AI generates a few images and icons, reviewed manually.
- Creator
- PcZ Games
- Reviews
- 18
- Added
- Mar 18, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI generates a few images and icons, reviewed manually.
Forsaken features artwork developed with generative AI.
Some art and music resources are processed using AI plus manual work.
AI has been used to help develop the game's cover art.
We use generative AI tools to stylize and enhance pre-existing gameplay screenshots for promotional and store page visuals. No AI-generated content is used in the actual gameplay, code, or player-facing game elements.
AI was used only to assist in the creation of the background track "Drift King," present in the currently implemented level, with the intent of replacing it once our team works with a proper composer or sound designer. All remaining game content was fully developed by our indie team.
Some game art and images have been produced with the assistance of AI. Some game code has been created with the assistance of AI
Promotional arts
Store description and promotional graphics generated using AI tools.
AI has partially been used to help with the creation of the intro song, some art and 3D meshes.
Logo and menu images made ai software
This game and its store page use AI generated translations. If you would like to contribute to a better translation, please contact PacketGamingStudios@gmail.com.
Images and Audio were generated using paid compliant AI that is not taught on unlicensed material. Ethically generated as needed as this is a free game and would not exist without the assistance AI provides to Indie Devs. We are just trying to give people a fun experience. As they say hate the Player don't hate the Game.
This game uses AI-assisted tools to help create some store page assets and in-game text descriptions. All gameplay, art, and systems are hand-crafted and not AI-generated during play.
This game includes some pre-generated images, textures, and videos, as well as AI-assisted translation of dialogue, created using AI tools during development.
This game may include some AI-generated images or assets. These are used for concept art, store page visuals, and may also appear as placeholder or supplemental content in-game. Core gameplay, characters, writing, and mechanics are handcrafted by the developer.
This game uses AI-generated illustrations.
Some items and backgrounds in the game were generated by AI and then processed again.
This game game uses AI for the creation of content or other assets.
Title: Disclosure of AI-Generated Content Disclaimer: This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game.
AI tools were used in a limited, supporting role during development to assist with certain technical and creative tasks. The vast majority of the game including gameplay design, environments, story, music, and presentation is created directly by human developers. AI-generated content is not central to the experience and is used only as part of the normal development workflow.
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
Cursor assistance for programming, some textures generated with ML
Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence.
Certain visual assets in this game were commissioned and purchased by the developer, either as part of custom work or from third-party asset packs created by external artists. The artists independently chose to incorporate generative AI tools into their own asset creation process to explore variations and speed up iterations, alongside traditional digital art techniques, manual editing, compositing, and post-processing in Photoshop. Freelancers hired to translate and localize the Steam page and game texts reported using generative AI tools to assist with their work. They independently chose to incorporate generative AI tools to streamline their own workflow and manage multiple clients simultaneously. The developer never requested, directed, or encouraged the use of generative AI and does not promote its use as part of their own development practices. The developer’s own work does not rely on generative AI and its use was entirely external to the game’s development process. The developer did not use generative AI in the creation of the game’s code, gameplay mechanics, narrative, or core design. The use of generative AI is strictly limited to the commissioned or purchased third-party work performed independently by external contributors as described above, and was entirely independent of the developer’s decisions.
AI used for: cover art elements.
This store page uses images generated by AI.
AI was used to polish marketing images.
Game code & Announcer voices
As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store content
Texts were translated using ChatGPT to ensure a better gaming experience.
Some visual elements in this game were created using AI-assisted tools
Used AI to generate the graphic assets for the store page.
Some In-game 2D assets are AI generated
Some images were generated with AI.
We only used AI-generated content for Steam capsule images.
Some instances of AI generated paintings on walls in the game.
The images used for the header, store, library, and those related to logos and marketing were created with generative artificial intelligence.
AI-Generated images are used for game cover of the store page.
SOME AI was used for programming and artwork. ...I'M SOWWEEYY IM SO SOWRREEY.
Logo and menu image with ai software
AI was used to generate some provisional 2D assets that will be replaced by artwork created by our team as soon as possible.
We utilized AI technology in areas such as UI design and story text. However, we also performed secondary manual processing on these elements; we did not directly use AI-generated assets and text. Furthermore, apart from the aforementioned content, all other parts of the game were created manually and did not use AI.
AI generated Bird Chirping, Music and SFX.
The original illustration is loaded and the illustration is generated by AI.
The cover image of the store page was generated by AI.
The cover image of the store page was generated by AI.
The character images and other images include AI-generated content. There are no elements generated by AI in real-time.
Some early UI and graphic base elements were prototyped with the assistance of AI tools. All assets used in the final game were reviewed, cleaned, and refined by human artists to ensure originality and quality.
Some of the text on this store page was created with the assistance of AI tools for localization purposes.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Idle Sailor In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 18 | Mar 18, 2026 | |
Forsaken Store/marketing art | Forsaken features artwork developed with generative AI. | Recoil Mojo | - | Mar 18, 2026 | |
饺子与店主 In-game content artaudio | Some art and music resources are processed using AI plus manual work. | JialeGames | 11 | Mar 18, 2026 | |
Eagle Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
A Game About Penguins In-game content art | We use generative AI tools to stylize and enhance pre-existing gameplay screenshots for promotional and store page visuals. No AI-generated content is used in the actual gameplay, code, or player-facing game elements. | CO's Entertainment | - | Mar 18, 2026 | |
Drift Overdrive In-game content audio | AI was used only to assist in the creation of the background track "Drift King," present in the currently implemented level, with the intent of replacing it once our team works with a proper composer or sound designer.
All remaining game content was fully developed by our indie team. | Neon Apex Studio | - | Mar 18, 2026 | |
Catgirl Gemfall In-game content artcode | Some game art and images have been produced with the assistance of AI.
Some game code has been created with the assistance of AI | TMAC Game Studios | - | Mar 18, 2026 | |
Darkzan Adventure Store/marketing art | Promotional arts | MrBoscheinen | 43 | Mar 18, 2026 | |
Sad Virus Shitcoin Store/marketing arttext | Store description and promotional graphics generated using AI tools. | ZERO5GAMES | - | Mar 18, 2026 | |
Chonky Cat In-game content audioart | AI has partially been used to help with the creation of the intro song, some art and 3D meshes. | Jilted Generation Productions | - | Mar 18, 2026 | |
Assassin of Monsters Store/marketing art | Logo and menu images made ai software | Saylor games | 14 | Mar 18, 2026 | |
Gravity Whipped In-game content text | This game and its store page use AI generated translations. If you would like to contribute to a better translation, please contact PacketGamingStudios@gmail.com. | Packet Gaming Studios | - | Mar 18, 2026 | |
Mother Ducker In-game content artaudio | Images and Audio were generated using paid compliant AI that is not taught on unlicensed material. Ethically generated as needed as this is a free game and would not exist without the assistance AI provides to Indie Devs. We are just trying to give people a fun experience. As they say hate the Player don't hate the Game. | MonoBehaviour Games | - | Mar 18, 2026 | |
Overlord’s Harvest In-game content text | This game uses AI-assisted tools to help create some store page assets and in-game text descriptions. All gameplay, art, and systems are hand-crafted and not AI-generated during play. | ISSA Game | 15 | Mar 18, 2026 | |
幽限会社わらし不動産 In-game content arttext | This game includes some pre-generated images, textures, and videos, as well as AI-assisted translation of dialogue, created using AI tools during development. | Studio非 | 21 | Mar 18, 2026 | |
Shippocalypse In-game content art | This game may include some AI-generated images or assets.
These are used for concept art, store page visuals, and may also appear as placeholder or supplemental content in-game. Core gameplay, characters, writing, and mechanics are handcrafted by the developer. | Party of 10 | - | Mar 18, 2026 | |
ホシマン In-game content art | This game uses AI-generated illustrations. | ビビンドン | - | Mar 18, 2026 | |
AFKandia - Epoch of Idle In-game content art | Some items and backgrounds in the game were generated by AI and then processed again. | Yang++ Game Studio | 61 | Mar 18, 2026 | |
Cult of the Rotten Moon Unclear | This game game uses AI for the creation of content or other assets. | Fun Jar LTD | - | Mar 18, 2026 | |
Grid Raid Heroes In-game content art | Title: Disclosure of AI-Generated Content
Disclaimer:
This game contains art assets that were created with the assistance of generative AI tools. All AI-generated content was heavily curated, edited, and modified by our human art team to ensure it aligns with the game's unique artistic vision and quality standards. We affirm that we have the appropriate rights to all assets, both AI-generated and human-created, used in our game. | Keo R. Bun | - | Mar 18, 2026 | |
Sime Returns Dev only | AI tools were used in a limited, supporting role during development to assist with certain technical and creative tasks. The vast majority of the game including gameplay design, environments, story, music, and presentation is created directly by human developers. AI-generated content is not central to the experience and is used only as part of the normal development workflow. | Grande Spallone Games | - | Mar 18, 2026 | |
Super Egg Simulator: Prologue In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | Example Games | - | Mar 18, 2026 | |
DON'T LOOK AT GRANDMA In-game content codeart | Cursor assistance for programming, some textures generated with ML | Danger Sauce LLC | 55 | Mar 18, 2026 | |
Super Egg Simulator In-game content art | Some of the images on our store page were created by artificial intelligence and edits were made on the images. and some images in the game were made by artificial intelligence. | Example Games | - | Mar 18, 2026 | |
The Devil Card In-game content arttext | Certain visual assets in this game were commissioned and purchased by the developer, either as part of custom work or from third-party asset packs created by external artists. The artists independently chose to incorporate generative AI tools into their own asset creation process to explore variations and speed up iterations, alongside traditional digital art techniques, manual editing, compositing, and post-processing in Photoshop.
Freelancers hired to translate and localize the Steam page and game texts reported using generative AI tools to assist with their work. They independently chose to incorporate generative AI tools to streamline their own workflow and manage multiple clients simultaneously.
The developer never requested, directed, or encouraged the use of generative AI and does not promote its use as part of their own development practices. The developer’s own work does not rely on generative AI and its use was entirely external to the game’s development process. The developer did not use generative AI in the creation of the game’s code, gameplay mechanics, narrative, or core design.
The use of generative AI is strictly limited to the commissioned or purchased third-party work performed independently by external contributors as described above, and was entirely independent of the developer’s decisions. | Mathieu Bekkaye | - | Mar 18, 2026 | |
Sad Virus Town Store/marketing art | AI used for: cover art elements. | ZERO5GAMES | - | Mar 18, 2026 | |
SUSHI Claw Machine Store/marketing art | This store page uses images generated by AI. | Mihaya | - | Mar 18, 2026 | |
REPOSESSION: Mafia Debt Store/marketing art | AI was used to polish marketing images. | Patologgia Interactive | - | Mar 18, 2026 | |
Perfect Hue Arena In-game content codeaudio | Game code & Announcer voices | Perfect Hue | - | Mar 18, 2026 | |
AMazeing Racer Store/marketing textart | As is the norm nowadays AI has been used to assist in the creation of text and images while making the game and store content | ADAIAN | - | Mar 18, 2026 | |
you can serve In-game content text | Texts were translated using ChatGPT to ensure a better gaming experience. | SIENTURE | - | Mar 18, 2026 | |
MagiClean In-game content art | Some visual elements in this game were created using AI-assisted tools | RKGames | 20 | Mar 18, 2026 | |
Deckaroo Store/marketing art | Used AI to generate the graphic assets for the store page. | rr95studio | - | Mar 18, 2026 | |
DriveWave In-game content art | Some In-game 2D assets are AI generated | Dumbbell Games | 128 | Mar 18, 2026 | |
Fight for Olympus Unclear art | Some images were generated with AI. | Floris Adriaan de Vries | - | Mar 18, 2026 | |
Minsgon Simulator Store/marketing art | We only used AI-generated content for Steam capsule images. | Vokcen | 70 | Mar 18, 2026 | |
Dude My House Is Haunted In-game content art | Some instances of AI generated paintings on walls in the game. | Supreme Gauntlet Games | - | Mar 18, 2026 | |
Sphereverse Store/marketing art | The images used for the header, store, library, and those related to logos and marketing were created with generative artificial intelligence. | Sergio Jiménez | - | Mar 18, 2026 | |
Dig Island Store/marketing art | AI-Generated images are used for game cover of the store page. | FiftyEight Studios | 240 | Mar 18, 2026 | |
Click Me Harder In-game content artcode | SOME AI was used for programming and artwork.
...I'M SOWWEEYY IM SO SOWRREEY. | Tegridy Made Games | 61 | Mar 18, 2026 | |
Big Theft Valkeala 2: San Piritori Store/marketing art | Logo and menu image with ai software | Tero Lunkka | - | Mar 18, 2026 | |
Heat 'n Hit In-game content art | AI was used to generate some provisional 2D assets that will be replaced by artwork created by our team as soon as possible. | Barkino | 18 | Mar 18, 2026 | |
神魔山海经 In-game content text | We utilized AI technology in areas such as UI design and story text. However, we also performed secondary manual processing on these elements; we did not directly use AI-generated assets and text.
Furthermore, apart from the aforementioned content, all other parts of the game were created manually and did not use AI. | 红尘背包客 | 56 | Mar 18, 2026 | |
Lost my Collection of 100 Shells In-game content audio | AI generated Bird Chirping, Music and SFX. | Vaggelis Arabatzoglou | - | Mar 18, 2026 | |
ギャルと優等生と夏休み Gal, Geek and Summer In-game content art | The original illustration is loaded and the illustration is generated by AI. | CyberStep, Inc. | - | Mar 18, 2026 | |
Sudoku-Color Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
Sudoku-Mini Store/marketing art | The cover image of the store page was generated by AI. | walkgame | - | Mar 18, 2026 | |
戦国英雄譚-Samurai Heroes- In-game content art | The character images and other images include AI-generated content.
There are no elements generated by AI in real-time. | hizaniya games | 44 | Mar 18, 2026 | |
Scarf of Embers Dev only art | Some early UI and graphic base elements were prototyped with the assistance of AI tools. All assets used in the final game were reviewed, cleaned, and refined by human artists to ensure originality and quality. | Hinges | - | Mar 18, 2026 | |
Little Re-collector In-game content text | Some of the text on this store page was created with the assistance of AI tools for localization purposes. | UNICO INC. | - | Mar 18, 2026 |