Disclosure analysis
AI content is included in the game
AI was used to generate in-game illustrations, cinematic motion effects, soundtrack, voice-overs, and assist with code, debugging, and localization.
- Process
- AI-generated and AI-assisted, then edited
- Live AI during play
- No
Evidence & analysis details
- Evidence used
-
“The soundtrack was generated by an AI music model”
“Background Music: The soundtrack was generated by an AI music model in multiple takes, then human-selected, mixed”
- Development workflow
- Code help Debugging
- Analysis confidence
- 98%
Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.
AI Usage Disclosure
As an individual developer, during development of this game, AI tools were heavily used. I disclose this honestly and transparently. 1. In-Game Assets Illustrations & Art: Unit portraits and the opening cinematic illustrations were generated using AI image models, then manually curated, retouched, and unified in style. All assets were human-reviewed under strict art direction to ensure historical tone and consistency. Opening Cinematic: Subtle motion effects on the illustrations were produced with an AI image-to-video model and assembled by using the Remotion pipeline. Background Music: The soundtrack was generated by an AI music model in multiple takes, then human-selected, mixed, and mastered. Telegram Voice-overs: The historical telegram voice-overs in-game were synthesized by an AI TTS system. Each character's reference voice was human-approved through listening tests before use. 2. Development Assistance Code: Game code was written and debugged with the aid of AI coding assistants. All code was human-reviewed and validated through automated testing. Localization: The game supports Simplified Chinese, Traditional Chinese, and English. The English text was AI-drafted and human-proofread. 3. What Is NOT AI-Generated Historical Text: The telegrams in-game are taken from historical archives, 34 are verbatim transcriptions of the original documents, and 12 were written based on the sources. They were not AI-generated. Terrain & Map: The battlefield map was procedurally rendered from real elevation data (SRTM), not generated by AI. Game Balance & Statistics: Troop strength, Unit Introduction, and values were researched and set manually from historical sources, cross-checked for accuracy and play balance.
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