Generative AI was used to assist in creating some UI elements and sound effects. All AI-generated assets were reviewed and edited by the developer before being included in the game.
- Creator
- Arcerus
- Reviews
- -
- Added
- Jul 30, 2026
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Interactive or runtime AI features disclosed by the developer.
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Generative AI was used to assist in creating some UI elements and sound effects. All AI-generated assets were reviewed and edited by the developer before being included in the game.
We used image generation for concept art, some 2D assets, promo materials, and voice acting for AI characters.
Generative AI was used only for creating some logos and images. All generated assets were reviewed and refined by the developer before being included in the game.
Some of this game's visual assets (character art, icons, and UI) were created with the help of generative AI tools and were manually edited and reviewed by the developer.
Generative AI was used as a collaborative programming assistant to help write game code, structure gameplay logic, and assist with optimization. Additionally, it was utilized to help draft and refine marketing copy for the store page. All visual assets, 3D models, animations, and creative direction are completely hand-crafted by a solo human artist.
AI tools were used to generate all audio. All audio has been human reviewed.
The game's concept, worldbuilding, narrative, game design, and art direction were planned and developed directly by the development team. Generative AI was used as an assistive tool in the production and refinement of pre-generated content, including character and environment imagery, cinematic sequences, anomaly effects, and selected music. All content, including AI-assisted outputs, was curated, edited, composited, and post-processed by the development team to align with the game's creative intent and quality standards. The game does not use generative AI at runtime, and no player input or personal data is sent to AI services.
As a passionate two-person indie team with a $0 budget, we utilize advanced, paid AI tools to breathe life into our world. We use high-quality, expressive AI voice acting to deliver emotional depth to our characters, alongside curated AI art to enhance environmental storytelling. Every asset is carefully selected and integrated by hand to match our artistic vision without compromising on quality."
Some visual assets, promotional artwork, and portions of the localization were created or assisted using generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate AI content during gameplay.
Generative AI was used strictly to create temporary concept art and placeholder assets during early development. All of these placeholders are being systematically replaced with custom or commissioned assets prior to the game's final release.
This game uses generative AI tools during development to assist in creating some 2D textures and 3D models. These AI-generated assets have been manually reviewed, edited, and integrated into the final game build.
Currently, the game uses around 10% conceptual/placeholder AI-generated textures. All of these placeholders will be completely replaced prior to the 1.0 full release. The following are temporary AI placeholder textures: - Most UI buttons - Vehicle textures - The home screen - The mouse cursor - Most of the shop scene - All bridges The following are NOT AI textures (100% custom-made): - All enemy models and textures (minus the boss "evil reforged bot mk9001") - All item icons and textures - All levels (except for the underground bunker and frozen ridge, which temporarily share the home screen texture)
Steam capsule images and 2 GUI elements were made by GenAI. Everything else was made without any use of GenAI.
AI assisted translations.
The game to contain art assets generated by artificial intelligence
Some in-game text, store page copy, and 2D marketing assets were created with the assistance of AI tools. All AI-assisted content was reviewed and curated by the developer. The game does not generate any content using AI during gameplay.
部分UI、配音、音乐使用AI生成
Gameplay, visuals, and code were built by hand. Only the bundled soundtrack used AI-assisted music tools, all of which I reviewed. Soundway is made for your own music — the built-in tracks just get you started.
Generative AI was used during the development of this game. Specifically, AI tools were utilized to assist in the creation and optimization of [some art assets / text localization / narrative polish]. All AI-generated content has been thoroughly reviewed and manually refined by the development team to ensure quality.
Note: Most of the translations and music in this game were created with the assistance of AI.
Some in-game radio/music tracks may be created with generative AI tools. These tracks are selected, reviewed and integrated manually by the development team. No live AI generation is used during gameplay.
AI was used for some scripts
Some visual concepts, promotional artwork, and certain written materials used for the game's presentation were created or refined with the assistance of generative AI. All AI-assisted content has been carefully reviewed, edited, and approved by the development team to ensure artistic consistency, originality, and quality. The gameplay, design decisions, and final player experience are fully curated by the developers.
The game logo was created with the assistance of generative AI and edited by the developer. AI was also used to assist with localization translations for other languages, which were reviewed and edited by the developer. No live-generated AI content is used during gameplay.
The game has used AI to enhance the game's store description, help improve the game's narrative and to assist with localisation using Google Translate.
Some of the user interfaces were generated using AI; the reason for this is that I am not a graphic designer myself and cannot afford to hire a service provider to create them.
Generative AI music for the Boombox sounds.
Some 2D art assets in this game — such as menu UI textures (buttons and panels) and background images — were created with the help of generative AI image tools during development. All AI-generated assets were reviewed and edited by the developer before being included in the game. No AI-generated content is created live during gameplay.
I made this as an experiment in collaborative development between Codex and Claude Code.
Generative AI tools were used during development to assist with localization, some in-game GUI icons and sfx.
AI were used to assist with translating text into multiple languages.
AI-generated art objects
For complete transparency with our players, here is our stance on how this game is built: 1. Human Craftsmanship First Human creativity and hands-on talent are always our highest priority. Where development is handled by skilled creators and artists, the work is crafted traditionally. AI is never used to replace active human contribution. 2. Bridging the Resource Gap Where specialized resources, budgets, or personnel are missing, we use AI tools to bridge the gaps and keep development moving forward. As an independent project, we do not have the luxury of waiting on corporate budgets; we use every tool available to ensure the game actually gets finished and delivered to you. 3. Moving Forward, Never Backward Our development philosophy is built on momentum. We will never delay updates, halt progress, or backtrack to remove or replace AI-assisted elements just to appease online discourse. If the game secures funding or high sales down the line, those resources will be used exclusively to hire real people to build new features, content, and expansions. We only move forward. The Bottom Line We refuse to let a lack of corporate backing stop us from making a great game. We choose to embrace the tools of the future to deliver a unique RTS experience today. If you value raw independent drive, transparency, and a studio focused entirely on delivering great gameplay "by any means necessary," thank you for your support.
Some visual assets, 3D models, textures, UI images, promotional images, music, sound effects, and reference material used in this game were created or assisted with using generative AI tools. These assets were reviewed, edited, adjusted, and integrated by the developer. The game itself does not generate AI content during gameplay.
Some 3D models (aircraft) in this game were created with generative AI tools and then reviewed and edited by our development team.
AI was used to create pre-rendered 2D comic panels for the main menu story sequence, as well as graphics for some of the in-game stickers and medals.
AI tools were used to assist with pre-created text content: the localization of the game's UI text into 8 languages (reviewed by the developer) and the store page texts. All artwork, 3D models, animations and audio are human-made licensed assets; no AI-generated imagery or audio ships with the game. The game does not generate any AI content at runtime.
Some art assets in this game were created or assisted by generative AI tools during development, including selected icons, textures, and promotional images. All such assets were pre-generated, manually reviewed, edited, and integrated into the game. The game does not generate AI content during runtime and does not connect to or use any external AI services.
Some images used in the game were created or assisted with the help of AI-generated content. All AI-generated assets were reviewed, edited, and integrated by the developer as part of the game's final artwork.
We did use AI generated images, but human edited and perfected images for our Steam Store and logos. Static UI elements and backgrounds were also generated using AI, but again, human edited.
We have used generative AI tools to translate the game into additional languages and make it accessible to a wider audience. The development team has reviewed and overseen the integration of all text to ensure it is displayed correctly and that the interface and menus function properly.
Marketing materials
The game's art assets were generated using AI tools. All assets are originally created and contain no infringing content.
AI tools were used only for brainstorming, writing support, and planning during development. The game does not generate AI content during gameplay.
During gameplay, the AI generates regional information and sightseeing guides (utilizing the Google Gemini API ). These generated texts change in real time and may occasionally contain inaccurate information. Additionally, some images displayed within the game and on the store page utilize assets pre-generated by Google Gemini. (These are pre-generated contents, not live-generated during gameplay.)
Some of the HIRUN game music is AI generated and/or assisted, to be able to increase the amount and variety of banger tracks within the gameplay.
This game includes AI-generated video, code, and voice acting.
部分商店素材包含AI生成元素
Gen AI was used only for translation assistance. No AI was used for artwork, visuals, audio, or gameplay content.
some assets were made by Generative AI and we reworked them such as modeling, visual effect... e.t.c
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
SIQIL In-game content artaudio | Generative AI was used to assist in creating some UI elements and sound effects. All AI-generated assets were reviewed and edited by the developer before being included in the game. | Arcerus | - | Jul 30, 2026 | |
SpiderMatrix In-game content artaudiotext | We used image generation for concept art, some 2D assets, promo materials, and voice acting for AI characters. | Next Genium | - | Jul 30, 2026 | |
Geometry Run In-game content art | Generative AI was used only for creating some logos and images. All generated assets were reviewed and refined by the developer before being included in the game. | CorteBlu | - | Jul 29, 2026 | |
Dead Broke In-game content art | Some of this game's visual assets (character art, icons, and UI) were created with the help of generative AI tools and were manually edited and reviewed by the developer. | Render Estudio 3D | - | Jul 29, 2026 | |
Juicy World In-game content codetext | Generative AI was used as a collaborative programming assistant to help write game code, structure gameplay logic, and assist with optimization. Additionally, it was utilized to help draft and refine marketing copy for the store page. All visual assets, 3D models, animations, and creative direction are completely hand-crafted by a solo human artist. | Alien Knight | - | Jul 29, 2026 | |
CYBERSPIDER VS. HUMANITY In-game content audio | AI tools were used to generate all audio.
All audio has been human reviewed. | Logan Knight | - | Jul 29, 2026 | |
OVERSIGHT: Anomaly In-game content artaudio | The game's concept, worldbuilding, narrative, game design, and art direction were planned and developed directly by the development team.
Generative AI was used as an assistive tool in the production and refinement of pre-generated content, including character and environment imagery, cinematic sequences, anomaly effects, and selected music.
All content, including AI-assisted outputs, was curated, edited, composited, and post-processed by the development team to align with the game's creative intent and quality standards.
The game does not use generative AI at runtime, and no player input or personal data is sent to AI services. | sugarscone | - | Jul 29, 2026 | |
Silent Abbey In-game content audioart | As a passionate two-person indie team with a $0 budget, we utilize advanced, paid AI tools to breathe life into our world. We use high-quality, expressive AI voice acting to deliver emotional depth to our characters, alongside curated AI art to enhance environmental storytelling. Every asset is carefully selected and integrated by hand to match our artistic vision without compromising on quality." | Pixeliu Seklos | - | Jul 27, 2026 | |
Sausage Escape In-game content arttext | Some visual assets, promotional artwork, and portions of the localization were created or assisted using generative AI during development. All AI-assisted content was reviewed, edited, and integrated by the development team. The game does not generate AI content during gameplay. | Ridvan_Laz | - | Jul 27, 2026 | |
Baskets and Blooms Dev only art | Generative AI was used strictly to create temporary concept art and placeholder assets during early development. All of these placeholders are being systematically replaced with custom or commissioned assets prior to the game's final release. | Mischief Gaming Studios LLC | - | Jul 25, 2026 | |
泠泠路101:与你相伴的时光 In-game content art | This game uses generative AI tools during development to assist in creating some 2D textures and 3D models. These AI-generated assets have been manually reviewed, edited, and integrated into the final game build. | Zero String Studio | - | Jul 25, 2026 | |
TAKEDOWN 16 In-game content art | Currently, the game uses around 10% conceptual/placeholder AI-generated textures. All of these placeholders will be completely replaced prior to the 1.0 full release.
The following are temporary AI placeholder textures:
- Most UI buttons
- Vehicle textures
- The home screen
- The mouse cursor
- Most of the shop scene
- All bridges
The following are NOT AI textures (100% custom-made):
- All enemy models and textures (minus the boss "evil reforged bot mk9001")
- All item icons and textures
- All levels (except for the underground bunker and frozen ridge, which temporarily share the home screen texture) | dobert_dev | - | Jul 25, 2026 | |
Capybara Clash Store/marketing art | Steam capsule images and 2 GUI elements were made by GenAI. Everything else was made without any use of GenAI. | StudyFun | - | Jul 25, 2026 | |
EX-Tractus In-game content text | AI assisted translations. | gameSessa | - | Jul 25, 2026 | |
FROGGY REVENGE In-game content art | The game to contain art assets generated by artificial intelligence | Gamesforgames | 10 | Jul 23, 2026 | |
THE REF - Football Referee Simulator In-game content textart | Some in-game text, store page copy, and 2D marketing assets were created with the assistance of AI tools. All AI-assisted content was reviewed and curated by the developer. The game does not generate any content using AI during gameplay. | HustleGrow AB | - | Jul 23, 2026 | |
生计与沉冤 In-game content artaudiotext | 部分UI、配音、音乐使用AI生成 | XGame游戏工作室 | - | Jul 23, 2026 | |
Soundway In-game content audio | Gameplay, visuals, and code were built by hand. Only the bundled soundtrack used AI-assisted music tools, all of which I reviewed. Soundway is made for your own music — the built-in tracks just get you started. | Naughty Horse | - | Jul 23, 2026 | |
空港:最后证人 In-game content arttext | Generative AI was used during the development of this game. Specifically, AI tools were utilized to assist in the creation and optimization of [some art assets / text localization / narrative polish]. All AI-generated content has been thoroughly reviewed and manually refined by the development team to ensure quality. | HUATY//OFFGRID | - | Jul 23, 2026 | |
Galumb In-game content textaudio | Note: Most of the translations and music in this game were created with the assistance of AI. | OB | 46 | Jul 23, 2026 | |
Federal Cadet In-game content audio | Some in-game radio/music tracks may be created with generative AI tools. These tracks are selected, reviewed and integrated manually by the development team. No live AI generation is used during gameplay. | LeeRanger Studio | - | Jul 23, 2026 | |
UKNON Jones - Fighters Dev only code | AI was used for some scripts | Guynelk ROSAMONT | - | Jul 23, 2026 | |
THE WOLF OF TENGRI In-game content arttext | Some visual concepts, promotional artwork, and certain written materials used for the game's presentation were created or refined with the assistance of generative AI. All AI-assisted content has been carefully reviewed, edited, and approved by the development team to ensure artistic consistency, originality, and quality. The gameplay, design decisions, and final player experience are fully curated by the developers. | OSO Game Studio | - | Jul 23, 2026 | |
YoiNekoAn: The Seven Tails In-game content arttext | The game logo was created with the assistance of generative AI and edited by the developer. AI was also used to assist with localization translations for other languages, which were reviewed and edited by the developer. No live-generated AI content is used during gameplay. | YoiNekoAn | - | Jul 23, 2026 | |
Are You Cereus? In-game content text | The game has used AI to enhance the game's store description, help improve the game's narrative and to assist with localisation using Google Translate. | GameDevPaddy | - | Jul 23, 2026 | |
Build & Bail In-game content art | Some of the user interfaces were generated using AI; the reason for this is that I am not a graphic designer myself and cannot afford to hire a service provider to create them. | TS Games | - | Jul 22, 2026 | |
That Cozy Cat Game In-game content audio | Generative AI music for the Boombox sounds. | KodaSpring Studio | - | Jul 22, 2026 | |
Velocrash In-game content art | Some 2D art assets in this game — such as menu UI textures (buttons and panels) and background images — were created with the help of generative AI image tools during development. All AI-generated assets were reviewed and edited by the developer before being included in the game. No AI-generated content is created live during gameplay. | Apolloxian Games | 11 | Jul 22, 2026 | |
SuperSubmarine Dev only code | I made this as an experiment in collaborative development between Codex and Claude Code. | CreOneGames | - | Jul 22, 2026 | |
Moo Who? In-game content textartaudio | Generative AI tools were used during development to assist with localization, some in-game GUI icons and sfx. | SAT Productions | 106 | Jul 22, 2026 | |
列车怪谈:虚像之境 In-game content text | AI were used to assist with translating text into multiple languages. | 司命工作室 | - | Jul 22, 2026 | |
Gran Velocita - Real Driving In-game content art | AI-generated art objects | Dorian Dragoi | - | Jul 22, 2026 | |
Koryos : Sons Of Mars Unclear | For complete transparency with our players, here is our stance on how this game is built:
1. Human Craftsmanship First
Human creativity and hands-on talent are always our highest priority. Where development is handled by skilled creators and artists, the work is crafted traditionally. AI is never used to replace active human contribution.
2. Bridging the Resource Gap
Where specialized resources, budgets, or personnel are missing, we use AI tools to bridge the gaps and keep development moving forward. As an independent project, we do not have the luxury of waiting on corporate budgets; we use every tool available to ensure the game actually gets finished and delivered to you.
3. Moving Forward, Never Backward
Our development philosophy is built on momentum. We will never delay updates, halt progress, or backtrack to remove or replace AI-assisted elements just to appease online discourse. If the game secures funding or high sales down the line, those resources will be used exclusively to hire real people to build new features, content, and expansions. We only move forward.
The Bottom Line
We refuse to let a lack of corporate backing stop us from making a great game. We choose to embrace the tools of the future to deliver a unique RTS experience today. If you value raw independent drive, transparency, and a studio focused entirely on delivering great gameplay "by any means necessary," thank you for your support. | CosmicTwin | - | Jul 22, 2026 | |
Demon Baby In-game content artaudio | Some visual assets, 3D models, textures, UI images, promotional images, music, sound effects, and reference material used in this game were created or assisted with using generative AI tools. These assets were reviewed, edited, adjusted, and integrated by the developer.
The game itself does not generate AI content during gameplay. | HANNIGO | - | Jul 22, 2026 | |
마지막 적 함대를 막기위해 출격합니다 In-game content art | Some 3D models (aircraft) in this game were created with generative AI tools and then reviewed and edited by our development team. | RDSOFT | - | Jul 22, 2026 | |
The Last Gap In-game content art | AI was used to create pre-rendered 2D comic panels for the main menu story sequence, as well as graphics for some of the in-game stickers and medals. | ApeRockt | - | Jul 22, 2026 | |
Blend In In-game content textartaudio | AI tools were used to assist with pre-created text content: the localization of the game's UI text into 8 languages (reviewed by the developer) and the store page texts. All artwork, 3D models, animations and audio are human-made licensed assets; no AI-generated imagery or audio ships with the game. The game does not generate any AI content at runtime. | Funcion84 | - | Jul 20, 2026 | |
Grindbound In-game content art | Some art assets in this game were created or assisted by generative AI tools during development, including selected icons, textures, and promotional images. All such assets were pre-generated, manually reviewed, edited, and integrated into the game. The game does not generate AI content during runtime and does not connect to or use any external AI services. | Umbral Forge | - | Jul 20, 2026 | |
Sweet Land Survival In-game content art | Some images used in the game were created or assisted with the help of AI-generated content. All AI-generated assets were reviewed, edited, and integrated by the developer as part of the game's final artwork. | Arc Moon | - | Jul 20, 2026 | |
The Whispering Maze Store/marketing art | We did use AI generated images, but human edited and perfected images for our Steam Store and logos. Static UI elements and backgrounds were also generated using AI, but again, human edited. | DreamSun Productions | - | Jul 20, 2026 | |
Shadowbound In-game content text | We have used generative AI tools to translate the game into additional languages and make it accessible to a wider audience. The development team has reviewed and overseen the integration of all text to ensure it is displayed correctly and that the interface and menus function properly. | Dozy Duck Games | - | Jul 19, 2026 | |
Bad Pig House Store/marketing art | Marketing materials | Team GZ | - | Jul 18, 2026 | |
崇文书院 In-game content art | The game's art assets were generated using AI tools. All assets are originally created and contain no infringing content. | DimDim AI Studio | - | Jul 18, 2026 | |
BlockSouls Dev only text | AI tools were used only for brainstorming, writing support, and planning during development. The game does not generate AI content during gameplay. | Suchinski Studio | - | Jul 18, 2026 | |
CityExplorer In-game content textart | During gameplay, the AI generates regional information and sightseeing guides (utilizing the Google Gemini API ). These generated texts change in real time and may occasionally contain inaccurate information.
Additionally, some images displayed within the game and on the store page utilize assets pre-generated by Google Gemini. (These are pre-generated contents, not live-generated during gameplay.) | YOKATA forest words | - | Jul 18, 2026 | |
HIRUN In-game content audio | Some of the HIRUN game music is AI generated and/or assisted, to be able to increase the amount and variety of banger tracks within the gameplay. | JumpyBambi | - | Jul 18, 2026 | |
酱湖恩仇录 In-game content artcodeaudio | This game includes AI-generated video, code, and voice acting. | 牛马工作室 | - | Jul 18, 2026 | |
长生仙途 Store/marketing art | 部分商店素材包含AI生成元素 | May Game | 21 | Jul 18, 2026 | |
Leafborn In-game content text | Gen AI was used only for translation assistance. No AI was used for artwork, visuals, audio, or gameplay content. | Green Cat Games | - | Jul 18, 2026 | |
Water is Heavy In-game content art | some assets were made by Generative AI and we reworked them such as modeling, visual effect... e.t.c | Dryroad | - | Jul 18, 2026 |