May be used in some images.
- Creator
- JIYUTORISEI
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,376 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
May be used in some images.
A.I is used to render certain images for higher quality
Using stable diffusion, a part of NPC portrait images are generated by AI.
99% of the game assets are drawn by hand, but logo and character portrait references are generated. Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone.
We use AI during our production process to facilitate quest integration through our in-house tool, HanaCore. It allows us to synthesize, correct, and integrate quests while fully respecting the existing lore. We also use AI to assist with code generation, helping us save valuable development time.
AI generated voices and images
The player will encounter AI imagery in the prerended intro cinematic. They will also see prerended AI imagery in the jump scares.
We used AI to generate a small number of icons and scene materials.
This game uses AI technology to create some art assets.
游戏的部分美术由AI完成
AI is used to generate the handful of character portraits. Original prompts describing each character is used, and iteratively adjusted to discover the final image that represents the character we imagine to be in our story world. The creative process taken to generate each character starts first with an imagination of what the inhabitants of the game's fantasy world setting would look like, including the personalities, outfit, abilities, jobs, and overall stylistic theme of the game, while balancing between character uniqueness versus technical complexity to implement. To avoid any legal issues, we use original prompts written by ourselves using generic descriptive keywords, without reference to any names of artists or existing creative works.
AI-generated art was used in the creation process for some of the backgrounds, icons, sprites, and characters.
The game is entirely AI-free for both English-speaking and French-speaking players. Other languages are translated by AI.
As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials. All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content.
We used AI-generated images as a basis for some of the images on the store page and made manual modifications
Some visual assets — such as community materials, marketing content, and select transition screens — were created with limited AI assistance. All final in-game art is created by our artists.
AI-generated and modified imagery for backgrounds and gameplay elements
Yes, we use AI to generate pre-rendered content for our game. Specifically, we utilized DALL-E to create some of the splash screens and story backdrops featured in the game.
some pictures and charaters are made by AI.
Erannorth Renaissance is a solo development effort that uses licensed stock for artwork, sound effects, and music from various artists. Some assets, such as portraits and event covers, were created using generative AI technologies or AI-based tools. -- Every story thread in the game comes from my own twisted imagination. No AI played any part in creating it. However, to make sure every line reads as intended and is grammatically correct, it’s been reviewed and, when needed, refined with help from AI-powered grammar tools.
Localization for languages other than English.
A limited number of talent icons have been created using AI generation.
The game uses AI generated art for dragons, items, perks, landscapes and creatures. Map, UI elements, battle effects and steam capsule are made by human beings.
Characters and monster drawings, scenes, UI and other pictures need to be rendered with AI to enrich the picture details
In our game, AI is a powerful ally that has significantly increased our productivity. It helps us create new scenarios, which are then refined by our art team, allowing us to offer an expanded variety of playable environments for players. Additionally, we plan to integrate AI-generated dialogues to dub the game into multiple languages. This dubbing process would be impossible for our small studio without AI support. With this approach, we aim to make our game accessible to a global audience and provide a localized and authentic gaming experience in different languages. In summary, AI plays a crucial role in our development process, enabling our small studio to achieve great feats and provide players with a rich and immersive experience.
Some components of external promotional art - not inside the game.
Some names, texts and images are based on AI generation.
Development content uses AI for narrative elements (like audio). This is intended to be replaced prior to release.
This game contains pre-generated AI content and no real-time generated AI content. Relevant information is as follows: Tools used: Midjourney (art), GPT (text); Application scope: Only used for the auxiliary creation of game art assets, story texts, and UI assets. All AI-generated content is used as initial drafts; Manual review: All AI-generated content has been revised, polished, screened, and copyright-verified by a professional team to ensure originality and compliance; Compliance guarantee: Copyright verification of AI-generated content has been completed, with no infringement risks, in compliance with Steam content guidelines and relevant laws of the Hong Kong Special Administrative Region; Content control: No real-time AI generation function. All in-game displayed content is the final version that has been pre-generated and manually reviewed, without the uncertainty of dynamically generated content.
AI is used to generate some images and voice lines for the game.
Game uses pre-rendered AI generated images for 2D Art.
Dear Users, We are committed to maintaining transparency about the development and creative processes behind our app. As part of this commitment, we would like to inform you that some of the artwork featured in our app has been partially generated using Artificial Intelligence (AI) tools. What This Means The AI tools we use are employed to assist in creating and enhancing visual elements, such as concept art, textures, and design prototypes. All AI-generated assets are thoroughly reviewed and, in most cases, modified by our team of designers and artists to ensure they align with our creative vision and meet our quality standards. Why We Use AI The integration of AI in our creative workflow allows us to: Experiment with innovative visual styles and ideas. Speed up the iteration process, enabling us to focus more on delivering a polished and engaging experience to you. Expand our ability to create a wide range of high-quality assets efficiently. Commitment to Creativity and Integrity We want to emphasize that the use of AI is just one part of our creative process. The majority of the work is driven by the talent and expertise of our dedicated team of artists and developers. Additionally, we ensure that all AI-generated assets comply with intellectual property guidelines and ethical standards.
I Had A Plan! uses human-made sprites and assets, but uses AI to transform voices for most (non narrator/GM) characters. These were still recorded by the developer, but then transformed to sound like other people using AI. AI was also used to lip sync those voices.
Unsung Ballads uses AI pre-rendered images (via Leonardo.AI) as elements for its marketing material, some backgrounds, and some story illustrations.
Some character illustrations use AI-generated art assets, which have been modified by hand.
AI has been used to generate some icons and backgrounds.
To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors.
We generate Artwork with AI
AI used for current page artwork ONLY. None is used in game.
I use a translator to english version
该游戏音频部分使用了AI工具辅助完成。
The game uses a mix of hand drawn and AI generated art, most of this then heavily edited by hand.
We use AI for some of the character portraits in the game.
Prototypes for pregenerated content were used in one of the announcements.
AI generated images have been used to as a starting point for icons, characters, and elements of some backgrounds. In nearly every case images are then digitally painted over to remove unwanted artifacts and give all the artwork a similar style. Every effort has been made to produce unique content that does not infringe on any copyright.
1. We used ChatGPT-4 to make some custom javascript plugins. 2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu.
Dynamic Aging: Unit portraits realistically age over time. Each character is initially AI-generated and then hand-finished by our artist.
Some dialogue backgrounds and icons use AI generation.
I used AI tools during development to help with code optimization, solve problems like pathfinding and mathematical formulas, and assist with English translation and proofreading.
Some game assets and chat translations are created using generative AI tools.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
ふじさんのぼり Unclear art | May be used in some images. | JIYUTORISEI | - | Mar 18, 2026 | |
Battlegrounds : The Pirate King Unclear art | A.I is used to render certain images for higher quality | SmartOliveGames Ltd | - | Mar 18, 2026 | |
Marriage Impossible! In-game content art | Using stable diffusion, a part of NPC portrait images are generated by AI. | AvoCavo | 23 | Mar 18, 2026 | |
Mycelium In-game content art | 99% of the game assets are drawn by hand, but logo and character portrait references are generated.
Author of this game no longer supports AI generation, does not use it anymore and does not recommend AI generation to anyone. | Alex Grim | 17 | Mar 18, 2026 | |
Hana In-game content textcode | We use AI during our production process to facilitate quest integration through our in-house tool, HanaCore.
It allows us to synthesize, correct, and integrate quests while fully respecting the existing lore.
We also use AI to assist with code generation, helping us save valuable development time. | Studio 3NA | - | Mar 18, 2026 | |
Defense of the Earth Unclear artaudio | AI generated voices and images | not me RPG Games | - | Mar 18, 2026 | |
Spooky Mansion In-game content art | The player will encounter AI imagery in the prerended intro cinematic. They will also see prerended AI imagery in the jump scares. | Malonik | - | Mar 18, 2026 | |
神魔决之江湖行 In-game content art | We used AI to generate a small number of icons and scene materials. | 水狗工作室 | 57 | Mar 18, 2026 | |
Illegal Football In-game content art | This game uses AI technology to create some art assets. | CyberJack | - | Mar 18, 2026 | |
乾坤盘 In-game content art | 游戏的部分美术由AI完成 | 华亭鹤唳 | - | Mar 18, 2026 | |
Landoria In-game content art | AI is used to generate the handful of character portraits. Original prompts describing each character is used, and iteratively adjusted to discover the final image that represents the character we imagine to be in our story world.
The creative process taken to generate each character starts first with an imagination of what the inhabitants of the game's fantasy world setting would look like, including the personalities, outfit, abilities, jobs, and overall stylistic theme of the game, while balancing between character uniqueness versus technical complexity to implement.
To avoid any legal issues, we use original prompts written by ourselves using generic descriptive keywords, without reference to any names of artists or existing creative works. | Codey Play | - | Mar 18, 2026 | |
Warlondor In-game content art | AI-generated art was used in the creation process for some of the backgrounds, icons, sprites, and characters. | TT23 Entertainment | - | Mar 18, 2026 | |
Wisps of the Elements In-game content text | The game is entirely AI-free for both English-speaking and French-speaking players.
Other languages are translated by AI. | Benoît Ko | - | Mar 18, 2026 | |
Notoris 2: Warlords Store/marketing art | As a self funded, mostly solo indie dev Ai Art has been used during development for prototyping and concept art as well as promotional/marketing materials.
All art in game before and during early access should be considered a WIP and not final. It is my goal that sales during EA can fund hiring artists to update/replace this content. | Flying General Games LLC | - | Mar 18, 2026 | |
Netherworld Covenant Store/marketing art | We used AI-generated images as a basis for some of the images on the store page and made manual modifications | MadGoat Game Studio | 544 | Mar 18, 2026 | |
Westland Survival In-game content art | Some visual assets — such as community materials, marketing content, and select transition screens — were created with limited AI assistance. All final in-game art is created by our artists. | Helio Games | 533 | Mar 18, 2026 | |
Galaxy Legion: Apotheosis In-game content art | AI-generated and modified imagery for backgrounds and gameplay elements | Eris Media | - | Mar 18, 2026 | |
Neonexus Wars In-game content art | Yes, we use AI to generate pre-rendered content for our game. Specifically, we utilized DALL-E to create some of the splash screens and story backdrops featured in the game. | Gobbo Games | - | Mar 18, 2026 | |
THE BIG FLUE In-game content art | some pictures and charaters are made by AI. | 菌菇游戏 | - | Mar 18, 2026 | |
Erannorth Renaissance In-game content arttext | Erannorth Renaissance is a solo development effort that uses licensed stock for artwork, sound effects, and music from various artists. Some assets, such as portraits and event covers, were created using generative AI technologies or AI-based tools.
--
Every story thread in the game comes from my own twisted imagination. No AI played any part in creating it. However, to make sure every line reads as intended and is grammatically correct, it’s been reviewed and, when needed, refined with help from AI-powered grammar tools. | Spyridon Thalassinos | 175 | Mar 18, 2026 | |
Critter Crossfire In-game content text | Localization for languages other than English. | Evan Polekoff | 30 | Mar 18, 2026 | |
Rain Tactics In-game content art | A limited number of talent icons have been created using AI generation. | Ervya Studios | - | Mar 18, 2026 | |
The Dragonhood In-game content art | The game uses AI generated art for dragons, items, perks, landscapes and creatures.
Map, UI elements, battle effects and steam capsule are made by human beings. | Scrambled Games | 83 | Mar 18, 2026 | |
异界战记 In-game content art | Characters and monster drawings, scenes, UI and other pictures need to be rendered with AI to enrich the picture details | HAPPY BEAR | - | Mar 18, 2026 | |
Legacy of Sin: Ill-Boding In-game content text | In our game, AI is a powerful ally that has significantly increased our productivity. It helps us create new scenarios, which are then refined by our art team, allowing us to offer an expanded variety of playable environments for players. Additionally, we plan to integrate AI-generated dialogues to dub the game into multiple languages. This dubbing process would be impossible for our small studio without AI support. With this approach, we aim to make our game accessible to a global audience and provide a localized and authentic gaming experience in different languages. In summary, AI plays a crucial role in our development process, enabling our small studio to achieve great feats and provide players with a rich and immersive experience. | Absolute Power Game Studio | 23 | Mar 18, 2026 | |
Mirrorscape In-game content art | Some components of external promotional art - not inside the game. | Mirrorscape, Inc. | 18 | Mar 18, 2026 | |
Summoners Defense Unclear textart | Some names, texts and images are based on AI generation. | Summoners Defense | - | Mar 18, 2026 | |
Squat Ops In-game content textaudio | Development content uses AI for narrative elements (like audio). This is intended to be replaced prior to release. | Parasol Corp | - | Mar 18, 2026 | |
Annulus In-game content arttext | This game contains pre-generated AI content and no real-time generated AI content. Relevant information is as follows:
Tools used: Midjourney (art), GPT (text);
Application scope: Only used for the auxiliary creation of game art assets, story texts, and UI assets. All AI-generated content is used as initial drafts;
Manual review: All AI-generated content has been revised, polished, screened, and copyright-verified by a professional team to ensure originality and compliance;
Compliance guarantee: Copyright verification of AI-generated content has been completed, with no infringement risks, in compliance with Steam content guidelines and relevant laws of the Hong Kong Special Administrative Region;
Content control: No real-time AI generation function. All in-game displayed content is the final version that has been pre-generated and manually reviewed, without the uncertainty of dynamically generated content. | NIRVANA | 493 | Mar 18, 2026 | |
Delven In-game content artaudio | AI is used to generate some images and voice lines for the game. | NikZ | 50 | Mar 18, 2026 | |
Valiant Tactics In-game content art | Game uses pre-rendered AI generated images for 2D Art. | Felid Entertainment | 28 | Mar 18, 2026 | |
Hero Quest - God of Chaos In-game content art | Dear Users,
We are committed to maintaining transparency about the development and creative processes behind our app. As part of this commitment, we would like to inform you that some of the artwork featured in our app has been partially generated using Artificial Intelligence (AI) tools.
What This Means
The AI tools we use are employed to assist in creating and enhancing visual elements, such as concept art, textures, and design prototypes.
All AI-generated assets are thoroughly reviewed and, in most cases, modified by our team of designers and artists to ensure they align with our creative vision and meet our quality standards.
Why We Use AI
The integration of AI in our creative workflow allows us to:
Experiment with innovative visual styles and ideas.
Speed up the iteration process, enabling us to focus more on delivering a polished and engaging experience to you.
Expand our ability to create a wide range of high-quality assets efficiently.
Commitment to Creativity and Integrity
We want to emphasize that the use of AI is just one part of our creative process. The majority of the work is driven by the talent and expertise of our dedicated team of artists and developers. Additionally, we ensure that all AI-generated assets comply with intellectual property guidelines and ethical standards. | Future Intellect LLC | 15 | Mar 18, 2026 | |
I Had a Plan! In-game content audio | I Had A Plan! uses human-made sprites and assets, but uses AI to transform voices for most (non narrator/GM) characters. These were still recorded by the developer, but then transformed to sound like other people using AI. AI was also used to lip sync those voices. | Benevolent Banana Studio | 18 | Mar 18, 2026 | |
Unsung Ballads In-game content art | Unsung Ballads uses AI pre-rendered images (via Leonardo.AI) as elements for its marketing material, some backgrounds, and some story illustrations. | Read Play Code | - | Mar 18, 2026 | |
刻印战记2:七圣英雄 In-game content art | Some character illustrations use AI-generated art assets, which have been modified by hand. | Lycian Studio | 61 | Mar 18, 2026 | |
Squad Tactics In-game content art | AI has been used to generate some icons and backgrounds. | Canabar Studios | - | Mar 18, 2026 | |
SCP Operations In-game content arttext | To enhance the production process and ensure the highest quality of content, our game incorporates images created with the assistance of artificial intelligence. Additionally, we have utilized AI in the editing process of our extensive in-game texts, ensuring linguistic accuracy and the elimination of errors. | LUXO Interactive | 83 | Mar 18, 2026 | |
Traitor's Gambit Store/marketing art | We generate Artwork with AI | Dominik Fuchs | - | Mar 18, 2026 | |
Spiritoké In-game content art | AI used for current page artwork ONLY.
None is used in game. | Genesyn | - | Mar 18, 2026 | |
Fantasy World Souls Unclear | I use a translator to english version | DreamWeaver | 196 | Mar 18, 2026 | |
灾变时代 In-game content audio | 该游戏音频部分使用了AI工具辅助完成。 | better now | - | Mar 18, 2026 | |
Fernageddon In-game content art | The game uses a mix of hand drawn and AI generated art, most of this then heavily edited by hand. | MDH Software | 10 | Mar 18, 2026 | |
Astonishing Basketball Manager In-game content art | We use AI for some of the character portraits in the game. | Studio Zero Inc. | 13 | Mar 18, 2026 | |
TRACHI – ANARCHY Unclear | Prototypes for pregenerated content were used in one of the announcements. | nory | - | Mar 18, 2026 | |
Pirate Code 2: Reign of the Pirate King In-game content art | AI generated images have been used to as a starting point for icons, characters, and elements of some backgrounds. In nearly every case images are then digitally painted over to remove unwanted artifacts and give all the artwork a similar style. Every effort has been made to produce unique content that does not infringe on any copyright. | Circuit Hive | - | Mar 18, 2026 | |
Star Shift Rebellion In-game content artcode | 1. We used ChatGPT-4 to make some custom javascript plugins.
2. Used ChatGPT-4/DALL-E3 to generate some of the faces of NPC's, also some icons for the system menu. | Psychronic Game Studios | 29 | Mar 18, 2026 | |
The Ballad Singer: Knights Templar In-game content art | Dynamic Aging: Unit portraits realistically age over time. Each character is initially AI-generated and then hand-finished by our artist. | Curtel Games | - | Mar 18, 2026 | |
Those Who Rule In-game content arttext | Some dialogue backgrounds and icons use AI generation. | Eldin Turulja | 1k | Mar 18, 2026 | |
Story of Nararale Dev only codetext | I used AI tools during development to help with code optimization, solve problems like pathfinding and mathematical formulas, and assist with English translation and proofreading. | NPCs | - | Mar 18, 2026 | |
Subspace Discovery In-game content arttext | Some game assets and chat translations are created using generative AI tools. | FLICK Comp GmbH | 131 | Mar 18, 2026 |