All of the game's marketing is carefully AI-generated to fit the game's visuals and rules. Since I don't have a design team, I had to turn to this handy tool.
- Creator
- Klayerama
- Reviews
- -
- Added
- Mar 18, 2026
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All of the game's marketing is carefully AI-generated to fit the game's visuals and rules. Since I don't have a design team, I had to turn to this handy tool.
i used Ai Images on Library and in game image. using high quality image, i hope to give more beautiful experience.
We used AI to generate the faces of the people in the game, as well as some of the logos.
The store page and in-game anime character images, as well as the game music, are generated using AI.
Some store graphics made by AI Help.
This game includes a limited use of AI-generated assets, such as a few background images (including the poker room scene) and promotional drafts, created using tools like Leonardo AI. These elements were carefully reviewed, manually edited, and are only used in non-interactive visual contexts. Additionally, AI tools were used to assist with spelling and grammar correction in the German, French, and Italian translations of the game's dialogue. All main characters, UI elements, and story content were created by humans. No AI is used during real-time gameplay.
Store Page Some store visuals were assisted by AI and are not present in the actual game. In Game In our cinematic and some of our anomalies, we used AI-generated voice production. Apart from the voices we produced, only our paintings contain AI-generated textures. The copyrights of the products we created belong to us.
Some visual elements within the game—such as posters, environmental billboards, and select background artwork—are AI-assisted and have been further customized by the developer. These assets are used in a stylistic and non-essential capacity to enhance the game’s atmosphere. Core content—including all character models, vehicles, props, and primary game assets—has been created without the use of AI generation. Select marketing materials may also incorporate AI-assisted imagery for illustrative purposes.
Generative AI was used to create this game's character and background images, which were then edited with Photoshop. Generative AI was also used for the background music. The scenario was created entirely without the use of AI.
Most images are made by AI, such as pets, islands, goods, and facilities, etc.
Use midjourney to generate background images Use suno AI to generate theme songs Use meshy to generate some items and character clothes
AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it. How We Use AI in Development & Marketing: Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists. Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team. Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs. What We Do Not Use AI For: We do not use AI-generated assets as final in-game models, animations, or sound. We do not use AI to replace human-written narratives, character design, or core gameplay elements. AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation.
AI is used for generating certain assets and marketing materials
Hullrot uses AI to assist with background systems such as planning, summarizing game content, and managing progression flow. AI is not used to generate live player-facing content (such as dialogue, art, or assets) during gameplay. Instead, it supports behind-the-scenes balancing and pacing to ensure smoother progression and variety in encounters.
Partial image AI generation
We have locally deployed DeepSeek, as well as text-to-speech and speech-to-text systems.
Use of some AI-assisted/inspired icons.
AI was used to generate japanese station image
Some of the cardboard cut out characters are AI artwork.
Our unreleased demo contains placeholders of text-to-speech generated audio. We intend to replace these with professional voice actors for the final release.
AI-generated art object
AI-generated art object
AI tools were used in the development of MIRROR MIRROR for whispering women voice.
AI is used in gametesting and upscaling images for Steam store
When you engage in a conversation, the desktop pet generates text and speech through AI, and triggers actions and expressions. Some store promotional materials temporarily use AI-generated images as placeholders (excluding screenshots).
AI is used for text generation.
AI was used only during development for minor script corrections, menu background music generation, and logo creation. The game does not generate AI content during gameplay, and no AI-generated assets impact the player's experience.
I am currently using AI to remove backgrounds and for any art placeholders. Nothing In game is AI generated and everything done by AI is done as a tool, not for final art or content.
AI generates a few images and icons, reviewed manually.
This game utilizes pre-generated AI content in its development. The background music tracks were composed using AI music generation tools (Suno). Additionally, some 2D visual assets and illustrations were created with AI assistance (Gemini) and manually refined to fit the game's artistic style. Coding assistance (ChatGPT) was used during the development process.
I use AI-Generated pictures for the game art, as well as the store page. I am unfortunately not a graphical artist. Also, the fake images of the women you can spend time with are AI-Generated, and don't resemble real people. There are AI-Generated paintings in the game that are of a comedic/bromance nature, that I created.
VISUAL
Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style
AI was used to assist in translating the game's store page.
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
使用了ChatGPT4o的图生图功能,将我拍摄的真实照片处理为了厚涂风格。
AI was used to assist with text creation and translation / localization.
It came to our attention that certain assets and translations were created using AI by third parties. Most have been enhanced and fixed with handmade content. We aim to remove all the AI content post release.
Some visual elements, including the logo and capsules, were generated using AI and refined manually. AI is not used in real-time.
Most game previews are generated using AI
We may utilize procedural and AI-based tools throughout our development process to support content creation, including the use of text-to-speech technology for our voiceover work. Regardless, every aspect of the final product is a direct result of our team's own creative vision and expression.
Mein Spiel nutzt eine KI, um dynamische Gespräche mit NPCs zu ermöglichen. Diese KI sorgt dafür, dass Charaktere mit der Welt interagieren und auf die Entscheidungen der Spieler reagieren. Die KI generiert keine externen Inhalte, sondern verarbeitet nur vordefinierte Informationen innerhalb des Spiels, um eine immersive Spielerfahrung zu schaffen.
AI is sometimes used in Steam page design
AI-generated content used only for Steam page
For this project, some images in the game were created using artificial intelligence tools. This technology was used in a limited way, only for visual generation, with all other content produced manually.
AI-generated art object
AI-generated art object
AI-generated art object
Some character voices in this game were created using AI-assisted tools. All AI generated audio has been reviewed and approved by the development team to ensure quality and consistency.
Due to cost constraints, some of the in-game art resources (some item icons) in this project are generated using AI, while the video part is entirely shot on real machines with a small amount of post-production special effects. The content generated by AI accounts for less than 1% of the total material.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Golden Clicker Store/marketing art | All of the game's marketing is carefully AI-generated to fit the game's visuals and rules.
Since I don't have a design team, I had to turn to this handy tool. | Klayerama | - | Mar 18, 2026 | |
Chimera Simulator In-game content art | i used Ai Images on Library and in game image. using high quality image, i hope to give more beautiful experience. | LeeGyuBok | - | Mar 18, 2026 | |
Tennis Manager 25 In-game content art | We used AI to generate the faces of the people in the game, as well as some of the logos. | Rebound | 65 | Mar 18, 2026 | |
降本增效 In-game content artaudio | The store page and in-game anime character images, as well as the game music, are generated using AI. | AnythingGames | - | Mar 18, 2026 | |
DIG Store/marketing art | Some store graphics made by AI Help. | Alkame Games | - | Mar 18, 2026 | |
The Voynich Proyect In-game content arttext | This game includes a limited use of AI-generated assets, such as a few background images (including the poker room scene) and promotional drafts, created using tools like Leonardo AI. These elements were carefully reviewed, manually edited, and are only used in non-interactive visual contexts.
Additionally, AI tools were used to assist with spelling and grammar correction in the German, French, and Italian translations of the game's dialogue.
All main characters, UI elements, and story content were created by humans. No AI is used during real-time gameplay. | LeoShiro | - | Mar 18, 2026 | |
Seen Before In-game content audioart | Store Page
Some store visuals were assisted by AI and are not present in the actual game.
In Game
In our cinematic and some of our anomalies, we used AI-generated voice production.
Apart from the voices we produced, only our paintings contain AI-generated textures.
The copyrights of the products we created belong to us. | DepthinVision | 13 | Mar 18, 2026 | |
Victory Acres In-game content art | Some visual elements within the game—such as posters, environmental billboards, and select background artwork—are AI-assisted and have been further customized by the developer. These assets are used in a stylistic and non-essential capacity to enhance the game’s atmosphere.
Core content—including all character models, vehicles, props, and primary game assets—has been created without the use of AI generation.
Select marketing materials may also incorporate AI-assisted imagery for illustrative purposes. | Odd Orbit Studios | - | Mar 18, 2026 | |
Revive In-game content artaudio | Generative AI was used to create this game's character and background images, which were then edited with Photoshop.
Generative AI was also used for the background music.
The scenario was created entirely without the use of AI. | PlayWriter | - | Mar 18, 2026 | |
The EverFloating Island In-game content art | Most images are made by AI, such as pets, islands, goods, and facilities, etc. | GU GAMES | - | Mar 18, 2026 | |
HaoWei1: Your Domineering Warlord In-game content artaudio | Use midjourney to generate background images
Use suno AI to generate theme songs
Use meshy to generate some items and character clothes | 琴研 Ginyan | - | Mar 18, 2026 | |
AquaBall League In-game content arttext | AI is used in certain aspects of AquaBall League's development, but always as a tool to assist and enhance human creativity, not replace it.
How We Use AI in Development & Marketing:
Pre-Rendered Assets: AI-assisted tools help generate concept art, environmental textures, and animation references to speed up workflows. However, final assets are created and refined by human artists.
Marketing & Store Page Content: AI is sometimes used for copywriting assistance (e.g., generating draft descriptions) and image upscaling, but all materials are reviewed and finalized by the development team.
Community Engagement: AI-powered tools may assist in moderating discussions or generating interactive content like chatbots for FAQs.
What We Do Not Use AI For:
We do not use AI-generated assets as final in-game models, animations, or sound.
We do not use AI to replace human-written narratives, character design, or core gameplay elements.
AI is just one of many tools we use to streamline production, but our focus remains on human creativity, originality, and player-driven innovation. | Creative Mindset Productions | - | Mar 18, 2026 | |
Iron Trident Store/marketing art | AI is used for generating certain assets and marketing materials | Iron Trident Games | - | Mar 18, 2026 | |
DomeFall Dev only | Hullrot uses AI to assist with background systems such as planning, summarizing game content, and managing progression flow. AI is not used to generate live player-facing content (such as dialogue, art, or assets) during gameplay. Instead, it supports behind-the-scenes balancing and pacing to ensure smoother progression and variety in encounters. | Stari Studios | - | Mar 18, 2026 | |
重返大学时代 Unclear art | Partial image AI generation | liniu | - | Mar 18, 2026 | |
MOSS Becoming Human Unclear textaudio | We have locally deployed DeepSeek, as well as text-to-speech and speech-to-text systems. | MOSS AI | - | Mar 18, 2026 | |
Ecosystem Architect In-game content art | Use of some AI-assisted/inspired icons. | Exit 1 Studios | - | Mar 18, 2026 | |
Calm Before the Storm Store/marketing art | AI was used to generate japanese station image | Trident | - | Mar 18, 2026 | |
Liminal Lane In-game content art | Some of the cardboard cut out characters are AI artwork. | Ravenhome Studios | 61 | Mar 18, 2026 | |
Breaking News In-game content audio | Our unreleased demo contains placeholders of text-to-speech generated audio. We intend to replace these with professional voice actors for the final release. | Luna Duck Studios | - | Mar 18, 2026 | |
Lawn Havoc Store/marketing art | AI-generated art object | Lumisync Studios | - | Mar 18, 2026 | |
BlastForge Store/marketing art | AI-generated art object | QUANTUM ARCADE | - | Mar 18, 2026 | |
MIRROR MIRROR In-game content audio | AI tools were used in the development of MIRROR MIRROR for whispering women voice. | ZeroZeroThirteen | 55 | Mar 18, 2026 | |
BattleSail Store/marketing art | AI is used in gametesting and upscaling images for Steam store | rendeo | - | Mar 18, 2026 | |
Deskie Live AI textaudio | When you engage in a conversation, the desktop pet generates text and speech through AI, and triggers actions and expressions. Some store promotional materials temporarily use AI-generated images as placeholders (excluding screenshots). | SuperQ TEAM | 36 | Mar 18, 2026 | |
The Linger Unclear text | AI is used for text generation. | BlackFable | - | Mar 18, 2026 | |
Trash Trek Simulator In-game content audioart | AI was used only during development for minor script corrections, menu background music generation, and logo creation. The game does not generate AI content during gameplay, and no AI-generated assets impact the player's experience. | Nrx | - | Mar 18, 2026 | |
Battle Ground Battle Royale Dev only art | I am currently using AI to remove backgrounds and for any art placeholders. Nothing In game is AI generated and everything done by AI is done as a tool, not for final art or content. | BeadleGames | - | Mar 18, 2026 | |
Galactic Simulator2: Stargate In-game content art | AI generates a few images and icons, reviewed manually. | PcZ Games | 41 | Mar 18, 2026 | |
The Fruit Merchant's Diary In-game content audioartcode | This game utilizes pre-generated AI content in its development. The background music tracks were composed using AI music generation tools (Suno). Additionally, some 2D visual assets and illustrations were created with AI assistance (Gemini) and manually refined to fit the game's artistic style. Coding assistance (ChatGPT) was used during the development process. | Ofizu Games | - | Mar 18, 2026 | |
Trump Simulator 2025 In-game content art | I use AI-Generated pictures for the game art, as well as the store page. I am unfortunately not a graphical artist.
Also, the fake images of the women you can spend time with are AI-Generated, and don't resemble real people.
There are AI-Generated paintings in the game that are of a comedic/bromance nature, that I created. | Trump Games | 95 | Mar 18, 2026 | |
Air Dash: Sky Racing Simulator Unclear art | VISUAL | JOKER BROTHERS | - | Mar 18, 2026 | |
Office Simulator: Prologue Store/marketing art | Banner and capsule images for this game were created using AI-generated visuals, with additional adjustments to align with the game's theme and style | Tzn Games | 49 | Mar 18, 2026 | |
Misty's Idle Fishing Store/marketing text | AI was used to assist in translating the game's store page. | Midware Games | 14 | Mar 18, 2026 | |
Scary Shadow Spot - All In In-game content artaudio | Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence. | Daniele Doesn't Matter | 12 | Mar 18, 2026 | |
空之歌:每当磁针再次振动,我便在此等待 Dev only art | 使用了ChatGPT4o的图生图功能,将我拍摄的真实照片处理为了厚涂风格。 | AimesSoft | - | Mar 18, 2026 | |
Bayaya In-game content text | AI was used to assist with text creation and translation / localization. | Orbis Fabula | - | Mar 18, 2026 | |
High Above In-game content arttext | It came to our attention that certain assets and translations were created using AI by third parties. Most have been enhanced and fixed with handmade content.
We aim to remove all the AI content post release. | DVision Games | 28 | Mar 18, 2026 | |
Circus of Pain Store/marketing art | Some visual elements, including the logo and capsules, were generated using AI and refined manually. AI is not used in real-time. | ZV GAMES | 61 | Mar 18, 2026 | |
Games Tycoon Unclear | Most game previews are generated using AI | Insignis Games | 35 | Mar 18, 2026 | |
Staged In-game content audiotext | We may utilize procedural and AI-based tools throughout our development process to support content creation, including the use of text-to-speech technology for our voiceover work.
Regardless, every aspect of the final product is a direct result of our team's own creative vision and expression. | Project Sunset | - | Mar 18, 2026 | |
Code of Reality Live AI text | Mein Spiel nutzt eine KI, um dynamische Gespräche mit NPCs zu ermöglichen. Diese KI sorgt dafür, dass Charaktere mit der Welt interagieren und auf die Entscheidungen der Spieler reagieren. Die KI generiert keine externen Inhalte, sondern verarbeitet nur vordefinierte Informationen innerhalb des Spiels, um eine immersive Spielerfahrung zu schaffen. | Pommes203040 | - | Mar 18, 2026 | |
Rhythm Town: Music Visualizer Store/marketing art | AI is sometimes used in Steam page design | RhythmTownGroup | - | Mar 18, 2026 | |
Wrap House Simulator🌯 Store/marketing arttext | AI-generated content used only for Steam page | Broken Lyre Entertainment | 682 | Mar 18, 2026 | |
Hotel Sim In-game content art | For this project, some images in the game were created using artificial intelligence tools. This technology was used in a limited way, only for visual generation, with all other content produced manually. | Steth Games | - | Mar 18, 2026 | |
LoveSim In-game content art | AI-generated art object | BRASS PHOENIX GAMES | - | Mar 18, 2026 | |
ArchitectureDesigner Store/marketing art | AI-generated art object | Hamza Shafi | - | Mar 18, 2026 | |
Car Painter Sim Store/marketing art | AI-generated art object | Car Painter Sim | - | Mar 18, 2026 | |
Superhero Simulator In-game content audio | Some character voices in this game were created using AI-assisted tools. All AI generated audio has been reviewed and approved by the development team to ensure quality and consistency. | mightyraccoon! Studios | 811 | Mar 18, 2026 | |
Island Survival In-game content art | Due to cost constraints, some of the in-game art resources (some item icons) in this project are generated using AI, while the video part is entirely shot on real machines with a small amount of post-production special effects. The content generated by AI accounts for less than 1% of the total material. | 翱游科技AlbatrooGame | 1.2k | Mar 18, 2026 |