Indexed March 18, 2026
View on Steam

Disclosure analysis

No AI-created content is disclosed in the game

AI assists with behind-the-scenes systems like planning, summarizing content, and managing progression flow, with no live player-facing AI content disclosed.

Process
AI-assisted
Live AI during play
No
Evidence & analysis details
Evidence used
“AI is not used to generate live player-facing content (such as dialogue, art, or assets) during gameplay”
“AI to assist with background systems such as planning, summarizing game content, and managing progression flow”
Development workflow
Idea help
Model-reported confidence
95% A model estimate, not a measured accuracy rate or a human review score.

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth. How classification works.

AI Usage Disclosure

Hullrot uses AI to assist with background systems such as planning, summarizing game content, and managing progression flow. AI is not used to generate live player-facing content (such as dialogue, art, or assets) during gameplay. Instead, it supports behind-the-scenes balancing and pacing to ensure smoother progression and variety in encounters.

Highlights are auto-detected and may not be fully accurate. Report an issue

This disclosure in context

How comparisons work

Compare this developer’s disclosure with 25,497 non-mature Steam products in the index. These figures describe published disclosures, not all games on Steam or independently verified AI use.

Development use only
5.8%
1,464 of 25,066 disclosures with structured analysis.
Compare this group

Categories can overlap. A disclosure may mention several types of AI use.

Source and record

First indexed
Mar 18, 2026
Source last checked
Mar 26, 2026
Automatic analysis updated
Jul 7, 2026
Recorded text changes
0

The disclosure is the developer’s statement on Steam. Index dates show when we observed it, not when AI use began. History covers captured versions only. Automatic analysis can be wrong and is not a verification of the game’s content. Read the methodology.