2D art only
- Creator
- Proelium Games ltd
- Reviews
- -
- Added
- Mar 18, 2026
Public Steam disclosure research 25,394 disclosures tracked
Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes. This index adds cross-game classifications and statistics to statements published on individual store pages.
Code help, debugging and other development work.
Capsule art, trailers and promotional material.
Pre-made art, audio, writing and other game assets.
Interactive or runtime AI features disclosed by the developer.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam. Missing or unclear statements cannot establish whether a game uses AI.
2D art only
AI is used for some of the artwork and scripts.
I just used some AI for marketing material only like the background image
Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence.
AI has been used in the generation of musical compositions and several UI graphical elements. AI was also used in the making of character dialogue (NOTE: dialogues in-game were spoken by a real actor, but changed, updated, and/or modified to suit different characters).
* Storefront artwork * In-Game character portraits
AI used for voice assistant in the game Some promo items contain AI elements
Since the narrator is an AI in the game's story, a real AI voice was used to provide a better experience.
We use AI to generate icons for props, but we perform secondary processing such as cutout, color grading, and adding shadows. This is just a small part of the content in the game.
Some of the posters were created using generative AI (Adobe Firefly). All of the music tracks were created using generative AI (Suno AI). The translations were created using generative AI (ChatGPT, DeepL Translate).
Some of the paintings in our game are made by artificial intelligence.
I've generated the icon of the game and the icons of its achievements.
Much of Fire Isle uses Adobe Firefly generated art as a base for the UI buttons. I've further edited/photoshopped all of this art personally to better suit the game's art style and make it my own. As a broke solo dev without much of a 2D art background and no funding to hire anyone, I chose to go this route rather than to not see Fire Isle made at all. Despite the reasoning behind it, I understand many might not be comfortable with AI generated content. I hope the game itself reflects the thousands upon thousands of hours of time & effort I've put into it's creation with the goal of making a fun and memorable experience, NOT AI Slop🙏...
There is an AI image in one of the old games called "Room Service". It is basically the image shown at the end of the game. I wish I never used the AI to make the image, but it is there.
The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d.
Some characters are generated using AI.
Some of the textures in the game are created by AI, but the models themselves are completely hand-made.
Photos of achievements are generated with AI
We are using AI-assistance for our store visuals and some in-game props in our pipeline
We use AI to create store page and some in-game render assets
In Run Higher, all loading screens and background images are created using artificial intelligence.
AI was used to assist in programming tasks during development of the game. AI was used for prototyping 2D game art.
The advanced AI engine in “Digital Humans” allows the digital characters to converse with you in a natural and contextual way. Whether you want to have an in-depth discussion or just chat, the AI adapts to your conversational needs and always provides relevant and entertaining answers. Please note that the AI can occasionally generate information that does not correspond to reality. These so-called “hallucinations” are rare, but occur. We recommend that you question such information critically and consult reliable sources on important topics.
The background, splash screen, and store images for this game have been created using AI.
Only use of AI generation was for the trailer music, made using Udio. All in-game content is hand made.
Access ChatGPT through "The Librarian" feature on the main menu. This allows you to query chatGPT and facilitate in game discussions about math.
A few selection of 2D, 3D and audio assets are AI generated.
Images created with image generation AI are used as part of the texture of the 3D model.
In this game, we have utilized generative AI technology to enhance the player experience. Specifically, we used ChatGPT to generate some images, story descriptions, and certain text elements within the game. Additionally, some game scripts were also assisted by AI. Our goal is to provide players with a richer narrative and interactive experience through the use of AI technology.
Use AI assistance to generate some of the character images and UI icons.
AI was used to write some lines of code, and improve functionality in some code.
This game contains AI voice acting for immersive gameplay purposes.
AI was used only in Steam Achievements graphical assets.
The preload images of the levels have been optimized by AI.
AI was used to assist in the creation of some game art and only used as a template to use/base the final art piece.
Some visual elements in the game and store page were created using AI tools. Specifically, the Steam store banner and select in-game images were generated with AI assistance. Additionally, we are experimenting with a small number of AI-generated 3D models, which currently make up only a minor portion of the overall assets.
Some art contents are generated using AI.
Most face textures of human models were created using AI.
Shop Capsule Art and In-Game Pictures
AI was used to make some UI elements.
Game Icon, Logo and Library Assets Background Image
All voice recordings in the game are performed by a human, but AI Speech to Speech synthesis is used on some dialogue to provide more variety to the voices present in the game. Text to Speech synthesis is not used. AI is not used to create any other call content, including in the writing of calls, which are all written by humans.
In the third part of the game, the AI generates part of the image to express the influence of the products of the times on our understanding of the world.
I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating some of the visuals (Like Capsule Image, etc...) of Store Page.
Generated achievement icons. After generation, they were modified to suit the needs of the achievement while also removing excess clutter.
Hand tweaked and adjusted Midjourney AI renders have been used for generating certain in game background graphics, marketing materials and cover. Deepvoice has been used for multiple ingame announcers(ie commercials, news etc)
Generative AI is used to create some icons and descriptions.
Generated some loading pages with the aid of ai.
ChatGPT is used for localization.
We use Ai to generate some of the 2D art and sounds.
| Title⇅ | Disclosure | Creator⇅ | Src | Reviews⇅ | Added↓ |
|---|---|---|---|---|---|
Jurassic Knights: Tactics Unclear art | 2D art only | Proelium Games ltd | - | Mar 18, 2026 | |
Streamer VS Zombie In-game content artcode | AI is used for some of the artwork and scripts. | ArachniGAMES | - | Mar 18, 2026 | |
Zombnami Store/marketing art | I just used some AI for marketing material only like the background image | Chez Johnny | - | Mar 18, 2026 | |
Scary Shadow Spot - Last Farewell In-game content artaudio | Some graphic content on the store page was generated with Artificial Intelligence. In the game, some graphic images, the paintings hanging around the house, and the voice acting are created with Artificial Intelligence. | Daniele Doesn't Matter | 49 | Mar 18, 2026 | |
Edge of the Wild In-game content audioarttext | AI has been used in the generation of musical compositions and several UI graphical elements. AI was also used in the making of character dialogue (NOTE: dialogues in-game were spoken by a real actor, but changed, updated, and/or modified to suit different characters). | Avalon Studios, llc | - | Mar 18, 2026 | |
Fields of Gold In-game content art | * Storefront artwork
* In-Game character portraits | Thierry Braun | - | Mar 18, 2026 | |
QuickBite Express: Delivery Simulator Live AI audio | AI used for voice assistant in the game
Some promo items contain AI elements | Bermival | - | Mar 18, 2026 | |
A Horror Game for Cowards In-game content audio | Since the narrator is an AI in the game's story, a real AI voice was used to provide a better experience. | Durultay Games | - | Mar 18, 2026 | |
Miracle Heroes: Temporal Bounty Hunter In-game content art | We use AI to generate icons for props, but we perform secondary processing such as cutout, color grading, and adding shadows.
This is just a small part of the content in the game. | Cat Play Studio | 74 | Mar 18, 2026 | |
False Mall In-game content artaudiotext | Some of the posters were created using generative AI (Adobe Firefly).
All of the music tracks were created using generative AI (Suno AI).
The translations were created using generative AI (ChatGPT, DeepL Translate). | TenkaiGames | 142 | Mar 18, 2026 | |
Together in Between: Chapter One In-game content art | Some of the paintings in our game are made by artificial intelligence. | Vellichor Games | 323 | Mar 18, 2026 | |
RandoJumper In-game content art | I've generated the icon of the game and the icons of its achievements. | HellSet Studios | - | Mar 18, 2026 | |
Fire Isle In-game content art | Much of Fire Isle uses Adobe Firefly generated art as a base for the UI buttons. I've further edited/photoshopped all of this art personally to better suit the game's art style and make it my own. As a broke solo dev without much of a 2D art background and no funding to hire anyone, I chose to go this route rather than to not see Fire Isle made at all.
Despite the reasoning behind it, I understand many might not be comfortable with AI generated content. I hope the game itself reflects the thousands upon thousands of hours of time & effort I've put into it's creation with the goal of making a fun and memorable experience, NOT AI Slop🙏... | SneezeDev | - | Mar 18, 2026 | |
Gavin Tyler's Game Collection In-game content art | There is an AI image in one of the old games called "Room Service". It is basically the image shown at the end of the game. I wish I never used the AI to make the image, but it is there. | Gavin Tyler | 23 | Mar 18, 2026 | |
Replikant Chat Live AI text | The application is a gamified AI chatbot with numerous user experiences, including Quizes. The AI is used to generate the AI personality and voice as the characters are traditional 3d. | Replikant | 74 | Mar 18, 2026 | |
7月14 In-game content art | Some characters are generated using AI. | Special Game Studio | - | Mar 18, 2026 | |
Norbert's Diary In-game content art | Some of the textures in the game are created by AI, but the models themselves are completely hand-made. | Amiragian | 12 | Mar 18, 2026 | |
FLOORS Store/marketing art | Photos of achievements are generated with AI | David Gallardo | 25 | Mar 18, 2026 | |
TechStop Simulator In-game content art | We are using AI-assistance for our store visuals and some in-game props in our pipeline | Dumbbell Games | - | Mar 18, 2026 | |
Metal Thunder In-game content art | We use AI to create store page and some in-game render assets | Dumbbell Games | 545 | Mar 18, 2026 | |
Run Higher In-game content art | In Run Higher, all loading screens and background images are created using artificial intelligence. | Meik.W Interactive | 16 | Mar 18, 2026 | |
Night Keep In-game content codeart | AI was used to assist in programming tasks during development of the game. AI was used for prototyping 2D game art. | Lathanoboy | - | Mar 18, 2026 | |
Digital Humans Live AI text | The advanced AI engine in “Digital Humans” allows the digital characters to converse with you in a natural and contextual way. Whether you want to have an in-depth discussion or just chat, the AI adapts to your conversational needs and always provides relevant and entertaining answers. Please note that the AI can occasionally generate information that does not correspond to reality. These so-called “hallucinations” are rare, but occur. We recommend that you question such information critically and consult reliable sources on important topics. | binary.games | - | Mar 18, 2026 | |
Market master simulator Store/marketing art | The background, splash screen, and store images for this game have been created using AI. | 3B Bros | - | Mar 18, 2026 | |
Sunrise Down In-game content audio | Only use of AI generation was for the trailer music, made using Udio. All in-game content is hand made. | Ben | - | Mar 18, 2026 | |
Learning The Maths Live AI text | Access ChatGPT through "The Librarian" feature on the main menu. This allows you to query chatGPT and facilitate in game discussions about math. | Orca Virtual | - | Mar 18, 2026 | |
Bass Defense: First Memorythms In-game content artaudio | A few selection of 2D, 3D and audio assets are AI generated. | WOMBEX Games | 14 | Mar 18, 2026 | |
MOTTAINAI GHOST In-game content art | Images created with image generation AI are used as part of the texture of the 3D model. | woof Inc. | 12 | Mar 18, 2026 | |
小豆丁爱冒险 In-game content arttextcode | In this game, we have utilized generative AI technology to enhance the player experience. Specifically, we used ChatGPT to generate some images, story descriptions, and certain text elements within the game. Additionally, some game scripts were also assisted by AI. Our goal is to provide players with a richer narrative and interactive experience through the use of AI technology. | DouDingGame | - | Mar 18, 2026 | |
The King of Wall Street In-game content art | Use AI assistance to generate some of the character images and UI icons. | Yogo Studio | - | Mar 18, 2026 | |
Soul Essence Dev only code | AI was used to write some lines of code, and improve functionality in some code. | Remmer | - | Mar 18, 2026 | |
Taigania In-game content audio | This game contains AI voice acting for immersive gameplay purposes. | Borealus | - | Mar 18, 2026 | |
Beer and Rush: Non-VR Edition Store/marketing art | AI was used only in Steam Achievements graphical assets. | LiberumBlock Studios | - | Mar 18, 2026 | |
Depth Ascend In-game content art | The preload images of the levels have been optimized by AI. | Julián Ochando | - | Mar 18, 2026 | |
Realm Drifter In-game content art | AI was used to assist in the creation of some game art and only used as a template to use/base the final art piece. | Atomic Isotope Studios | - | Mar 18, 2026 | |
Psychic Enigma In-game content art | Some visual elements in the game and store page were created using AI tools.
Specifically, the Steam store banner and select in-game images were generated with AI assistance. Additionally, we are experimenting with a small number of AI-generated 3D models, which currently make up only a minor portion of the overall assets. | Wolf Realm Studios | - | Mar 18, 2026 | |
Hero Guider In-game content art | Some art contents are generated using AI. | BestQ | 89 | Mar 18, 2026 | |
The Faceless Killer In-game content art | Most face textures of human models were created using AI. | Punga | - | Mar 18, 2026 | |
Grocery Store Simulator In-game content art | Shop Capsule Art and In-Game Pictures | Omega Studios | - | Mar 18, 2026 | |
Taking The Cross In-game content art | AI was used to make some UI elements. | RangerStudios | - | Mar 18, 2026 | |
Marketplace In-game content art | Game Icon, Logo and Library Assets Background Image | ThunderStorm | - | Mar 18, 2026 | |
Skam In-game content audio | All voice recordings in the game are performed by a human, but AI Speech to Speech synthesis is used on some dialogue to provide more variety to the voices present in the game. Text to Speech synthesis is not used.
AI is not used to create any other call content, including in the writing of calls, which are all written by humans. | Mortal Enemy | - | Mar 18, 2026 | |
MOLY In-game content art | In the third part of the game, the AI generates part of the image to express the influence of the products of the times on our understanding of the world. | Molies | - | Mar 18, 2026 | |
Fight School Simulator: Prologue In-game content art | I have used AI for generating some of the UI elements such as Buttons, Icons and Shapes in the Game. In addition, I have used AI for generating some of the visuals (Like Capsule Image, etc...) of Store Page. | Queen | 61 | Mar 18, 2026 | |
Muggo Clicker In-game content art | Generated achievement icons. After generation, they were modified to suit the needs of the achievement while also removing excess clutter. | Muggo Entertainment | - | Mar 18, 2026 | |
Codename TCT In-game content artaudio | Hand tweaked and adjusted Midjourney AI renders have been used for generating certain in game background graphics, marketing materials and cover.
Deepvoice has been used for multiple ingame announcers(ie commercials, news etc) | MGP Studios | - | Mar 18, 2026 | |
The Drunken Dragon Inn In-game content arttext | Generative AI is used to create some icons and descriptions. | Roman Savenok | - | Mar 18, 2026 | |
Wedding Day Store/marketing art | Generated some loading pages with the aid of ai. | Darklord | - | Mar 18, 2026 | |
Kung Pao Banqi In-game content text | ChatGPT is used for localization. | Heroic Forge Games | - | Mar 18, 2026 | |
Parasited Will In-game content artaudio | We use Ai to generate some of the 2D art and sounds. | Underground Interactive | - | Mar 18, 2026 |