Part of the modeling was done using AI-generated technology.
- Creator
- FANGYAOYUE
- Reviews
- -
- Added
- Sep 16, 2026
Public Steam disclosure research 25,380 disclosures tracked
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Interactive or runtime AI features disclosed by the developer.
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Part of the modeling was done using AI-generated technology.
Generative AI tools were used during development to create some of the game art assets, and written content and localization translations. AI tools were also used for coding assistance and debugging. The developer selected, adapted, and integrated these outputs into the game and its promotional materials. The game does not generate content using generative AI during gameplay or connect to external generative AI services.
Grindveil's art is made with generative AI tools. We generate, then pick, crop, recolour and optimise every piece by hand before it ships, and we throw out the ones that do not fit. The same goes for part of the writing: item and location names, some of the lore in the in-game Codex, and the interface translations for our fourteen languages are drafted with AI help and reviewed by us. Nothing is generated while you play. No AI runs on your machine, nothing you type is sent to an AI service, and every image and every line of text in the game was made and checked before release.
This game uses generative AI in the creation of some 3D objects and some background music. These contents were generated and edited during development, and no content is generated by generative AI in real time during gameplay.
Some 3D models and textures in this game were created with the help of generative AI tools. All AI-generated assets were reviewed, edited, optimized and integrated manually by the developer. The game does not generate any content live during gameplay.
Generative AI tools were used to assist in the production and refinement of selected promotional and marketing materials for United Football. AI-assisted outputs were reviewed and edited by the development team before use. Generative AI is not used to generate live gameplay content.
We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards.
This game includes a number of images that were produced with the assistance of generative artificial intelligence.
Junkyard Astronauts was developed with substantial help from an AI coding assistant (Claude), directed and reviewed by the developer. Specifically: the game's code was largely written with AI assistance; the 3D models, textures and yard layouts are produced by procedural generator scripts written with AI assistance; the sound effects are built from licensed, human-recorded sound libraries (Sonniss GDC bundles, Kenney) assembled and mixed by scripted tools written with AI assistance; the soundtrack is composed and rendered by a music engine written with AI assistance; parts of the store text and the achievement names were drafted with AI assistance. Everything was reviewed, edited and play-tested by the developer before shipping. No AI service is used during gameplay, and no content is generated at runtime. No AI-generated content imitates a real person or a third party's protected work.
Part of the audio in this game is generated with AI: the music and some of the sound effects. Part of the source code was also created with the help of AI during development, particularly to generate certain portions of code, fix errors, and assist with the implementation of certain features. The code used in the game is then reviewed, modified, and integrated manually. Everything else is handmade: the monsters are drawn by hand and then recreated in 3D, the textures are hand-painted and sometimes slightly enhanced, the 3D models are procedural, every line of text in the game is written by me, the farmer's voice is mine, etc.
此游戏使用了AI生成代码,相关宣传画也由AI生成后续经手工修改完成。素材也游戏当前为单机游戏,游戏过程中游戏独立编写了语义引擎,没有使用完整的AI功能,虽然以后为了游戏的某些功能,应该会引入完整AI。
AI tools were used for coding support as well as help with managing the large horse lineage/geneology databases used in the game.
AI was used ONLY in the creation of the UI images and menu backgrounds. All gameplay and other assets were NOT created using AI.
Generative AI tools were used during development to help create some visual assets, including environment textures, branding and promotional artwork, as well as store copy and localization. These materials are selected, reviewed and integrated by the developer. Gameplay screenshots are captured from the game. No generative AI content is created during play, and the game does not connect to external AI services.
We used generative AI tools as part of our creative process, alongside our team’s direction, editing, and refinement.
Some placeholder assets in early versions are AI generated.
We build Last Treasure Online with AI tools. Much of the code is written with AI, including shaders, scripts that model props and furniture in Blender, and scripts that synthesize sound effects and ambience. Most text in the game is AI generated, but all names, personalities, schedules, stories, lore, knowledge, etc is strongly scaffolded and enforced by us as designers. In play, NPCs speak through an AI language model on our server in order to talk about hundreds of subjects in different ways depending on what they know about them, you, the world, etc.... The model only rewords lines and facts we wrote: it cannot invent places, items, prices or quests, and players never type text into it. No images, textures, 3D models, music or sounds come from diffusion image, 3D or audio models. Characters and clothing are hand-painted, and the world's textures are photographs.
Generative AI was used during development to create some visual and in-game assets. No content is generated by AI during gameplay.
Artificial intelligence was used to create the game logo, assist with the game's translation into multiple languages, assist in writing and translating the game's description, and help estimate the system requirements.
AI tools were used during development to help create pre-generated content including pixel artwork, character and boss sprites, some written narrative and interface text, and original synthesized music and sound arrangements. These assets are included in the installed game. Gameplay does not generate content through an AI service at runtime.
It has been used in the store page images.
AI assisted artwork is used for illustrated scenes shown between campaign levels.
The game's first trailer features images generated by artificial intelligence. The characters and map in the trailer, however, were created by our team and will also be used in the playable versions of the game.
Some of the artwork in Boom Crew was created with the help of generative AI image tools. This covers character and object sprites, ground and paper textures, the game logo, and the capsule art on this store page. Every generated image was directed from hand-drawn mockups, then cut out, corrected and assembled by hand before it shipped. Code, level generation, on-screen text and audio contain no generative AI content, and nothing is generated live while you play.
Music, backgrounds, and UI interfaces created using generative AI.
AI Disclosure: Certain background textures, NPC portrait concepts, or promotional marketing assets in this game were generated with the assistance of AI tools.
Generative AI was used to create some content for the game, including cutscenes and related visual materials.
Generative AI tools were used during development to create game assets.
Some item and skill images were created with the help of generative AI during development.
Generative AI tools were used during development to create some decorative artwork and surface textures, including botanical table mats and room furnishings. These assets are reviewed and incorporated into the game by the developer. The game does not generate AI content during gameplay or connect to an external AI service.
The game's artwork, music, and localization were all generated using AI according to predefined style guidelines.
Generative AI tools were used during development to create some artwork, including character art, environments, and promotional images. These are pre-made assets. No content is generated by AI during gameplay.
This game utilises AI for generating marketing materials and in-game paintings.
Generative AI assists in creating some visual assets, music, sound effects and narrative text during development. The art assets currently shown are temporary placeholders used solely to test our technical pipeline and do not represent the final visuals.
Pawnimals uses generative AI as part of its development and content creation process. Generative AI tools were used to assist with the creation and refinement of some visual assets, character artwork, animations, voice/audio content, and other creative elements in the game. AI-generated content is reviewed, edited, directed, and integrated by the developer to maintain a consistent visual style, character design, and overall player experience. Generative AI is used as a production tool and does not generate unrestricted content based on player prompts during normal gameplay.
・We are using generative AI to reimagine characters based on original designs. ・We are using AI to generate characters based on some original designs. ・We use generative AI to create illustrations for store and website images. ・We conduct pattern testing using generative AI for logic and communication tests.
This game leverages AI content for the computer player.
Some of this game's content was created with the assistance of generative AI tools and was then reviewed, edited and curated by the developer. This includes a portion of the 3D weapon and armor models (generated with AI 3D tools and hand-adjusted), the game logo and store/marketing artwork (AI image tools), and the translation of interface text into languages other than Turkish and English. No content is generated by AI at runtime and the game does not connect to any AI service.
Some of this game's content was created with the assistance of generative AI tools and was then reviewed, edited and curated by the developer. This includes a portion of the 3D shoe models (generated with AI 3D tools and hand-adjusted), the game logo and store/marketing artwork (AI image tools), and the translation of interface text into languages other than Turkish and English. No content is generated by AI at runtime and the game does not connect to any AI service.
Crappy Corp uses a small amount of pre-generated AI content, all created during development and shipped as fixed assets: the looping background video on the main menu, and the game's achievement icons. Both were made with AI image and video tools and then edited and finished by hand. Parts of the game's code were also written with AI assistance. Everything else is not AI generated. The 3D models, characters, environments and animations are licensed commercial asset packs or made by us, and all sound effects and music come from licensed sound libraries. The in-game crew voice is Steam voice chat between real players, not synthesized speech. No AI content is generated while you play.
During development, generative AI tools were used to assist with selected pre-generated visual content, including some card illustrations, comic imagery and marketing artwork. Each included illustration was deliberately selected, art-directed and integrated into FIVE STAT FRENZY!’s own comic-watercolour style, cast of characters, game rules and connected Paperlight City story. The released game uses no generative AI at runtime. Players do not enter AI prompts, and the game does not generate new images, text, dialogue, music or gameplay content while it is being played. Card values, rules, deckbuilding, rivals, campaign progression and comic unlocks are fixed, tested game content.
Some of the 3D models shipped with this game were generated with Meshy, an AI model generation tool, and then reworked by hand (retopology, rigging in Blender, hand made materials and animations). This covers the player character, the alien customers, and part of the props, weapons, vehicles and buildings. The creatures you catch were not generated with AI. No content is generated by AI while you play.
Some of this game's content was created with the assistance of generative AI tools during development: portions of the game's code, some text, and music tracks, and is reviewed by the developer before shipping. The game does not generate AI content at runtime.
Some illustrations used in the game and on its Steam store page, including card artwork, interface backgrounds, and promotional materials, were created or enhanced using generative artificial intelligence tools. This content is generated in advance, then selected, edited, and manually integrated by the developer. The game does not use generative AI in real time and does not generate content during gameplay.
Some character, enemy, and environment sprites in this game were created with the assistance of AI image generation tools during development. All AI-generated content was reviewed and edited by the developers before inclusion.
Generative AI (Google Gemini) was used to draft, translate, and refine the store descriptions and in-game text based on the developer's concepts. Every output was reviewed and edited by the developer to ensure accuracy and alignment with the game's vision.
Generative AI tools were used during development to create and refine some pre-generated visual and other game assets. All AI-assisted content was reviewed and edited by the developer before being included in the game. No AI content is generated during gameplay.
Some 3D models were generated with AI tools (Meshy) and manually processed. Some in-game posters and paintings are AI-generated images. Store capsule artwork was generated with AI tools and edited by the developer. All AI-generated content was reviewed by the developer.
This game uses generative AI in the following areas: Art: Character sprites, background images, UI elements, and other visual assets were created with the assistance of generative AI tools. All generated assets were reviewed, edited, and adjusted by the developer before being used in the game. Localization: Store page text and in-game text in languages other than Japanese were translated with the assistance of generative AI, and reviewed before publication. Programming: Generative AI was used as a coding assistant during development. No AI-generated content is produced at runtime. All game content is fixed and pre-authored.
This game contains AI generated models and art.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
After closing In-game content art | Part of the modeling was done using AI-generated technology. | FANGYAOYUE | - | Sep 16, 2026 | |
Clog&Order In-game content arttext | Generative AI tools were used during development to create some of the game art assets, and written content and localization translations. AI tools were also used for coding assistance and debugging. The developer selected, adapted, and integrated these outputs into the game and its promotional materials. The game does not generate content using generative AI during gameplay or connect to external generative AI services. | Taoji Games | - | Sep 16, 2026 | |
Grindveil In-game content arttext | Grindveil's art is made with generative AI tools. We generate, then pick, crop, recolour and optimise every piece by hand before it ships, and we throw out the ones that do not fit. The same goes for part of the writing: item and location names, some of the lore in the in-game Codex, and the interface translations for our fourteen languages are drafted with AI help and reviewed by us.
Nothing is generated while you play. No AI runs on your machine, nothing you type is sent to an AI service, and every image and every line of text in the game was made and checked before release. | Grindare Studio | - | Sep 16, 2026 | |
超エキサイトボール In-game content artaudio | This game uses generative AI in the creation of some 3D objects and some background music. These contents were generated and edited during development, and no content is generated by generative AI in real time during gameplay. | ARAKI | - | Sep 16, 2026 | |
Cat Fiesta In-game content art | Some 3D models and textures in this game were created with the help of
generative AI tools. All AI-generated assets were
reviewed, edited, optimized and integrated manually by the developer.
The game does not generate any content live during gameplay. | Mango30 | - | Sep 16, 2026 | |
United Football In-game content arttext | Generative AI tools were used to assist in the production and refinement of selected promotional and marketing materials for United Football. AI-assisted outputs were reviewed and edited by the development team before use. Generative AI is not used to generate live gameplay content. | MetaverseME Ltd | - | Sep 16, 2026 | |
Hot Meals Fast Wheels - Prologue In-game content artaudio | We occasionally used generative AI as an assistive tool to refine certain visual assets, enhance texture resolutions, and process minor audio elements. These tools were used sparingly to support our production workflow, and all final content has been manually reviewed and polished by our team to ensure it meets our quality and legal standards. | Misket Games | - | Sep 16, 2026 | |
Night Gig Unclear art | This game includes a number of images that were produced with the assistance of generative artificial intelligence. | Saucy Steel Games | - | Sep 16, 2026 | |
Junkyard Astronauts In-game content artaudiotextcode | Junkyard Astronauts was developed with substantial help from an AI coding assistant (Claude), directed and reviewed by the developer. Specifically: the game's code was largely written with AI assistance; the 3D models, textures and yard layouts are produced by procedural generator scripts written with AI assistance; the sound effects are built from licensed, human-recorded sound libraries (Sonniss GDC bundles, Kenney) assembled and mixed by scripted tools written with AI assistance; the soundtrack is composed and rendered by a music engine written with AI assistance; parts of the store text and the achievement names were drafted with AI assistance. Everything was reviewed, edited and play-tested by the developer before shipping. No AI service is used during gameplay, and no content is generated at runtime. No AI-generated content imitates a real person or a third party's protected work. | muddermis | - | Sep 16, 2026 | |
SHOOTOSYNTHESIS In-game content audiocode | Part of the audio in this game is generated with AI: the music and some of the sound effects.
Part of the source code was also created with the help of AI during development, particularly to generate certain portions of code, fix errors, and assist with the implementation of certain features. The code used in the game is then reviewed, modified, and integrated manually.
Everything else is handmade: the monsters are drawn by hand and then recreated in 3D, the textures are hand-painted and sometimes slightly enhanced, the 3D models are procedural, every line of text in the game is written by me, the farmer's voice is mine, etc. | GDDREAM Games | - | Sep 16, 2026 | |
ERA-ming Store/marketing artcode | 此游戏使用了AI生成代码,相关宣传画也由AI生成后续经手工修改完成。素材也游戏当前为单机游戏,游戏过程中游戏独立编写了语义引擎,没有使用完整的AI功能,虽然以后为了游戏的某些功能,应该会引入完整AI。 | aigmer | - | Sep 16, 2026 | |
Champion Trainer Dev only code | AI tools were used for coding support as well as help with managing the large horse lineage/geneology databases used in the game. | Shadow Games | - | Sep 16, 2026 | |
Jackshot In-game content art | AI was used ONLY in the creation of the UI images and menu backgrounds. All gameplay and other assets were NOT created using AI. | und3d | - | Sep 16, 2026 | |
Tunnel Brawl In-game content arttext | Generative AI tools were used during development to help create some visual assets, including environment textures, branding and promotional artwork, as well as store copy and localization. These materials are selected, reviewed and integrated by the developer. Gameplay screenshots are captured from the game. No generative AI content is created during play, and the game does not connect to external AI services. | Josef “Chose” Šíma | - | Sep 16, 2026 | |
Tooth for Tooth Unclear | We used generative AI tools as part of our creative process, alongside our team’s direction, editing, and refinement. | Outlane | - | Sep 16, 2026 | |
BoredBundle Unclear art | Some placeholder assets in early versions are AI generated. | BreezeHouse Games | - | Sep 16, 2026 | |
Last Treasure Online Live AI codetext | We build Last Treasure Online with AI tools. Much of the code is written with AI, including shaders, scripts that model props and furniture in Blender, and scripts that synthesize sound effects and ambience. Most text in the game is AI generated, but all names, personalities, schedules, stories, lore, knowledge, etc is strongly scaffolded and enforced by us as designers. In play, NPCs speak through an AI language model on our server in order to talk about hundreds of subjects in different ways depending on what they know about them, you, the world, etc.... The model only rewords lines and facts we wrote: it cannot invent places, items, prices or quests, and players never type text into it. No images, textures, 3D models, music or sounds come from diffusion image, 3D or audio models. Characters and clothing are hand-painted, and the world's textures are photographs. | dabsouljaboy | - | Sep 16, 2026 | |
Crazy Life In-game content art | Generative AI was used during development to create some visual and in-game assets. No content is generated by AI during gameplay. | ADOMI GAMES | - | Sep 15, 2026 | |
FallChess: Wizard's Chess In-game content arttext | Artificial intelligence was used to create the game logo, assist with the game's translation into multiple languages, assist in writing and translating the game's description, and help estimate the system requirements. | Endy Pyau | - | Sep 15, 2026 | |
The Infinite Tower In-game content arttextaudio | AI tools were used during development to help create pre-generated content including pixel artwork, character and boss sprites, some written narrative and interface text, and original synthesized music and sound arrangements. These assets are included in the installed game. Gameplay does not generate content through an AI service at runtime. | Charlie Pilotti | - | Sep 15, 2026 | |
Climb Up Together Store/marketing art | It has been used in the store page images. | cnsgames | - | Sep 15, 2026 | |
TRENCHWORMS In-game content art | AI assisted artwork is used for illustrated scenes shown between campaign levels. | Walus Game Studio | - | Sep 15, 2026 | |
Bandit: Tape it! Store/marketing art | The game's first trailer features images generated by artificial intelligence. The characters and map in the trailer, however, were created by our team and will also be used in the playable versions of the game. | Unal Bellikli | - | Sep 15, 2026 | |
Boom Crew In-game content art | Some of the artwork in Boom Crew was created with the help of generative AI image tools. This covers character and object sprites, ground and paper textures, the game logo, and the capsule art on this store page. Every generated image was directed from hand-drawn mockups, then cut out, corrected and assembled by hand before it shipped. Code, level generation, on-screen text and audio contain no generative AI content, and nothing is generated live while you play. | Orchakov | - | Sep 15, 2026 | |
轮回小队 In-game content audioart | Music, backgrounds, and UI interfaces created using generative AI. | 羽于翼 | - | Sep 15, 2026 | |
Galactic Mayhem In-game content art | AI Disclosure: Certain background textures, NPC portrait concepts, or promotional marketing assets in this game were generated with the assistance of AI tools. | Basement Dweller Studios | - | Sep 15, 2026 | |
Titanic Survival Simulator Together In-game content art | Generative AI was used to create some content for the game, including cutscenes and related visual materials. | CONSANN | - | Sep 15, 2026 | |
BoneHeads In-game content art | Generative AI tools were used during development to create game assets. | deReaLized | - | Sep 15, 2026 | |
Custimity In-game content art | Some item and skill images were created with the help of generative AI during development. | Fiery Swan | - | Sep 15, 2026 | |
American Mahjong In-game content art | Generative AI tools were used during development to create some decorative artwork and surface textures, including botanical table mats and room furnishings. These assets are reviewed and incorporated into the game by the developer. The game does not generate AI content during gameplay or connect to an external AI service. | Garner Solutions | - | Sep 15, 2026 | |
火柴:人在异世 In-game content artaudiotext | The game's artwork, music, and localization were all generated using AI according to predefined style guidelines. | 火柴studio | - | Sep 15, 2026 | |
Rope Ninja In-game content art | Generative AI tools were used during development to create some artwork, including character art, environments, and promotional images. These are pre-made assets. No content is generated by AI during gameplay. | MightyBig | - | Sep 15, 2026 | |
VHS Tapes In-game content art | This game utilises AI for generating marketing materials and in-game paintings. | DogHat Games | - | Sep 15, 2026 | |
无冕之龙 | Uncrowned Dragon In-game content artaudiotext | Generative AI assists in creating some visual assets, music, sound effects and narrative text during development. The art assets currently shown are temporary placeholders used solely to test our technical pipeline and do not represent the final visuals. | Watchman Games(守夜人工作室) | - | Sep 13, 2026 | |
Pawnimals In-game content artaudio | Pawnimals uses generative AI as part of its development and content creation process. Generative AI tools were used to assist with the creation and refinement of some visual assets, character artwork, animations, voice/audio content, and other creative elements in the game.
AI-generated content is reviewed, edited, directed, and integrated by the developer to maintain a consistent visual style, character design, and overall player experience. Generative AI is used as a production tool and does not generate unrestricted content based on player prompts during normal gameplay. | Floyd Bishop | - | Sep 13, 2026 | |
Rever4 OCHIRO In-game content art | ・We are using generative AI to reimagine characters based on original designs.
・We are using AI to generate characters based on some original designs.
・We use generative AI to create illustrations for store and website images.
・We conduct pattern testing using generative AI for logic and communication tests. | As-key | - | Sep 13, 2026 | |
Royals7 Live AI | This game leverages AI content for the computer player. | Adblab LLC | - | Sep 13, 2026 | |
Armorer: Tidy Up the Armory Before Dawn In-game content arttext | Some of this game's content was created with the assistance of generative AI tools and was then reviewed, edited and curated by the developer. This includes a portion of the 3D weapon and armor models (generated with AI 3D tools and hand-adjusted), the game logo and store/marketing artwork (AI image tools), and the translation of interface text into languages other than Turkish and English. No content is generated by AI at runtime and the game does not connect to any AI service. | Velron Games | - | Sep 13, 2026 | |
Sole Mates: Tidy Up the Shoe Store In-game content arttext | Some of this game's content was created with the assistance of generative AI tools and was then reviewed, edited and curated by the developer. This includes a portion of the 3D shoe models (generated with AI 3D tools and hand-adjusted), the game logo and store/marketing artwork (AI image tools), and the translation of interface text into languages other than Turkish and English. No content is generated by AI at runtime and the game does not connect to any AI service. | Velron Games | - | Sep 13, 2026 | |
Crappy Corp In-game content artcode | Crappy Corp uses a small amount of pre-generated AI content, all created
during development and shipped as fixed assets: the looping background
video on the main menu, and the game's achievement icons. Both were made
with AI image and video tools and then edited and finished by hand.
Parts of the game's code were also written with AI assistance.
Everything else is not AI generated. The 3D models, characters,
environments and animations are licensed commercial asset packs or made
by us, and all sound effects and music come from licensed sound
libraries. The in-game crew voice is Steam voice chat between real
players, not synthesized speech.
No AI content is generated while you play. | RevoltLive | - | Sep 13, 2026 | |
FIVE STAT FRENZY! In-game content art | During development, generative AI tools were used to assist with selected pre-generated visual content, including some card illustrations, comic imagery and marketing artwork. Each included illustration was deliberately selected, art-directed and integrated into FIVE STAT FRENZY!’s own comic-watercolour style, cast of characters, game rules and connected Paperlight City story.
The released game uses no generative AI at runtime. Players do not enter AI prompts, and the game does not generate new images, text, dialogue, music or gameplay content while it is being played. Card values, rules, deckbuilding, rivals, campaign progression and comic unlocks are fixed, tested game content. | ZELVANIX | - | Sep 13, 2026 | |
Spotage In-game content art | Some of the 3D models shipped with this game were generated with Meshy, an AI model generation tool, and then reworked by hand (retopology, rigging in Blender, hand made materials and animations). This covers the player character, the alien customers, and part of the props, weapons, vehicles and buildings. The creatures you catch were not generated with AI. No content is generated by AI while you play. | CryDream | - | Sep 13, 2026 | |
ONE FLEET In-game content arttextaudio | Some of this game's content was created with the assistance of generative AI tools during development: portions of the game's code, some text, and music tracks, and is reviewed by the developer before shipping. The game does not generate AI content at runtime. | LuckyLion | - | Sep 13, 2026 | |
Motion de censure In-game content art | Some illustrations used in the game and on its Steam store page, including card artwork, interface backgrounds, and promotional materials, were created or enhanced using generative artificial intelligence tools. This content is generated in advance, then selected, edited, and manually integrated by the developer. The game does not use generative AI in real time and does not generate content during gameplay. | SMARTCUB3D Studio | - | Sep 13, 2026 | |
Rift Crashers In-game content art | Some character, enemy, and environment sprites in this game were created with the assistance of AI image generation tools during development. All AI-generated content was reviewed and edited by the developers before inclusion. | Tethered Rifts Studio, LLC | - | Sep 13, 2026 | |
Gake of Cliff In-game content text | Generative AI (Google Gemini) was used to draft, translate, and refine the store descriptions and in-game text based on the developer's concepts. Every output was reviewed and edited by the developer to ensure accuracy and alignment with the game's vision. | yasudev | - | Sep 13, 2026 | |
SET THEM UP In-game content art | Generative AI tools were used during development to create and refine some pre-generated visual and other game assets. All AI-assisted content was reviewed and edited by the developer before being included in the game. No AI content is generated during gameplay. | Grabanc Games | - | Sep 12, 2026 | |
UNDERKOVER In-game content art | Some 3D models were generated with AI tools (Meshy) and manually processed. Some in-game posters and paintings are AI-generated images. Store capsule artwork was generated with AI tools and edited by the developer. All AI-generated content was reviewed by the developer. | Kompromat Games | - | Sep 12, 2026 | |
MonsterLegion textcode | This game uses generative AI in the following areas:
Art: Character sprites, background images, UI elements, and other
visual assets were created with the assistance of generative AI tools.
All generated assets were reviewed, edited, and adjusted by the
developer before being used in the game.
Localization: Store page text and in-game text in languages other
than Japanese were translated with the assistance of generative AI,
and reviewed before publication.
Programming: Generative AI was used as a coding assistant during
development.
No AI-generated content is produced at runtime. All game content
is fixed and pre-authored. | 反省文工房 | - | Sep 12, 2026 | |
Old Times In-game content art | This game contains AI generated models and art. | Aluminum Dog | - | Sep 12, 2026 |