Public Steam disclosure research25,383 disclosures tracked
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Missing or unclear statements cannot establish whether a game uses AI.
Symbiosis: Criticality's narrative and dialogue were developed with the assistance of generative AI as part of an iterative, human-directed writing process. All in-game art, audio, and code were authored directly by the development team.
Some pre-rendered assets were created with the assistance of generative AI tools during development: the key art illustration, the store capsule images derived from it, and parts of the localization (translated interface text). All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime.
Generative AI tools were used during development to assist with code and selected pre-generated game and marketing content. All shipped content was reviewed by the developer. No AI content is generated during gameplay.
Generative AI was used as a creative tool to assist with parts of the artwork, code, and written content. All design choices, creative direction, edits, and final decisions were made by the human developer, with all AI-assisted work reviewed and refined before release.
The game's software architecture, logic scripts, and localization texts were drafted and optimized during the development process with the assistance of Rosebud AI. All assets, graphics, and code within the final application package are static, pre-rendered, and permanently compiled. No live or real-time AI generation occurs during gameplay, and the application does not connect to any external AI services.
Generative AI was used near the end of the development process to make the colored fur on the wolves seen in the cinematic video and also used side by side with the developer to create a simple but clean UI (user interface).
The game's core visual presentation is built around human-created playable character sprite sheets and map artwork, while the level layouts and game design are created by the developer. Generative AI was used for selected pre-generated audio, localization, and supporting visual content such as the logo and key art. No generative AI content is generated during gameplay.
AI was used to create textures, some of the code, create a player model and rig it for animation. The sounds of footsteps, goals and ball bounces, albeit mastered, started as AI generated before being edited and mastered. Localization languages were also created by AI. (Therefore any corrections will be welcome)
Animations, music, game design, and all other elements of creativity are the work of a human exclusively.
Badgerworks Studios will never rely on AI for creativity, music, ideas for games, and once an artist has been hired, AI models either. Due to lack of in-house ability to rig models or create them from scratch, the current player model was generated and rigged (skeleton matched to model) by AI. Animations were hand made, but on the AI created and rigged model.
No AI, LLM, of frontier models are being called during game play nor will any introduced features be allowed to do so.
We used AI tools (such as ChatGPT) to assist with game descriptions, promotional materials, and conceptual design. No AI is used in real-time gameplay or for generating assets during gameplay. All in-game content is manually crafted or pre-created.
This game contains pre-generated content created with the assistance of generative AI, including selected visual assets, music, sound effects, and written content. All AI-assisted content is reviewed and curated by the developer before release. The game does not use generative AI to create content live while players are playing.
Some store-page text and marketing images (capsules, screenshots, and similar key art) were drafted or generated with generative AI, then selected and edited by the developer.
The game itself is a hand-authored Unreal Engine title. Combat, physics, and play are not generated by AI while you play. There is no live generative AI in the build.
If later updates include AI-assisted in-game art or audio, this notice will be updated.
During development, generative AI was used to create initial drafts for some in-game 2D icons, which were then manually retouched. Generative AI was also used to remix original melodies composed and whistled by the developer into background music.
Generative AI was used as an assistant throughout development, and the developer reviewed and approved everything before it shipped.
It helped draft part of the in-game text, some of the marketing copy, and the scripts that generate the artwork and the audio.
No image or audio file came out of a generative model: every sprite, glyph, sound effect and music track is drawn or synthesised by deterministic code, and the same script always produces the same pixels and the same samples.
The game does not generate any content with AI while you play.
Some pre-made content was created with the help of generative AI and curated by the developer: promotional/splash artwork and some item icons, several source 3D meshes, background music tracks, and portions of in-game flavor text. The game does not generate any content at runtime.
Generative AI tools were used to assist in creating some store page artwork and marketing materials, as well as parts of the game's word content. All AI-assisted content was reviewed, edited, and integrated by the developer. Game design, programming, and final implementation were created by the developer.
Generative AI was used during development to assist in creating and refining some visual assets and development materials. All AI-assisted content included in the game and its marketing is reviewed, selected, and edited by the developer before publication. No AI-generated content is created during gameplay.
Generative AI tools were used during development to assist in creating visual promotional artwork, UI graphics, and character concept designs. All AI-generated assets were reviewed, modified, and curated by the developer to ensure quality and consistency with the game's art style. No real-time AI content generation is used during gameplay.
Some pre-generated 2D illustrations (menu backgrounds, mode card images, app icon, and store capsule artwork) were created with AI image generation tools and reviewed by a human. The game itself contains no live-generated AI content — all gameplay, 3D models, audio, and code are human-made.
Generative AI tools assisted with some pre-generated player-facing text, localization, visual designs, and store and marketing content. All resulting material was reviewed and edited before inclusion. Random Mix does not use generative AI at runtime or connect to an AI service. Its music is generated locally through conventional procedural algorithms based on music-theory rules; no machine-learning model is involved.
We use generative AI tools in the following ways:
- In-game art: Loading screen images and some in-game UI artwork were
produced with the assistance of generative AI image tools, then reviewed
and edited by our art team before shipping.
- Localization: In-game text for supported languages other than English is
translated using machine translation (AI) tools.
- Store assets: Some store page images and marketing artwork are created
using generative AI image tools.
No AI content is generated live during gameplay. All AI-assisted content is
pre-generated and reviewed before release.
This game uses generative AI to create part of its visual content. Specifically, AI tools were used as part of the graphics workflow to generate concept and source material for sprites and artwork, which were then manually reworked, adjusted, and integrated into the final game using Affinity Designer.
Generative AI tools were used during development to assist with programming and implementation. The developer created the original game and codebase, with AI assistance used to modify and expand portions of the code, including implementation of the graphics and other visual/gameplay elements.
No AI was used to create the artwork, animation, or sound effects. All of it is made by human hands.
The game's English text is almost completely written by my hand. The other supported languages are partially AI-translated from my English source. Native-speaker review is ongoing, and corrected translations ship in updates.
The soundtrack is original music that I've written over the last 30 years. I used AI to produce the final compositions.
Generative AI tools were used during development to assist with pre-generated content. No generative AI content is created during gameplay, and the game does not connect to external AI services.
Generative AI tools were used during the development of the game in the following areas:
Programming & Code: The vast majority of the game's codebase was written with the assistance of AI.
Graphics & Visuals: A portion of the 2D artwork, promotional graphics, and UI icons were generated or created using AI tools.
Audio & Music: AI tools were used to generate some of the soundtrack.
All AI-generated content was reviewed, edited, and integrated into the final game by human developers.
Some visual assets used in Brawlbeards, including character illustrations, backgrounds, store capsules, and promotional artwork, were created with the assistance of generative AI and then selected, edited, and integrated by the developer. No generative AI content is created in real time during gameplay, and the game does not connect to an external AI service.
Some pre-generated visual artwork used in Vitro: Bloodstream (including store artwork) was created with the assistance of generative AI tools and reviewed, edited, and integrated by the developer. No generative AI is used during gameplay or to generate content at runtime.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Generative AI tools were used during the development of Only Up: 2D Platformer to create and assist with certain game content. This includes portions of the game's code, some visual assets, the soundtrack, and additional localization content.
AI-assisted coding was used in the development of Xenovector, including systems responsible for procedural environments, visual effects and dynamically assembled in-game scenery.
AI-generated or AI-assisted artwork was also used for in-game backgrounds and graphical elements, in addition to promotional/store assets.
Some elements of this game were created using generative AI tools: part of the visual assets (including the logo), the music, and part of the translations. No generative AI is used during gameplay.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Symbiosis: Criticality's narrative and dialogue were developed with the assistance of generative AI as part of an iterative, human-directed writing process. All in-game art, audio, and code were authored directly by the development team.
Some pre-rendered assets were created with the assistance of generative AI tools during development: the key art illustration, the store capsule images derived from it, and parts of the localization (translated interface text). All AI-assisted content was reviewed and curated by the developer. The game does not generate any content with AI at runtime.
Generative AI tools were used during development to assist with code and selected pre-generated game and marketing content. All shipped content was reviewed by the developer. No AI content is generated during gameplay.
Generative AI was used as a creative tool to assist with parts of the artwork, code, and written content. All design choices, creative direction, edits, and final decisions were made by the human developer, with all AI-assisted work reviewed and refined before release.
The game's software architecture, logic scripts, and localization texts were drafted and optimized during the development process with the assistance of Rosebud AI. All assets, graphics, and code within the final application package are static, pre-rendered, and permanently compiled. No live or real-time AI generation occurs during gameplay, and the application does not connect to any external AI services.
Generative AI was used near the end of the development process to make the colored fur on the wolves seen in the cinematic video and also used side by side with the developer to create a simple but clean UI (user interface).
The game's core visual presentation is built around human-created playable character sprite sheets and map artwork, while the level layouts and game design are created by the developer. Generative AI was used for selected pre-generated audio, localization, and supporting visual content such as the logo and key art. No generative AI content is generated during gameplay.
AI was used to create textures, some of the code, create a player model and rig it for animation. The sounds of footsteps, goals and ball bounces, albeit mastered, started as AI generated before being edited and mastered. Localization languages were also created by AI. (Therefore any corrections will be welcome)
Animations, music, game design, and all other elements of creativity are the work of a human exclusively.
Badgerworks Studios will never rely on AI for creativity, music, ideas for games, and once an artist has been hired, AI models either. Due to lack of in-house ability to rig models or create them from scratch, the current player model was generated and rigged (skeleton matched to model) by AI. Animations were hand made, but on the AI created and rigged model.
No AI, LLM, of frontier models are being called during game play nor will any introduced features be allowed to do so.
We used AI tools (such as ChatGPT) to assist with game descriptions, promotional materials, and conceptual design. No AI is used in real-time gameplay or for generating assets during gameplay. All in-game content is manually crafted or pre-created.
This game contains pre-generated content created with the assistance of generative AI, including selected visual assets, music, sound effects, and written content. All AI-assisted content is reviewed and curated by the developer before release. The game does not use generative AI to create content live while players are playing.
Some store-page text and marketing images (capsules, screenshots, and similar key art) were drafted or generated with generative AI, then selected and edited by the developer.
The game itself is a hand-authored Unreal Engine title. Combat, physics, and play are not generated by AI while you play. There is no live generative AI in the build.
If later updates include AI-assisted in-game art or audio, this notice will be updated.
During development, generative AI was used to create initial drafts for some in-game 2D icons, which were then manually retouched. Generative AI was also used to remix original melodies composed and whistled by the developer into background music.
Generative AI was used as an assistant throughout development, and the developer reviewed and approved everything before it shipped.
It helped draft part of the in-game text, some of the marketing copy, and the scripts that generate the artwork and the audio.
No image or audio file came out of a generative model: every sprite, glyph, sound effect and music track is drawn or synthesised by deterministic code, and the same script always produces the same pixels and the same samples.
The game does not generate any content with AI while you play.
Some pre-made content was created with the help of generative AI and curated by the developer: promotional/splash artwork and some item icons, several source 3D meshes, background music tracks, and portions of in-game flavor text. The game does not generate any content at runtime.
Generative AI tools were used to assist in creating some store page artwork and marketing materials, as well as parts of the game's word content. All AI-assisted content was reviewed, edited, and integrated by the developer. Game design, programming, and final implementation were created by the developer.
Generative AI was used during development to assist in creating and refining some visual assets and development materials. All AI-assisted content included in the game and its marketing is reviewed, selected, and edited by the developer before publication. No AI-generated content is created during gameplay.
Generative AI tools were used during development to assist in creating visual promotional artwork, UI graphics, and character concept designs. All AI-generated assets were reviewed, modified, and curated by the developer to ensure quality and consistency with the game's art style. No real-time AI content generation is used during gameplay.
Some pre-generated 2D illustrations (menu backgrounds, mode card images, app icon, and store capsule artwork) were created with AI image generation tools and reviewed by a human. The game itself contains no live-generated AI content — all gameplay, 3D models, audio, and code are human-made.
Generative AI tools assisted with some pre-generated player-facing text, localization, visual designs, and store and marketing content. All resulting material was reviewed and edited before inclusion. Random Mix does not use generative AI at runtime or connect to an AI service. Its music is generated locally through conventional procedural algorithms based on music-theory rules; no machine-learning model is involved.
We use generative AI tools in the following ways:
- In-game art: Loading screen images and some in-game UI artwork were
produced with the assistance of generative AI image tools, then reviewed
and edited by our art team before shipping.
- Localization: In-game text for supported languages other than English is
translated using machine translation (AI) tools.
- Store assets: Some store page images and marketing artwork are created
using generative AI image tools.
No AI content is generated live during gameplay. All AI-assisted content is
pre-generated and reviewed before release.
This game uses generative AI to create part of its visual content. Specifically, AI tools were used as part of the graphics workflow to generate concept and source material for sprites and artwork, which were then manually reworked, adjusted, and integrated into the final game using Affinity Designer.
Generative AI tools were used during development to assist with programming and implementation. The developer created the original game and codebase, with AI assistance used to modify and expand portions of the code, including implementation of the graphics and other visual/gameplay elements.
No AI was used to create the artwork, animation, or sound effects. All of it is made by human hands.
The game's English text is almost completely written by my hand. The other supported languages are partially AI-translated from my English source. Native-speaker review is ongoing, and corrected translations ship in updates.
The soundtrack is original music that I've written over the last 30 years. I used AI to produce the final compositions.
Generative AI tools were used during development to assist with pre-generated content. No generative AI content is created during gameplay, and the game does not connect to external AI services.
Generative AI tools were used during the development of the game in the following areas:
Programming & Code: The vast majority of the game's codebase was written with the assistance of AI.
Graphics & Visuals: A portion of the 2D artwork, promotional graphics, and UI icons were generated or created using AI tools.
Audio & Music: AI tools were used to generate some of the soundtrack.
All AI-generated content was reviewed, edited, and integrated into the final game by human developers.
Some visual assets used in Brawlbeards, including character illustrations, backgrounds, store capsules, and promotional artwork, were created with the assistance of generative AI and then selected, edited, and integrated by the developer. No generative AI content is created in real time during gameplay, and the game does not connect to an external AI service.
Some pre-generated visual artwork used in Vitro: Bloodstream (including store artwork) was created with the assistance of generative AI tools and reviewed, edited, and integrated by the developer. No generative AI is used during gameplay or to generate content at runtime.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
Generative AI tools were used during the development of Only Up: 2D Platformer to create and assist with certain game content. This includes portions of the game's code, some visual assets, the soundtrack, and additional localization content.
AI-assisted coding was used in the development of Xenovector, including systems responsible for procedural environments, visual effects and dynamically assembled in-game scenery.
AI-generated or AI-assisted artwork was also used for in-game backgrounds and graphical elements, in addition to promotional/store assets.
Some elements of this game were created using generative AI tools: part of the visual assets (including the logo), the music, and part of the translations. No generative AI is used during gameplay.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.