A small part of the 3D models were generated by ai and then manually modified
- Creator
- Happy Fish
- Reviews
- -
- Added
- Mar 18, 2026
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A small part of the 3D models were generated by ai and then manually modified
Game contents localization made with AI
Players can chat with AI enabled NPCs that are human-like in behavior, and improve their relationship and camaraderie with them.
Some of the images and music are AI generated content
AI-generated art objects
We used AI just to make 2D textures or pictures. (like the paint hanging in the wall)
The game has NO ai-generated content. The page localization is done with AI tools but it will be replaced when the game will be localized (without AI).
We created a few capsule images generated by AI.
All music in this game was created using generative AI tools and does not contain any copyrighted material. No AI is used during gameplay.
Dear Users, Some of the visuals on our game page have been created using artificial intelligence technology. These visuals have been developed with the assistance of AI-based tools. Our aim is to best reflect the atmosphere and theme of our game and to enrich the user experience. The visuals created with artificial intelligence are used as a tool to support our creative process and enhance our visual quality. However, providing complete localization and meeting our users' expectations is our priority. If you have any issues or questions regarding the content of the visuals, please feel free to contact us. We are committed to continuously improving based on your feedback. Thank you for your support! Sincerely, Enginar Games
Project Origin uses AI-generated assets for certain store banners and artwork, created during development. However, there is no live AI-generated content while the game is running. All AI-generated assets used in the game have been manually reviewed, refined, and integrated to ensure they align with our creative vision and meet Steam’s content policies. Project Origin does not generate real-time AI content such as text, images, audio, or gameplay elements during active play. Players will experience a crafted world with hand-designed gameplay and visuals without dynamically generated AI content.
Some icons were created using AI assisted tools during development. All assets are reviewed and customized to fit the game’s visual style, and we’re happy to update or replace anything based on feedback.
Some textures and sound effects had their source as an AI generation.
No AI is used for gameplay, story, or character behavior. Artificial intelligence was used only outside of the game, for example to help formulate store page text and potentially to generate some illustrations or graphics for marketing purposes. The in-game experience is entirely handcrafted, including all puzzles, levels, and content.
Some of the marketing material has been generated using Ai.
AI has been used to help develop the game's cover art.
The image materials on the store page are drawn by AI
AI is only used to create individual images for the Store Page.
We used AI technology to create some of the textures and visuals in our game. These assets are provided locally and do not require an internet connection.
We used AI to create the capsules for the game's store page.
Some 2D images in game where pre-rendered with usage of AI as a base for work of our 2D artists and later drawn-over in order to make them geniue art.
Used in the store page description and as the game icon.
The game features an AI-assisted introduction sequence
Some character voices are AI-generated by elevenlabs.io.
Used for creating the game banner
We occasionally used AI tools to help generate textures, images, ambient sounds, or rough concept ideas that were later refined & edited by hand. Nearly everything you see, hear, and play in this game, including the characters, environments, animations, gameplay systems, writing, and music production, was created manually by the developer & the bands & artists featured in the game. Every AI-assisted element was edited, remixed, or rebuilt to fit the game’s unique world and tone. AI tools were used for concept generation and minor asset assistance. No unlicensed likenesses, or copyrighted material was used.
We used ElevenLabs to write "Announcer" voice lines that are heard in the game. One example would be hearing: "You are victorious" after winning a match. Another example would be hearing: "Lost the lead" after losing first position.
AI-generated art objects
AI-generated art objects
Some of the card picture is hand-painted based on AI generated results
The Hollow Line uses a local LLM to generate unique replies for every player and enables you to interact with the characters via the chat function.
LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options. LiveTale does not use server-hosted AI, all AI models are stored locally on users computers. NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE.
AI was used for the trailer music as well as the character in the store art.
A small amout of AI has been used to generate sprites, background images and improvement of texts.
Which assets use AI: We used AI for the game logo. Do you have commercial rights: Yes, we have confirmed that it is commercially usable. Is credit required: No credit is required.
The GM is powered by Deepseek-V3, generating game content in real time.
Store assets generated with AI
AI was used during the creation of Voicelines.
Used for illustration.
This game uses AI to create the quiz questions and illustrations that appear in the game.
Some artworks were made using generative AI
Some elements in the game's icon, logo, and achievement graphics were generated using AI.
The images and videos in the work are created using a generative AI.
Claude wrote the game's code, and several textures were created with another AI tool. All other aspects of the game are human-made.
Game has some AI generated UI images and Store Page Materials.
Some UI icons and textures, such as corpse icons with human faces and a few paintings, were created using AI tools before the development phase. Additionally, AI was used to generate library header images and other library assets. These AI-generated assets are entirely static and do not affect gameplay or the player experience.
We used AI to create images on the game page.
Few images at few maps, like putin face made with ai software
The in-game real-time dialogue text and voice are generated by AI. All code and 3D art assets are handcrafted by the development team. The AI model has been fine-tuned with multiple safety measures — including prompt restrictions, keyword filtering, and compliance safeguards — to ensure all generated content remains appropriate. If you encounter any inappropriate or non-compliant content during gameplay, please report it to our support team, and we will promptly review and make the necessary adjustments. Thank you for your understanding!
Some aspects of this game were developed with AI assistance. However, AI-generated content plays a very minor role, and the overall game experience does not rely on AI. Additionally, AI does not generate any content in real-time during gameplay.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Find Cats 5 天使猫 In-game content art | A small part of the 3D models were generated by ai and then manually modified | Happy Fish | - | Mar 18, 2026 | |
Shadow of the Nameless In-game content text | Game contents localization made with AI | True Anvil team | - | Mar 18, 2026 | |
Cursed Crown Live AI text | Players can chat with AI enabled NPCs that are human-like in behavior, and improve their relationship and camaraderie with them. | Glade Studio | - | Mar 18, 2026 | |
Shadow's End In-game content artaudio | Some of the images and music are AI generated content | not me RPG Games | - | Mar 18, 2026 | |
It was beautiful In-game content art | AI-generated art objects | Tudor Croitoru | - | Mar 18, 2026 | |
Barcha In-game content art | We used AI just to make 2D textures or pictures.
(like the paint hanging in the wall) | AMINE OULED SAAD | 19 | Mar 18, 2026 | |
The Shadow Cosmos In-game content text | The game has NO ai-generated content. The page localization is done with AI tools but it will be replaced when the game will be localized (without AI). | MadMedois | - | Mar 18, 2026 | |
William The Best Shooter Store/marketing art | We created a few capsule images generated by AI. | CYBERVIGILANT LABS LTD | - | Mar 18, 2026 | |
Chess Quest: A Cozy Puzzle In-game content audio | All music in this game was created using generative AI tools and does not contain any copyrighted material. No AI is used during gameplay. | Knightosaur Games | - | Mar 18, 2026 | |
Cargo Shop Simulator Store/marketing art | Dear Users,
Some of the visuals on our game page have been created using artificial intelligence technology. These visuals have been developed with the assistance of AI-based tools. Our aim is to best reflect the atmosphere and theme of our game and to enrich the user experience.
The visuals created with artificial intelligence are used as a tool to support our creative process and enhance our visual quality. However, providing complete localization and meeting our users' expectations is our priority.
If you have any issues or questions regarding the content of the visuals, please feel free to contact us. We are committed to continuously improving based on your feedback.
Thank you for your support!
Sincerely,
Enginar Games | Enginar Games | 25 | Mar 18, 2026 | |
Project Origin In-game content art | Project Origin uses AI-generated assets for certain store banners and artwork, created during development. However, there is no live AI-generated content while the game is running.
All AI-generated assets used in the game have been manually reviewed, refined, and integrated to ensure they align with our creative vision and meet Steam’s content policies.
Project Origin does not generate real-time AI content such as text, images, audio, or gameplay elements during active play. Players will experience a crafted world with hand-designed gameplay and visuals without dynamically generated AI content. | Rouge Studio | 42 | Mar 18, 2026 | |
Empyrean Defense In-game content art | Some icons were created using AI assisted tools during development. All assets are reviewed and customized to fit the game’s visual style, and we’re happy to update or replace anything based on feedback. | Nighthawk Studios | - | Mar 18, 2026 | |
Bolsheviktion 3D In-game content artaudio | Some textures and sound effects had their source as an AI generation. | Pelican Blue Software | 37 | Mar 18, 2026 | |
Dungeon Escape In-game content textart | No AI is used for gameplay, story, or character behavior. Artificial intelligence was used only outside of the game, for example to help formulate store page text and potentially to generate some illustrations or graphics for marketing purposes.
The in-game experience is entirely handcrafted, including all puzzles, levels, and content. | NyXart | - | Mar 18, 2026 | |
Deadly rails Store/marketing art | Some of the marketing material has been generated using Ai. | Atelierul lui Brancusi | - | Mar 18, 2026 | |
Gallery Theft Store/marketing art | AI has been used to help develop the game's cover art. | Hard Shark Games | - | Mar 18, 2026 | |
浴血异星 Store/marketing art | The image materials on the store page are drawn by AI | bulanke | - | Mar 18, 2026 | |
Void Guard Outpost Store/marketing art | AI is only used to create individual images for the Store Page. | Winged Dog Studios | - | Mar 18, 2026 | |
Traffic Rivals: 1v1 Duels In-game content art | We used AI technology to create some of the textures and visuals in our game. These assets are provided locally and do not require an internet connection. | CUBESync | 16 | Mar 18, 2026 | |
Cargo Simulator 25 Store/marketing art | We used AI to create the capsules for the game's store page. | Sincapp Games | 291 | Mar 18, 2026 | |
Squad 22: ZOV art | Some 2D images in game where pre-rendered with usage of AI as a base for work of our 2D artists and later drawn-over in order to make them geniue art. | SPN Studio | 644 | Mar 18, 2026 | |
Hide In Dummy In-game content art | Used in the store page description and as the game icon. | SimpliQ | - | Mar 18, 2026 | |
The Last hope In-game content text | The game features an AI-assisted introduction sequence | granada studio team | - | Mar 18, 2026 | |
Crimson Theory In-game content audio | Some character voices are AI-generated by elevenlabs.io. | KT | - | Mar 18, 2026 | |
Demon of the time Store/marketing art | Used for creating the game banner | Whale Rock Games | - | Mar 18, 2026 | |
Mosh Pit Mayhem In-game content artaudiotext | We occasionally used AI tools to help generate textures, images, ambient sounds, or rough concept ideas that were later refined & edited by hand.
Nearly everything you see, hear, and play in this game, including the characters, environments, animations, gameplay systems, writing, and music production, was created manually by the developer & the bands & artists featured in the game. Every AI-assisted element was edited, remixed, or rebuilt to fit the game’s unique world and tone.
AI tools were used for concept generation and minor asset assistance.
No unlicensed likenesses, or copyrighted material was used. | Stoner Games | - | Mar 18, 2026 | |
ASTRAL In-game content audio | We used ElevenLabs to write "Announcer" voice lines that are heard in the game. One example would be hearing: "You are victorious" after winning a match. Another example would be hearing: "Lost the lead" after losing first position. | GURACORP® | - | Mar 18, 2026 | |
Candy Shop: BUSINESS SIMULATOR In-game content art | AI-generated art objects | Rift Labs | - | Mar 18, 2026 | |
Fishing Tycoon Simulator In-game content art | AI-generated art objects | Zenith Soft | - | Mar 18, 2026 | |
Card Shop Simulator Multiplayer In-game content art | Some of the card picture is hand-painted based on AI generated results | ShaneGame | 1.6k | Mar 18, 2026 | |
The Hollow Line Live AI text | The Hollow Line uses a local LLM to generate unique replies for every player and enables you to interact with the characters via the chat function. | Luna Niermann | - | Mar 18, 2026 | |
LiveTale Live AI artaudio | LiveTale uses AI to help users embody characters in the game. This includes motion capture applied to character models' arms, torso, head, and face, and optional voice conversion to match predefined character voice options.
LiveTale does not use server-hosted AI, all AI models are stored locally on users computers.
NOTE: THERE IS NO GENERATIVE VISUAL ART IN LIVETALE. | Unplay Inc. | - | Mar 18, 2026 | |
Welcome to the Chop House Store/marketing audioart | AI was used for the trailer music as well as the character in the store art. | WeSummonDemons! | 13 | Mar 18, 2026 | |
A Totally Legal Archaeology Adventure In-game content arttext | A small amout of AI has been used to generate sprites, background images and improvement of texts. | Exponential production | - | Mar 18, 2026 | |
IN HARNESS Store/marketing art | Which assets use AI:
We used AI for the game logo.
Do you have commercial rights:
Yes, we have confirmed that it is commercially usable.
Is credit required:
No credit is required. | Aguro Shou | - | Mar 18, 2026 | |
The Abyss Book Live AI text | The GM is powered by Deepseek-V3, generating game content in real time. | QZQ Studio | - | Mar 18, 2026 | |
Funfair Billionaire Store/marketing art | Store assets generated with AI | Yunogames | 26 | Mar 18, 2026 | |
Mumble Pines: The Arrival In-game content audio | AI was used during the creation of Voicelines. | Dino Nugget Studios | - | Mar 18, 2026 | |
트리테일 Store/marketing art | Used for illustration. | ClockMaker | - | Mar 18, 2026 | |
AI T/F Escape: 10 in a Row to Freedom In-game content textart | This game uses AI to create the quiz questions and illustrations that appear in the game. | Misty Mountain | 36 | Mar 18, 2026 | |
Shadows of Midnight - They Watch Me Sleep Store/marketing art | Some artworks were made using generative AI | Punga | - | Mar 18, 2026 | |
Courage Gauntlet Challenge In-game content art | Some elements in the game's icon, logo, and achievement graphics were generated using AI. | Shine Games | - | Mar 18, 2026 | |
AI Gallery ”Onsen” Store/marketing art | The images and videos in the work are created using a generative AI. | HuneX | - | Mar 18, 2026 | |
THE WELL In-game content artcode | Claude wrote the game's code, and several textures were created with another AI tool. All other aspects of the game are human-made. | Creeps LTD. | 61 | Mar 18, 2026 | |
Chef's Journey Store/marketing art | Game has some AI generated UI images and Store Page Materials. | Miu Games | - | Mar 18, 2026 | |
Graveyard Simulator In-game content art | Some UI icons and textures, such as corpse icons with human faces and a few paintings, were created using AI tools before the development phase. Additionally, AI was used to generate library header images and other library assets. These AI-generated assets are entirely static and do not affect gameplay or the player experience. | Hollow Crow | - | Mar 18, 2026 | |
Cat Tag Jump Only UP Store/marketing art | We used AI to create images on the game page. | Cacao Mobile SP Z O O | - | Mar 18, 2026 | |
Trump Searching Vigaro In-game content art | Few images at few maps, like putin face made with ai software | Valkeala software | 11 | Mar 18, 2026 | |
Detective Sherlock: Shadow Stalker Live AI textaudio | The in-game real-time dialogue text and voice are generated by AI. All code and 3D art assets are handcrafted by the development team. The AI model has been fine-tuned with multiple safety measures — including prompt restrictions, keyword filtering, and compliance safeguards — to ensure all generated content remains appropriate.
If you encounter any inappropriate or non-compliant content during gameplay, please report it to our support team, and we will promptly review and make the necessary adjustments.
Thank you for your understanding! | Gamercury | 251 | Mar 18, 2026 | |
Horde Arena Dev only | Some aspects of this game were developed with AI assistance. However, AI-generated content plays a very minor role, and the overall game experience does not rely on AI. Additionally, AI does not generate any content in real-time during gameplay. | FiveFiveSix Games | - | Mar 18, 2026 |