay and balance systems, mission and narrative text, UI copy, Korean–English localization, and some store and marketing text. Generative AI was also used to create an early pre-rendered concept image for the game's visual direction. The current in-game character and environment artwork, fonts, music, and most sound effects are human-created assets used under their respective licenses. The game does not generate content with AI at runtime, and players cannot submit prompts or interact with generative AI.

Creator
Dev Dot
Reviews
-
Added
Sep 21, 2026
灵兽问道-MythicalBeastSteam
Disclosure

Generative AI tools were used during development to assist in creating some visual assets. These assets are included as pre-generated content. AI tools also assisted with store page copy and translations. The game does not generate AI content during gameplay or connect to external AI services.

Creator
huabo huang
Reviews
-
Added
Sep 21, 2026
Mutiny Island 2: The Pirate's CourtSteam
Disclosure

Generative AI tools were used during development to assist with creating and refining a limited number of sprites, images, and sound effects. All resulting assets were reviewed, edited where necessary, and approved before inclusion in the game. The game does not generate AI content during gameplay.

Creator
Elushis
Reviews
-
Added
Sep 21, 2026
ROLYSteam
Disclosure

"The game uses artificial intelligence generation tools to create pre-rendered 2D content, specifically the game's logo and graphic elements for the store page."

Creator
Frederico Dos Santos Lima
Reviews
-
Added
Sep 21, 2026
Archives of Disorder - Pasture Without LightSteam
Disclosure

The story outline, the characters, and the five branching endings were created by hand. On that basis, the script prose, the 357 background illustrations, the soundtrack and the sound effects were generated with AI and individually reviewed by the developer before inclusion; candidates that did not pass were discarded and are not in the game. The English and Japanese translations were produced with AI and spot-checked by the developer. The store artwork and trailer also use AI-generated images. No AI runs while you play. All content is fixed at release.

Creator
Vison
Reviews
-
Added
Sep 21, 2026
The Well KeptSteam
Disclosure

AI translation tools were used to assist with localization from English to other languages. The original English script was hand written, and no generative AI art, sound, or music was used in the game or promo materials.

Creator
Redfar
Reviews
-
Added
Sep 21, 2026
The Omega StrainSteam
Disclosure

Pre-generated AI-assisted artwork is used for some store/marketing graphical assets. The game does not generate AI content at runtime. All assets are reviewed by the developer before release.

Creator
Coincidence of Imagina
Reviews
-
Added
Sep 21, 2026
gates of chaosSteam
Disclosure

"Generative AI tools were used to create some of the in-game character artwork and object visuals."

Creator
Çağrı Alparslan
Reviews
-
Added
Sep 21, 2026
Tutorial HellSteam
Disclosure

Generative AI was used for most in-game voice lines and sound effects, and for some 3D props.

Creator
Alfamonk
Reviews
-
Added
Sep 20, 2026
UNDER ROOMSSteam
Disclosure

This game utilizes Artificial Intelligence solely for text translation and localization across different languages. All translated text has been manually reviewed and proofread for quality and coherence. All other aspects of development, including game design, mechanics, and art, are original assets. The audio features a mix of original work and third-party assets used under their respective licenses.

Creator
Valdez Brothers
Reviews
-
Added
Sep 20, 2026
TohoKidsSteam
Disclosure

Almost all graphic elements in the game were created using artificial intelligence tools and subsequently refined in graphic editing software to ensure visual consistency. Non-English translations are generated automatically. No AI-generated content is created in real time during gameplay. All graphical assets are static and pre-rendered.

Creator
MonardoFunClub
Reviews
-
Added
Sep 20, 2026
Ecos de ValdrenneSteam
Disclosure

Pre-generated content: part of the game's art (backgrounds, character and enemy sprites, portraits, props, key art and capsule images) was created with generative image tools (Google Gemini, PixelLab) and then reviewed, cut, edited and assembled by hand by the developer. Some sound effects were produced with AI audio tools (ElevenLabs). Parts of the source code were written with the assistance of an AI coding assistant (Anthropic Claude) under the developer's direction and review. The story, game design, world, dialogue and puzzles are the developer's own work. Live-generated content: none. The game does not generate any content with AI while it is running.

Creator
Manuel Manzano
Reviews
-
Added
Sep 19, 2026
The 31st StudentSteam
Disclosure

Generative AI assisted with selected store and library artwork and some localization text. This content was created before release; the game does not use real-time AI generation.

Creator
Threshold Echo
Reviews
-
Added
Sep 19, 2026
Orange WikiSteam
Disclosure

Generative AI tools were used during development to create or assist with 3D models, voice audio, and translations/localization. Generative AI was also used to create and edit promotional artwork for the Steam store and library, including capsule images, backgrounds, and logo artwork.

Creator
Clusion Games
Reviews
-
Added
Sep 19, 2026
Deepwood ValleySteam
Disclosure

Deepwood Valley uses a generative AI language model to power conversations with the characters who live in the valley. The model runs entirely on your own computer — no account is required, and nothing you type is sent to us or to any third party. Every line of AI-generated dialogue passes through a deterministic content filter before it is displayed. This filter is compiled into the game, runs on all generated speech without exception, and cannot be turned off by the player or by mods. Character personalities, story, world design, and all art and audio are authored by our team.

Creator
Cometforge
Reviews
-
Added
Sep 19, 2026
Água Suja (Nobody Dies Here)Steam
Disclosure

This game uses generative AI tools in production, under human direction. Part of the 2D art (characters, backgrounds, icons, interface) and part of the text go through these tools, always from direction, references and rules I define, and always reviewed, corrected and approved piece by piece before entering the game. Other art and text in the game were made by hand. All decisions about story, script, scene design, mechanics and art direction are mine. The game has no voice acting, and no AI-generated voice. Nothing is generated while you play: everything the game shows is a fixed file in the package.

Creator
B&B Studios
Reviews
-
Added
Sep 19, 2026
FishyFoxSteam
Disclosure

FishyFox includes pre-generated visual assets created with the assistance of generative AI tools. These assets were selected, edited, refined, composited, and integrated by the developer. No content is generated by AI while the game is running.

Creator
Arthur Richardson
Reviews
-
Added
Sep 19, 2026
Anomaly ArchivesSteam
Disclosure

Used standard commercial AI image generators (Stable Diffusion/Midjourney) to create some environmental assets and wall decorations.

Creator
Yousf Jawhar
Reviews
-
Added
Sep 19, 2026
StillskySteam
Disclosure

Proofreading some translations. Some 3D assets and sounds.

Creator
Latent Games
Reviews
-
Added
Sep 19, 2026
The Halls RemainSteam
Disclosure

Generative AI was used to assist with drafting and editing store-page text and localization. All generated text was reviewed and edited by the developer before publication. No generative AI is used during gameplay.

Creator
Threshold Echo
Reviews
-
Added
Sep 19, 2026
Catkin Hollow: The Moonbell MysterySteam
Disclosure

Generative AI tools were used during development to assist with portions of the game’s source code, narrative, quest text, NPC dialogue, interface copy, and promotional artwork. All AI-assisted content was reviewed and incorporated by the developer before release. The game does not generate content using AI while it is running.

Creator
MrAgent
Reviews
-
Added
Sep 19, 2026
Teleport MasterSteam
Disclosure

Generative AI was used as an assistive tool to create and edit store page descriptions and marketing text. All generated content was reviewed and edited by the developer before publication. No generative AI is used during gameplay.

Creator
Fluffy Games
Reviews
-
Added
Sep 19, 2026
EVER BELOWSteam
Disclosure

EVER BELOW was created with the assistance of generative AI across parts of its content creation and development process, including visual assets and marketing materials. All AI-assisted content was manually reviewed, selected, edited where necessary, and all final creative and development decisions were made by the developer.

Creator
ShoninyasTube
Reviews
-
Added
Sep 19, 2026
Endless TaleSteam
Disclosure

This game utilizes generative AI technologies in the following areas: [Pre-generated Content] Part of BGM: AI-generated audio is temporarily used as placeholder assets during development (to be progressively replaced in future updates). [Real-time Generation during Gameplay] In-Game Text: Dynamic generation of dialogues and narrative text tailored to in-game situations. Character Voice: Real-time speech synthesis for character voices based on generated text. *All real-time generation processes run entirely locally and securely on the player's machine, with no data transmitted to external servers. Furthermore, there is no feature allowing players to freely input custom text or prompts.

Creator
Ludogeist LLC
Reviews
-
Added
Sep 19, 2026
EtelGardeSteam
Disclosure

Generative AI was used during development for some visual and audio assets. During gameplay, narrative text and character dialogue are generated in real time by a third-party AI model selected and configured by the player.

Creator
Elrolin
Reviews
-
Added
Sep 19, 2026
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