Public Steam disclosure research25,383 disclosures tracked
Where do games disclose AI use?
Search developers’ Steam disclosures, compare classified AI use across
games, and follow recorded changes.
This index adds cross-game classifications and statistics to
statements published on individual store pages.
Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.
Missing or unclear statements cannot establish whether a game uses AI.
Some in-game images, such as backgrounds and props, were created with generative AI (Adobe Firefly) and then edited and adjusted before use. All character illustrations and key art are hand-drawn. The scenario and in-game text are based on human-created concepts and structure; AI was used to assist with early drafts, and all final content was edited and finalized by hand. AI tools were also used to assist programming during development.
The character illustrations and their animation frames were created with the assistance of image-generation AI (Stable Diffusion), then manually layered, retouched and reviewed by the developer. All other content — game design, code, music, sound effects and text — is made by humans. No AI content is generated at runtime.
Asiden uses generative AI to create companion conversations, custom personality text and spoken responses during use. When screen awareness is enabled, AI can interpret screen content to inform its responses. Local AI features run on your computer. Optional cloud features send the information needed for the selected feature through Asiden’s managed service to external AI providers. Generated responses may be inaccurate and can include mature language, humour and non-explicit flirtation.
The artwork in this game was pre generated with AI tools, then cut, curated, corrected and animated by the developer before it shipped. This covers the character art, the city backdrops, the item and badge icons, and the store capsules. All code, level design, music and written text are the developer's own. No third party artwork was used as a source.
The game features AI‑versus‑AI gameplay, but you need to provide access information for the general‑purpose AI.This may consume your tokens. Alternatively, you can skip the AI connection, which will not affect your gameplay experience.
Generative AI tools were used during development to create and refine some pre-generated 2D visual assets, including character artwork, backgrounds, UI elements, and promotional/store-page images. Some of the music featured in the game and promotional materials was generated using Suno. All AI-generated content was reviewed and curated by the developer before inclusion. The game does not generate content using AI while it is running.
Generative AI tools were used during development to assist with portions of the game's code, written text, localization, and marketing copy. All resulting content was reviewed and edited by the developer. The game does not generate content live.
Some 2D art in Kyle Coral — including certain background/scene art and store and marketing images — is created with the help of generative AI image tools and then reviewed and edited by the developer. The game's core gameplay visuals are generated procedurally in code.
AI was used to assist with the translation of the game's text into supported languages. No generative AI was used to create the game's art, music, or other game content.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
The game's artwork (character illustrations, moons, and UI images) and portions of the game code were created with the assistance of generative AI tools, and were then reviewed and edited by the developer. All AI-assisted content is pre-rendered; the game does not generate any content with AI at runtime.
Uncle is 3D artist, uncle job replaced by AI, so uncle learn coding and use AI tool to assist with software programming. Uncle also use photoshop AI to modify some 2D textures.
Everything else is handcrafted, especially the 3D models. AI generated 3D model sucks but I think it's gonna catch up soon at this rate 😭
Generative AI tools were used during development as part of the visual ideation and reference process for some in-game objects. Final game assets were created, assembled, and manually refined by the developer. The game does not use generative AI during gameplay.
Generative AI tools were used during development to assist with early visual concepts, selected promotional artwork, and development support. All AI-assisted materials included in the final product were reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not send player input to external generative AI services.
Shirt Happens! was made with the help of generative AI. We used it to write and review
code, to bring the game's mechanics online, to support our UI work, to generate visual
assets and reference images for our 2D and 3D art, to draft written text including parts
of this store page, and as a sounding board for design ideas. Everything it produced was
reviewed, edited and finished by us before it shipped.
This game uses generative AI-assisted tools for certain visual assets and promotional materials, including some artwork shown in the store page and trailer. All AI-assisted content has been reviewed, selected, edited, and integrated by the developer.
Google Translate aided in the japanese translation of the game. but it kept throwing out overly polite phrases, so I still had to do a lot to get it done.
This game uses AI tools in the following ways:
Music: Composed using Suno.
Code: Written and debugged with AI assistance.
Art: Created with AI assistance.
All AI-assisted content was reviewed, edited, and finalized by the developer.
All code, game design, maps, and audio behavior were created using AI. AI tools were also used for in-game character 3D models (subsequently hand-optimized and rigged), main menu background videos, store trailer cinematic shots, and store artwork (logo and capsule backgrounds). All content is based on the game's own original characters.
Some of the 3D character models in Glims were made with the help of generative AI: reference art was produced with an AI image tool and turned into 3D meshes with Meshy. Every model was then cleaned up, re-rigged, animated and hand-tuned by us, and all game code, design, UI art and animation work is human-made. No generative AI runs while you play — nothing is generated live.
Generative AI was used during development to assist with visual concept exploration and the creation of certain pre-generated art assets. No generative AI content is generated during gameplay.
During the development of this game, generative AI was used to assist with the creation of some art assets, sound effects, music, text translations, and development reference materials. All AI-assisted generated content was manually reviewed, edited, integrated, and approved before being included in the game. No content is generated in real time based on player input during gameplay.
SpaceBuddies uses generative AI tools during development to create pre-rendered content included in the game and on this store page. AI was used to help produce some 3D models (Rodin), marketing/game imagery (ChatGPT), sound effects (Eleven Labs), and background music (Suno). All AI-generated assets were reviewed and edited by the development team before release.
This game does not use generative AI to create content during gameplay, and it does not connect to third-party AI services while you play.
Some 2D art assets in this game, such as menu backgrounds, UI icons and
character illustrations, were created with the assistance of generative
AI tools. All AI-assisted assets were reviewed and edited by our team
before being included in the game. No content is generated by AI while
the game is running. Game code, design and text were created by humans.
Tumble's visual art (character and charm illustrations, backdrops, item sprites, and store capsule art) was generated with Google's Gemini image models and then selected, cropped, retouched, colour-matched and in many cases regenerated by hand against a fixed reference style until it fit the game. Music and sound effects were generated with Suno under a commercial licence, then cut, mixed and placed by hand.
The game's design, rules, balance, and code are not generated content. Every mechanic, number and line of player-facing text was written, tested and revised by the developer, including through automated balance simulation and four rounds of human playtesting.
No content is generated live during play. Nothing in Tumble is produced at runtime by an AI model; the game runs entirely offline with no model calls of any kind.
AI tools were used during development to assist with writing the game's code and text content (including UI text, English/Korean localization, and store page text). All AI-assisted content was created under direct developer supervision and reviewed by the developer. No content is generated by AI at runtime.
Some in-game images, such as backgrounds and props, were created with generative AI (Adobe Firefly) and then edited and adjusted before use. All character illustrations and key art are hand-drawn. The scenario and in-game text are based on human-created concepts and structure; AI was used to assist with early drafts, and all final content was edited and finalized by hand. AI tools were also used to assist programming during development.
The character illustrations and their animation frames were created with the assistance of image-generation AI (Stable Diffusion), then manually layered, retouched and reviewed by the developer. All other content — game design, code, music, sound effects and text — is made by humans. No AI content is generated at runtime.
Asiden uses generative AI to create companion conversations, custom personality text and spoken responses during use. When screen awareness is enabled, AI can interpret screen content to inform its responses. Local AI features run on your computer. Optional cloud features send the information needed for the selected feature through Asiden’s managed service to external AI providers. Generated responses may be inaccurate and can include mature language, humour and non-explicit flirtation.
The artwork in this game was pre generated with AI tools, then cut, curated, corrected and animated by the developer before it shipped. This covers the character art, the city backdrops, the item and badge icons, and the store capsules. All code, level design, music and written text are the developer's own. No third party artwork was used as a source.
The game features AI‑versus‑AI gameplay, but you need to provide access information for the general‑purpose AI.This may consume your tokens. Alternatively, you can skip the AI connection, which will not affect your gameplay experience.
Generative AI tools were used during development to create and refine some pre-generated 2D visual assets, including character artwork, backgrounds, UI elements, and promotional/store-page images. Some of the music featured in the game and promotional materials was generated using Suno. All AI-generated content was reviewed and curated by the developer before inclusion. The game does not generate content using AI while it is running.
Generative AI tools were used during development to assist with portions of the game's code, written text, localization, and marketing copy. All resulting content was reviewed and edited by the developer. The game does not generate content live.
Some 2D art in Kyle Coral — including certain background/scene art and store and marketing images — is created with the help of generative AI image tools and then reviewed and edited by the developer. The game's core gameplay visuals are generated procedurally in code.
AI was used to assist with the translation of the game's text into supported languages. No generative AI was used to create the game's art, music, or other game content.
Some of this game's assets were made with the assistance of generative AI tools and were reviewed, curated and hand-finished by the developer. No content is generated while you play.
The game's artwork (character illustrations, moons, and UI images) and portions of the game code were created with the assistance of generative AI tools, and were then reviewed and edited by the developer. All AI-assisted content is pre-rendered; the game does not generate any content with AI at runtime.
Uncle is 3D artist, uncle job replaced by AI, so uncle learn coding and use AI tool to assist with software programming. Uncle also use photoshop AI to modify some 2D textures.
Everything else is handcrafted, especially the 3D models. AI generated 3D model sucks but I think it's gonna catch up soon at this rate 😭
Generative AI tools were used during development as part of the visual ideation and reference process for some in-game objects. Final game assets were created, assembled, and manually refined by the developer. The game does not use generative AI during gameplay.
Generative AI tools were used during development to assist with early visual concepts, selected promotional artwork, and development support. All AI-assisted materials included in the final product were reviewed, edited, and integrated by the developer. The game does not generate AI content during gameplay and does not send player input to external generative AI services.
Shirt Happens! was made with the help of generative AI. We used it to write and review
code, to bring the game's mechanics online, to support our UI work, to generate visual
assets and reference images for our 2D and 3D art, to draft written text including parts
of this store page, and as a sounding board for design ideas. Everything it produced was
reviewed, edited and finished by us before it shipped.
This game uses generative AI-assisted tools for certain visual assets and promotional materials, including some artwork shown in the store page and trailer. All AI-assisted content has been reviewed, selected, edited, and integrated by the developer.
Google Translate aided in the japanese translation of the game. but it kept throwing out overly polite phrases, so I still had to do a lot to get it done.
This game uses AI tools in the following ways:
Music: Composed using Suno.
Code: Written and debugged with AI assistance.
Art: Created with AI assistance.
All AI-assisted content was reviewed, edited, and finalized by the developer.
All code, game design, maps, and audio behavior were created using AI. AI tools were also used for in-game character 3D models (subsequently hand-optimized and rigged), main menu background videos, store trailer cinematic shots, and store artwork (logo and capsule backgrounds). All content is based on the game's own original characters.
Some of the 3D character models in Glims were made with the help of generative AI: reference art was produced with an AI image tool and turned into 3D meshes with Meshy. Every model was then cleaned up, re-rigged, animated and hand-tuned by us, and all game code, design, UI art and animation work is human-made. No generative AI runs while you play — nothing is generated live.
Generative AI was used during development to assist with visual concept exploration and the creation of certain pre-generated art assets. No generative AI content is generated during gameplay.
During the development of this game, generative AI was used to assist with the creation of some art assets, sound effects, music, text translations, and development reference materials. All AI-assisted generated content was manually reviewed, edited, integrated, and approved before being included in the game. No content is generated in real time based on player input during gameplay.
SpaceBuddies uses generative AI tools during development to create pre-rendered content included in the game and on this store page. AI was used to help produce some 3D models (Rodin), marketing/game imagery (ChatGPT), sound effects (Eleven Labs), and background music (Suno). All AI-generated assets were reviewed and edited by the development team before release.
This game does not use generative AI to create content during gameplay, and it does not connect to third-party AI services while you play.
Some 2D art assets in this game, such as menu backgrounds, UI icons and
character illustrations, were created with the assistance of generative
AI tools. All AI-assisted assets were reviewed and edited by our team
before being included in the game. No content is generated by AI while
the game is running. Game code, design and text were created by humans.
Tumble's visual art (character and charm illustrations, backdrops, item sprites, and store capsule art) was generated with Google's Gemini image models and then selected, cropped, retouched, colour-matched and in many cases regenerated by hand against a fixed reference style until it fit the game. Music and sound effects were generated with Suno under a commercial licence, then cut, mixed and placed by hand.
The game's design, rules, balance, and code are not generated content. Every mechanic, number and line of player-facing text was written, tested and revised by the developer, including through automated balance simulation and four rounds of human playtesting.
No content is generated live during play. Nothing in Tumble is produced at runtime by an AI model; the game runs entirely offline with no model calls of any kind.
AI tools were used during development to assist with writing the game's code and text content (including UI text, English/Korean localization, and store page text). All AI-assisted content was created under direct developer supervision and reviewed by the developer. No content is generated by AI at runtime.