AI was used exclusively in the creation of select graphical assets and cutscene videos.
- Creator
- PSK
- Reviews
- -
- Added
- Sep 10, 2026
Public Steam disclosure research 25,380 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
AI was used exclusively in the creation of select graphical assets and cutscene videos.
This game uses Generative AI during development for localization and select artwork.
The development has made use of some generated sprites and some help in UI, next to the art bought from artists.
Code and Music
Some 2D art assets (enemy sprites, floor tiles, icons) were created with the assistance of generative AI tools and reviewed/edited by the developer.
Graphics and UI images includes AI generated contents.
Generative AI tools were used to assist with certain code, UI elements, and visual effect assets. All AI-assisted content was reviewed and ultimately approved by actual humans on the development team. The game’s environments, NPCs, and related artwork were handcrafted by our artist. All gameplay design, creative direction, and final content decisions were made by the development team.
AI Breakdown Source code: 100% Graphics: 60% Sound: 50% Effects: 100%
Generative AI was used to create some pre-generated audio assets, primarily background and menu music. These audio files were created during development and are included as static game assets.
This game's text localization into multiple languages was assisted by AI translation tools. Three background music tracks, licensed from Pixabay, were AI-created or AI-modified by their original creators. All other artwork, audio, and game assets are human-made or sourced from licensed marketplaces — no other AI-generated content is used.
I leveraged AI tools to bring my game concept to life, with AI assistance in coding, artwork, and the Steam store page. I want to assure you that this game was built through genuine collaboration between myself and AI—working together to create a better, more enjoyable experience.
Artificial intelligence was used to generate artwork for the game's Steam page and the game's logo, as well as to translate and improve the game's dialogue. No AI-generated artwork was used in the game itself.
Generative AI tools were used during the development of MINTHAVEN to assist with creating and iterating visual assets, including concept art and card artwork. AI-generated content is reviewed, edited, and integrated by the development team. No generative AI content is created in real time during gameplay.
During development, placeholder music has been created using AI. This music is being used temporarily during development and I plan on dedicating time into producing my own music when the games main mechanics are complete.
Some pre-rendered art assets (enemy and background artwork) and localization were created with generative AI tools under human direction, then manually cleaned up and integrated by the developers. Development used AI-assisted coding tools. No content is AI-generated at runtime.
Some of the content was co-created with the help of AI.
Used AI to over optimize the performance of the game as it is very painful to have thousands of enemies on your screen at the same time and 100 projectiles per seconds without turning your pc into an oven. Also used AI for localization. (Added different languages besides English)
Generative AI was used to prototype and stylize most pixel art. Generative AI was NOT used for writing, music, or mechanics.
Generative AI tools were used for pre-rendered character portraits, title/key artwork and other game illustrations, portions of promotional video and audio, marketing artwork, and assistance with localized text. These assets and text were reviewed and edited for the game. Orderfall does not generate AI content during gameplay or connect to an external AI service. The live-action-style Captain Cook teaser is dramatized promotional footage; the game itself uses pixel-art graphics.
The developer of The Grotto Index used generative AI tools during development to help create some of the game's visual assets, including specimen pixel art and illustrations. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game. No content is generated by AI during gameplay — every puzzle, image, and piece of text in the shipped game is fixed and was finalized before release.
Graphical assets were generated suing AI
Generative AI tools were used during development to assist with portions of the game’s interface and narrative text, programming, procedurally constructed 2D visual elements, and marketing materials. All included content was reviewed, edited, and integrated by the developer. Tide & Crown does not generate AI content during gameplay and does not connect to external AI services.
Generative AI was used solely to assist with translation, localization, and language editing of written text. This includes localization of Steam store-page descriptions and translation or language correction of in-game text, primarily from Portuguese into English. No AI-generated artwork, audio, gameplay content, or live-generated AI content is included in the game.
AI tools were used to generate some of the visual and background assets during development.
*Certain audio assets used in the game were created with the assistance of generative AI tools.* *All AI-assisted audio was reviewed, edited, mixed, and refined by the developer, with human input throughout the process to ensure it fits the game's atmosphere, artistic direction, and quality standards.*
Some 2D art assets and pre-rendered cinematic videos in this game were created with the help of generative AI tools, and were then manually reviewed, edited and retouched by the developer. Generative AI tools were also used to assist during development. The game does not generate any AI content at runtime.
AI-assisted generation of small code snippets and early visual concepts. All content has been manually reviewed and optimized. Real-time AI generation is not involved; it is entirely locally packaged and does not rely on external APIs.
The code, the in-game text and its translations into six languages were written with the help of an AI assistant, then reviewed and edited by the developer. No images or audio were AI-generated: all artwork is built from licensed photography, a licensed typeface and licensed icons, and all sound comes from a licensed royalty-free library. Full credits are in the game. Nothing is generated while you play — the game makes no network requests at all.
Generative AI tools helped create and refine some concept art, and marketing images for this game. The game does not generate new AI content while you play.
The store page capsule artwork was created using generative AI.
This game was developed with AI coding agents (Anthropic Claude / OpenAI Codex). All in-game pixel art (ingredients, relics, character faces, UI) is rendered by drawing code and pixel-placement scripts written by these agents; no diffusion/image-generation model output is included. Music and SFX are procedurally generated at runtime from AI-assisted code. In-game text, store page copy, and translations into 10 languages were produced with AI assistance and reviewed by the developer. Trailer scripts and captions were also AI-assisted. All content has been reviewed by the developer.
This game uses generative AI tools to assist in creating early drafts of some artwork and text during development. All AI-generated content is pre-rendered and has been reviewed, edited, and polished by hand before being included in the game. No content is generated live at runtime.
Only Story mode background image generated by AI.
early development stages prototyping, block out replacement
This game uses generative AI tools in parts of its artwork and dialogue/narrative writing, as well as for in-game text localization (translation).
This game uses AI to generate art materials to enrich game content and accelerate development speed
Elixonomy includes some pre-generated visual artwork created with the assistance of generative AI tools. These assets were reviewed, selected, edited, and integrated by the development team. The game does not generate AI content during gameplay and does not connect to external AI services.
Some art assets were generated using AI and then manually refined and adjusted.
我在开发过程中使用了AI工具来生成部分3D模型和贴图及音频作为基础资产。所有由AI生成的资产在最终整合到游戏前,均经过了人工筛选、编辑和优化,以确保其符合游戏的艺术风格和质量标准。
During the early stages of development, I used AI tools as a creative and technical aid, mainly to help with parts of the code and to create early drafts of some background artwork. These were only starting points in the development process. The materials were then reviewed, adapted, modified, and integrated as part of the game’s overall development.
Text-based conversations with 12dora in-game are produced in real time while the game is running, powered by an integrated large language model (LLM).
Generative AI tools were used during development to assist with portions of programming code and to draft portions of the store-page text. All outputs were reviewed and edited by the development team. No AI-generated artwork, audio, or other visual assets are included in the released game or store materials. The game does not use generative AI during gameplay.
Some store and menu text was drafted with AI help. No AI art, no AI music, no AI at runtime.
캐릭터 및 배경 그래픽 어셋, 게임에 삽입된 동영상의 화질 향상을 위한 업스케일링과 와이드 스크린 대응을 위한 배경 리소스 확장에 제한적으로 사용되었습니다.
Very few materials are AI-generated
Generative AI tools were used to create and refine selected promotional artwork for the Steam store page. All resulting materials were reviewed and curated by the developer. The game does not generate AI content during gameplay or connect to external AI services.
Some art content is IA placeholder.
Enchanted Blackjack is a creative outlet and passion project of mine. The original build was created in 48 hours for a game jam without using AI. Since then, I have incorporated LLMs such as Claude Code into my workflow to speed up the software development part of game making. I am very aware AI is antithetical to the artform and I take care to ensure all graphics, sound effects, and music is created by humans WITHOUT the use of AI.
Some visual assets, sound effects, and music in Wondernauts were created with the help of generative AI tools during development, then refined, validated, and integrated by the development team. All gameplay logic and game systems are human-authored.
ゲームの背景画像および、ストアページのバナー画像の一部に生成AI(Google Gemini等)を使用しています。
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
New Frontier9 In-game content art | AI was used exclusively in the creation of select graphical assets and cutscene videos. | PSK | - | Sep 10, 2026 | |
Slot Heroes In-game content textart | This game uses Generative AI during development for localization and select artwork. | Team HoneyPot | - | Sep 10, 2026 | |
Dyneria In-game content art | The development has made use of some generated sprites and some help in UI, next to the art bought from artists. | Spark of Chaos | - | Sep 10, 2026 | |
Divine Blood Hunters Unclear codeaudio | Code and Music | XIA CHENXU | - | Sep 10, 2026 | |
Lazy Drawer: Line Survivors In-game content art | Some 2D art assets (enemy sprites, floor tiles, icons) were created with the assistance of generative AI tools and reviewed/edited by the developer. | BottleTasteStudio | - | Sep 10, 2026 | |
Data Survivor In-game content art | Graphics and UI images includes AI generated contents. | Sophista | - | Sep 10, 2026 | |
小贼修仙记 In-game content artcode | Generative AI tools were used to assist with certain code, UI elements, and visual effect assets. All AI-assisted content was reviewed and ultimately approved by actual humans on the development team. The game’s environments, NPCs, and related artwork were handcrafted by our artist. All gameplay design, creative direction, and final content decisions were made by the development team. | Lighthouse Game Studio | - | Sep 10, 2026 | |
Juggernaut Unclear codeartaudio | AI Breakdown
Source code: 100%
Graphics: 60%
Sound: 50%
Effects: 100% | MAGES. Inc. | - | Sep 10, 2026 | |
Draft Eleven In-game content audio | Generative AI was used to create some pre-generated audio assets, primarily background and menu music. These audio files were created during development and are included as static game assets. | WhiteWolfWeb | - | Sep 10, 2026 | |
Pickie Grappy In-game content textaudio | This game's text localization into multiple languages was assisted by AI translation tools. Three background music tracks, licensed from Pixabay, were AI-created or AI-modified by their original creators. All other artwork, audio, and game assets are human-made or sourced from licensed marketplaces — no other AI-generated content is used. | Orlando Frozo | - | Sep 10, 2026 | |
Hundredfold: Hero's Ascent Store/marketing artcodetext | I leveraged AI tools to bring my game concept to life, with AI assistance in coding, artwork, and the Steam store page. I want to assure you that this game was built through genuine collaboration between myself and AI—working together to create a better, more enjoyable experience. | 质数造物 Prime Factor | - | Sep 9, 2026 | |
Chronicles of Prozis In-game content arttext | Artificial intelligence was used to generate artwork for the game's Steam page and the game's logo, as well as to translate and improve the game's dialogue. No AI-generated artwork was used in the game itself. | DGIANN Games | - | Sep 9, 2026 | |
MINTHAVEN: A TCG Life Sim In-game content art | Generative AI tools were used during the development of MINTHAVEN to assist with creating and iterating visual assets, including concept art and card artwork. AI-generated content is reviewed, edited, and integrated by the development team. No generative AI content is created in real time during gameplay. | Paper Nook Games | - | Sep 9, 2026 | |
British Pub Simulator In-game content audio | During development, placeholder music has been created using AI. This music is being used temporarily during development and I plan on dedicating time into producing my own music when the games main mechanics are complete. | SimmyLate Games | - | Sep 9, 2026 | |
Last Haul In-game content arttext | Some pre-rendered art assets (enemy and background artwork) and localization were created with generative AI tools under human direction, then manually cleaned up and integrated by the developers. Development used AI-assisted coding tools. No content is AI-generated at runtime. | Eryk Włoszczyński | - | Sep 9, 2026 | |
Arena Immortalis Unclear | Some of the content was co-created with the help of AI. | BrowsyGames | - | Sep 9, 2026 | |
Nicotine & Knives In-game content text | Used AI to over optimize the performance of the game as it is very painful to have thousands of enemies on your screen at the same time and 100 projectiles per seconds without turning your pc into an oven.
Also used AI for localization. (Added different languages besides English) | Nicotine & Knives | - | Sep 9, 2026 | |
Apocalypticlick In-game content art | Generative AI was used to prototype and stylize most pixel art. Generative AI was NOT used for writing, music, or mechanics. | Aaron Meier | - | Sep 9, 2026 | |
Orderfall In-game content arttextaudio | Generative AI tools were used for pre-rendered character portraits, title/key artwork and other game illustrations, portions of promotional video and audio, marketing artwork, and assistance with localized text. These assets and text were reviewed and edited for the game. Orderfall does not generate AI content during gameplay or connect to an external AI service. The live-action-style Captain Cook teaser is dramatized promotional footage; the game itself uses pixel-art graphics. | IHABAPLAN | - | Sep 9, 2026 | |
The Grotto Index In-game content art | The developer of The Grotto Index used generative AI tools during development to help create some of the game's visual assets, including specimen pixel art and illustrations. All AI-assisted content was reviewed, edited, and curated by the developer before being included in the game. No content is generated by AI during gameplay — every puzzle, image, and piece of text in the shipped game is fixed and was finalized before release. | HVPIXELS | - | Sep 9, 2026 | |
The Kings Last Hand Unclear art | Graphical assets were generated suing AI | Skeleton Arm Studios | - | Sep 8, 2026 | |
Tide and Crown In-game content arttextcode | Generative AI tools were used during development to assist with portions of the game’s interface and narrative text, programming, procedurally constructed 2D visual elements, and marketing materials. All included content was reviewed, edited, and integrated by the developer. Tide & Crown does not generate AI content during gameplay and does not connect to external AI services. | EnoBlk | - | Sep 7, 2026 | |
The Tale of the King and The Lorn Knight Called Sir Roberdroric In-game content text | Generative AI was used solely to assist with translation, localization, and language editing of written text. This includes localization of Steam store-page descriptions and translation or language correction of in-game text, primarily from Portuguese into English. No AI-generated artwork, audio, gameplay content, or live-generated AI content is included in the game. | Dan Mafra Pixel Arts Company | - | Sep 7, 2026 | |
Echoes of a Strange World In-game content art | AI tools were used to generate some of the visual and background assets during development. | Succubella Games | - | Sep 7, 2026 | |
Praetor : Medieval TD In-game content audio | *Certain audio assets used in the game were created with the assistance of generative AI tools.*
*All AI-assisted audio was reviewed, edited, mixed, and refined by the developer, with human input throughout the process to ensure it fits the game's atmosphere, artistic direction, and quality standards.* | Gimdeka | - | Sep 7, 2026 | |
Fisher King TD In-game content art | Some 2D art assets and pre-rendered cinematic videos in this game were created with the help of generative AI tools, and were then manually reviewed, edited and retouched by the developer. Generative AI tools were also used to assist during development. The game does not generate any AI content at runtime. | 진주파파 | - | Sep 7, 2026 | |
Master of Arms Dev only codeart | AI-assisted generation of small code snippets and early visual concepts. All content has been manually reviewed and optimized. Real-time AI generation is not involved; it is entirely locally packaged and does not rely on external APIs. | JJGAMES | - | Sep 7, 2026 | |
NO CARRIER In-game content text | The code, the in-game text and its translations into six languages were written with the help of an AI assistant, then reviewed and edited by the developer.
No images or audio were AI-generated: all artwork is built from licensed photography, a licensed typeface and licensed icons, and all sound comes from a licensed royalty-free library. Full credits are in the game.
Nothing is generated while you play — the game makes no network requests at all. | Alexframe | - | Sep 7, 2026 | |
Count on Chaos Store/marketing art | Generative AI tools helped create and refine some concept art, and marketing images for this game. The game does not generate new AI content while you play. | Eternal Cry Studio | - | Sep 7, 2026 | |
GRAVE SLIDE Store/marketing art | The store page capsule artwork was created using generative AI. | Hokkori Games | - | Sep 7, 2026 | |
いただきバーガー In-game content artaudiotextcode | This game was developed with AI coding agents (Anthropic Claude / OpenAI Codex). All in-game pixel art (ingredients, relics, character faces, UI) is rendered by drawing code and pixel-placement scripts written by these agents; no diffusion/image-generation model output is included. Music and SFX are procedurally generated at runtime from AI-assisted code. In-game text, store page copy, and translations into 10 languages were produced with AI assistance and reviewed by the developer. Trailer scripts and captions were also AI-assisted. All content has been reviewed by the developer. | NoZworks | - | Sep 7, 2026 | |
小吃派对 Snack Party In-game content arttext | This game uses generative AI tools to assist in creating early drafts of some artwork and text during development. All AI-generated content is pre-rendered and has been reviewed, edited, and polished by hand before being included in the game. No content is generated live at runtime. | Pad Token Games | - | Sep 7, 2026 | |
GomoCrush In-game content art | Only Story mode background image generated by AI. | ちゃのまおぼろ | - | Sep 7, 2026 | |
Sleep It Off Dev only | early development stages prototyping, block out replacement | MonoCulture FZ-LLC | - | Sep 7, 2026 | |
Mellow Flavor Alley In-game content arttext | This game uses generative AI tools in parts of its artwork and dialogue/narrative writing, as well as for in-game text localization (translation). | Pallang Studio | - | Sep 7, 2026 | |
洪荒之刷宝成圣 In-game content art | This game uses AI to generate art materials to enrich game content and accelerate development speed | 白辰 | - | Sep 7, 2026 | |
Elixonomy In-game content art | Elixonomy includes some pre-generated visual artwork created with the assistance of generative AI tools. These assets were reviewed, selected, edited, and integrated by the development team. The game does not generate AI content during gameplay and does not connect to external AI services. | Bramblewake Games | - | Sep 7, 2026 | |
Desktop Slime Graveyard: Tap Reaper In-game content art | Some art assets were generated using AI and then manually refined and adjusted. | QZ Studio | - | Sep 7, 2026 | |
钓鱼加卡牌有没有搞头 In-game content artaudio | 我在开发过程中使用了AI工具来生成部分3D模型和贴图及音频作为基础资产。所有由AI生成的资产在最终整合到游戏前,均经过了人工筛选、编辑和优化,以确保其符合游戏的艺术风格和质量标准。 | 有没有搞头 | - | Sep 7, 2026 | |
Gemorium Dev only artcode | During the early stages of development, I used AI tools as a creative and technical aid, mainly to help with parts of the code and to create early drafts of some background artwork. These were only starting points in the development process. The materials were then reviewed, adapted, modified, and integrated as part of the game’s overall development. | Bagosz Dev | - | Sep 7, 2026 | |
主播养成12dora - Pet Streamer 12dora Live AI text | Text-based conversations with 12dora in-game are produced in real time while the game is running, powered by an integrated large language model (LLM). | SxxGames | - | Sep 6, 2026 | |
Rush Out Death Store/marketing codetext | Generative AI tools were used during development to assist with portions of programming code and to draft portions of the store-page text. All outputs were reviewed and edited by the development team. No AI-generated artwork, audio, or other visual assets are included in the released game or store materials. The game does not use generative AI during gameplay. | PINGDINGSHAN MENGYE GAME TECHNOLOGY CO., LTD. | - | Sep 6, 2026 | |
Swing Shift Store/marketing text | Some store and menu text was drafted with AI help. No AI art, no AI music, no AI at runtime. | Spatter Studios | - | Sep 6, 2026 | |
창세기전 외전: 서풍의 광시곡 리마스터 In-game content art | 캐릭터 및 배경 그래픽 어셋, 게임에 삽입된 동영상의 화질 향상을 위한 업스케일링과 와이드 스크린 대응을 위한 배경 리소스 확장에 제한적으로 사용되었습니다. | Nine Circles Corporation | - | Sep 6, 2026 | |
Wasteland Frenzy Unclear | Very few materials are AI-generated | WindGames | - | Sep 6, 2026 | |
Domeni Store/marketing art | Generative AI tools were used to create and refine selected promotional artwork for the Steam store page. All resulting materials were reviewed and curated by the developer. The game does not generate AI content during gameplay or connect to external AI services. | Pineapple Heaven Studios | - | Sep 6, 2026 | |
Game Dev Empire In-game content art | Some art content is IA placeholder. | Honeylantern Games | - | Sep 6, 2026 | |
Enchanted Blackjack Dev only code | Enchanted Blackjack is a creative outlet and passion project of mine. The original build was created in 48 hours for a game jam without using AI. Since then,
I have incorporated LLMs such as Claude Code into my workflow to speed up the software development part of game making. I am very aware AI is antithetical to the artform and I take care to ensure all graphics, sound effects, and music is created by humans WITHOUT the use of AI. | drikdrok | - | Sep 6, 2026 | |
Wondernauts In-game content artaudio | Some visual assets, sound effects, and music in Wondernauts were created with the help of generative AI tools during development, then refined, validated, and integrated by the development team. All gameplay logic and game systems are human-authored. | Harmonic Engine | - | Sep 6, 2026 | |
merchant GAME art | ゲームの背景画像および、ストアページのバナー画像の一部に生成AI(Google Gemini等)を使用しています。 | NbSk | - | Sep 5, 2026 |