Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
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Missing or unclear statements cannot establish whether a game uses AI.
Certain visual content within the game was created using generative AI. This includes the static background images and illustrations that appear as part of the main storyline and narrative progression
The core character designs are created manually, but I use AI to refine details and backgrounds. AI is not used to directly generate any in-game content during gameplay. The game’s translation was also done with the help of AI.
All character sprites, CGs and UI assets in the game are commissioned and hand-drawn, or self-drawn by the developer.
Currently, background assets are AI-generated placeholders, generated using commercial AI such as Niji Journey to match the overall art style. All content was reviewed and finalized by the developer.
These AI-generated contents will be replaced as soon as the developer has enough budget.
Select card art, event imagery, and UI elements were developed with the help of AI tools.
No AI is used in the coding, audio, video, or marketing of the game.
Since we’re a small development team, we use AI-generated images and edit them for our projects. We also plan to use AI for language localization. If downloads grow steadily after launch, we hope to collaborate with professional creators in the future.
I'm mostly doing this by myself and I have used AI to generate specific images related to The 5th Realm as described by myself and my game design documents. I have also given samples of documents generated by myself (like my game design document) to AI to enhance needed descriptions. These are for the initial "coming soon" store page. Except for when (and if) I get funding to complete The 5th Realm, there will be little to no AI used in generating content for the game. At this point all other documents and content are completely original. If needed, it is highly possible that in the future during further development I may ask AI for help in generating or correcting certain specific code or blueprints that I cannot do for myself. Ideally, I will pay a coder for this. In short, The 5th Realm is an all original idea and genre from my own mind that I have been working on since before the advent of AI.
The voice acting consists of human performances transformed by an AI voice changer. We use licensed voices from ElevenLabs, where the original actors are paid royalties for their work.
The game’s artwork and soundtracks were created using a mix of traditional assets, original edits, and AI-assisted tools.
One of the stories in the game uses a narrator voice generated by a neural network that was trained on a real narrator's voice. Narrator can be disabled.
During the creative process, we utilized artificial intelligence (AI) technology as an assistive tool for inspiration, primarily applied to conceptual art assets and some narrative text. Our use of AI is not intended to replace traditional creation, but to push the boundaries of conventional gaming and deliver a unique, surprise-filled adventure for you. All AI-generated content operates within our carefully designed framework to ensure a coherent and engaging experience.
We are using Generative AI for our Main Capsule, Header Capsule, and Small Capsule, which are displayed across the Steam Store. In-game, a voice-changing AI tool is used to generate custom voices for voice acting.
This game utilizes generative artificial intelligence as an assistive tool in the localization process for a wide range of languages; however, every line of dialogue and text has undergone rigorous human curation. The goal was to preserve the cultural nuances and emotional integrity of the narrative across all 29 languages, ensuring an authentic horror experience no matter where you are.
The narrative structure, sound design, and art were created and directed entirely by humans, without any AI support.
This game may include some AI-assisted assets created during development, such as background art or text drafts. All gameplay content is fixed and not generated dynamically during play.
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images.
Some in-game scenes are AI-generated and then manually post-processed.
The character artwork in the game is AI-generated and subsequently refined by hand.
Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service.
This game uses AI technology to dynamically generate narrative text, aiming to provide you with a vast number of unique adventure stories. Please note:
AI-Generated: Specific in-game plots, options, and event outcomes.
Human-Designed: The game's world, rules, core gameplay, and interaction model.
We have placed the AI within a secure "narrative framework" and look forward to exploring the infinite storytelling possibilities driven by AI with you.
Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release.
As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing...
Some visual assets in the current Early Access build are placeholder concepts used during development. Original artwork is being produced and will replace these assets progressively throughout the Early Access period.
Some visual assets, including character portraits, game environment art and promotional materials, were created with the assistance of artificial intelligence.
Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists.
Some concept art and early drafts were created with the help of AI tools. All final artwork in the game has been reviewed, refined, and completed by our art team.
The majority of 5 Girls, 1 Honey was created manually, including:
all 3D characters and outfits
character animations
story and dialogue
core gameplay systems
However, a few visual elements were originally generated with the help of AI and then manually enhanced by our team. These include:
* the cinematic for the intros
* background visuals on the map and date scenes
* some decorative UI elements and static screens
We hope these AI-supported parts enrich the overall experience.
During the development of this game, generative AI tools were utilized to create initial concepts and base drafts for some of the visual assets. Most things were first sketched by human imagination, then professionalized by AI to give players the most flawless visual. All of these AI-generated drafts were then heavily edited, redrawn, and finalized by the developer in the pixel art program Aseprite to fully match their unique artistic vision. All final in-game assets reflect the developer's own pixel art style and effort. AI music is also included. The game does not use generative AI to create any content in real-time during gameplay.
During the development of this game, some visual assets for the store page and in-game loading screens were created with the assistance of generative AI tools. All such content was created and reviewed by the development team to ensure it aligns with the game's artistic vision and quality standards. No AI-generated content is created live during gameplay.
This game includes some visuals and audio assets that were created using AI-assisted tools during development. No AI-generated content is created during gameplay.
Generative AI was used to assist in the early creation stages of a small portion of the game's 2D images. These assets were subsequently refined and heavily edited by hand to match the game's final artistic style and quality standards.
Some UI elements in this game (e.g., board visuals, evidence images, etc.) were created using AI tools.
These elements are used solely as visual aids in gameplay, and no AI-generated content was used for the game's main story or text.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.
Certain visual content within the game was created using generative AI. This includes the static background images and illustrations that appear as part of the main storyline and narrative progression
The core character designs are created manually, but I use AI to refine details and backgrounds. AI is not used to directly generate any in-game content during gameplay. The game’s translation was also done with the help of AI.
All character sprites, CGs and UI assets in the game are commissioned and hand-drawn, or self-drawn by the developer.
Currently, background assets are AI-generated placeholders, generated using commercial AI such as Niji Journey to match the overall art style. All content was reviewed and finalized by the developer.
These AI-generated contents will be replaced as soon as the developer has enough budget.
Select card art, event imagery, and UI elements were developed with the help of AI tools.
No AI is used in the coding, audio, video, or marketing of the game.
Since we’re a small development team, we use AI-generated images and edit them for our projects. We also plan to use AI for language localization. If downloads grow steadily after launch, we hope to collaborate with professional creators in the future.
I'm mostly doing this by myself and I have used AI to generate specific images related to The 5th Realm as described by myself and my game design documents. I have also given samples of documents generated by myself (like my game design document) to AI to enhance needed descriptions. These are for the initial "coming soon" store page. Except for when (and if) I get funding to complete The 5th Realm, there will be little to no AI used in generating content for the game. At this point all other documents and content are completely original. If needed, it is highly possible that in the future during further development I may ask AI for help in generating or correcting certain specific code or blueprints that I cannot do for myself. Ideally, I will pay a coder for this. In short, The 5th Realm is an all original idea and genre from my own mind that I have been working on since before the advent of AI.
The voice acting consists of human performances transformed by an AI voice changer. We use licensed voices from ElevenLabs, where the original actors are paid royalties for their work.
The game’s artwork and soundtracks were created using a mix of traditional assets, original edits, and AI-assisted tools.
One of the stories in the game uses a narrator voice generated by a neural network that was trained on a real narrator's voice. Narrator can be disabled.
During the creative process, we utilized artificial intelligence (AI) technology as an assistive tool for inspiration, primarily applied to conceptual art assets and some narrative text. Our use of AI is not intended to replace traditional creation, but to push the boundaries of conventional gaming and deliver a unique, surprise-filled adventure for you. All AI-generated content operates within our carefully designed framework to ensure a coherent and engaging experience.
We are using Generative AI for our Main Capsule, Header Capsule, and Small Capsule, which are displayed across the Steam Store. In-game, a voice-changing AI tool is used to generate custom voices for voice acting.
This game utilizes generative artificial intelligence as an assistive tool in the localization process for a wide range of languages; however, every line of dialogue and text has undergone rigorous human curation. The goal was to preserve the cultural nuances and emotional integrity of the narrative across all 29 languages, ensuring an authentic horror experience no matter where you are.
The narrative structure, sound design, and art were created and directed entirely by humans, without any AI support.
This game may include some AI-assisted assets created during development, such as background art or text drafts. All gameplay content is fixed and not generated dynamically during play.
Based on our Frontline 1 assets, we've leveraged the innovative capabilities of AI to elevate our visuals by enhancing the graphics for some of the background & art images.
Some in-game scenes are AI-generated and then manually post-processed.
The character artwork in the game is AI-generated and subsequently refined by hand.
Some UI elements, Icons, Emblems, Sigils, Insignias, as well as Sound Effects, Special Effects, and Voice Lines have been created using various generative AI models under a Commercial Use license agreement with said generative AI models per each service's Terms of Service.
This game uses AI technology to dynamically generate narrative text, aiming to provide you with a vast number of unique adventure stories. Please note:
AI-Generated: Specific in-game plots, options, and event outcomes.
Human-Designed: The game's world, rules, core gameplay, and interaction model.
We have placed the AI within a secure "narrative framework" and look forward to exploring the infinite storytelling possibilities driven by AI with you.
Some artwork, in-game videos, and voices are AI generated for prototyping purposes but are planned to be entirely replaced with human-made content by the end of development and before release.
As a solo developer, it's really hard to work on everything, so I used some AI tools to help me along the way. I don't generate anything from scratch. Everything used in the game has been first designed, concepted, and sketched. Then used AI to improve on the design. Also, generated content has been modified after with image editors to fit and adapt to the vision and needs of the game. Some examples are: Textures for some objects, ui cohesion, English writing...
Some visual assets in the current Early Access build are placeholder concepts used during development. Original artwork is being produced and will replace these assets progressively throughout the Early Access period.
Some visual assets, including character portraits, game environment art and promotional materials, were created with the assistance of artificial intelligence.
Some assets use AI to generated game models, textures and animations. All AI generated art has been created from concepts made by real contributing artists.
Some concept art and early drafts were created with the help of AI tools. All final artwork in the game has been reviewed, refined, and completed by our art team.
The majority of 5 Girls, 1 Honey was created manually, including:
all 3D characters and outfits
character animations
story and dialogue
core gameplay systems
However, a few visual elements were originally generated with the help of AI and then manually enhanced by our team. These include:
* the cinematic for the intros
* background visuals on the map and date scenes
* some decorative UI elements and static screens
We hope these AI-supported parts enrich the overall experience.
During the development of this game, generative AI tools were utilized to create initial concepts and base drafts for some of the visual assets. Most things were first sketched by human imagination, then professionalized by AI to give players the most flawless visual. All of these AI-generated drafts were then heavily edited, redrawn, and finalized by the developer in the pixel art program Aseprite to fully match their unique artistic vision. All final in-game assets reflect the developer's own pixel art style and effort. AI music is also included. The game does not use generative AI to create any content in real-time during gameplay.
During the development of this game, some visual assets for the store page and in-game loading screens were created with the assistance of generative AI tools. All such content was created and reviewed by the development team to ensure it aligns with the game's artistic vision and quality standards. No AI-generated content is created live during gameplay.
This game includes some visuals and audio assets that were created using AI-assisted tools during development. No AI-generated content is created during gameplay.
Generative AI was used to assist in the early creation stages of a small portion of the game's 2D images. These assets were subsequently refined and heavily edited by hand to match the game's final artistic style and quality standards.
Some UI elements in this game (e.g., board visuals, evidence images, etc.) were created using AI tools.
These elements are used solely as visual aids in gameplay, and no AI-generated content was used for the game's main story or text.
We have utilized AI-assisted design for the store materials and some 2D background images within the game. However, these are not purely AI-generated; they are based on our original photographs that were enhanced using AI technology, and subsequently refined manually to ensure quality.