AI used for store page AI used for descriptions AI used for some logos AI used for some background and text visuals AI used for Code Debugging AI used for Code development
- Creator
- Dylan Ranshaw
- Reviews
- 21
- Added
- Mar 18, 2026
Public Steam disclosure research 25,512 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
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AI used for store page AI used for descriptions AI used for some logos AI used for some background and text visuals AI used for Code Debugging AI used for Code development
The vertically elongated art cover is generated with the assistance of AI.
Cat-turret models in Tower Defence mission
Used to aid in the creation of marketing material.
The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay.
Some models are completed with the assistance of AI
1. Use "Midjourney" to design part of the UI 2. Use "Elevenlabs" to design part of the sound effects 3. Use "Suno" to design part of the music Annual membership
The game’s music, graphics, 3D models, and translations are all produced using AI.
AI was used to enhance promo art screen and generate song for the trailer.
Some Paintings
Some of the visual assets featured in our game have been created using AI-powered tools. We believe in blending human creativity with cutting-edge technology to deliver a unique visual experience. While most of the game’s art is handcrafted by our team, select elements were enhanced or generated with the help of AI to push artistic boundaries and streamline production. Thank you for your continued support and feedback!
AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized.
Content created by artificial intelligence is mostly used for sprites, textures, models and images.
Star Legion uses AI-enhanced pre-rendered images for marketing and promotional materials, such as key art and store visuals. All in-game content, mechanics, and code are handcrafted without AI assistance.
The soundtrack blends compositions generated with tools like Suno and hands-on sound design to reflect the meaning, feel, and emotions the game aims to transmit.
The game does not contain AI-generated content. AI-generated content is used just for Steam Images.
Generative AI is used for some marketing logos and textures present on the store page and in-game.
Some of the images and parts of the translation in this game were created with the help of AI, with human editing and refinement. Nothing in the game is generated by AI in real time.
This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI.
Some store page promotional images are created using AI graphics. 一些商店页面促销图像是使用AI图形创建的。
1. Use Generative AI for 3D modeling 2. translation
Steam page capsules use an AI-generated image for promotional purposes.
Generative AI was used in a limited capacity during development. The final game does not include AI-generated art, audio, dialogue, or live AI-driven content.
The Logo was generated by AI and we loved it!
AI-generated content is used only in Steam Images and the main menu images in the game.
AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists.
The game has no AI generated content, only the Store Page.
This game utilizes AI for certain translation tasks and programming.
Some of the promotional images on the store page are AI-generated.
Voice-acting
Sunoで生成した音楽を使用しています。Sunoの利用規約では、著作権を侵害するコンテンツの生成や使用を禁止しています。ユーザーは、サービスを利用する際に、既存の著作権を尊重することが求められます。Sunoは、AIによって生成されたコンテンツが著作権を侵害していないかを確認するためのモデレーション戦略を採用しています。これにより、不適切なコンテンツの生成を防ぐことができます
No One Leaves the Field uses AI tools in limited, assistive ways to support development. Writing & Localization: Some in-game text and translations were initially drafted using AI-assisted tools, then reviewed, edited, and finalized by a human developer. Code Support: AI was occasionally used to assist with routine scripting and debugging within Unity, but all gameplay systems, logic, and design decisions were implemented and tested by hand. No AI Art or Audio: All visuals, characters, sound effects, and music were created by humans or sourced from licensed assets. The final creative direction, story, and design were fully authored and curated by the development team at Digital Sagas LLC.
AI was used to generated the store assets like the banner. We are a small team of devs without the help of an artist.
AI was used solely to generate certain visual elements for the banners on our store page; all other content was created without the use of AI.
Some store visuals were created using pre-generated AI art and then manually edited. The game itself contains no AI-generated or AI-assisted content.
Used to generate capsules for the store page.
AI-generated artifacts
We used AI for generating concept art, but not in realtime. We used AI for generating voice overs, but not in realtime. We used AI for language translations, but not in realtime.
Use IA for translate description of store page from french to english,
Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools.
Developer's Note: I used AI assistance to translate this store page into multiple languages to make it more accessible to players around the world. If you spot any strange wording or errors, feel free to let me know!
We use AI in some parts of the code to assist with coding.
While gameplay is development, AI is used for the narrator's voice and some art content while prototyping and building.
AI helped creating concept arts and marketing materials..
Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons. Gameplay systems and mechanics do not rely on AI-generated content. All generated assets are owned and licensed by us.
AI was used to generate a single mesh and texture which is the generator depicted in the fourth screenshot. The generator is generated!
Embassy Says No uses a local LLM to generate unique replies for every player and enables you to interview the visa applicant via the chat function.
AI generation used for initial concept art and marketing images for key art.
ChatGPT helped me write the notes scattered throughout the game, and I made minor modifications to the text. The game icon and splash image are AI-generated.
AI Art and AI Voice used in Store page. Some in-game voice and icons are generated via AI.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Beak Force Store/marketing textartcode | AI used for store page
AI used for descriptions
AI used for some logos
AI used for some background and text visuals
AI used for Code Debugging
AI used for Code development | Dylan Ranshaw | 21 | Mar 18, 2026 | |
MineSweeper 3D Store/marketing art | The vertically elongated art cover is generated with the assistance of AI. | CyberAura | - | Mar 18, 2026 | |
Beyond Faded Voices In-game content art | Cat-turret models in Tower Defence mission | Alexoid Studio | - | Mar 18, 2026 | |
GLORB Store/marketing art | Used to aid in the creation of marketing material. | Pebbles Games | - | Mar 18, 2026 | |
The Three Moons In-game content art | The Three Moons uses AI-generated artwork and icons for promotional and temporary in-game visuals. These assets are placeholders and will be replaced with hand-crafted versions before the full release. No AI is used in gameplay. | Beyond Aether Studio | - | Mar 18, 2026 | |
The Presidential Assassins Unclear | Some models are completed with the assistance of AI | Kun Game | - | Mar 18, 2026 | |
Unsung Heroes: Card Wars In-game content artaudiotext | 1. Use "Midjourney" to design part of the UI
2. Use "Elevenlabs" to design part of the sound effects
3. Use "Suno" to design part of the music
Annual membership | ZDX Games | - | Mar 18, 2026 | |
一個普通的俯視角射擊遊戲 In-game content audioarttext | The game’s music, graphics, 3D models, and translations are all produced using AI. | Budai | - | Mar 18, 2026 | |
Blue Paradise: Joyful Survival Store/marketing artaudio | AI was used to enhance promo art screen and generate song for the trailer. | Digital Melody | - | Mar 18, 2026 | |
?? Movie Theater Unclear | Some Paintings | riinwin | 117 | Mar 18, 2026 | |
Star Loot In-game content art | Some of the visual assets featured in our game have been created using AI-powered tools.
We believe in blending human creativity with cutting-edge technology to deliver a unique visual experience. While most of the game’s art is handcrafted by our team, select elements were enhanced or generated with the help of AI to push artistic boundaries and streamline production.
Thank you for your continued support and feedback! | 4Byte Studios | - | Mar 18, 2026 | |
Good Luck Store/marketing art | AI tools assisted in generating specific store asset components, which human artists then edited, refined, and finalized. | Happybara Games | 39 | Mar 18, 2026 | |
Backrooms: Final Exam In-game content art | Content created by artificial intelligence is mostly used for sprites, textures, models and images. | Skmaestro | - | Mar 18, 2026 | |
Star Legion In-game content art | Star Legion uses AI-enhanced pre-rendered images for marketing and promotional materials, such as key art and store visuals. All in-game content, mechanics, and code are handcrafted without AI assistance. | Hello World Games Studio | - | Mar 18, 2026 | |
Arc’s Glitch Defender In-game content audio | The soundtrack blends compositions generated with tools like Suno and hands-on sound design to reflect the meaning, feel, and emotions the game aims to transmit. | Raivela Games | - | Mar 18, 2026 | |
Gun Shop Manager Store/marketing art | The game does not contain AI-generated content. AI-generated content is used just for Steam Images. | Aiolos Studios | 12 | Mar 18, 2026 | |
Experiment 28 In-game content art | Generative AI is used for some marketing logos and textures present on the store page and in-game. | Grossly Incandescent Games | - | Mar 18, 2026 | |
ノーラと時を戻さない魔法 In-game content arttext | Some of the images and parts of the translation in this game were created with the help of AI, with human editing and refinement.
Nothing in the game is generated by AI in real time. | akihiro | - | Mar 18, 2026 | |
Aces of Avalon In-game content artaudio | This game uses Meshy AI for generating certain 3D models, some music tracks have been enhanced or reworked with AI tools, and portions of the source code were assisted by AI. | Adrien Maxime Jeanneret | - | Mar 18, 2026 | |
宁静之海 Store/marketing art | Some store page promotional images are created using AI graphics.
一些商店页面促销图像是使用AI图形创建的。 | 烟熏渔 | - | Mar 18, 2026 | |
Possession In-game content arttext | 1. Use Generative AI for 3D modeling
2. translation | Taleon | - | Mar 18, 2026 | |
Tiger Simulator Store/marketing art | Steam page capsules use an AI-generated image for promotional purposes. | Guyish | - | Mar 18, 2026 | |
Hide and Seek Dev only | Generative AI was used in a limited capacity during development. The final game does not include AI-generated art, audio, dialogue, or live AI-driven content. | Phoxyyy | - | Mar 18, 2026 | |
Palette Forge Store/marketing art | The Logo was generated by AI and we loved it! | Midlife Hobbies | - | Mar 18, 2026 | |
Donut Shop Simulator Store/marketing art | AI-generated content is used only in Steam Images and the main menu images in the game. | Manas Games | - | Mar 18, 2026 | |
PIXEL COMBAT In-game content textart | AI was used to create translation, some game item icons, avatars and backgrounds for news. All locations, monsters, characters and items, as well as all original texts are created entirely by human artists. | Avega Inc. | - | Mar 18, 2026 | |
Infploria | The game has no AI generated content, only the Store Page. | S19Games | - | Mar 18, 2026 | |
The Old Woman | 無言老婆 In-game content codetext | This game utilizes AI for certain translation tasks and programming. | RAYBIS GAMES | 45 | Mar 18, 2026 | |
猫之屋 Cat Home Store/marketing art | Some of the promotional images on the store page are AI-generated. | Yaokemon | - | Mar 18, 2026 | |
Up To Divine In-game content audio | Voice-acting | GHSPG | - | Mar 18, 2026 | |
東方エターナルフロンティア(TouhouEternalFrontier) In-game content audio | Sunoで生成した音楽を使用しています。Sunoの利用規約では、著作権を侵害するコンテンツの生成や使用を禁止しています。ユーザーは、サービスを利用する際に、既存の著作権を尊重することが求められます。Sunoは、AIによって生成されたコンテンツが著作権を侵害していないかを確認するためのモデレーション戦略を採用しています。これにより、不適切なコンテンツの生成を防ぐことができます | 9nahitoproject | - | Mar 18, 2026 | |
No One Leaves the Field In-game content textcode | No One Leaves the Field uses AI tools in limited, assistive ways to support development.
Writing & Localization: Some in-game text and translations were initially drafted using AI-assisted tools, then reviewed, edited, and finalized by a human developer.
Code Support: AI was occasionally used to assist with routine scripting and debugging within Unity, but all gameplay systems, logic, and design decisions were implemented and tested by hand.
No AI Art or Audio: All visuals, characters, sound effects, and music were created by humans or sourced from licensed assets.
The final creative direction, story, and design were fully authored and curated by the development team at Digital Sagas LLC. | Digital Sagas LLC | - | Mar 18, 2026 | |
Project Nagen Store/marketing art | AI was used to generated the store assets like the banner. We are a small team of devs without the help of an artist. | NAGEN LAB | - | Mar 18, 2026 | |
Project DINOZ Store/marketing art | AI was used solely to generate certain visual elements for the banners on our store page; all other content was created without the use of AI. | Kroksy Media | - | Mar 18, 2026 | |
The Faked Store/marketing art | Some store visuals were created using pre-generated AI art and then manually edited. The game itself contains no AI-generated or AI-assisted content. | Mehmet Özkan | - | Mar 18, 2026 | |
Unhinged Pet Store Simulator Store/marketing art | Used to generate capsules for the store page. | BH Studios | - | Mar 18, 2026 | |
CAR DEALER TYCOON Unclear | AI-generated artifacts | GMSoft | - | Mar 18, 2026 | |
Stellar Destiny: The Last Survivor In-game content artaudiotext | We used AI for generating concept art, but not in realtime.
We used AI for generating voice overs, but not in realtime.
We used AI for language translations, but not in realtime. | Amazing Vibes | 24 | Mar 18, 2026 | |
Oikizo In-game content text | Use IA for translate description of store page from french to english, | L2N Game Studio | - | Mar 18, 2026 | |
Ice Cream Shop Simulator Store/marketing art | Some promotional images and visual assets on the Steam store page were generated or enhanced using AI tools. | Nexars Studio | - | Mar 18, 2026 | |
Specimen In-game content text | Developer's Note: I used AI assistance to translate this store page into multiple languages to make it more accessible to players around the world. If you spot any strange wording or errors, feel free to let me know! | Entertainment Tech | - | Mar 18, 2026 | |
PickingSimulator Dev only code | We use AI in some parts of the code to assist with coding. | turusaki | - | Mar 18, 2026 | |
Promethean Project In-game content audioart | While gameplay is development, AI is used for the narrator's voice and some art content while prototyping and building. | Alastair Forsyth | - | Mar 18, 2026 | |
Endless War In-game content art | AI helped creating concept arts and marketing materials.. | Lion Byte Games | - | Mar 18, 2026 | |
The Wellmonts Case In-game content audioart | Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons.
Gameplay systems and mechanics do not rely on AI-generated content.
All generated assets are owned and licensed by us. | Zakym s. r. o. | 211 | Mar 18, 2026 | |
Wake Up The House In-game content art | AI was used to generate a single mesh and texture which is the generator depicted in the fourth screenshot.
The generator is generated! | SDK Studio | - | Mar 18, 2026 | |
Embassy Says No Live AI text | Embassy Says No uses a local LLM to generate unique replies for every player and enables you to interview the visa applicant via the chat function. | Appelmoes | - | Mar 18, 2026 | |
TheChicKing Store/marketing art | AI generation used for initial concept art and marketing images for key art. | Ryan Laley Games | - | Mar 18, 2026 | |
Eclipse of the Lost In-game content textart | ChatGPT helped me write the notes scattered throughout the game, and I made minor modifications to the text. The game icon and splash image are AI-generated. | Eclipse Forged LLC | - | Mar 18, 2026 | |
暗室绘光 In-game content artaudio | AI Art and AI Voice used in Store page. Some in-game voice and icons are generated via AI. | wanmeibd | - | Mar 18, 2026 |