Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
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This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some illustrations in the game generated by AI, whose license allows commercial use of the results. AI used only for rare illustrations or manipulation of photographs taken by the authors themselves. No AI was used to write any texts.
AI Usage Disclosure
Some visual assets on this store page (such as promotional art or background images) were created with the assistance of AI image generation tools. These assets are used for illustrative and stylistic purposes only and do not represent in-game graphics or content. All gameplay systems, characters, and environments in the game itself are handcrafted by the development team.
This game uses AI-generated content in limited ways:
The logo was created using ChatGPT.
English voice acting was generated with ElevenLabs.
No other AI tools were used.
Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons.
Gameplay systems and mechanics do not rely on AI-generated content.
All generated assets are owned and licensed by us.
All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic.
If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing.
The game uses a large language model to evaluate the player's deductions.
The game does NOT use generative AI for dialogues, 2D art, 3D models, music, or voice.
Most of our assets are hand-made, but there are a scattered handful of assets that were AI generated. Background skybox, distant castles, and even a few small entities. Things like that.
Menu page used AI and was edited after. Same for the character faces.
The rest of the assets are either rendered in Blender (no AI models), drawn by an artist or me.
We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true.
1. Generative AI acts as your virtual Game Master: Classic lateral thinking puzzles rely on a human host's flexible judgment. We use AI to fulfill this role, instantly interpreting your open-ended questions in real-time to provide accurate "Yes," "No," or "Irrelevant" responses. This replaces rigid scripts with human-like judgment, allowing you to enjoy the full deduction experience solo.
2. AI empowers the Creation Mode: The AI can transform your simple prompts, scenarios, or endings into complete puzzle sets, allowing you to instantly generate fresh mysteries to play or share with others.
3. Visual assets are pre-generated by AI: To support the game's detective atmosphere, visual assets were generated with AI assistance, then carefully curated and integrated into the game.
This game uses AI-powered NPCs that respond to the player in real time using the OpenAI ChatGPT API.
Each NPC has a unique persona and provides dynamic, one-sentence dialogue based on the player's questions, enhancing immersion and interactivity in the investigation.
While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world.
In Strange Waveforms, players can interact with an AI-powered character through text input or voice chat. The AI dynamically generates responses using OpenAI and ElevenLabs to create engaging, immersive conversations. Whether typing or speaking, players will receive unique, real-time interactions that enhance the storytelling experience. No user data is stored, ensuring a safe and privacy-conscious gameplay environment.
I used AI only to polish the kid in the Steam marketing image and the retro poster on the walls in the game. All the other art was designed by my friends and me.
During the creation of Secret Seeker, we utilized artificial intelligence (AI) to support our development process. AI assisted us in generating the game's cover art and marketing materials, as well as creating selected in-game texts. Additionally, the voice of the narrator featured in both the game and the trailer was produced using AI-based tools.
Yes, the game uses generative AI for voiceovers. Character voices were created using ElevenLabs during development, but no real-time AI generation occurs during gameplay.
Murder In Complex utilizes AI to create dynamic NPC interactions, allowing players to engage in realistic conversations with in-game characters. The AI-driven dialogue system ensures each investigation is unique, with suspects responding naturally based on their roles and the player's inquiries. This enhances immersion and replayability, making every case feel fresh and unpredictable.
Some logos, text, in-game translations, and character voices were created with AI assistance. All other gameplay content, including characters, animations, and code, is handcrafted.
Our small indie team has responsibly used generative AI tools to accelerate our development while maintaining full creative control.
We used MidJourney to generate base visual assets, which were then carefully edited, customized, and rendered by our artists to match the game’s artistic direction. These AI-generated elements are part of the final visual content, but were not used “as-is” and underwent human refinement.
For localization, we used AI-based tools to assist with proofreading and translation consistency, ensuring clearer communication across languages.
No AI systems are used during gameplay or in real-time content generation. All interactive and gameplay logic was developed by our team.
We fully comply with Steam’s policies regarding AI use, and all assets were created and integrated within the scope of ethical and legal use.
Transparency and player trust are at the heart of our approach.
This is a handcrafted project developed entirely by a solo creator.
AI tools were used for proofreading and English translation. Some specific images were conceptualized with the assistance of AI and later manually refined. Additionally, seven background music tracks were created using AI-assisted composition tools.
All content is properly licensed and cleared for commercial use.
Some illustrations in the game generated by AI, whose license allows commercial use of the results. AI used only for rare illustrations or manipulation of photographs taken by the authors themselves. No AI was used to write any texts.
AI Usage Disclosure
Some visual assets on this store page (such as promotional art or background images) were created with the assistance of AI image generation tools. These assets are used for illustrative and stylistic purposes only and do not represent in-game graphics or content. All gameplay systems, characters, and environments in the game itself are handcrafted by the development team.
This game uses AI-generated content in limited ways:
The logo was created using ChatGPT.
English voice acting was generated with ElevenLabs.
No other AI tools were used.
Some audio and visual assets were created using generative AI, including voice recordings, end credits music, and certain character images and achievement icons.
Gameplay systems and mechanics do not rely on AI-generated content.
All generated assets are owned and licensed by us.
All assets, voices, music, characters, and story in this game were created by humans. However, AI tools were used for some decorative textures and minor details. Although their use is minimal, they are visually present and may bother people sensitive to this topic.
If you're someone who feels uncomfortable with AI or is bothered by its use in video games, we kindly recommend taking this into account before purchasing.
The game uses a large language model to evaluate the player's deductions.
The game does NOT use generative AI for dialogues, 2D art, 3D models, music, or voice.
Most of our assets are hand-made, but there are a scattered handful of assets that were AI generated. Background skybox, distant castles, and even a few small entities. Things like that.
Menu page used AI and was edited after. Same for the character faces.
The rest of the assets are either rendered in Blender (no AI models), drawn by an artist or me.
We’ve been working since 2009 (when the Bot Colony concept was unveiled at GDC) on a game where players can say ANYTHING to a character and be understood. Adding a Generative AI component to our proprietary dialogue technology enables us to make the dream come true.
1. Generative AI acts as your virtual Game Master: Classic lateral thinking puzzles rely on a human host's flexible judgment. We use AI to fulfill this role, instantly interpreting your open-ended questions in real-time to provide accurate "Yes," "No," or "Irrelevant" responses. This replaces rigid scripts with human-like judgment, allowing you to enjoy the full deduction experience solo.
2. AI empowers the Creation Mode: The AI can transform your simple prompts, scenarios, or endings into complete puzzle sets, allowing you to instantly generate fresh mysteries to play or share with others.
3. Visual assets are pre-generated by AI: To support the game's detective atmosphere, visual assets were generated with AI assistance, then carefully curated and integrated into the game.
This game uses AI-powered NPCs that respond to the player in real time using the OpenAI ChatGPT API.
Each NPC has a unique persona and provides dynamic, one-sentence dialogue based on the player's questions, enhancing immersion and interactivity in the investigation.
While most resources are handcrafted by designers, some elements of the game may feature images created or edited using AI technology. These AI-generated assets help enhance the visual experience and provide additional variety in certain areas of the game world.
In Strange Waveforms, players can interact with an AI-powered character through text input or voice chat. The AI dynamically generates responses using OpenAI and ElevenLabs to create engaging, immersive conversations. Whether typing or speaking, players will receive unique, real-time interactions that enhance the storytelling experience. No user data is stored, ensuring a safe and privacy-conscious gameplay environment.
I used AI only to polish the kid in the Steam marketing image and the retro poster on the walls in the game. All the other art was designed by my friends and me.
During the creation of Secret Seeker, we utilized artificial intelligence (AI) to support our development process. AI assisted us in generating the game's cover art and marketing materials, as well as creating selected in-game texts. Additionally, the voice of the narrator featured in both the game and the trailer was produced using AI-based tools.
Yes, the game uses generative AI for voiceovers. Character voices were created using ElevenLabs during development, but no real-time AI generation occurs during gameplay.
Murder In Complex utilizes AI to create dynamic NPC interactions, allowing players to engage in realistic conversations with in-game characters. The AI-driven dialogue system ensures each investigation is unique, with suspects responding naturally based on their roles and the player's inquiries. This enhances immersion and replayability, making every case feel fresh and unpredictable.
Some logos, text, in-game translations, and character voices were created with AI assistance. All other gameplay content, including characters, animations, and code, is handcrafted.
Our small indie team has responsibly used generative AI tools to accelerate our development while maintaining full creative control.
We used MidJourney to generate base visual assets, which were then carefully edited, customized, and rendered by our artists to match the game’s artistic direction. These AI-generated elements are part of the final visual content, but were not used “as-is” and underwent human refinement.
For localization, we used AI-based tools to assist with proofreading and translation consistency, ensuring clearer communication across languages.
No AI systems are used during gameplay or in real-time content generation. All interactive and gameplay logic was developed by our team.
We fully comply with Steam’s policies regarding AI use, and all assets were created and integrated within the scope of ethical and legal use.
Transparency and player trust are at the heart of our approach.
This is a handcrafted project developed entirely by a solo creator.
AI tools were used for proofreading and English translation. Some specific images were conceptualized with the assistance of AI and later manually refined. Additionally, seven background music tracks were created using AI-assisted composition tools.
All content is properly licensed and cleared for commercial use.