September 24, 2026
Indexed August 22, 2026
View on Steam

Disclosure analysis

AI content is included in the game

AI was used to generate textures, code, a player model, audio assets, and localization, with some editing and mastering applied; no runtime AI is disclosed.

Process
AI-generated and AI-assisted, then edited
Live AI during play
No
Evidence & analysis details
Evidence used
“AI was used to create textures, some of the code, create a player model and rig it for animation”
“Localization languages were also created by AI”
Development workflow
Code help
Analysis confidence
95%

Auto-classified from the public disclosure. The raw disclosure below remains the source of truth.

AI Usage Disclosure

AI was used to create textures, some of the code, create a player model and rig it for animation. The sounds of footsteps, goals and ball bounces, albeit mastered, started as AI generated before being edited and mastered. Localization languages were also created by AI. (Therefore any corrections will be welcome) Animations, music, game design, and all other elements of creativity are the work of a human exclusively. Badgerworks Studios will never rely on AI for creativity, music, ideas for games, and once an artist has been hired, AI models either. Due to lack of in-house ability to rig models or create them from scratch, the current player model was generated and rigged (skeleton matched to model) by AI. Animations were hand made, but on the AI created and rigged model. No AI, LLM, of frontier models are being called during game play nor will any introduced features be allowed to do so.

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