25,383 disclosures tracked

Where do games disclose AI use?

Search developers’ Steam disclosures, compare classified AI use across games, and follow recorded changes.

Groups reflect automatic analysis of public disclosures; mature records are excluded. These counts do not measure AI use across all of Steam.

EyesntSteam
Disclosure

Generative AI was used as an assistive tool in preparing parts of the game’s Steam store presence and marketing materials. This includes some store page artwork and promotional assets, short and long descriptions, store metadata, and localized versions of these materials. All AI-assisted content was reviewed, edited, and approved by the development team before publication. No content is generated by AI during gameplay.

Creator
Ravenholm Interactive
Reviews
-
Added
Aug 16, 2026
KKUL-TTEOK!Steam
Disclosure

Some visual assets in this game, including character designs, were initially generated using AI image tools and subsequently refined and adapted by the developer. All AI-generated visual assets (character designs, icons, screenshots/trailer materials, etc.) are being fully replaced with hand-crafted or licensed content.

Creator
YOUNGJUN0316
Reviews
-
Added
Aug 16, 2026
GameoverdSteam
Disclosure

Certain visual assets incorporated into the final product were subject to a multi-stage development, revision, and production process involving, at intermediate stages of asset preparation, generative AI-assisted material, together with subsequent developer-directed editing, alteration, reconstruction, and final implementation.

Creator
Daniel Manzie
Reviews
-
Added
Aug 16, 2026
TRAP LABSteam
Disclosure

Much of the 2D artwork in TRAP LAB — character sprites, enemy and boss art, and cutscene illustrations — was created with the help of generative AI image tools. Every generated image was hand-selected, edited, and assembled by the developer before being used in the game. The game's code, level design, and audio are hand-made and are not AI-generated.

Creator
Boohsted
Reviews
-
Added
Aug 16, 2026
Adventure HonorSteam
Disclosure

The character skill map and background scene background map use some AI, and the background music uses some AI

Creator
Laing Game
Reviews
-
Added
Aug 16, 2026
CardroomsSteam
Disclosure

The game's character artwork was created with the assistance of generative AI. Generative AI is not used to generate content during gameplay.

Creator
DriftVale
Reviews
-
Added
Aug 14, 2026
Corporate SlaveSteam
Disclosure

Generative AI was used during development to assist with logos, graphical assets, and portions of the game’s code.

Creator
ATK-Play
Reviews
-
Added
Aug 14, 2026
Banana GameSteam
Disclosure

AI tools were used during development to assist with coding and to create internal task, references and supporting documentation. The game does not include any player-facing generative AI features.

Creator
Mainu Studio
Reviews
-
Added
Aug 14, 2026
Dungeon OvertimeSteam
Disclosure

Generative AI was used to create and refine some pre-generated visual assets, including the game logo and Steam store capsule artwork. All AI-assisted assets are reviewed, edited, and curated by the developer before inclusion. The game does not generate content during gameplay and does not connect to external AI services.

Creator
Orange Slug Studios
Reviews
-
Added
Aug 14, 2026
Barkyard BlitzSteam
Disclosure

Generative AI tools assisted with English Steam store-page copy, and were used to create pre-generated illustrative key art for Steam store capsules, library artwork, and the store-page background. All AI-assisted outputs are reviewed, edited, integrated, and tested by the developer. The artwork is promotional and is not presented as gameplay footage; screenshots and trailers are captured from the actual game. The game does not use generative AI at runtime or generate live player-facing content.

Creator
Automata Games
Reviews
-
Added
Aug 14, 2026
Dub TogetherSteam
Disclosure

Some of the artwork in this game was made with AI image generators and edited by hand afterwards. This covers the two player characters, the logo, the menu icons and the curtain texture. The English interface texts were written with the help of a language model and reviewed afterwards. The German texts are written by hand. The bundled Pack Creator uses a speech recognition model to find the spoken parts of a video you supply yourself and turn them into the lines you read out. An AI noise filter for your microphone recordings and AI-based separation of speech and background audio work the same way. All of this runs locally on your own machine and never sends data to an external service. These models only process material you provide yourself, they do not invent content of their own, and the result stays inside your own lobby.

Creator
Banani
Reviews
-
Added
Aug 14, 2026
NextBot PANIC!Steam
Disclosure

This game is a solo project developed by a student. Due to limited resources and budget, Generative AI tools were utilized to create store page visuals and capsule designs, as well as to localize and draft store descriptions; these elements were personally edited, refined, and finalized by the developer.

Creator
GalaverseCreations
Reviews
-
Added
Aug 14, 2026
超・精米神 極旨Light-MSteam
Disclosure

一部演出動画とゲーム内画面イラストを生成AIが使われております。 また、ヒロインキャラも生成AIにて作成されております。

Creator
米パチ製作委員会
Reviews
-
Added
Aug 14, 2026
凡界幸存者Steam
Disclosure

Generative AI tools were used during development to create pre-generated 2D visual assets included in the game. These assets may include character, item, environment, and user interface artwork. All AI-generated assets are reviewed, selected, and adjusted by the developer before being included in the game. The game does not use generative AI during runtime and does not connect to any live generative AI service.

Creator
方四枪
Reviews
-
Added
Aug 14, 2026
Cargo ThievesSteam
Disclosure

The music, dialogues, and artworks were partially created using AI tools.

Creator
Digital Melody
Reviews
-
Added
Aug 14, 2026
Knode: Untangle & ConnectSteam
Disclosure

Generative AI was used to produce the English voice-over for the in-game AI character. This was an intentional creative choice because the character itself is an artificial intelligence. AI also assisted with localization; however, responsibility for the final content rests with a human.

Creator
BusFactorOne
Reviews
-
Added
Aug 14, 2026
CRUSH IT ALLSteam
Disclosure

This game uses artificial intelligence to assist in generating art assets and supplementing the game code architecture. (AI was not used for game design or music.)

Creator
Summer Poem
Reviews
-
Added
Aug 14, 2026
SaboTourSteam
Disclosure

The observation tower model in SaboTour was initially created using an AI-based 3D generation tool, then manually repaired, retopologized and finished in Blender. No other AI-generated content is included, and the game does not generate any content using AI while it is running.

Creator
Adaa
Reviews
-
Added
Aug 13, 2026
SAMAKKHISteam
Disclosure

Some models and sound effects in this game were created using AI.

Creator
jepmem
Reviews
-
Added
Aug 13, 2026
Spike ForceSteam
Disclosure

Some aspects of code, art, and sound effects were generated with the use of LLMs.

Creator
Deep Six Game Studios
Reviews
-
Added
Aug 13, 2026
SLAPGAINSSteam
Disclosure

AI tools were used for the translations, and the store page artwork. All screenshots show real gameplay.

Creator
OverLKD Studio
Reviews
-
Added
Aug 13, 2026
Mimic PartySteam
Disclosure

Some of the game's 2D illustration assets and sound reference material were created with the help of AI tools during development, then reviewed, edited and validated by hand before shipping. No content is generated at runtime.

Creator
FoliesAPP
Reviews
-
Added
Aug 13, 2026
One Of YouSteam
Disclosure

Some sound effects and decorative artwork in this game were created using generative AI tools. The game's design, mechanics, level structure, and written content were created by the developer. AI-generated content is limited to supporting assets only.

Creator
NarkiArchitect
Reviews
-
Added
Aug 13, 2026
SquidlashSteam
Disclosure

Pre-generated AI tools were used to create store page and marketing artwork (capsules, key art, banners, broadcast panels). No AI-generated content ships inside the game itself: all in-game visuals are built procedurally in code or come from CC0 asset kits. No live-generated AI content.

Creator
Squidlash Games
Reviews
-
Added
Aug 13, 2026
Bacteria BusterSteam
Disclosure

Generative AI tools are used to create part of the game's artwork, music soundtrack and programming auxiliary content. All AI-generated materials have been manually reviewed, adjusted and optimized by our team to match the game's overall style and gameplay experience.

Creator
Programmer Xiaohui
Reviews
-
Added
Aug 13, 2026
Kamenkik and FriendsSteam
Disclosure

Generative AI was used during development to create certain promotional artwork and some environmental background art. All gameplay mechanics, programming, level design, characters, animations, UI, and game systems were created and curated by the developer. The game does not use live-generated AI content during gameplay.

Creator
Kamencic Games
Reviews
-
Added
Aug 13, 2026
Two Left WingsSteam
Disclosure

We use generative AI tools during the pre-production phase to create specific pre-rendered assets for the final game build. Specifically, AI assistance was utilized to generate elements of the instrumental soundtrack, ambient sound effects, and select minor environment/prop assets within the game world. No AI content is generated live or dynamically during gameplay, and all assets have been thoroughly reviewed to ensure they do not infringe on existing copyrights.

Creator
DualBit Studios
Reviews
-
Added
Aug 13, 2026
Stick TogetherSteam
Disclosure

Some environment and concept art in Stick Together was created with the help of generative AI tools, then edited and approved by our team. All visuals are fixed at release, and players cannot generate their own AI content in‑game.

Creator
2Bad Ideas
Reviews
-
Added
Aug 13, 2026
SkuffleSteam
Disclosure

Generative AI was occasionally used to prototype assets and give ideas\reference for assets. It was also occasionally used to generate normal maps on textures I had created. Sometimes this had disastrous results.

Creator
iddy Games
Reviews
-
Added
Aug 13, 2026
Agile TeamSteam
Disclosure

AI assisted in asset generation and editing of game and marketing materials.

Creator
Agile Team
Reviews
-
Added
Aug 12, 2026
Motel Owner SimulatorSteam
Disclosure

Generative AI was used to create some in-game character artwork, images used in cutscenes, and to assist with voice-over and subtitle creation.

Creator
GOGAME
Reviews
-
Added
Aug 12, 2026
Car Wash SimulatorSteam
Disclosure

As a solo developer working with a limited budget, I used generative AI tools to help bring my vision to life and add more variety to the game. Specifically, AI generated 10-20 graphical assets and assisted in creating about half of the game's music tracks. The vast majority of the game (over 95%) - including all core design, programming, and mechanics was created entirely by hand.

Creator
Majestic Twelve
Reviews
60
Added
Aug 11, 2026
OPEN UP, MICHAEL!Steam
Disclosure

Pre-generated generative AI was used during development for selected static artwork and portions of player-facing writing and localization. All such content is fixed in the shipped build and was reviewed and edited during development. The game does not contact an AI service or generate content during play.

Creator
LetsAdventurePlay
Reviews
-
Added
Aug 11, 2026
Wizard DisasterSteam
Disclosure

Wizard Disaster was made by a solo developer, using generative AI tools as part of the production pipeline. Art. Character, boss and background artwork, and the source frames the animations are built from, were produced with generative image and video tools. Everything was then cut, keyed, aligned, retimed and composited by hand into the sheets the game actually plays. The generated output is the raw material, not the finished asset. Concept passes were made the same way. Audio. The music and most of the sound effects were generated with Suno, then trimmed, pitched, levelled and fitted to the length of the action each one accompanies. Not all of the audio is generated: a number of the effects are synthesised procedurally in code from a 1930s orchestra-pit palette, and the wizard's own voice (his cries and shouts) are human recordings. Code. Generative AI was used as a programming assistant during development, and to build and run the automated test harnesses that measure boss pacing, damage output and medal times. Those harnesses are development-only tooling and are not part of the shipped game. The game contains no live-generated AI content. Nothing is generated while you play, and the game makes no network or AI service calls at runtime.

Creator
Slimboy M.
Reviews
-
Added
Aug 11, 2026
Cleandows XPSteam
Disclosure

Generative AI tools were used during development to create pre-generated visual assets, UI graphics, in-game text, character content, fictional file contents, audio, and localization. All AI-generated content was reviewed and edited by the development team before being included in the game. The game does not use generative AI at runtime or generate content live for players.

Creator
QP Games
Reviews
-
Added
Aug 11, 2026
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