Public Steam disclosure research25,383 disclosures tracked
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This game includes AI-assisted, human-curated and edited artwork (tile art, actor sprites, and other visual assets). All AI-generated art was reviewed, edited, and approved by the developer before being included. An LLM was used to co-author most code changes. An LLM was used to proof and ideate some of the dialog in the game. All dialog was curated and approved by a human.
This game was created by a real human, using the Codex development environment. Contains lots of generated artwork and descriptive text, as well as gameplay refinements gained through AI powered balance testing.
Some visual assets in Pousse Pousse were created with the assistance of generative AI tools during development. No AI-generated content is created during gameplay.
Generative AI tools were used during development to assist with portions of programming code and to draft portions of the store-page text. All outputs were reviewed and edited by the development team. No AI-generated artwork, audio, or other visual assets are included in the released game or store materials. The game does not use generative AI during gameplay.
AI tools were used during development as a programming and brainstorming assistant: the game's code were written with AI assistance under my direction and review, and I used AI to talk through design ideas. All art, audio, and text in the game itself are either hand-made, procedurally generated by the game's own code, or sourced from credited CC0 asset packs (big thanks to Kenney Vleugels).
Generative AI was used throughout the development process. It was utilized alongside the developer to assist with tasks. Notably: debugging, localization, asset creation, and marketing materials. All AI-generated content was reviewed, edited, and integrated by the developer to ensure both quality and consistency standards were met.
Generative AI was used to create some of the artwork shown on the Steam store page and related marketing assets. No generative AI is used during gameplay.
Generative AI tools were used during development to assist with creating and refining some visual concepts and game assets. AI was also used as a development aid for tasks such as prototyping and programming assistance. All generated content was reviewed, selected, and integrated by the developer, and the game does not generate AI content during normal gameplay
Generative AI tools were used during development as part of the production workflow for selected visual assets. All such assets were reviewed, refined, and integrated by the development team. No AI content is generated during gameplay, and the game does not connect to external AI services.
The game's art and sound are drawn and synthesised in code at runtime rather than shipped as asset files, and that code was written with AI coding assistance under human direction. No AI runs while the game is playing. The soundtrack is licensed human-authored works.
All pre-rendered visual artwork was created using generative AI under developer direction. This includes environment backgrounds, interface and menu artwork, branding, icons, and promotional/title-card images.
Generative AI tools were used in the development of this game to assist with creating select artwork, writing promotional/store page descriptions, and localization.
We do not use AI generated images in the game. However, it's possible some images in the game could be interpreted as AI generated images. If you suspect some of images looks like AI generated images, please contact us through e-mail so we can make necessary adjustments.
Our workflow involves using store bought and legally acquired free 3D assets to render those assets into 2D images. We also use a few free photographs to serve as background images for certain scenes. Those 2D images are then touch-up using free image editing software. We also bought a few 2D art assets from reputable creators. We provide a list of most of 3D and 2D assets we used in the game in credits section in the game.
The artwork in this game was pre generated with AI tools, then cut, curated, corrected and animated by the developer before it shipped. This covers the character art, the city backdrops, the item and badge icons, and the store capsules. All code, level design, music and written text are the developer's own. No third party artwork was used as a source.
Our App employs AI-powered image generation tools to aid in the production of visual assets and background artwork for marketing materials, including store page screenshots and preview assets, as well as for full-screen in-game interfaces such as the home screen and event pages.
Some 2D art assets in this game — including UI textures, item icons, and the title and loading screens — were created with the help of generative AI tools and then hand-edited for use in the game. All game design, simulation systems, and gameplay logic are authored and directed by the developer. No content is generated by AI while the game is running.
Generative AI tools were used during development to assist with certain parts of the game, including code and game assets such as artwork, audio, and localization. All AI generated content has been reviewed before being included in the game.
Some 3D models and pictures in the game were created with generative AI tools. Store promotional images were generated with AI and then manually edited.
Generative AI was used during development to assist with the creation of some promotional and marketing materials, including the game's capsule artwork and logo. These materials were reviewed, edited, and finalized by the development team. Generative AI is not used to generate content dynamically during gameplay.
Some pre-generated visual assets currently used in Forms of War and its store materials were created with generative AI tools. Most in-game visuals are drawn procedurally in code using Phaser. AI-assisted coding tools were used during development. No generative AI is used while the game is running.
Generative AI tools were used during development to assist with the creation and iteration of some pre-generated 2D visual assets, UI elements, and promotional materials. All AI-assisted content is reviewed and curated by the developer. No AI-generated content is created during gameplay.
Some background music tracks were created with the assistance of generative AI tools and subsequently edited and modified by the developer. No generative AI content is created during gameplay.
Some of the sprites and marketing material started as AI-generated art that was processed and reworked by hand before use. No content is generated by AI while the game is running.
This game was developed with the assistance of generative AI tools during the development process. Generative AI was used to help produce elements of the game's code, artwork, and music. All AI-assisted output was reviewed, edited, and curated by our team before being included in the final game, ensuring it met our creative and quality standards.
Some of this game's assets (e.g., sprites, artwork, and music) were made with the assistance of generative AI tools and were reviewed, curated, and hand-finished by the developer. No content is generated while you play.
During development, we may use procedural and AI-assisted tools to support content creation. The final product reflects the creative direction, authorship, and expression of the development team.
Generative AI tools were used during development to assist with pre-generated visual and audio assets. Final content was reviewed and integrated under the developer’s direction. NO content is generated by AI during gameplay.
Generative AI tools were used during development as part of the visual ideation and reference process for some in-game objects. Final game assets were created, assembled, and manually refined by the developer. The game does not use generative AI during gameplay.
Generative AI was used during development to assist in creating some pre-generated content, including certain visual assets, music and sound assets, as well as some text and localization content. All such content was generated during development and was reviewed, selected, edited, adjusted, and integrated by the developer before being included in the game.
The game does not use generative AI at runtime and does not generate new text, images, audio, or other game content dynamically in response to player input.
We used generative AI tools (such as Claude) during development to assist with creating certain in-game assets, textures, or text elements. All AI-generated content has been reviewed, selected, and integrated by human creators into the final game.
The ship and part artwork was generated with AI, then hand-edited and traced by me into the sprites and collision shapes the game actually uses.
Nothing generative runs while you play. There is no AI service wired into the build, and the game never calls one.
The music is licensed from real artists, and the sound effects come out of a script I wrote. Neither is AI.
I want to replace the AI art with work from real artists before Early Access ends. I am not going to promise a date for that, but it is what I am working toward.
Generative AI tools were used during development to assist with the creation of some visual assets and development materials. All AI-assisted content was reviewed and integrated by the developer. No generative AI is used during gameplay.
As an individual developer, during development of this game, AI tools were heavily used. I disclose this honestly and transparently.
1. In-Game Assets
Illustrations & Art: Unit portraits and the opening cinematic illustrations were generated using AI image models, then manually curated, retouched, and unified in style. All assets were human-reviewed under strict art direction to ensure historical tone and consistency.
Opening Cinematic: Subtle motion effects on the illustrations were produced with an AI image-to-video model and assembled by using the Remotion pipeline.
Background Music: The soundtrack was generated by an AI music model in multiple takes, then human-selected, mixed, and mastered.
Telegram Voice-overs: The historical telegram voice-overs in-game were synthesized by an AI TTS system. Each character's reference voice was human-approved through listening tests before use.
2. Development Assistance
Code: Game code was written and debugged with the aid of AI coding assistants. All code was human-reviewed and validated through automated testing.
Localization: The game supports Simplified Chinese, Traditional Chinese, and English. The English text was AI-drafted and human-proofread.
3. What Is NOT AI-Generated
Historical Text: The telegrams in-game are taken from historical archives, 34 are verbatim transcriptions of the original documents, and 12 were written based on the sources. They were not AI-generated.
Terrain & Map: The battlefield map was procedurally rendered from real elevation data (SRTM), not generated by AI.
Game Balance & Statistics: Troop strength, Unit Introduction, and values were researched and set manually from historical sources, cross-checked for accuracy and play balance.
AI Disclosure
WinterCore is a solo-developed game created over four years. Generative AI was used during development to create a small number of visual assets and selected promotional artwork. All AI-generated assets were subsequently edited, refined, and adapted by the developer to fit WinterCore’s art direction and overall visual style.
The game’s core design, programming, story, gameplay, and final implementation were created by the developer. The project also includes licensed assets and creative works from independent artists and creators, who are credited accordingly.
The soundtrack of PERIHELIA was created with the assistance of generative AI music tools. All tracks were curated, edited and integrated by hand, and each ships with a hand-authored beatmap. All other content — art, code, visual effects — is authored directly and drawn procedurally, with no AI involvement.
Generative AI was used only to assist with drafting and translating written text for the Steam store page. No in-game artwork, audio, gameplay assets, or runtime content is generated by AI.
During the development of this game, generative AI was used to assist with the creation of some art assets, sound effects, music, text translations, and development reference materials. All AI-assisted generated content was manually reviewed, edited, integrated, and approved before being included in the game. No content is generated in real time based on player input during gameplay.
This game includes AI-assisted, human-curated and edited artwork (tile art, actor sprites, and other visual assets). All AI-generated art was reviewed, edited, and approved by the developer before being included. An LLM was used to co-author most code changes. An LLM was used to proof and ideate some of the dialog in the game. All dialog was curated and approved by a human.
This game was created by a real human, using the Codex development environment. Contains lots of generated artwork and descriptive text, as well as gameplay refinements gained through AI powered balance testing.
Some visual assets in Pousse Pousse were created with the assistance of generative AI tools during development. No AI-generated content is created during gameplay.
Generative AI tools were used during development to assist with portions of programming code and to draft portions of the store-page text. All outputs were reviewed and edited by the development team. No AI-generated artwork, audio, or other visual assets are included in the released game or store materials. The game does not use generative AI during gameplay.
AI tools were used during development as a programming and brainstorming assistant: the game's code were written with AI assistance under my direction and review, and I used AI to talk through design ideas. All art, audio, and text in the game itself are either hand-made, procedurally generated by the game's own code, or sourced from credited CC0 asset packs (big thanks to Kenney Vleugels).
Generative AI was used throughout the development process. It was utilized alongside the developer to assist with tasks. Notably: debugging, localization, asset creation, and marketing materials. All AI-generated content was reviewed, edited, and integrated by the developer to ensure both quality and consistency standards were met.
Generative AI was used to create some of the artwork shown on the Steam store page and related marketing assets. No generative AI is used during gameplay.
Generative AI tools were used during development to assist with creating and refining some visual concepts and game assets. AI was also used as a development aid for tasks such as prototyping and programming assistance. All generated content was reviewed, selected, and integrated by the developer, and the game does not generate AI content during normal gameplay
Generative AI tools were used during development as part of the production workflow for selected visual assets. All such assets were reviewed, refined, and integrated by the development team. No AI content is generated during gameplay, and the game does not connect to external AI services.
The game's art and sound are drawn and synthesised in code at runtime rather than shipped as asset files, and that code was written with AI coding assistance under human direction. No AI runs while the game is playing. The soundtrack is licensed human-authored works.
All pre-rendered visual artwork was created using generative AI under developer direction. This includes environment backgrounds, interface and menu artwork, branding, icons, and promotional/title-card images.
Generative AI tools were used in the development of this game to assist with creating select artwork, writing promotional/store page descriptions, and localization.
We do not use AI generated images in the game. However, it's possible some images in the game could be interpreted as AI generated images. If you suspect some of images looks like AI generated images, please contact us through e-mail so we can make necessary adjustments.
Our workflow involves using store bought and legally acquired free 3D assets to render those assets into 2D images. We also use a few free photographs to serve as background images for certain scenes. Those 2D images are then touch-up using free image editing software. We also bought a few 2D art assets from reputable creators. We provide a list of most of 3D and 2D assets we used in the game in credits section in the game.
The artwork in this game was pre generated with AI tools, then cut, curated, corrected and animated by the developer before it shipped. This covers the character art, the city backdrops, the item and badge icons, and the store capsules. All code, level design, music and written text are the developer's own. No third party artwork was used as a source.
Our App employs AI-powered image generation tools to aid in the production of visual assets and background artwork for marketing materials, including store page screenshots and preview assets, as well as for full-screen in-game interfaces such as the home screen and event pages.
Some 2D art assets in this game — including UI textures, item icons, and the title and loading screens — were created with the help of generative AI tools and then hand-edited for use in the game. All game design, simulation systems, and gameplay logic are authored and directed by the developer. No content is generated by AI while the game is running.
Generative AI tools were used during development to assist with certain parts of the game, including code and game assets such as artwork, audio, and localization. All AI generated content has been reviewed before being included in the game.
Some 3D models and pictures in the game were created with generative AI tools. Store promotional images were generated with AI and then manually edited.
Generative AI was used during development to assist with the creation of some promotional and marketing materials, including the game's capsule artwork and logo. These materials were reviewed, edited, and finalized by the development team. Generative AI is not used to generate content dynamically during gameplay.
Some pre-generated visual assets currently used in Forms of War and its store materials were created with generative AI tools. Most in-game visuals are drawn procedurally in code using Phaser. AI-assisted coding tools were used during development. No generative AI is used while the game is running.
Generative AI tools were used during development to assist with the creation and iteration of some pre-generated 2D visual assets, UI elements, and promotional materials. All AI-assisted content is reviewed and curated by the developer. No AI-generated content is created during gameplay.
Some background music tracks were created with the assistance of generative AI tools and subsequently edited and modified by the developer. No generative AI content is created during gameplay.
Some of the sprites and marketing material started as AI-generated art that was processed and reworked by hand before use. No content is generated by AI while the game is running.
This game was developed with the assistance of generative AI tools during the development process. Generative AI was used to help produce elements of the game's code, artwork, and music. All AI-assisted output was reviewed, edited, and curated by our team before being included in the final game, ensuring it met our creative and quality standards.
Some of this game's assets (e.g., sprites, artwork, and music) were made with the assistance of generative AI tools and were reviewed, curated, and hand-finished by the developer. No content is generated while you play.
During development, we may use procedural and AI-assisted tools to support content creation. The final product reflects the creative direction, authorship, and expression of the development team.
Generative AI tools were used during development to assist with pre-generated visual and audio assets. Final content was reviewed and integrated under the developer’s direction. NO content is generated by AI during gameplay.
Generative AI tools were used during development as part of the visual ideation and reference process for some in-game objects. Final game assets were created, assembled, and manually refined by the developer. The game does not use generative AI during gameplay.
Generative AI was used during development to assist in creating some pre-generated content, including certain visual assets, music and sound assets, as well as some text and localization content. All such content was generated during development and was reviewed, selected, edited, adjusted, and integrated by the developer before being included in the game.
The game does not use generative AI at runtime and does not generate new text, images, audio, or other game content dynamically in response to player input.
We used generative AI tools (such as Claude) during development to assist with creating certain in-game assets, textures, or text elements. All AI-generated content has been reviewed, selected, and integrated by human creators into the final game.
The ship and part artwork was generated with AI, then hand-edited and traced by me into the sprites and collision shapes the game actually uses.
Nothing generative runs while you play. There is no AI service wired into the build, and the game never calls one.
The music is licensed from real artists, and the sound effects come out of a script I wrote. Neither is AI.
I want to replace the AI art with work from real artists before Early Access ends. I am not going to promise a date for that, but it is what I am working toward.
Generative AI tools were used during development to assist with the creation of some visual assets and development materials. All AI-assisted content was reviewed and integrated by the developer. No generative AI is used during gameplay.
As an individual developer, during development of this game, AI tools were heavily used. I disclose this honestly and transparently.
1. In-Game Assets
Illustrations & Art: Unit portraits and the opening cinematic illustrations were generated using AI image models, then manually curated, retouched, and unified in style. All assets were human-reviewed under strict art direction to ensure historical tone and consistency.
Opening Cinematic: Subtle motion effects on the illustrations were produced with an AI image-to-video model and assembled by using the Remotion pipeline.
Background Music: The soundtrack was generated by an AI music model in multiple takes, then human-selected, mixed, and mastered.
Telegram Voice-overs: The historical telegram voice-overs in-game were synthesized by an AI TTS system. Each character's reference voice was human-approved through listening tests before use.
2. Development Assistance
Code: Game code was written and debugged with the aid of AI coding assistants. All code was human-reviewed and validated through automated testing.
Localization: The game supports Simplified Chinese, Traditional Chinese, and English. The English text was AI-drafted and human-proofread.
3. What Is NOT AI-Generated
Historical Text: The telegrams in-game are taken from historical archives, 34 are verbatim transcriptions of the original documents, and 12 were written based on the sources. They were not AI-generated.
Terrain & Map: The battlefield map was procedurally rendered from real elevation data (SRTM), not generated by AI.
Game Balance & Statistics: Troop strength, Unit Introduction, and values were researched and set manually from historical sources, cross-checked for accuracy and play balance.
AI Disclosure
WinterCore is a solo-developed game created over four years. Generative AI was used during development to create a small number of visual assets and selected promotional artwork. All AI-generated assets were subsequently edited, refined, and adapted by the developer to fit WinterCore’s art direction and overall visual style.
The game’s core design, programming, story, gameplay, and final implementation were created by the developer. The project also includes licensed assets and creative works from independent artists and creators, who are credited accordingly.
The soundtrack of PERIHELIA was created with the assistance of generative AI music tools. All tracks were curated, edited and integrated by hand, and each ships with a hand-authored beatmap. All other content — art, code, visual effects — is authored directly and drawn procedurally, with no AI involvement.
Generative AI was used only to assist with drafting and translating written text for the Steam store page. No in-game artwork, audio, gameplay assets, or runtime content is generated by AI.
During the development of this game, generative AI was used to assist with the creation of some art assets, sound effects, music, text translations, and development reference materials. All AI-assisted generated content was manually reviewed, edited, integrated, and approved before being included in the game. No content is generated in real time based on player input during gameplay.