Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
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Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
The background music in this game was created using generative AI (Suno AI). Every audio track has been personally reviewed and edited by the developer. Furthermore, all content is used in full compliance with the commercial usage rights provided by the tool's official licensing.
This game uses AI-generated images for all in-game graphics, promotional materials, and store page assets (with the exception of some licensed UI icons). All generated graphics have been manually reviewed. Additionally, AI (Google Gemini) was used as a development tool to assist with writing code and designing game mechanics. However, the final game runs entirely offline and does not contain any live-generating AI systems.
Some parts of this game were created with the assistance of generative AI tools, including certain visual assets, sounds, and code.
All AI-generated content has been reviewed and modified by the developer to ensure quality and consistency.
AI tools were used to accelerate game development and localization.
No real-time AI generation during gameplay.
The game contains a humorous nod to AI culture inspired by the development process.
AI was used during development to assist with brainstorming and iteration, while all final rooms, puzzles, and gameplay mechanics were designed by the developer.
Some visual and textual elements of this game were initially created using generative artificial intelligence tools as part of the development process. All content has subsequently been reviewed, edited, and manually refined by the team to ensure its quality, consistency, and suitability for the final game experience.
In the development of Cubie, generative AI tools were used to assist in the creation of various 2D graphical assets and environmental artwork. Additionally, AI was utilized to support the localization process, ensuring a better experience for players in different languages. All AI-generated content has been manually reviewed and refined to maintain the game's artistic vision and quality.
Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional
Text to Speech software is used for the AI cars commands. this can be toggled off ingame
LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car.
Some visual assets and marketing materials for this game were created with the assistance of generative AI tools.
All AI-generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent visual style and high-quality presentation.
No AI is used to generate content during gameplay.
We used generative AI (ChatGPT) to compose and refine the store page description and in-game text. In addition, image generation AI was used to create the app icon and some in-game background assets, which were then adjusted and processed by the developer. All content has been reviewed and edited by the developer to ensure it does not infringe on any third-party rights.
Pre-rendered AI tools were used to generate the base artwork for the Steam store page capsule images and marketing materials. All generated assets were manually edited and combined in image editing software.
This game contains pre-rendered voice-over, generated by a machine learning model. All data usage is approved by the voice artist. It's used for the in-game virtual assistant, which is designed not to sound or act like a human, translated into multiple languages, and can be turned off by the player. All audio is pre-rendered and shipped with the game to save on server resources.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
In this game, the developer uses AI tools in the creation of the following pre-generated content that players see:
1. Artwork: Image assets used on the store page and in the Steam library (capsule images, header images, etc.) and promotional materials.
2. Text: In-game text, store page descriptions, and their multilingual translations.
I used standard agentic tools for things like translation and making simple icons. Some images/effects were created with Stable Diffusion XL Base 1.0 (sd_xl_base_1.0.safetensors). The background music I iterated on with a local ACE-Step setup.
Visual Content: Generative AI was used to create the base visual concepts and illustrations for the puzzles. These images were then manually edited and refined to ensure they fit the historical context and game style.
Programming: AI tools were used to assist in code optimization and the implementation of localization systems.
Marketing: AI assisted in creating graphic assets for the Steam Store page (e.g., store banners).
All AI-assisted content has been carefully reviewed and manually post-processed to ensure quality and compliance with copyright standards.
The development of the game was supported by AI in some areas to improve efficiency and quality. AI was used to write code and debug, as well as for performance optimization. It also contributed to the creation of 2D graphics for the shop area and the generation of background sounds. In addition, AI played a role in automating translations thus contributing to the realization of the game for a single developer.
The images for the steam store were created using concept images, some of which were ai-generated.
And the text for the steam store page was translated using google translate. Except for english, dutch/nederlands, and german/deutsch.
Chess Master Quest was developed by a solo developer with assistance from generative AI tools during development.
• Code: AI coding assistants (GitHub Copilot, Claude) were used to help write and refine parts of the game code. All code was reviewed and tested by the developer.
• Text: AI was used to help draft and edit some in-game text, including puzzle annotations and educational commentary. All text was reviewed and edited by the developer.
No AI-generated visual art or music is used in the game. Chess piece graphics are open-source vector assets. Store capsule images and artwork were created by a professional artist. The chess engine (Stockfish) is traditional software, not generative AI. No content is generated by AI at runtime during gameplay.
AI tools were utilized during the development process to assist with code optimization, debugging, and the implementation of core system architectures. All code and logic generated by AI have been manually reviewed, verified, and integrated into the final build by the developer to ensure stability and policy compliance.
The Steam library and store pages use AI generated graphic elements, but the game itself doesn't. All graphics in the game are hand made, created by our graphics designer in our self developed editor.
Generative AI was used during development to help create some game artwork, store page text, translations, capsule images, and marketing materials. All final materials were reviewed, edited, and approved by the developer. No AI-generated content is created during gameplay, and the game does not connect to external AI services while running.
Generative AI was used to create several environmental textures (such as stone and ground textures), some ui elements (such as buttons and icons), Capsule and Library images in Steam. All AI-generated content was manually reviewed and refined by the developer to ensure quality and compliance.
Some visible in-game assets, including but not limited to cutscenes, characters, environments, and UI elements, were created or visually enhanced with the help of AI, including generation based on white model references.
Some store page assets were also created or visually enhanced with the help of AI, including generation based on white model references.
Some music and sound effects were generated with the help of AI.
Some localized language content was translated with the help of AI.
Some development assistance tools based on generative AI were used during the creation of this game, including help with programming and text drafting.
No AI-generated content is produced during gameplay.
The background music in this game was created using generative AI (Suno AI). Every audio track has been personally reviewed and edited by the developer. Furthermore, all content is used in full compliance with the commercial usage rights provided by the tool's official licensing.
This game uses AI-generated images for all in-game graphics, promotional materials, and store page assets (with the exception of some licensed UI icons). All generated graphics have been manually reviewed. Additionally, AI (Google Gemini) was used as a development tool to assist with writing code and designing game mechanics. However, the final game runs entirely offline and does not contain any live-generating AI systems.
Some parts of this game were created with the assistance of generative AI tools, including certain visual assets, sounds, and code.
All AI-generated content has been reviewed and modified by the developer to ensure quality and consistency.
AI tools were used to accelerate game development and localization.
No real-time AI generation during gameplay.
The game contains a humorous nod to AI culture inspired by the development process.
AI was used during development to assist with brainstorming and iteration, while all final rooms, puzzles, and gameplay mechanics were designed by the developer.
Some visual and textual elements of this game were initially created using generative artificial intelligence tools as part of the development process. All content has subsequently been reviewed, edited, and manually refined by the team to ensure its quality, consistency, and suitability for the final game experience.
In the development of Cubie, generative AI tools were used to assist in the creation of various 2D graphical assets and environmental artwork. Additionally, AI was utilized to support the localization process, ensuring a better experience for players in different languages. All AI-generated content has been manually reviewed and refined to maintain the game's artistic vision and quality.
Textures for billboards are made with AI to showoff the "AI car company" The AI art is easily noticable and intentional
Text to Speech software is used for the AI cars commands. this can be toggled off ingame
LLM is used in the steampage description, THOUGH it has not written a single word of the description, it was just used to find proper words and sentences to make it look like it was written by the AI bot of the car.
Some visual assets and marketing materials for this game were created with the assistance of generative AI tools.
All AI-generated content has been carefully reviewed, refined, and integrated by the developer to ensure a consistent visual style and high-quality presentation.
No AI is used to generate content during gameplay.
We used generative AI (ChatGPT) to compose and refine the store page description and in-game text. In addition, image generation AI was used to create the app icon and some in-game background assets, which were then adjusted and processed by the developer. All content has been reviewed and edited by the developer to ensure it does not infringe on any third-party rights.
Pre-rendered AI tools were used to generate the base artwork for the Steam store page capsule images and marketing materials. All generated assets were manually edited and combined in image editing software.
This game contains pre-rendered voice-over, generated by a machine learning model. All data usage is approved by the voice artist. It's used for the in-game virtual assistant, which is designed not to sound or act like a human, translated into multiple languages, and can be turned off by the player. All audio is pre-rendered and shipped with the game to save on server resources.
We've harnessed the power of Generative AI technology to create several of our game's unique theme background artworks, enhancing your gaming experience with visually stunning designs.
In this game, the developer uses AI tools in the creation of the following pre-generated content that players see:
1. Artwork: Image assets used on the store page and in the Steam library (capsule images, header images, etc.) and promotional materials.
2. Text: In-game text, store page descriptions, and their multilingual translations.
I used standard agentic tools for things like translation and making simple icons. Some images/effects were created with Stable Diffusion XL Base 1.0 (sd_xl_base_1.0.safetensors). The background music I iterated on with a local ACE-Step setup.
Visual Content: Generative AI was used to create the base visual concepts and illustrations for the puzzles. These images were then manually edited and refined to ensure they fit the historical context and game style.
Programming: AI tools were used to assist in code optimization and the implementation of localization systems.
Marketing: AI assisted in creating graphic assets for the Steam Store page (e.g., store banners).
All AI-assisted content has been carefully reviewed and manually post-processed to ensure quality and compliance with copyright standards.
The development of the game was supported by AI in some areas to improve efficiency and quality. AI was used to write code and debug, as well as for performance optimization. It also contributed to the creation of 2D graphics for the shop area and the generation of background sounds. In addition, AI played a role in automating translations thus contributing to the realization of the game for a single developer.
The images for the steam store were created using concept images, some of which were ai-generated.
And the text for the steam store page was translated using google translate. Except for english, dutch/nederlands, and german/deutsch.
Chess Master Quest was developed by a solo developer with assistance from generative AI tools during development.
• Code: AI coding assistants (GitHub Copilot, Claude) were used to help write and refine parts of the game code. All code was reviewed and tested by the developer.
• Text: AI was used to help draft and edit some in-game text, including puzzle annotations and educational commentary. All text was reviewed and edited by the developer.
No AI-generated visual art or music is used in the game. Chess piece graphics are open-source vector assets. Store capsule images and artwork were created by a professional artist. The chess engine (Stockfish) is traditional software, not generative AI. No content is generated by AI at runtime during gameplay.
AI tools were utilized during the development process to assist with code optimization, debugging, and the implementation of core system architectures. All code and logic generated by AI have been manually reviewed, verified, and integrated into the final build by the developer to ensure stability and policy compliance.
The Steam library and store pages use AI generated graphic elements, but the game itself doesn't. All graphics in the game are hand made, created by our graphics designer in our self developed editor.
Generative AI was used during development to help create some game artwork, store page text, translations, capsule images, and marketing materials. All final materials were reviewed, edited, and approved by the developer. No AI-generated content is created during gameplay, and the game does not connect to external AI services while running.
Generative AI was used to create several environmental textures (such as stone and ground textures), some ui elements (such as buttons and icons), Capsule and Library images in Steam. All AI-generated content was manually reviewed and refined by the developer to ensure quality and compliance.
Some visible in-game assets, including but not limited to cutscenes, characters, environments, and UI elements, were created or visually enhanced with the help of AI, including generation based on white model references.
Some store page assets were also created or visually enhanced with the help of AI, including generation based on white model references.
Some music and sound effects were generated with the help of AI.
Some localized language content was translated with the help of AI.
Some development assistance tools based on generative AI were used during the creation of this game, including help with programming and text drafting.
No AI-generated content is produced during gameplay.