Public Steam disclosure research25,380 disclosures tracked
Where do games disclose AI use?
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Missing or unclear statements cannot establish whether a game uses AI.
We use generative AI tools during our development process to assist in the creation of certain visual assets, such as concept art for environments and base textures for some 3D models. All AI-generated content is meticulously refined and integrated by our team to ensure it meets the artistic standards of Quantum Fight: Aero 2299. Our goal is to use these technologies as a support tool to enhance the game's atmosphere while maintaining full creative control over the final experience.
AI Content Disclosure (Or: Why Your Eyes Aren't Bleeding)
Steam requires me to formally disclose that I used AI tools to help create the visual assets for this game, and honestly, you should be thanking them for it. My personal artistic abilities peak at drawing lopsided stick figures, and if I had to hand-draw the assets myself, this wouldn't be a co-op horror game—it would be a tragedy.
To spare you from my awful programmer art, I used Meshy AI to generate the 3D models and Nano Banana Pro to handle the textures. The gameplay, the panic-inducing 90-second timers, and the terrifying undead Grandma mechanics are all me. The art, however, was assisted by AI as a public service to protect your eyeballs.
Some promotional and visual assets, such as logos or marketing materials, were created with the assistance of generative AI tools. All gameplay systems, mechanics, and core game content were developed manually.
Artificial Intelligence tools were utilized during the foundational (base) creation stage for the game's visual assets. All generated outputs were then manually refined, re-processed, and enhanced by our artists through hours of dedicated Photoshop-Photopea work to ensure they align perfectly with the game's unique and original art style. We have utilized AI merely as a 'brush' guided by an artist’s touch; therefore, the resulting visuals should be evaluated as successful illustrations driven by human craftsmanship rather than simple AI-generated products.
Generative AI (LLMs and Image Generation AI) was used in the following development processes:
Translation & Text: AI was used to assist in writing store descriptions and translating in-game text into multiple languages (English, Chinese, etc.).
Graphics: Steam store assets (Capsule images) and Achievement icons were generated using AI.
Some trivia questions were generated with the assistance of AI tools. However, all questions and answers have been manually reviewed, edited, and fact-checked by me before being included.
This game uses generative AI for a limited amount of pre-made content created during development, including some achievement icons and certain voice lines we could not perform ourselves. No AI-generated content is created during gameplay, and the game does not connect to any external third-party AI services while you play.
As a solo developer working on a passion project, I utilized generative AI tools to assist in creating some of the visual assets for the game. This includes character portraits, background art, and certain UI elements. All music, audio and localization in the game are entirely human-made and do not use any generative AI technologies.
In the development of Mudventure, we utilized generative AI technologies to streamline our workflow and enhance the overall gaming experience as follows:
Coding Assistance: ChatGPT and Gemini were used as auxiliary tools for code optimization and system architecture design. This allowed our team to focus more on building a stable multiplayer environment.
Visual Content: ChatGPT (DALL-E) was used to generate certain static images, such as in-game item icons and textures. All AI-generated assets underwent a manual refinement process to ensure they align perfectly with our game’s unique art style.
Audio and Music: We utilized Suno to create the background music (BGM). We carefully curated and edited tracks generated by AI to best capture the mysterious yet casual atmosphere of our mudflat island.
Generative AI tools were used solely to assist with localization and translation processes. All translated content was reviewed and edited by the development team before being implemented in the game. The game does not use live AI-generated content during gameplay.
Some illustrations used in the Arcade Mode (beta version) were created using a hybrid workflow that combines hand-drawn artwork and generative AI-assisted editing.
The developer first creates original pencil sketches by hand, then digitizes and edits them on PC. Generative AI is used only to assist with draft refinement and background adjustments, followed by additional manual editing in image software.
It has not yet been decided whether these illustrations will be replaced with fully hand-crafted versions during or after Early Access development.
AI usage has been very light and, in my opinion, the correct/optimal use of AI.
AI has been predominately used in the form of a chatbot efficiency tool. I've used it to troubleshoot matchmaking logic flows, I've pasted blocks of text for it to clean up readability or catch spelling errors, I just asked it for the quickest way to change images to grayscale in MS Paint as I was creating Steam Achievements. Things like that.
I have hired an artist that claims he does not use AI, though I admit I cannot completely verify that. The hero image and some title art was developed by him. All sprite work in the game itself was made by humans. Music was pulled from various places. My brother-in-law created some songs and did not use AI. Other tracks and sound effects were pulled from free-use websites that did not make any AI disclosures.
Really truly, the heart and soul of this game is for humans made by humans. AI has been used, but only as the tool it is meant to be, not as the replacement of human creativity it is slowly elbowing its way into.
Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment.
This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay.
Generative AI tools were used to assist with the creation and editing of artwork for some Steam Store and Library assets, as well as with the translation and localization of game-related text. All AI-assisted content was reviewed, edited, and finalized by the development team. Generative AI is not used to generate content during gameplay, and the game does not connect to any external AI services.
English and Italian localization have been handled internally by our team. All other currently available languages, such as Simplified Chinese, Spanish, Brazilian Portuguese, German, Japanese, Russian, and French, are temporarily supported through AI-assisted translation.
These translations are placeholder versions and will be gradually replaced with finalized localizations leading up to the 1.0 release of the game.
No AI-generated content has been used for any other aspect of development, including coding, art, music, or 3D modeling.
Generative AI tools were used to assist with localization, translation, and editing of certain in-game content, as well as some store page content. All AI-assisted content was carefully reviewed and finalized by the development team to ensure quality and accuracy. No generative AI is used during gameplay.
Music in this game is generated using artificial intelligence tools. All AI-generated content is reviewed, selected, and integrated by the developer to ensure it fits the game’s tone and quality.
We use generative AI tools during our development process to assist in the creation of certain visual assets, such as concept art for environments and base textures for some 3D models. All AI-generated content is meticulously refined and integrated by our team to ensure it meets the artistic standards of Quantum Fight: Aero 2299. Our goal is to use these technologies as a support tool to enhance the game's atmosphere while maintaining full creative control over the final experience.
AI Content Disclosure (Or: Why Your Eyes Aren't Bleeding)
Steam requires me to formally disclose that I used AI tools to help create the visual assets for this game, and honestly, you should be thanking them for it. My personal artistic abilities peak at drawing lopsided stick figures, and if I had to hand-draw the assets myself, this wouldn't be a co-op horror game—it would be a tragedy.
To spare you from my awful programmer art, I used Meshy AI to generate the 3D models and Nano Banana Pro to handle the textures. The gameplay, the panic-inducing 90-second timers, and the terrifying undead Grandma mechanics are all me. The art, however, was assisted by AI as a public service to protect your eyeballs.
Some promotional and visual assets, such as logos or marketing materials, were created with the assistance of generative AI tools. All gameplay systems, mechanics, and core game content were developed manually.
Artificial Intelligence tools were utilized during the foundational (base) creation stage for the game's visual assets. All generated outputs were then manually refined, re-processed, and enhanced by our artists through hours of dedicated Photoshop-Photopea work to ensure they align perfectly with the game's unique and original art style. We have utilized AI merely as a 'brush' guided by an artist’s touch; therefore, the resulting visuals should be evaluated as successful illustrations driven by human craftsmanship rather than simple AI-generated products.
Generative AI (LLMs and Image Generation AI) was used in the following development processes:
Translation & Text: AI was used to assist in writing store descriptions and translating in-game text into multiple languages (English, Chinese, etc.).
Graphics: Steam store assets (Capsule images) and Achievement icons were generated using AI.
Some trivia questions were generated with the assistance of AI tools. However, all questions and answers have been manually reviewed, edited, and fact-checked by me before being included.
This game uses generative AI for a limited amount of pre-made content created during development, including some achievement icons and certain voice lines we could not perform ourselves. No AI-generated content is created during gameplay, and the game does not connect to any external third-party AI services while you play.
As a solo developer working on a passion project, I utilized generative AI tools to assist in creating some of the visual assets for the game. This includes character portraits, background art, and certain UI elements. All music, audio and localization in the game are entirely human-made and do not use any generative AI technologies.
In the development of Mudventure, we utilized generative AI technologies to streamline our workflow and enhance the overall gaming experience as follows:
Coding Assistance: ChatGPT and Gemini were used as auxiliary tools for code optimization and system architecture design. This allowed our team to focus more on building a stable multiplayer environment.
Visual Content: ChatGPT (DALL-E) was used to generate certain static images, such as in-game item icons and textures. All AI-generated assets underwent a manual refinement process to ensure they align perfectly with our game’s unique art style.
Audio and Music: We utilized Suno to create the background music (BGM). We carefully curated and edited tracks generated by AI to best capture the mysterious yet casual atmosphere of our mudflat island.
Generative AI tools were used solely to assist with localization and translation processes. All translated content was reviewed and edited by the development team before being implemented in the game. The game does not use live AI-generated content during gameplay.
Some illustrations used in the Arcade Mode (beta version) were created using a hybrid workflow that combines hand-drawn artwork and generative AI-assisted editing.
The developer first creates original pencil sketches by hand, then digitizes and edits them on PC. Generative AI is used only to assist with draft refinement and background adjustments, followed by additional manual editing in image software.
It has not yet been decided whether these illustrations will be replaced with fully hand-crafted versions during or after Early Access development.
AI usage has been very light and, in my opinion, the correct/optimal use of AI.
AI has been predominately used in the form of a chatbot efficiency tool. I've used it to troubleshoot matchmaking logic flows, I've pasted blocks of text for it to clean up readability or catch spelling errors, I just asked it for the quickest way to change images to grayscale in MS Paint as I was creating Steam Achievements. Things like that.
I have hired an artist that claims he does not use AI, though I admit I cannot completely verify that. The hero image and some title art was developed by him. All sprite work in the game itself was made by humans. Music was pulled from various places. My brother-in-law created some songs and did not use AI. Other tracks and sound effects were pulled from free-use websites that did not make any AI disclosures.
Really truly, the heart and soul of this game is for humans made by humans. AI has been used, but only as the tool it is meant to be, not as the replacement of human creativity it is slowly elbowing its way into.
Generative AI was used to assist in the creation of certain game art assets, such as textures and UI elements. These assets were further refined and polished by our internal development team to ensure visual quality and consistency within the Unreal Engine environment.
This game uses generative artificial intelligence tools only during development to create certain visual and audio assets. All content experienced by players is pre-rendered and reviewed, with no automatic real-time generation during gameplay.
Generative AI tools were used to assist with the creation and editing of artwork for some Steam Store and Library assets, as well as with the translation and localization of game-related text. All AI-assisted content was reviewed, edited, and finalized by the development team. Generative AI is not used to generate content during gameplay, and the game does not connect to any external AI services.
English and Italian localization have been handled internally by our team. All other currently available languages, such as Simplified Chinese, Spanish, Brazilian Portuguese, German, Japanese, Russian, and French, are temporarily supported through AI-assisted translation.
These translations are placeholder versions and will be gradually replaced with finalized localizations leading up to the 1.0 release of the game.
No AI-generated content has been used for any other aspect of development, including coding, art, music, or 3D modeling.
Generative AI tools were used to assist with localization, translation, and editing of certain in-game content, as well as some store page content. All AI-assisted content was carefully reviewed and finalized by the development team to ensure quality and accuracy. No generative AI is used during gameplay.
Music in this game is generated using artificial intelligence tools. All AI-generated content is reviewed, selected, and integrated by the developer to ensure it fits the game’s tone and quality.