Some image and video clips were created using AI
- Creator
- Junchen Li
- Reviews
- -
- Added
- Jun 11, 2026
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Some image and video clips were created using AI
Some visual assets in this game (including 19 case file illustrations and the game icon) were created using generative AI tools during development and are embedded as static assets. The game does not use any real-time AI generation during gameplay. All player experiences are consistent and reproducible.
We augment studio art and engineering with AI-related tooling.
Art and engineering assets created by our studio are augmented with AI tooling and processes.
Some of the CC0 soundtracks I found online turned out to be ai generated. I'm currently working with a talented composer to replace them all with human-made ones.
This game uses viggle.ai videos made on "DaPieGuy" in some parts of the game.
Several animated videos and images in this game were generated using artificial intelligence tools.
Generative AI was used to assist with the localization of some in-game text in some languages. All AI-generated translations are reviewed and edited by the developer before being included in the game.
I used AI to generate much of the code for this game. I did a lot of reviewing and tweaking the code, but a large portion of the core code for the game was generated by AI. The AI also generate the player and enemy "models". I had them generate to game scene files (tscn files in Godot) which are just simple text files. I tweaked many of them after initial generation. I also used AI to generate the various store page and icon art, and 4 images that are findable in the game as items AI was not used for the music in game, or the various art assets and SFX not mentioned above.
"We utilized AI for game localization and artwork generation."
Some visual assets in the game were created or assisted using AI-based tools during development. All generated content has been reviewed, modified, and integrated to fit the game's style and design.
The game has AI-generated content - Images in the banners on the page - Images during the game - Translations and editing support
Some 2D textures contain AI-generated content.
Puckn Hell's sound production processes and concepts have been supported by artificial intelligence.
Generative AI tools were used during development to assist in creating, texturing, and editing background elements for the promotional marketing materials, library assets, and store page capsules. No AI content is generated live during gameplay.
AI has been used for dialog voices.
Some background music in this game was created with the assistance of generative AI tools. The final selection, editing, and implementation of the music were handled by the developer.
Some elements of this game were created using generative AI. The game also utilizes AI-powered upscaling technology provided by GPU manufacturers.
AI was used for image editing.
Generative AI was used during the development of Phantom Fools as a helper tool. It was used for some images, sound effects, music, and small parts of code. The 3D models, animations, most of the code, and the main game design were made by the developers without generative AI. Everything made with AI was checked, edited, and added to the game manually. The game does not use generative AI during gameplay. No live AI-generated content is shown to players.
Image and BGM made by AI
This game uses generative AI tools for code creation, refactoring, debugging assistance, and drafting and revising store text. All AI-generated output is reviewed and edited by the developer before use. The game does not generate AI content during gameplay, nor does it connect to any external AI services.
This game features AI-generated soundtracks and translations.
Generative AI is used to create sound effects and voice lines. The AI-generated images provide foundational 2D artwork for promotional materials that are heavily stylized and edited. All the AI-generated assets are static, pre-baked and there is no live, real-time interaction with AI during gameplay.
AI was used to generate initial language translations, which were then reviewed and refined by human editors to ensure quality and cultural accuracy.
Our development process incorporates some AI-assisted tools to help create ambient textures and environmental assets. All assets have been extensively refined and integrated by our artists to ensure they align with the game's unique PSX/VHS aesthetic. We are committed to maintaining a high-quality human-led artistic direction.
The game's radio includes AI-generated music tracks.
Since this is a large project for a two-person team, we used AI assistance to refine some code and create certain images that were difficult for us to capture in the real world. All AI-assisted content was reviewed, adjusted, and approved by us before being included in the game.
AI-assisted tools were used during parts of the development process to support the creation and enhancement of certain visual and audio assets.
Some visual promotional materials and graphic assets used for the Steam store page, including logo and marketing imagery, were created or assisted using generative AI tools. All final assets were reviewed, edited and integrated by the developer. No generative AI is used during gameplay, and the game does not generate content in real time.
Generative AI was used to assist in creating a limited amount of pre-rendered visual content, including decorative in-game images, minor visual assets, and prologue background artwork.
Generative AI was used only for the creation of certain background music tracks. Story, game design, programming, character artwork, and other visual assets were created by the developer.
Some of the sound designs we used partial ai sound effects and after we adjusted.
The original Japanese versions of the scenarios and texts are 100% original by the developers themselves, but to support multilingual support, generative AI is used only for translation from Japanese to English. Generative AI is not used for the game's visual assets or system programs.
Deep In The Mine was developed by a single person. Artificial intelligence was used to save time and correct certain shortcomings, particularly in audio creation and mesh generation.
Localization powered by AI
AI was used in the creation of decorative paintings in the game. Some model assets were generated using AI before being reworked.
This game uses AI-assisted tools for certain in-game assets and promotional images. All gameplay, mechanics, and story content were designed by the development team.
We use AI to translate text displayed in the game (for languages other than Japanese).
Some pre-generated content, such as text, images, or audio, may have been created with the assistance of generative AI. All AI-assisted content was reviewed, edited, and implemented by the developer. The game does not generate AI content dynamically during gameplay.
This game includes limited use of artificial intelligence in the creation process. Some translations, and a small number of voice lines may have been assisted, refined, or generated using AI tools. Most voice-acted dialogue was recorded traditionally, and the core narrative, writing, and overall creative direction were created by the development team.
Some of the visual assets such as some of the character designs and images were created with the help of AI and then further modified and implemented by the developer.
Generative AI tools were used during development to assist with the creation and refinement of certain visual assets, audio assets, and written content used in the game, its store page, and marketing materials. This includes AI-assisted images and music. All gameplay systems, programming, level design, game mechanics, story implementation, and final integration of content were created, reviewed, edited, and approved by the developer. The game does not generate AI content during gameplay.
Generative AI tools were utilized during development to assist with writing, troubleshooting, and optimizing game code. Additionally, AI was used as a supplementary tool in the creation of certain graphical assets and sound effects. All AI-generated graphics and audio were manually reviewed, edited, and modified by the developer to ensure they fit seamlessly into the game's retro aesthetic and overall atmosphere.
AI was used to generate code.
This title makes assistive use of generative AI tools in the following areas. All AI-generated outputs are manually reviewed, edited, and curated by the development team before being incorporated as final assets, and we have taken care to ensure that they do not infringe on the rights of third parties. No real-time AI generation occurs during gameplay.[Pre-Rendered Content — AI-Assisted Areas]- Production support for a portion of the in-game visual assets- Production support for a portion of the in-game music (BGM) and sound effects- Translation support for store page localization across supported languages (with human proofreading)[Live Generation]The game does not invoke generative AI in real time at any point during gameplay.
Some textures for secondary objects, such as the images used in some paintings, have been generated by AI.
Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content.
Generative AI was used strictly as an assistive tool during development. It was utilized to help debug code, optimize scripts, and generate minor background visual elements. All core gameplay mechanics, main graphics, story, and game design were created entirely by the developer.
Some graphics (including certain illustrations and character elements) were created using generative AI
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
BOTMARE Store/marketing art | Some image and video clips were created using AI | Junchen Li | - | Jun 11, 2026 | |
暗层 In-game content art | Some visual assets in this game (including 19 case file illustrations and the game icon) were created using generative AI tools during development and are embedded as static assets. The game does not use any real-time AI generation during gameplay. All player experiences are consistent and reproducible. | 暗格工作室 | - | Jun 11, 2026 | |
Tailbreak Dev only artcode | We augment studio art and engineering with AI-related tooling. | Dead Drop Studios LLC | - | Jun 10, 2026 | |
Railbreak DX In-game content artcode | Art and engineering assets created by our studio are augmented with AI tooling and processes. | Dead Drop Studios LLC | - | Jun 10, 2026 | |
Echoes of Red audio | Some of the CC0 soundtracks I found online turned out to be ai generated.
I'm currently working with a talented composer to replace them all with human-made ones. | TERMAX Studios | 141 | Jun 10, 2026 | |
Escape The DaPieGuy In-game content art | This game uses viggle.ai videos made on "DaPieGuy" in some parts of the game. | Molond | - | Jun 10, 2026 | |
HouseWarming In-game content art | Several animated videos and images in this game were generated using artificial intelligence tools. | Neskorobok Games | - | Jun 10, 2026 | |
Primal One In-game content text | Generative AI was used to assist with the localization of some in-game text in some languages. All AI-generated translations are reviewed and edited by the developer before being included in the game. | Mr. Maheros | - | Jun 9, 2026 | |
Slop Slop In-game content artcode | I used AI to generate much of the code for this game. I did a lot of reviewing and tweaking the code, but a large portion of the core code for the game was generated by AI.
The AI also generate the player and enemy "models". I had them generate to game scene files (tscn files in Godot) which are just simple text files. I tweaked many of them after initial generation.
I also used AI to generate the various store page and icon art, and 4 images that are findable in the game as items
AI was not used for the music in game, or the various art assets and SFX not mentioned above. | Bobgar the Warbarian | - | Jun 9, 2026 | |
WHERE TO? In-game content arttext | "We utilized AI for game localization and artwork generation." | APES | - | Jun 9, 2026 | |
Indefinite: Intake In-game content art | Some visual assets in the game were created or assisted using AI-based tools during development. All generated content has been reviewed, modified, and integrated to fit the game's style and design. | Mikail Erdal | - | Jun 9, 2026 | |
The Pigment In-game content arttext | The game has AI-generated content
- Images in the banners on the page
- Images during the game
- Translations and editing support | PlayBook | - | Jun 9, 2026 | |
怖録 In-game content art | Some 2D textures contain AI-generated content. | I-rori Entertainment Co., Ltd. | - | Jun 9, 2026 | |
puckn hell Dev only audio | Puckn Hell's sound production processes and concepts have been supported by artificial intelligence. | ArcaneEdge | - | Jun 9, 2026 | |
Last Dose Store/marketing art | Generative AI tools were used during development to assist in creating, texturing, and editing background elements for the promotional marketing materials, library assets, and store page capsules. No AI content is generated live during gameplay. | XdevjabeR | - | Jun 8, 2026 | |
SHOCKFACE In-game content audio | AI has been used for dialog voices. | adrenak | - | Jun 8, 2026 | |
Phil in the Mirror In-game content audio | Some background music in this game was created with the assistance of generative AI tools. The final selection, editing, and implementation of the music were handled by the developer. | Lunanod | 30 | Jun 7, 2026 | |
AccidentHouse In-game content art | Some elements of this game were created using generative AI. The game also utilizes AI-powered upscaling technology provided by GPU manufacturers. | K App. | 63 | Jun 6, 2026 | |
No Return Address Unclear art | AI was used for image editing. | ASK_GAMES | - | Jun 6, 2026 | |
Phantom Fools In-game content artaudiocode | Generative AI was used during the development of Phantom Fools as a helper tool. It was used for some images, sound effects, music, and small parts of code. The 3D models, animations, most of the code, and the main game design were made by the developers without generative AI. Everything made with AI was checked, edited, and added to the game manually.
The game does not use generative AI during gameplay. No live AI-generated content is shown to players. | Simply The Best | - | Jun 6, 2026 | |
正体 SHOUT-AI In-game content artaudio | Image and BGM made by AI | 852話 | 25 | Jun 6, 2026 | |
Aiya Desire Store/marketing codetext | This game uses generative AI tools for code creation, refactoring, debugging assistance, and drafting and revising store text. All AI-generated output is reviewed and edited by the developer before use. The game does not generate AI content during gameplay, nor does it connect to any external AI services. | VNL Works Inc. | - | Jun 6, 2026 | |
Scare: Fatal Picture - Remake In-game content audiotext | This game features AI-generated soundtracks and translations. | Daniel Henriques | - | Jun 5, 2026 | |
SCP-939: With Many Voices In-game content audioart | Generative AI is used to create sound effects and voice lines. The AI-generated images provide foundational 2D artwork for promotional materials that are heavily stylized and edited. All the AI-generated assets are static, pre-baked and there is no live, real-time interaction with AI during gameplay. | Lot Stories Studio | - | Jun 5, 2026 | |
Date Due In-game content text | AI was used to generate initial language translations, which were then reviewed and refined by human editors to ensure quality and cultural accuracy. | Creepy Bread | - | Jun 5, 2026 | |
电梯 In-game content art | Our development process incorporates some AI-assisted tools to help create ambient textures and environmental assets. All assets have been extensively refined and integrated by our artists to ensure they align with the game's unique PSX/VHS aesthetic. We are committed to maintaining a high-quality human-led artistic direction. | Southern Cross | - | Jun 5, 2026 | |
One Star Hotel In-game content audio | The game's radio includes AI-generated music tracks. | GoTouchGrass | - | Jun 5, 2026 | |
Outage: Trespass In-game content artcode | Since this is a large project for a two-person team, we used AI assistance to refine some code and create certain images that were difficult for us to capture in the real world. All AI-assisted content was reviewed, adjusted, and approved by us before being included in the game. | Paul Brunner | - | Jun 5, 2026 | |
TEAM PANIC Unclear artaudio | AI-assisted tools were used during parts of the development process to support the creation and enhancement of certain visual and audio assets. | Furko | 81 | Jun 5, 2026 | |
Still Here Store/marketing art | Some visual promotional materials and graphic assets used for the Steam store page, including logo and marketing imagery, were created or assisted using generative AI tools. All final assets were reviewed, edited and integrated by the developer. No generative AI is used during gameplay, and the game does not generate content in real time. | LordOfTheCat Art | - | Jun 5, 2026 | |
Labyrinth's Depths In-game content art | Generative AI was used to assist in creating a limited amount of pre-rendered visual content, including decorative in-game images, minor visual assets, and prologue background artwork. | Orthrus | - | Jun 5, 2026 | |
MunchiesGretel In-game content audio | Generative AI was used only for the creation of certain background music tracks. Story, game design, programming, character artwork, and other visual assets were created by the developer. | Mizuki | - | Jun 4, 2026 | |
SCAVENGE PROTOCOL In-game content audio | Some of the sound designs we used partial ai sound effects and after we adjusted. | GORILLA DEV | - | Jun 4, 2026 | |
INORIGAMI HACK DOWN In-game content text | The original Japanese versions of the scenarios and texts are 100% original by the developers themselves, but to support multilingual support, generative AI is used only for translation from Japanese to English.
Generative AI is not used for the game's visual assets or system programs. | Wuah Co.,Ltd. | - | Jun 4, 2026 | |
Deep in The Mine In-game content audioart | Deep In The Mine was developed by a single person. Artificial intelligence was used to save time and correct certain shortcomings, particularly in audio creation and mesh generation. | HanoriaStudio | - | Jun 4, 2026 | |
Clairvoyage: The Lighthouse In-game content text | Localization powered by AI | Volpe Software | - | Jun 4, 2026 | |
Spirimonz In-game content art | AI was used in the creation of decorative paintings in the game. Some model assets were generated using AI before being reworked. | Featherworks Studio | - | Jun 4, 2026 | |
Gears and Annihilation In-game content art | This game uses AI-assisted tools for certain in-game assets and promotional images. All gameplay, mechanics, and story content were designed by the development team. | 墨声人 | - | Jun 4, 2026 | |
雨音の向こう側 In-game content text | We use AI to translate text displayed in the game (for languages other than Japanese). | ただの犬小屋 | - | Jun 4, 2026 | |
開かないランドリー In-game content textartaudio | Some pre-generated content, such as text, images, or audio, may have been created with the assistance of generative AI. All AI-assisted content was reviewed, edited, and implemented by the developer. The game does not generate AI content dynamically during gameplay. | 文さん/bunsan | - | Jun 4, 2026 | |
Backrooms Dream with Tung Tung Tung Sahur In-game content textaudio | This game includes limited use of artificial intelligence in the creation process. Some translations, and a small number of voice lines may have been assisted, refined, or generated using AI tools. Most voice-acted dialogue was recorded traditionally, and the core narrative, writing, and overall creative direction were created by the development team. | Source Byte | - | Jun 3, 2026 | |
HXV In-game content art | Some of the visual assets such as some of the character designs and images were created with the help of AI and then further modified and implemented by the developer. | Cyron Interactive | - | Jun 3, 2026 | |
Штольня In-game content artaudiotext | Generative AI tools were used during development to assist with the creation and refinement of certain visual assets, audio assets, and written content used in the game, its store page, and marketing materials. This includes AI-assisted images and music. All gameplay systems, programming, level design, game mechanics, story implementation, and final integration of content were created, reviewed, edited, and approved by the developer. The game does not generate AI content during gameplay. | Altera | - | Jun 3, 2026 | |
STROZOWKA In-game content artaudiocode | Generative AI tools were utilized during development to assist with writing, troubleshooting, and optimizing game code. Additionally, AI was used as a supplementary tool in the creation of certain graphical assets and sound effects. All AI-generated graphics and audio were manually reviewed, edited, and modified by the developer to ensure they fit seamlessly into the game's retro aesthetic and overall atmosphere. | Wolfgang7825 | - | Jun 3, 2026 | |
Fetidity Dev only code | AI was used to generate code. | Velikiy Prikalel | - | Jun 3, 2026 | |
Descent of Yomi In-game content artaudiotext | This title makes assistive use of generative AI tools in the following areas. All AI-generated outputs are manually reviewed, edited, and curated by the development team before being incorporated as final assets, and we have taken care to ensure that they do not infringe on the rights of third parties. No real-time AI generation occurs during gameplay.[Pre-Rendered Content — AI-Assisted Areas]- Production support for a portion of the in-game visual assets- Production support for a portion of the in-game music (BGM) and sound effects- Translation support for store page localization across supported languages (with human proofreading)[Live Generation]The game does not invoke generative AI in real time at any point during gameplay. | R-each | - | Jun 3, 2026 | |
INROOMS In-game content art | Some textures for secondary objects, such as the images used in some paintings, have been generated by AI. | 3Dente | - | Jun 3, 2026 | |
1 MONKEY LEFT Store/marketing art | Generative AI tools were used in a limited capacity to assist with marketing materials and early concept visuals during development. All AI-assisted content was reviewed and approved by the development team. The final shipped game contains no generative AI content. | Gamepoc | - | Jun 3, 2026 | |
Anomaly Watcher In-game content codeart | Generative AI was used strictly as an assistive tool during development. It was utilized to help debug code, optimize scripts, and generate minor background visual elements. All core gameplay mechanics, main graphics, story, and game design were created entirely by the developer. | No Signal Studio | - | Jun 3, 2026 | |
Dungeon Monster Master Store/marketing art | Some graphics (including certain illustrations and character elements) were created using generative AI | Jin Studio | - | Jun 3, 2026 |