Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
AI assistance was used in the development of this game. Players are strongly advised to play using mainstream free "flash" AI APIs such as Agnes API or Qwen API — simply fill in your API information in the game settings. For the sake of speed, enabling thinking mode is not recommended. This game contains optional generative AI features. In “AI-Enhanced Narrative Mode”, the game calls the third-party LLM API you provide yourself, generating more immersive event text in real time as you play. This mode is entirely optional: even without connecting any API, you can still fully experience all of the built-in, human-written historical content and the core gameplay. The game will not use your gameplay data to train any models. All AI-generated content is controlled by your own API key and quota, and you are responsible for your own usage.
The soundtrack is AI generated with human modifications. Art, text, localizations, and store assets were made with AI assistance and human modifications. Nothing is generated at runtime, and the game never connects to an AI service.
Generative AI tools were used during development to assist with portions of the game’s interface and narrative text, programming, procedurally constructed 2D visual elements, and marketing materials. All included content was reviewed, edited, and integrated by the developer. Tide & Crown does not generate AI content during gameplay and does not connect to external AI services.
Pre-generated: Some 2D illustrations and the pre-recorded narration were produced with AI tools and reviewed by the developers before inclusion.
Live-generated: An on-device language model (no internet connection) writes in-game text such as narration, dialogue, and the names and lore of items, relics and skills, and selects among game-defined options for certain run content. Damage, stats, difficulty and progression are governed by the game's own rules. Generated text is checked before it is shown, and no art or audio is generated at runtime.
We use AI to aid the team with coding and refactoring more quickly, texturing assets and background faster, and creating highly detailed cinematics. We have both original and AI generated music & sound effects.
We DO NOT use AI for our story, narratives, dialog, 3D models, or character animations.
This game uses generative AI in a limited capacity on the game server in real time. The AI is used solely to generate narrative text: mission names and descriptions, in-world news broadcasts, and some NPC dialogue. All game logic — including mission mechanics, rewards, and balance — is governed by deterministic code and is never decided by AI. If the AI service is unavailable, the game automatically falls back to pre-written text templates.
Portions of imagery were produced with the assistance of generative AI.
Metlivi Adventure uses generative AI to create certain in-game content, including narrative text, visual elements, and, where applicable, music. AI-generated content is used to support dynamic, player-driven adventures.
This game includes AI-assisted, human-curated and edited artwork (tile art, actor sprites, and other visual assets). All AI-generated art was reviewed, edited, and approved by the developer before being included. An LLM was used to co-author most code changes. An LLM was used to proof and ideate some of the dialog in the game. All dialog was curated and approved by a human.
Generative AI tools were used to assist with the development and coding of the game, including generating, modifying, and troubleshooting code that ships with the game.
As a small indie team, some of our initial localizations will use AI-assisted translation, and we hope to have them professionally reviewed and polished as our budget grows.
Some art assets including card illustrations, character and prop art were created with the assistance of generative‑AI tools during development. All AI‑assisted materials have been manually reviewed, edited and reworked. No content is dynamically generated by AI during gameplay.
This game used generative AI during development as a programming aid, assisting with the writing, debugging, and optimization of portions of the source code. All AI-assisted code was reviewed, edited, and tested by the developer before inclusion.
Some 3D character and creature models in this game were created with AI-assisted generation tools (Meshy) as a starting point, then hand-finished, rigged, textured, and integrated by the developer in Blender and Unity. Some quest dialogue text was also written with AI assistance and edited by the developer before being included in the game. No content is generated in real time during gameplay — everything players see is fixed at build time and has been reviewed and edited by hand.
All pre-rendered visual artwork was created using generative AI under developer direction. This includes environment backgrounds, interface and menu artwork, branding, icons, and promotional/title-card images.
Some of the graphical and audio assets in this title were created with the assistance of generative AI tools. All AI-assisted content was reviewed, curated, and refined by our development team prior to release. This game does not use AI to generate any content in real time during gameplay.
Generative AI tools were used during development to assist in creating and refining some pre-generated narrative, text, and visual content. All such content is created prior to release and reviewed by the developer. The game does not generate AI content during gameplay.
While AI tools were used to assist with the creation of select assets for our game's store page, all featured assets are fully original designs developed by our internal team.
We do not use AI generated images in the game. However, it's possible some images in the game could be interpreted as AI generated images. If you suspect some of images looks like AI generated images, please contact us through e-mail so we can make necessary adjustments.
Our workflow involves using store bought and legally acquired free 3D assets to render those assets into 2D images. We also use a few free photographs to serve as background images for certain scenes. Those 2D images are then touch-up using free image editing software. We also bought a few 2D art assets from reputable creators. We provide a list of most of 3D and 2D assets we used in the game in credits section in the game.
To enhance the gaming experience, a very small portion of the video footage, visual effects, and game interface were created with the assistance of artificial intelligence. AI-generated content accounts for less than 1% of the total content. Thank you for your understanding.
Some background music tracks were created with the assistance of generative AI tools and subsequently edited and modified by the developer. No generative AI content is created during gameplay.
Some of the sprites and marketing material started as AI-generated art that was processed and reworked by hand before use. No content is generated by AI while the game is running.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Part of the UI, along with all character, monster and item icons, text translations, background music and some sound effects in this game are AI‑generated.
Generative AI tools were used during development to create and refine some pre-generated content. Codex was used for parts of the 3D model work, GPT Image was used to generate parts of the user interface, and AI tools assisted with some text and some Steam store and marketing visuals. These assets were reviewed and integrated by the developer. No audio or music was created with generative AI. The game does not generate AI content during gameplay.
AI assistance was used in the development of this game. Players are strongly advised to play using mainstream free "flash" AI APIs such as Agnes API or Qwen API — simply fill in your API information in the game settings. For the sake of speed, enabling thinking mode is not recommended. This game contains optional generative AI features. In “AI-Enhanced Narrative Mode”, the game calls the third-party LLM API you provide yourself, generating more immersive event text in real time as you play. This mode is entirely optional: even without connecting any API, you can still fully experience all of the built-in, human-written historical content and the core gameplay. The game will not use your gameplay data to train any models. All AI-generated content is controlled by your own API key and quota, and you are responsible for your own usage.
The soundtrack is AI generated with human modifications. Art, text, localizations, and store assets were made with AI assistance and human modifications. Nothing is generated at runtime, and the game never connects to an AI service.
Generative AI tools were used during development to assist with portions of the game’s interface and narrative text, programming, procedurally constructed 2D visual elements, and marketing materials. All included content was reviewed, edited, and integrated by the developer. Tide & Crown does not generate AI content during gameplay and does not connect to external AI services.
Pre-generated: Some 2D illustrations and the pre-recorded narration were produced with AI tools and reviewed by the developers before inclusion.
Live-generated: An on-device language model (no internet connection) writes in-game text such as narration, dialogue, and the names and lore of items, relics and skills, and selects among game-defined options for certain run content. Damage, stats, difficulty and progression are governed by the game's own rules. Generated text is checked before it is shown, and no art or audio is generated at runtime.
We use AI to aid the team with coding and refactoring more quickly, texturing assets and background faster, and creating highly detailed cinematics. We have both original and AI generated music & sound effects.
We DO NOT use AI for our story, narratives, dialog, 3D models, or character animations.
This game uses generative AI in a limited capacity on the game server in real time. The AI is used solely to generate narrative text: mission names and descriptions, in-world news broadcasts, and some NPC dialogue. All game logic — including mission mechanics, rewards, and balance — is governed by deterministic code and is never decided by AI. If the AI service is unavailable, the game automatically falls back to pre-written text templates.
Portions of imagery were produced with the assistance of generative AI.
Metlivi Adventure uses generative AI to create certain in-game content, including narrative text, visual elements, and, where applicable, music. AI-generated content is used to support dynamic, player-driven adventures.
This game includes AI-assisted, human-curated and edited artwork (tile art, actor sprites, and other visual assets). All AI-generated art was reviewed, edited, and approved by the developer before being included. An LLM was used to co-author most code changes. An LLM was used to proof and ideate some of the dialog in the game. All dialog was curated and approved by a human.
Generative AI tools were used to assist with the development and coding of the game, including generating, modifying, and troubleshooting code that ships with the game.
As a small indie team, some of our initial localizations will use AI-assisted translation, and we hope to have them professionally reviewed and polished as our budget grows.
Some art assets including card illustrations, character and prop art were created with the assistance of generative‑AI tools during development. All AI‑assisted materials have been manually reviewed, edited and reworked. No content is dynamically generated by AI during gameplay.
This game used generative AI during development as a programming aid, assisting with the writing, debugging, and optimization of portions of the source code. All AI-assisted code was reviewed, edited, and tested by the developer before inclusion.
Some 3D character and creature models in this game were created with AI-assisted generation tools (Meshy) as a starting point, then hand-finished, rigged, textured, and integrated by the developer in Blender and Unity. Some quest dialogue text was also written with AI assistance and edited by the developer before being included in the game. No content is generated in real time during gameplay — everything players see is fixed at build time and has been reviewed and edited by hand.
All pre-rendered visual artwork was created using generative AI under developer direction. This includes environment backgrounds, interface and menu artwork, branding, icons, and promotional/title-card images.
Some of the graphical and audio assets in this title were created with the assistance of generative AI tools. All AI-assisted content was reviewed, curated, and refined by our development team prior to release. This game does not use AI to generate any content in real time during gameplay.
Generative AI tools were used during development to assist in creating and refining some pre-generated narrative, text, and visual content. All such content is created prior to release and reviewed by the developer. The game does not generate AI content during gameplay.
While AI tools were used to assist with the creation of select assets for our game's store page, all featured assets are fully original designs developed by our internal team.
We do not use AI generated images in the game. However, it's possible some images in the game could be interpreted as AI generated images. If you suspect some of images looks like AI generated images, please contact us through e-mail so we can make necessary adjustments.
Our workflow involves using store bought and legally acquired free 3D assets to render those assets into 2D images. We also use a few free photographs to serve as background images for certain scenes. Those 2D images are then touch-up using free image editing software. We also bought a few 2D art assets from reputable creators. We provide a list of most of 3D and 2D assets we used in the game in credits section in the game.
To enhance the gaming experience, a very small portion of the video footage, visual effects, and game interface were created with the assistance of artificial intelligence. AI-generated content accounts for less than 1% of the total content. Thank you for your understanding.
Some background music tracks were created with the assistance of generative AI tools and subsequently edited and modified by the developer. No generative AI content is created during gameplay.
Some of the sprites and marketing material started as AI-generated art that was processed and reworked by hand before use. No content is generated by AI while the game is running.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Part of the UI, along with all character, monster and item icons, text translations, background music and some sound effects in this game are AI‑generated.
Generative AI tools were used during development to create and refine some pre-generated content. Codex was used for parts of the 3D model work, GPT Image was used to generate parts of the user interface, and AI tools assisted with some text and some Steam store and marketing visuals. These assets were reviewed and integrated by the developer. No audio or music was created with generative AI. The game does not generate AI content during gameplay.