We used AI to help in coding the game, and coming up with some of our promotional art assets.
- Creator
- Three Brothers Games
- Reviews
- -
- Added
- Jun 11, 2026
Public Steam disclosure research 25,994 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
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Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
We used AI to help in coding the game, and coming up with some of our promotional art assets.
AI illustrations were used for some bullets, bosses, and background images.
AI tools were used in the production of the voice acting.
Terra Concordia was created by the solo developer at NCB Company with extensive use of generative artificial intelligence tools throughout the development process. Content created with AI assistance during development: • The 142 game cards (buildings, technologies, wonders, events, objectives): names, descriptions, costs, effects, and art were conceived and adjusted with AI assistance, under review and final decision by the human developer. • SVG vector art (cards, board, civilizations, store capsule arts, achievement icons, page banners): programmatically generated by scripts written with AI assistance. • Game mechanics and rules: brainstorming, balancing, and iteration done with AI assistance, always validated manually across hundreds of internal playtests. • The 6 solo-mode scenarios: themes, victory conditions, and difficulty designed with AI assistance, adjusted through playtesting. • Website, store descriptions, manuals, and Civilopedia: drafted with AI assistance, reviewed by the developer. • English and Spanish translations: pre-translated with AI, manually reviewed and polished. • Solo-mode opponent (Automa) logic: the script was written with AI assistance, but it is a fixed deterministic algorithm with no machine learning components. No content is generated by AI in real time during play. There are no images, texts, cards, or behaviors dynamically generated by AI while you play. The "Automa" (solo-mode AI opponent) is a script already embedded in the game code, executing pre-defined rules — without any alteration, generation, or learning during the match. All AI-assisted content was reviewed, tested, and approved by the human developer before release.
The background images and girls pictures are pre-rendered AI art
Final Deal is a human-created game. Generative AI tools were used as part of the development process for brainstorming and concept exploration of some visual assets. All gameplay mechanics, systems, writing, artistic direction, and final creative were made by the developer.
AI was used to generate the voices, while LLM translators were employed for the language translations.
AI was used to write code for the game. All art, sound and gameplay decisions was made by Me.
All images were obtained from Magnific Premium which hosts user submitted and AI generated images.
This work includes some background images that were created using AI-generated materials.
We are a small indie team of only two brothers, and all core gameplay mechanics, level design, story, programming, and animations were 100% handcrafted by us. AI was used strictly for supplementary audio and minor environmental details: specifically, background music, ambient soundscapes, eerie sound effects, and select in-game textures/posters.
All 2D visual artwork used in the game was created or edited with the assistance of generative AI tools, then manually reviewed, selected, adjusted, and implemented by the developer. This includes in-game sprites, visual assets, Steam store artwork, and promotional material.
Village Coop Clicker is a small hobby project created with extensive use of AI-assisted tools for programming, artwork, audio, localization, and store assets. The game design, balancing, progression systems, and overall creative direction were created and curated manually by the developer.
Sound(BGM)/Artwork
Some visual assets in this game (including 19 case file illustrations and the game icon) were created using generative AI tools during development and are embedded as static assets. The game does not use any real-time AI generation during gameplay. All player experiences are consistent and reproducible.
Generative AI tools were used to assist with store page text, translation drafts, and promotional copy. All final content was reviewed and edited by the developer.
This game uses AI assistance for portions of its programming code and store images.
Pre-Generated Content: We used generative AI tools to create some of the background music (BGM) and environmental sounds. Additionally, some 2D background artwork, such as loading screens, was generated using AI. All AI-generated assets have been strictly reviewed and heavily edited by the developer to fit the game's stylized direction and ensure they do not infringe on any third-party copyrights. Live-Generated Content: This game does not contain any live-generated AI content.
Some visual assets in this game were created with the assistance of AI image generation tools.
Game music and some texture materials are created with AI assistance
We only use artificial intelligence tools to generate background music for the game (such as the background music for starting the game interface), promotional videos (CG promotional videos), and some UI background images (background images for the backpack interface), which are directly embedded into the game's assets. During the game, no artificial intelligence models were used to create or generate new content in real-time. No AI generated code was used either.
Background music by : Suno AI
AI was used in: -Asset generation -Language translations -Porting to multiple platforms
Artificial Intelligence was used as a supportive tool during the early stages of development, primarily for idea generation, documentation structuring, and general content review. AI was also used to create certain placeholder images during the conceptual phase. These assets are temporary and will be replaced, as they are not intended to be part of the final version of the game. All final game content, including design, gameplay systems, mechanics, artwork, and programming, has been manually created, implemented, and validated by the developer, along with licensed assets from the Unity Asset Store and contributions from freelancers (all properly credited).
Image generation. Sound effect generation.
The game's music and art assets were modified based on generative artificial intelligence.
Some parts of the App and Store page may feature AI generated content.
AI is used for generating game thumbnail with extra editing.
The in-game graphical assets and audio tracks are generated using generative AI tools.
Generative AI was used as one of many development tools while creating Snake: Gridbreaker. As a solo developer, I used it to support programming, localization, UI work, visual assets, icons, and the development of quality-of-life and accessibility improvements. Every AI-assisted element was reviewed, edited, tested, and implemented by me. I designed the game, its mechanics, progression, and creative direction, and I remain fully responsible for the final experience. The game does not generate content with AI during gameplay.
Ai Voice Character And Images
Generative AI tools were used to assist with select visual artwork, specifically the game’s main marketing images/store page artwork and splash screen. Frutz does not use live-generated AI content during gameplay.
Generative AI was used to assist in the creation of some art assets. All AI-assisted content was reviewed and edited by the developer before being included in the game.
Ai was used to create 3D models and music.
Character portraits, UI icons, and background art in this game were generated using AI image tools (Google Gemini) and then edited, composited, and finalized by the developer. Music and sound effects were AI-generated (Suno / ElevenLabs) and edited by the developer. AI (Claude Code) was also used as a coding assistant during development. No AI content is generated live during gameplay — all assets are fixed and authored before release.
Generative AI tools were utilized to assist in the creation of promotional materials. The game itself does not contain any live AI generation.
Generative AI was used as a supplementary tool for certain visual and audio assets. Every AI-assisted asset underwent substantial manual editing, refinement, quality control, and integration by the development team.
Some visual assets used in the game and store page were created using a combination of licensed art assets, generative AI-assisted imagery, and manual editing by the developer. All AI-assisted content was reviewed and modified before being included in the final project.
Pre-generated 2D visual assets were created using AI tools. This includes the skill icons used in the game's UI, as well as the promotional capsule and cover artwork for the Steam store page.
AI is used for generating game thumbnail with extra editing.
Some of the page's visuals are generated using AI.
AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay.
本游戏需要通过AI实时生成游戏文本,控制游戏逻辑。 本游戏所有美术素材均为AI生成。 本游戏使用了AI辅助开发。
All AI used to make this game has been limited to coordinating tasks and making minor images that will be replaced before release. Code assistance was a major portion of its use to find errors and fix script as needed. No AI is connecting to any third party or outside source during/before/after gameplay.
AI has helped creating the source code and store page text.
Generative AI was used for some character visuals and as a development support tool. The game does not generate content with AI during gameplay.
Generative AI tools were used in limited cases during the production of certain game assets. AI-generated content was not used as-is, and any such assets were revised, refined, and finalized by our art and development teams to ensure they meet our quality standards and creative direction.
AI drew the ahegao cat, not me
Some store visuals, in-game sound effects, and music were created with the assistance of artificial intelligence.
Some visual assets and sounds were created using generative AI and refined by the development team.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Driftscape: Void In-game content art | We used AI to help in coding the game, and coming up with some of our promotional art assets. | Three Brothers Games | - | Jun 11, 2026 | |
ParryWarrior In-game content art | AI illustrations were used for some bullets, bosses, and background images. | Hirises | - | Jun 11, 2026 | |
Project Spooky In-game content audio | AI tools were used in the production of the voice acting. | Team 237 | - | Jun 11, 2026 | |
Terra Concordia - Civilizações em Harmonia In-game content arttextcode | Terra Concordia was created by the solo developer at NCB Company with extensive use of generative artificial intelligence tools throughout the development process.
Content created with AI assistance during development:
• The 142 game cards (buildings, technologies, wonders, events, objectives): names, descriptions, costs, effects, and art were conceived and adjusted with AI assistance, under review and final decision by the human developer.
• SVG vector art (cards, board, civilizations, store capsule arts, achievement icons, page banners): programmatically generated by scripts written with AI assistance.
• Game mechanics and rules: brainstorming, balancing, and iteration done with AI assistance, always validated manually across hundreds of internal playtests.
• The 6 solo-mode scenarios: themes, victory conditions, and difficulty designed with AI assistance, adjusted through playtesting.
• Website, store descriptions, manuals, and Civilopedia: drafted with AI assistance, reviewed by the developer.
• English and Spanish translations: pre-translated with AI, manually reviewed and polished.
• Solo-mode opponent (Automa) logic: the script was written with AI assistance, but it is a fixed deterministic algorithm with no machine learning components.
No content is generated by AI in real time during play. There are no images, texts, cards, or behaviors dynamically generated by AI while you play. The "Automa" (solo-mode AI opponent) is a script already embedded in the game code, executing pre-defined rules — without any alteration, generation, or learning during the match.
All AI-assisted content was reviewed, tested, and approved by the human developer before release. | NCB Games | - | Jun 11, 2026 | |
Chronime Puzzle: Girls In-game content art | The background images and girls pictures are pre-rendered AI art | Quantum Quiver Games | - | Jun 11, 2026 | |
Final Deal Dev only art | Final Deal is a human-created game. Generative AI tools were used as part of the development process for brainstorming and concept exploration of some visual assets. All gameplay mechanics, systems, writing, artistic direction, and final creative were made by the developer. | BigButton Co. | - | Jun 11, 2026 | |
Zombus In-game content audiotext | AI was used to generate the voices, while LLM translators were employed for the language translations. | Gaia n' Games | - | Jun 11, 2026 | |
Tiny Taxi Dev only code | AI was used to write code for the game.
All art, sound and gameplay decisions was made by Me. | Gorgo Games | - | Jun 11, 2026 | |
Proper Puzzles In-game content art | All images were obtained from Magnific Premium which hosts user submitted and AI generated images. | Gritty Bits Games | - | Jun 11, 2026 | |
GIFT from GOD In-game content art | This work includes some background images that were created using AI-generated materials. | Galaxy★Bear | - | Jun 11, 2026 | |
Purrfect Bliss In-game content audioart | We are a small indie team of only two brothers, and all core gameplay mechanics, level design, story, programming, and animations were 100% handcrafted by us.
AI was used strictly for supplementary audio and minor environmental details: specifically, background music, ambient soundscapes, eerie sound effects, and select in-game textures/posters. | ThreeFrauds | - | Jun 11, 2026 | |
Hangin' Off! In-game content art | All 2D visual artwork used in the game was created or edited with the assistance of generative AI tools, then manually reviewed, selected, adjusted, and implemented by the developer.
This includes in-game sprites, visual assets, Steam store artwork, and promotional material. | Sk1ds Retro Works | 32 | Jun 11, 2026 | |
Village Coop Clicker In-game content artaudiocodetext | Village Coop Clicker is a small hobby project created with extensive use of AI-assisted tools for programming, artwork, audio, localization, and store assets.
The game design, balancing, progression systems, and overall creative direction were created and curated manually by the developer. | DoMi Games | - | Jun 11, 2026 | |
ThouSandSand In-game content artaudio | Sound(BGM)/Artwork | YaaaJi | - | Jun 11, 2026 | |
暗层 In-game content art | Some visual assets in this game (including 19 case file illustrations and the game icon) were created using generative AI tools during development and are embedded as static assets. The game does not use any real-time AI generation during gameplay. All player experiences are consistent and reproducible. | 暗格工作室 | - | Jun 11, 2026 | |
Tetra Block Store/marketing text | Generative AI tools were used to assist with store page text, translation drafts, and promotional copy. All final content was reviewed and edited by the developer. | GlowPulse Studio | - | Jun 11, 2026 | |
Neon Sector In-game content codeart | This game uses AI assistance for portions of its programming code and store images. | SaveFourIntGames | - | Jun 11, 2026 | |
The Adventurer's Guide to the Another World In-game content audioart | Pre-Generated Content:
We used generative AI tools to create some of the background music (BGM) and environmental sounds. Additionally, some 2D background artwork, such as loading screens, was generated using AI. All AI-generated assets have been strictly reviewed and heavily edited by the developer to fit the game's stylized direction and ensure they do not infringe on any third-party copyrights.
Live-Generated Content:
This game does not contain any live-generated AI content. | ROOT | - | Jun 11, 2026 | |
Paper Baseball In-game content art | Some visual assets in this game were created with the assistance of AI image generation tools. | Table Warworks | - | Jun 11, 2026 | |
群岛:皇女转生 Islands: Princess Reincarnation In-game content audioart | Game music and some texture materials are created with AI assistance | MeowPass Games | - | Jun 11, 2026 | |
钢之誓言 In-game content audioart | We only use artificial intelligence tools to generate background music for the game (such as the background music for starting the game interface), promotional videos (CG promotional videos), and some UI background images (background images for the backpack interface), which are directly embedded into the game's assets. During the game, no artificial intelligence models were used to create or generate new content in real-time. No AI generated code was used either. | Ling Jun | - | Jun 11, 2026 | |
Toy's Dream In-game content audio | Background music by : Suno AI | Sathu99 | - | Jun 11, 2026 | |
Pocket Squire: Arena arttext | AI was used in:
-Asset generation
-Language translations
-Porting to multiple platforms | David Baldie | - | Jun 10, 2026 | |
Turno Nocturno Dev only arttext | Artificial Intelligence was used as a supportive tool during the early stages of development, primarily for idea generation, documentation structuring, and general content review.
AI was also used to create certain placeholder images during the conceptual phase. These assets are temporary and will be replaced, as they are not intended to be part of the final version of the game.
All final game content, including design, gameplay systems, mechanics, artwork, and programming, has been manually created, implemented, and validated by the developer, along with licensed assets from the Unity Asset Store and contributions from freelancers (all properly credited). | UnderZero Studios | - | Jun 10, 2026 | |
SeongsuStation In-game content artaudio | Image generation. Sound effect generation. | SEONGSULAB | - | Jun 10, 2026 | |
字里行间 In-game content artaudio | The game's music and art assets were modified based on generative artificial intelligence. | DuskSwan | - | Jun 10, 2026 | |
Star Fire: Eternal Cycle Store/marketing arttext | Some parts of the App and Store page may feature AI generated content. | Ethereal Fish Studio | 975 | Jun 10, 2026 | |
School Owner Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Bewolba Studios | - | Jun 10, 2026 | |
深渊卡牌传说 In-game content artaudio | The in-game graphical assets and audio tracks are generated using generative AI tools. | 吃苹果的虫 | - | Jun 10, 2026 | |
Snake: Gridbreaker In-game content artcodetext | Generative AI was used as one of many development tools while creating Snake: Gridbreaker.
As a solo developer, I used it to support programming, localization, UI work, visual assets, icons, and the development of quality-of-life and accessibility improvements.
Every AI-assisted element was reviewed, edited, tested, and implemented by me. I designed the game, its mechanics, progression, and creative direction, and I remain fully responsible for the final experience.
The game does not generate content with AI during gameplay. | Arkadiusz Włodarczyk | - | Jun 10, 2026 | |
DAY BREAKER : Awakening Code In-game content audioart | Ai Voice Character And Images | KhadijaDev | - | Jun 10, 2026 | |
Frutz Store/marketing art | Generative AI tools were used to assist with select visual artwork, specifically the game’s main marketing images/store page artwork and splash screen.
Frutz does not use live-generated AI content during gameplay. | Broken Walls Studios | - | Jun 10, 2026 | |
Pawns into the Dark In-game content art | Generative AI was used to assist in the creation of some art assets. All AI-assisted content was reviewed and edited by the developer before being included in the game. | FLYING CAT INC. | - | Jun 10, 2026 | |
OnGrid() In-game content artaudio | Ai was used to create 3D models and music. | Paranormality UK | - | Jun 10, 2026 | |
Crooked In-game content artaudiocode | Character portraits, UI icons, and background art in this game were generated using AI image tools (Google Gemini) and then edited, composited, and finalized by the developer. Music and sound effects were AI-generated (Suno / ElevenLabs) and edited by the developer. AI (Claude Code) was also used as a coding assistant during development. No AI content is generated live during gameplay — all assets are fixed and authored before release. | indie-dir | - | Jun 10, 2026 | |
Crystal Wars Store/marketing art | Generative AI tools were utilized to assist in the creation of promotional materials. The game itself does not contain any live AI generation. | Vertex Noord | - | Jun 10, 2026 | |
Babitonga Puzzle Attack In-game content artaudio | Generative AI was used as a supplementary tool for certain visual and audio assets. Every AI-assisted asset underwent substantial manual editing, refinement, quality control, and integration by the development team. | caramelo dog | - | Jun 10, 2026 | |
Drug Dealer 2049 In-game content art | Some visual assets used in the game and store page were created using a combination of licensed art assets, generative AI-assisted imagery, and manual editing by the developer.
All AI-assisted content was reviewed and modified before being included in the final project. | Nextazio972 | - | Jun 10, 2026 | |
KRUSHPIT In-game content art | Pre-generated 2D visual assets were created using AI tools. This includes the skill icons used in the game's UI, as well as the promotional capsule and cover artwork for the Steam store page. | xoneymoonqueen | - | Jun 10, 2026 | |
Farm Factory Simulator Store/marketing art | AI is used for generating game thumbnail with extra editing. | Bewolba Studios | 85 | Jun 10, 2026 | |
Astrelght Store/marketing art | Some of the page's visuals are generated using AI. | Mystery Studios | - | Jun 10, 2026 | |
Roulette Salon - The Ultimate Casino Roulette Simulator Store/marketing textart | AI tools were used to assist in creating some store page descriptions and promotional graphics. The game itself does not use AI-generated content during gameplay. | TheVegasLab.com | - | Jun 10, 2026 | |
且说江湖 Live AI textart | 本游戏需要通过AI实时生成游戏文本,控制游戏逻辑。
本游戏所有美术素材均为AI生成。
本游戏使用了AI辅助开发。 | 长庚启明工作室 | - | Jun 10, 2026 | |
3D Print Shop Simulator Dev only artcode | All AI used to make this game has been limited to coordinating tasks and making minor images that will be replaced before release. Code assistance was a major portion of its use to find errors and fix script as needed.
No AI is connecting to any third party or outside source during/before/after gameplay. | Spadez | - | Jun 10, 2026 | |
Wetline Store/marketing codetext | AI has helped creating the source code and store page text. | AceBuffer | - | Jun 10, 2026 | |
VOID ARMOR: FORM DRIVE In-game content art | Generative AI was used for some character visuals and as a development support tool.
The game does not generate content with AI during gameplay. | XXIV | - | Jun 10, 2026 | |
LIMIT ZERO BREAKERS In-game content art | Generative AI tools were used in limited cases during the production of certain game assets. AI-generated content was not used as-is, and any such assets were revised, refined, and finalized by our art and development teams to ensure they meet our quality standards and creative direction. | VIC GAME STUDIOS | - | Jun 10, 2026 | |
你的蛋蛋 In-game content art | AI drew the ahegao cat, not me | Klc | - | Jun 10, 2026 | |
Deal Flipper In-game content audio | Some store visuals, in-game sound effects, and music were created with the assistance of artificial intelligence. | Roovel Studio | - | Jun 10, 2026 | |
諧槓青年 In-game content artaudio | Some visual assets and sounds were created using generative AI and refined by the development team. | HalaSpark | - | Jun 10, 2026 |